Battle Kid: Fortress of Paril Review (NES)
A homebrew experience worthy of the Nintendo Seal of Quality
Like fashion, what was in style years ago in gaming seems to have a way of creeping back into style over time. While the days of the platformer have been long been replaced by the FPS, devoted platformer fans continue to eat up every new release, few as they may be.
In February 2010, Retrozone began selling a game made by an incredible one man game developer called Sivak. That game is Battle Kid: Fortress of Peril. A new platformer not for Xbox Live, PSN or even for the Wii, but for the NES – the first platformer for the NES to be released on cartridge in over fifteen years.
While this is of course exciting, the NES has dozens, if not hundreds of good platformers for players to choose from already. Why should you play Battle Kid? Read on, o seeker of knowledge!
Story
The game begins with two mysterious shadowy figures discussing the building of a power weapon called a “supermech”.
A week later, Dr. Tina Byers, a scientist at Disch Corp, receives an alarming transmission from a long abandoned place known as Fortress Il’Akab (nicknamed the Fortress of Peril). A race of wizards once lived there and filled the place with traps and dangerous creatures. An unknown group has assumed command there and is developing a supermech weapon. Dr. Byers calls in the protagonist, Timmy to infiltrate the fortress and put a stop to the group’s evil plans. Armed with a prototype battle suit and magic gloves, Timmy flies off on his ship and lands into action.
Graphics
Battle Kid is a fairly simple looking game. Sprites are all generally small and everything is very blocky, but the game is colorful and everything is quite easy to make out all of the time. Character sprites animate only slightly, but the results are a game that suffers no slowdown or sprite flickering at all.
Battle Kid is also programmed in such a way that each screen in the game is fixed in the same manner early games for the system were prior to Super Mario Bros. Move to the far edge of the screen and the entire screen will refresh and you’ll be in a new area, like in Zelda dungeons. My guess is that this was done for simplicity as coding this way would be easier and less memory taxing.
While most of the game’s visuals aren’t terribly impressive. the boss battles are rather incredible as they are screen filling and offer quite a bit of challenge, all with once again, no flicker or slowdown!
Audio
Along with the graphics, and gameplay, the coding for the music was also done by reconnaissance man Sivak, who produced some of the best original game music I’ve heard in a long time. Battle Kid’s audio is highly reminiscent of the legendary soundtracks of many Capcom NES games including DarkWing Duck and yes, Megaman. The whole thing just strikes me as the oldschool Capcom style.
The tracks you will hear are usually upbeat fast paced, giving a frantic feeling to all the craziness that’s going on. Given how often you will die and how many times the music will thus repeat, it’s truly a blessing the music is as good as it is, as you’ll be hearing the tracks over and over…
Here is the catchy tune for the game’s first area, called “Area Zero One”.
Gameplay
Controls
Battle Kid works so well on the NES because it’s controls are so well suited to the NES controller layout and are intuitive and all you could ask for from a platformer game such as this. The controls are neither too stiff or too sensitive; a real feat for a homebrew platformer!
D-pad: Movement
B: Fire peashooter
A: Jump
Select: Cycle through available items
Start: Pause/Menu
Frustration
Battle Kid, born out of the PC freeware game I Wanna Be the Guy, is hard. Damn hard. You die in one hit, the game requires perfect timed jumps, save rooms are somewhat infrequent, and the game is more or less a test of patience as much as it is a test of skill. Battle Kid is most definitely only for the most hardcore of players. Luckily, there is a password system, so after progressing to new areas, writing down a simple and easy to read password will allow you to pick up where you left off next time you play. Battle Kid is difficult, but it is definitely possible with practice.
Availability & Price
Battle Kid is only available through Retrzone for $30. Despite fan requests for a version on Wiiware, PSN, Xbox Live or other services, Battle Kid remains an NES exclusive due to an exclusive contract with Retrozone. Still, exclusivity contracts in recent years have been known to fizzle out in time, so who knows what the future will hold? For now though, dust off that grey box, a new game awaits!
History
Overall
Good
- Excellent soundtrack
- The first “full” NES game in 15 years
- Fast, frantic and addictive gameplay
- Password system characters are easy to read and short to write down and reenter.
- Sivak is awesome
Bad
- Battle Kid can be overly frustrating
- Almost guaranteed you’ll need a turbo fire controller to play this
- $30 may seem a bit pricy for an NES game
- Everything is very simplistic, even for NES standards
Conclusion
Battle Kid may be a new game, but it is firmly planted amongst other hardcore retro games and would be impossible to point out to the casual viewer. This is a game that comes highly recommend for hardcore gamers only; those inexperienced with platformers would be much better off sticking with the usual suspects like Mario.
$30 may seem like a high price for an NES game, but remember that your money helps support endeavors such as this and will hopefully inspire more people to get into NES homebrew.
All in all, Battle Kid is an amazing game, especially when you consider that it was made completely made by a single person. To put that in perspective, most games even back in the NES days were made by a team of 50 or more.
Even when compared to the best NES games, Battle Kid stands strong. Had Battle Kid actually come out in the 1980s, I have no doubt that it would have been extremely popular. Battle Kid is quite simply one of the best NES games ever made.
Data
Platform: NES
Genre: Action Platformer
Release Date: February, 2010
Developer: Sivak Games
Publisher: Retrozone
Also from the developer: Nothing as of yet, but he is working on Battle Kid 2!
Game Length: a clean run? ~2 hours. Time till you’ll be good enough for that? Years.
ESRB: N/A, but would be E
Buy/Skip: Buy
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