Top 100 GameBoy Games #70-61

Posted in Editorials, Gameboy, Gameboy Color, Hidden gems, Retro Gaming, Retrospectives, Top Games Lists on December 1, 2012 by satoshimatrix

In 1989, Nintendo released the GameBoy Compact Portable Videogame system – a monochrome, non backlit interchangeable cartridge-based handheld with a low resolution screen and a less powerful processor than even their aging NES.

Thanks to brilliant marketing and the importance of the pack-in game Tetris, GameBoy would prove to be a massive success almost overnight. In the early 1990′s, everyone and their mother or father (often literally) needed to own a GameBoy.

As grand as the initial success of the platform was though, the real legacy of the GameBoy was it’s longevity. As Nintendo would prove to the world, flashy visuals and powerful hardware were not required to turn the so-called “inferior” GameBoy hardware into a roaring success when developers solely focused on simplicity and raw fun rather than expensive hardware.

The Lynx, GameGear, Game.com, Wonderswan, and Neo-Geo Pocket – the GameBoy would endure and outlast all of them for over a decade until 1998 when the original design was finally replaced by a slightly upgraded model called the GameBoy Color, with a full color LCD and a slightly faster CPU.

Like the original monochrome model, the GameBoy Color would face competition from superior hardware such as the WonderSwan Crystal and Neo-Geo Pocket Color and again outsell and outlast them both before it was finally retired in 2002 with the release of the 32-Bit GameBoy Advance – ending well over a decade of 8-bit portable titles from Nintendo and the their many third party partners.

This list is dedicated to the top 100 GameBoy and GameBoy Color games released between 1989 to 2002. It contains both original black-and-white and color titles. Placement was deemed after several hundred candidates had been evaluated in a number of ways including how well each holds up today in terms of playability and enjoyment.

Since many classic 8-bit games can be a real test of player’s patience and skill, I am ranking every game on its overall difficulty using a simple scale of 1 to 10, where 1 is brain dead easy and 10 is…well, Battletoads. A 5 on this scale means the game has average difficulty with perhaps some challenging elements, but nothing the average gamer should get stuck on for too long.

I’m also including many links to videos and other online information sources. Links are indicated by orange words. Please open these links in a new tab or window so you don’t have to navigate away from this article.

If you missed the prior entries, they can be found here:

Part 1 #100-91
Part 2 #90-81
Part 3 #80-71

So without further ado, enjoy my picks for the top 100 GameBoy and GameBoy Color games that still matter! Read more »

Top 100 GameBoy games #80-71

Posted in Editorials, Gameboy, Gameboy Color, Hidden gems, Retro Gaming, Retrospectives, Top Games Lists on October 25, 2012 by satoshimatrix

In 1989, Nintendo released the GameBoy Compact Portable Videogame system – a monochrome, non backlit interchangeable cartridge-based handheld with a low resolution screen and a less powerful processor than even their aging NES.

Thanks to brilliant marketing and the importance of the pack-in game Tetris, GameBoy would prove to be a massive success almost overnight. In the early 1990′s, everyone and their mother or father (often literally) needed to own a GameBoy.

As grand as the initial success of the platform was though, the real legacy of the GameBoy is it’s longevity. As Nintendo would prove to the world, flashy visuals and powerful hardware were not required to turn the so-called “inferior” GameBoy hardware into a roaring success when developers solely focused on simplicity and raw fun rather than expensive hardware.

The Lynx, GameGear, Game.com, Wonderswan, Neo-Geo Pocket – the GameBoy would endure and outlast all of them for over a decade until 1998 when the original design was replaced by a slightly upgraded model called the GameBoy Color, with a full color LCD and a slightly faster CPU.

Like the original monochrome model, the GameBoy Color would face competition from superior hardware such as the WonderSwan Crystal and Neo-Geo Pocket Color and outsell and outlast them both before it was finally retired in 2002 with the release of the 32-Bit GameBoy Advance – ending well over a decade of 8-bit portable titles from Nintendo.

This list is dedicated to the top 100 GameBoy and GameBoy Color games released between 1989 to 2002. It contains both original black-and-white and color titles. Placement was deemed after several hundred candidates had been evaluated in a number of ways including how well each holds up today in terms of playability and enjoyment.

Since many classic 8-bit games can be a real test of player’s patience and skill, I am ranking every game on its overall difficulty using a simple scale of 1 to 10, where 1 is brain dead easy and 10 is…well, Battletoads. A 5 on this scale means the game is average difficulty with perhaps some challenging elements, but nothing the average gamer should get stuck on for too long.

I’m also including many links to videos and other online information sources. Links are indicated by orange words. Please open these links in a new tab or window so you don’t have to navigate away from this article.

If you missed the prior entries, they can be found here.

Part 1 #100-91
Part 2 #90-81

So without further ado, enjoy my picks for the top 100 GameBoy and GameBoy Color games that still matter!

Read more »

Top 100 GameBoy games #90-81

Posted in Editorials, Gameboy, Gameboy Color, Hidden gems, Imports, Retro Gaming, Retrospectives, Top Games Lists with tags , , on September 2, 2012 by satoshimatrix

In 1989, Nintendo released the GameBoy Compact Portable Videogame system – a monochrome, non backlit interchangeable cartridge-based handheld with a low resolution screen and a less powerful processor than even their aging NES.

Thanks to brilliant marketing and the importance of the pack-in game Tetris, GameBoy would prove to be a massive success almost overnight. In the early 1990′s, everyone and their mother or father (often literally) needed to own a GameBoy.

As grand as the initial success of the platform was though, the real legacy of the GameBoy is it’s longevity. As Nintendo would prove to the world, flashy visuals and powerful hardware were not required to turn the so-called “inferior” GameBoy hardware into a roaring success when developers solely focused on simplicity and raw fun rather than expensive hardware.

The Lynx, GameGear, Game.com, Wonderswan, Neo-Geo Pocket – the GameBoy would endure and outlast all of them for over a decade until 1998 when the original design was replaced by a slightly upgraded model called the GameBoy Color, with a full color LCD and a slightly faster CPU.

Like the original monochrome model, the GameBoy Color would face competition from superior hardware such as the WonderSwan Crystal and Neo-Geo Pocket Color and outsell and outlast them both before it was finally retired in 2002 with the release of the 32-Bit GameBoy Advance – ending well over a decade of 8-bit portable titles from Nintendo.

This list is dedicated to the top 100 GameBoy and GameBoy Color games released between 1989 to 2002. It contains both original black-and-white and color titles. Placement was deemed after several hundred candidates had been evaluated in a number of ways including how well each holds up today in terms of playability and enjoyment.

Since many classic 8-bit games can be a real test of player’s patience and skill, I am ranking every game on its overall difficulty using a simple scale of 1 to 10, where 1 is brain dead easy and 10 is…well, Battletoads. A 5 on this scale means the game is average difficulty with perhaps some challenging elements, but nothing the average gamer should get stuck on for too long.

I’m also including many links to videos and other online information sources. Links are indicated by orange words. Please open these links in a new tab or window so you don’t have to navigate away from this article.

So without further ado, enjoy my picks for the top 100 GameBoy and GameBoy Color games that still matter!

Check out part 1, #100-91 if you missed it. Read more »

Top 100 GameBoy Games #100-91

Posted in Editorials, Gameboy, Gameboy Color, Hidden gems, Imports, Retro Gaming, Retrospectives, Top Games Lists with tags , , on August 20, 2012 by satoshimatrix

In 1989, Nintendo released the GameBoy Compact Portable Videogame system – a monochrome, non backlit interchangeable cartridge-based handheld with a low resolution screen and a less powerful processor than even their aging NES.

Thanks to brilliant marketing and the importance of the pack-in game Tetris, GameBoy would prove to be a massive success almost overnight. In the early 90′s, everyone and their mother or father (often literally) needed to own a GameBoy.

As grand as the initial success of the platform was though, the real legacy of the GameBoy is it’s longevity. As Nintendo would prove to the world for the first time, flashy visuals and powerful hardware were not required to turn the so-called “inferior” GameBoy hardware into a roaring success when developers solely focused on simplicity and raw fun rather than expensive hardware.

The Lynx, GameGear, Game.com, Wonderswan, Neo-Geo Pocket – the GameBoy would endure and outlast all of them for over a decade until 1998 when the original design was replaced by a slightly upgraded model with a full color LCD and a slightly faster CPU called the GameBoy Color.

Like the original monochrome model, the GameBoy Color would face competition from superior hardware such as the WonderSwan Crystal and Neo-Geo Pocket Color and outsell and outlast them both before it was finally retired in 2002 with the release of the 32-Bit GameBoy Advance – ending well over a decade of 8-bit portable titles from Nintendo.

This list is dedicated to the top 100 GameBoy and GameBoy Color games released between 1989 to 2002. It contains both original black-and-white and color titles. Placement was deemed after several hundred candidates that been evaluated in a number of ways including how well each holds up today in terms of playability and enjoyment.

Since many classic 8-bit games can be a real test of player’s patience and skill, I am ranking every game on its overall difficulty using a simple scale of 1 to 10, where 1 is brain dead easy and 10 is…well, Battletoads. A 5 on this scale means it’s average difficulty with perhaps some challenging elements, but nothing the average gamer should get stuck on for too long.

I’m also including many links to videos and other online information sources. Links are indicated by orange words. Please open these links in a new tab or window so you don’t have to navigate away from this article.

So without further ado, enjoy my picks for the top 100 GameBoy and GameBoy Color games! Read more »

My Top 100 NES/Famicom game Interview with JewWario!

Posted in Interviews, Nerd Culture, NES, Retro Gaming, Retrospectives, Top Games Lists with tags , , on August 2, 2012 by satoshimatrix

Retro gaming enthusiast and all-round swell guy JewWario contacted me about my top 100 NES/Famicom games list and expressed interest in interviewing me about my giant effort!

Learn the secrets behind the construction of my list, my personal history with the NES/Famicom, and my outlook on retro gaming in general. Come listen, won’t you?

Interview can be found by clicking this shiny orange text.

Full version of the interview will be coming soon.

Once again many thanks to Justin for making this happen. You rock.

RetroBit RetroGen Review

Posted in Hardware, Retro Gaming, Reviews, Sega Genesis/Mega Drive, SNES with tags , , , on June 9, 2012 by satoshimatrix

As videogame consoles from the late 80′s and early 90′s continue to age, there seems to be a never-ending cascade of clone hardware that reproduces the original experiences and replaces old, large, clunky and sometimes temperamental hardware.

One of the leading clone manufacturers in recent years has been RetroBit, who have been steadily gaining a foothold and showing up competitors like Yobo and Hyperkin when it comes to quality and reliability – concepts not commonly associated with Asian born clone hardware.

Previously I brought you guys a detailed look at the RetroBit RetroPort, an interesting self contained NOAC designed in a cartridge that can be fitted into an SNES and thus allow hundreds of additional titles to be played on that great console.

It seems RetroBit didn’t want to stop there, and recently also released another cartridge adapter that can be fitted into the SNES, a device they call the RetroGen – which allows Sega MegaDrive or Genesis games to played on a Nintendo SNES, Super Famicom or Super Famiclone.

If you grew up when these systems were fierce rivals, then prepare to have your mind blown by the very concept of this review. Read more »

RetroBit RetroPort Review

Posted in Hardware, NES, Peripherals, Retro Gaming, Reviews, SNES on June 5, 2012 by satoshimatrix

We’ve been seeing a lot of NES clones on the market these days. Given the age of the NES hardware, many people have been turning to new clone hardware solutions to play their old favorites. There is certainly no shortage of choice – there are literally hundreds, if not thousands – of these devices that all play 8-bit Nintendo cartridges.

But what if you have an SNES or SNES clone and don’t have desire to buy a standalone clone unit to play NES games? It might seem strange but now, RetroBit has you covered with their standalone RetroPort for Super Famicom, Super NES or Super Famiclone systems that will allow you to do something never thought possible – play your NES games right on your SNES!

Read more »

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