Archive for October, 2012

Top 100 GameBoy games #80-71

Posted in Editorials, Gameboy, Gameboy Color, Hidden gems, Retro Gaming, Retrospectives, Top Games Lists on October 25, 2012 by satoshimatrix

In 1989, Nintendo released the GameBoy Compact Portable Videogame system – a monochrome, non backlit interchangeable cartridge-based handheld with a low resolution screen and a less powerful processor than even their aging NES.

Thanks to brilliant marketing and the importance of the pack-in game Tetris, GameBoy would prove to be a massive success almost overnight. In the early 1990’s, everyone and their mother or father (often literally) needed to own a GameBoy.

As grand as the initial success of the platform was though, the real legacy of the GameBoy is it’s longevity. As Nintendo would prove to the world, flashy visuals and powerful hardware were not required to turn the so-called “inferior” GameBoy hardware into a roaring success when developers solely focused on simplicity and raw fun rather than expensive hardware.

The Lynx, GameGear,, Wonderswan, Neo-Geo Pocket – the GameBoy would endure and outlast all of them for over a decade until 1998 when the original design was replaced by a slightly upgraded model called the GameBoy Color, with a full color LCD and a slightly faster CPU.

Like the original monochrome model, the GameBoy Color would face competition from superior hardware such as the WonderSwan Crystal and Neo-Geo Pocket Color and outsell and outlast them both before it was finally retired in 2002 with the release of the 32-Bit GameBoy Advance – ending well over a decade of 8-bit portable titles from Nintendo.

This list is dedicated to the top 100 GameBoy and GameBoy Color games released between 1989 to 2002. It contains both original black-and-white and color titles. Placement was deemed after several hundred candidates had been evaluated in a number of ways including how well each holds up today in terms of playability and enjoyment.

Since many classic 8-bit games can be a real test of player’s patience and skill, I am ranking every game on its overall difficulty using a simple scale of 1 to 10, where 1 is brain dead easy and 10 is…well, Battletoads. A 5 on this scale means the game is average difficulty with perhaps some challenging elements, but nothing the average gamer should get stuck on for too long.

I’m also including many links to videos and other online information sources. Links are indicated by orange words. Please open these links in a new tab or window so you don’t have to navigate away from this article.

If you missed the prior entries, they can be found here.

Part 1 #100-91
Part 2 #90-81

So without further ado, enjoy my picks for the top 100 GameBoy and GameBoy Color games that still matter!

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