<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
	>

<channel>
	<title>Satoshi Matrix&#039;s Blog</title>
	<atom:link href="https://satoshimatrix.wordpress.com/feed/" rel="self" type="application/rss+xml" />
	<link>https://satoshimatrix.wordpress.com</link>
	<description>Just another WordPress.com weblog</description>
	<lastBuildDate>Sat, 25 Feb 2012 00:15:56 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
<cloud domain='satoshimatrix.wordpress.com' port='80' path='/?rsscloud=notify' registerProcedure='' protocol='http-post' />
<image>
		<url>https://s-ssl.wordpress.com/i/buttonw-com.png</url>
		<title>Satoshi Matrix&#039;s Blog</title>
		<link>https://satoshimatrix.wordpress.com</link>
	</image>
	<atom:link rel="search" type="application/opensearchdescription+xml" href="https://satoshimatrix.wordpress.com/osd.xml" title="Satoshi Matrix&#039;s Blog" />
	<atom:link rel='hub' href='https://satoshimatrix.wordpress.com/?pushpress=hub'/>
		<item>
		<title>Top 100 NES/Famicom Games List #19-11</title>
		<link>https://satoshimatrix.wordpress.com/2012/01/14/top-100-nesfamicom-games-list-19-11/</link>
		<comments>https://satoshimatrix.wordpress.com/2012/01/14/top-100-nesfamicom-games-list-19-11/#comments</comments>
		<pubDate>Sat, 14 Jan 2012 05:10:00 +0000</pubDate>
		<dc:creator>satoshimatrix</dc:creator>
				<category><![CDATA[NES]]></category>
		<category><![CDATA[Retro Gaming]]></category>
		<category><![CDATA[Retrospectives]]></category>
		<category><![CDATA[dragon slayer]]></category>
		<category><![CDATA[famicom games]]></category>
		<category><![CDATA[nes games]]></category>
		<category><![CDATA[nintendo entertainment system]]></category>

		<guid isPermaLink="false">http://satoshimatrix.wordpress.com/?p=3125</guid>
		<description><![CDATA[Arguably the most beloved console of all time, the Nintendo Entertainment System, commonly abbreviated as NES, is now well over 25 years old. With over two thousand games produced worldwide for the legendary hardware, the NES, despite it&#8217;s age, has an eternal staying power. As retro gaming continues to grow in popularity, more and more [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=satoshimatrix.wordpress.com&amp;blog=9406532&amp;post=3125&amp;subd=satoshimatrix&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/meh-ro2174.png"><img class="aligncenter" title="NES controller" src="http://satoshimatrix.files.wordpress.com/2011/08/meh-ro2174.png?w=450&#038;h=281" alt="" width="450" height="281" /></a>Arguably the most beloved console of all time, the Nintendo Entertainment System, commonly abbreviated as NES, is now well over 25 years old. With over two thousand games produced worldwide for the legendary hardware, the NES, despite it&#8217;s age, has an eternal staying power. As retro gaming continues to grow in popularity, more and more gamers flock to Nintendo’s first home console to get their gaming fix.</p>
<p style="text-align:left;">Welcome to part nine of a ten part special looking back on the top 100 NES and Famicom games ever produced.</p>
<p style="text-align:left;">Since many NES games can be a real test of player’s patience and skill, I am ranking every game on its overall difficulty using a simple scale of 1 to 10, where 1 is brain dead easy and 10 is….well,  <em>Battletoads</em>. A 5 on this scale means it’s average difficulty with perhaps some challenging elements, but nothing the average gamer should get stuck on for too long.</p>
<p style="text-align:left;">I’m also including many links to videos and other online information sources. Links are indicated by orange words. Please open these links in a new tab/window so you don’t have to navigate away from this article.</p>
<p>Previous entries:</p>
<p><strong> </strong><a href="http://satoshimatrix.wordpress.com/2011/08/17/top-100-nesfamicom-games-list-100-90/">part 1, #100-90</a><a href="http://satoshimatrix.wordpress.com/2011/08/17/top-100-nesfamicom-games-list-100-90/"><br />
</a><a href="http://satoshimatrix.wordpress.com/2011/08/20/top-100-nesfamicom-games-list-89-80/">part 2, #89-80</a><a href="http://satoshimatrix.wordpress.com/2011/08/17/top-100-nesfamicom-games-list-100-90/"><br />
</a><a href="http://satoshimatrix.wordpress.com/2011/08/22/top-100-nesfamicom-games-list-79-70/">part 3, #79-70</a><a href="http://satoshimatrix.wordpress.com/2011/08/17/top-100-nesfamicom-games-list-100-90/"><br />
</a><a href="http://satoshimatrix.wordpress.com/2011/08/26/top-100-nesfamicom-games-list-69-60/">part 4, #69-60</a><a href="http://satoshimatrix.wordpress.com/2011/08/17/top-100-nesfamicom-games-list-100-90/"><br />
</a><a href="http://satoshimatrix.wordpress.com/2011/09/01/top-100-nesfamicom-games-list-59-50-2/">part 5, #59-50</a><a href="http://satoshimatrix.wordpress.com/2011/08/17/top-100-nesfamicom-games-list-100-90/"><br />
</a><a href="http://satoshimatrix.wordpress.com/2011/09/19/top-100-nesfamicom-games-list-49-40/">part 6, #49-40</a><a href="http://satoshimatrix.wordpress.com/2011/08/17/top-100-nesfamicom-games-list-100-90/"><br />
</a><a href="http://satoshimatrix.wordpress.com/2011/10/19/top-100-nesfamicom-games-list-39-30/">part 7, #39-30</a><br />
<a href="http://satoshimatrix.wordpress.com/2011/12/05/top-100-nesfamicom-list-29-20/">part 8, #29-20</a></p>
<p>So without further ado, I hope you will enjoy the Top 100 NES/Famicom Games List!</p>
<p><span id="more-3125"></span></p>
<p style="text-align:center;"><strong>#19</strong><strong><a href="http://satoshimatrix.files.wordpress.com/2012/01/legacy-of-the-wizard-u0000-copy.png"><img class="aligncenter size-full wp-image-3180" title="Legacy of the Wizard logo" src="http://satoshimatrix.files.wordpress.com/2012/01/legacy-of-the-wizard-u0000-copy.png?w=450&#038;h=93" alt="" width="450" height="93" /></a></strong><strong><strong><strong>Legacy of the Wizard/Dragon Slayer IV</strong></strong><br />
<strong> 1987</strong><br />
<strong> </strong> <strong><strong>Falcom</strong></strong><br />
<strong> Platformer</strong><br />
<strong> Price range: $6-8</strong><br />
<strong> Difficulty: 7</strong><br />
<strong> Region: All<br />
</strong></strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2012/01/legacy-of-the-wizard.png"><img class="aligncenter size-full wp-image-3186" title="Select your character!" src="http://satoshimatrix.files.wordpress.com/2012/01/legacy-of-the-wizard.png?w=450&#038;h=170" alt="" width="450" height="170" /></a>Long ago, an evil dragon named Keela terrorized the land until a powerful magician managed to seal the fearsome dragon inside a magical dungeon. However, with the passage of time the seal has weakened and there is concern Keela may be able to break the seal. If that should happen, Keela would unleash untold terror upon the land.</p>
<p style="text-align:left;">To prevent this from happening, the Drasle family, descendants of the noble wizard who sealed Keela, open a portal beneath their home that leads to Keela&#8217;s dungeon. In the depths of the labyrinth await four fiends, guarding mystical crowns needed to revive the legendary Dragon Slayer sword, a holy blade capable of destroying Keela once and for all. Only by working together can the family hope to accomplish their daring task.</p>
<p><strong><a href="http://satoshimatrix.files.wordpress.com/2012/01/snap0008.png"><img class="aligncenter size-full wp-image-3189" title="Is this really the best place for a little girl to be?" src="http://satoshimatrix.files.wordpress.com/2012/01/snap0008.png?w=450&#038;h=186" alt="" width="450" height="186" /></a>Why you should play it</strong></p>
<p>What? You haven&#8217;t heard of <em>Legacy of the Wizard</em>? I&#8217;m not surprised. By and large, <em>Legacy of the Wizard</em> doesn&#8217;t get the recognition it deserves. Not only is it one of the few NES games to offer multiple playable characters all with unique abilities, it is one of the only NES games that would today be considered an &#8220;open world&#8221; game. See, what makes <em>Legacy of the Wizard</em> so unique and worth your attention is that it allows you to choose any member of the Drasle family and travel into the depths of the immense dungeon, all while never once holding your hand to tell you what to do or where to go.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2012/01/legacy-of-the-wizard-u0001.png"><img class="aligncenter size-full wp-image-3187" title="Lyill has the best jumping in the game, but the weakest defense. Still, I think she's the best character." src="http://satoshimatrix.files.wordpress.com/2012/01/legacy-of-the-wizard-u0001.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Each family member has different attributes. For example, the father can move blocks but has poor jumping skills. The daughter can jump twice as high as everyone else, but takes double damage compared to the others. The pet monster can barely jump at all, but enemy monsters completely ignore it. You&#8217;ll need to use each member of the family throughout the game.</p>
<p>Although its basically a platformer, there are RPG elements  that make it far deeper than it would otherwise be. Enemies drop gold, keys, health, and power ups, all of which are precious commodities in your search for the holy crowns. Whenever you attack enemies, it will deplete your magic meter, which when empty means you won&#8217;t be able to attack. Luckily there are inns and shops scattered about the dungeon, as well as as the all-important password giver.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2012/01/legacy-1.png"><img class="aligncenter size-full wp-image-3190" title="Xemn, bitches." src="http://satoshimatrix.files.wordpress.com/2012/01/legacy-1.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>While not a title that stands out as a visual masterpiece, it does look better than many of its peers on the NES, and the NES version of <em>Legacy of the Wizard </em>is prettier than any version released. The distinctive single tile sprites are small and blocky, but even so they&#8217;re full of charm. The soundtrack, composed by <a href="http://en.wikipedia.org/wiki/Yuzo_Koshiro">Yuzo Koshiro</a>, is brilliant, timeless, and deserves listening to endlessly.</p>
<p>To be fair, <em>Legacy of the Wizard</em> isn&#8217;t completely without its problems. A product of its time, there are uneven difficulty spikes scattered throughout the entire game, a considerable amount of backtracking time is required, and there are never any explanations given for what essential items do, who can use them or even <em>how</em> to use them. Everything you need to know in the game you have to either discover on your own through simple trial and error or use some kind of internet FAQ. For those who need a helping hand, I highly recommend <a href="http://shrines.rpgclassics.com/nes/lotw/index.shtml">this</a> <a href="http://shrines.rpgclassics.com/nes/lotw/index.shtml">walkthrough</a>.</p>
<p><strong>Fun fact</strong></p>
<p><em><a href="http://satoshimatrix.files.wordpress.com/2012/01/dragonslayer4_0001.png"><img class="size-full wp-image-3188 alignleft" title="Oh that family." src="http://satoshimatrix.files.wordpress.com/2012/01/dragonslayer4_0001.png?w=450" alt=""   /></a>Legacy of the Wizard</em> was originally released in Japan as <em>Dragon Slayer IV: Drasle family</em> for the <a href="http://en.wikipedia.org/wiki/MSX">MSX</a>. As the number would imply, it is the fourth game in the Dragon Slayer series. the Famicom port/remake of the second game <em>Dragon Slayer II: Xanadu</em> was released on the NES as <em>Faxanadu</em>, combining the words &#8220;Xanadu&#8221; with &#8220;Famicom&#8221;.  It is interesting to note that although <em>Legacy of the Wizard</em> is the forth game in the series, it was released on the NES several months before the release of <em>Faxanadu</em>.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/Jz5LgYUxJic?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p style="text-align:center;"><strong>#18</strong><strong><a href="http://satoshimatrix.files.wordpress.com/2011/12/finalfantasyiiij-copy.png"><img class="aligncenter size-full wp-image-3128" title="FinalFantasyIII logo" src="http://satoshimatrix.files.wordpress.com/2011/12/finalfantasyiiij-copy.png?w=450&#038;h=60" alt="" width="450" height="60" /></a></strong><strong><strong><strong>Final Fantasy III</strong></strong><br />
<strong> 1990</strong><br />
Square<br />
<strong> RPG</strong><br />
<strong> Price range: $10-15</strong><br />
<strong> Difficulty: 6</strong><br />
<strong> Region: Japan Only<br />
</strong></strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/12/final-fantasy-3-eng-20110003.png"><img class="aligncenter size-full wp-image-3163" title="Black Mage in town" src="http://satoshimatrix.files.wordpress.com/2011/12/final-fantasy-3-eng-20110003.png?w=450&#038;h=196" alt="" width="450" height="196" /></a>In a remote village of Ur, four orphans were raised by the priest Topapa. A recent tremor has caused the Wind Crystal temple, sacred to the people of Ur, to sink into the earth. The four orphans decided to check on the Wind Crystal and found the temple had sunk into an underground cave. When they found the Crystal, it spoke to them and from its words they understood they were chosen for a much more important and world-embracing mission&#8230;<a href="http://satoshimatrix.files.wordpress.com/2011/12/final-fantasy-3-eng-20110000.png"><img class="aligncenter size-full wp-image-3165" title="The overworld" src="http://satoshimatrix.files.wordpress.com/2011/12/final-fantasy-3-eng-20110000.png?w=450&#038;h=175" alt="" width="450" height="175" /></a><strong>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/12/final-fantasy-3-eng-20110009.png"><img class="aligncenter size-full wp-image-3164" title="Save the flat people!" src="http://satoshimatrix.files.wordpress.com/2011/12/final-fantasy-3-eng-20110009.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>The real <em>Final Fantasy III</em> lost to the west until just a few years ago, this is damn near RPG perfection on the Famicom. While similar to the first <em>Final Fantasy</em>, the many improvements to the battle system, graphics, audio and overall structure allow it to endure the test of time and still be completely playable twenty two years after it was originally released.</p>
<p>At the start of the game, all four members of your party consist of Onion Knights capable of wielding various swords, but are unable to cast magic or use any special abilities. However, you&#8217;ll soon be able to make use of <em>Final Fantasy III&#8217;s</em> iconic &#8220;job&#8221; system. With each Elemental Crystal you visit, you&#8217;ll gain more jobs -character classes- to use. Jobs include Fighter, Black Mage, White Mage, Ninja, Viking, Shaman and many others. Each job has different capabilities and can use different equipment. You can switch Jobs at any time and mix and match learned abilities, allowing you to customize your party to suit your own unique play style.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/12/final-fantasy-3-eng-201100103.png"><img class="aligncenter size-full wp-image-3162" title="The Job System." src="http://satoshimatrix.files.wordpress.com/2011/12/final-fantasy-3-eng-201100103.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Considering the global popularity of <em>Final Fantasy</em> today, it might come as a surprise that <em>Final Fantasy III</em> is a Famicom exclusive with no official NES counterpart. While RPGs have always been consistently popular in Japan, most western gamers in the NES era considered the genre to be confusing and difficult to get into; boring, even. It wasn&#8217;t until 1990 that the first Final Fantasy appeared in North America &#8211; by which time Japan was already seeing this third installment. In more recent years, 3D remakes of <em>Final Fantasy III</em> have sprung up on the DS and iOS, but for those interested in playing the original Famicom version in English, you can get a reproduction from <a href="http://www.nesreproductions.com/">NES Reproductions.</a> You&#8217;ll need a special version of <em>Super Mario Bros. 2</em> that has a full pinset.</p>
<p><strong>Fun fact</strong></p>
<p><em><a href="http://satoshimatrix.files.wordpress.com/2012/01/ff3_0008.png"><img class="size-full wp-image-3192 alignleft" title="Just some of the character classes from FF3." src="http://satoshimatrix.files.wordpress.com/2012/01/ff3_0008.png?w=450" alt=""   /></a>Final Fantasy III</em> is the last of the <em>Final Fantasy</em> RPGs until the tenth installment not to feature the Active Time Battle System the series is famous for. Many graphical elements were reused in Squaresoft&#8217;s <em>SaGa</em> trilogy on Gameboy, especially in<em> SaGa 3</em>, known as <em>Final Fantasy Legend III </em>in the west. This was likely done to reduce development time and expense for the GameBoy SaGa titles, but since <em>Final Fantas III</em> is easily one of the best looking Famicom games to begin with, why <em>wouldn&#8217;t</em> Squaresoft port their beautiful tile work to the GameBoy for games similar enough to make good reuse of it?</p>
<p style="text-align:center;"><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/WE4149plFj4?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:center;"><strong>#17</strong><strong><a href="http://satoshimatrix.files.wordpress.com/2011/12/famicom-wars-j-teng-75a_skullcastle0000-copy.png"><img class="aligncenter size-full wp-image-3129" title="Famicom Wars logo" src="http://satoshimatrix.files.wordpress.com/2011/12/famicom-wars-j-teng-75a_skullcastle0000-copy.png?w=450&#038;h=274" alt="" width="450" height="274" /></a></strong><strong><strong><strong>Famicom Wars</strong></strong><br />
<strong> 1988</strong><br />
Intelligent Systems<br />
<strong> Turn Based Strategy</strong><br />
<strong> Price range: $15-25</strong><br />
<strong> Difficulty: 6</strong><br />
<strong> Region: Japan Only<br />
</strong></strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/12/famicom-wars-japan-rev-0b-en-by-aka-v1-110007-copy.png"><img class="aligncenter size-full wp-image-3169" title="In soviet russia...." src="http://satoshimatrix.files.wordpress.com/2011/12/famicom-wars-japan-rev-0b-en-by-aka-v1-110007-copy.png?w=450&#038;h=268" alt="" width="450" height="268" /></a>The nations of Red Star and Blue Moon are at war. Each has deployed troops and works to obtain enough funds to buy the necessary military hardware to overcome the other side in warfare. You assume the role of commander-in-chief of either nation with the goal of ultimate victory over the other.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/12/famicom-wars-japan-rev-0b-en-by-aka-v1-110018-copy.png"><img class="aligncenter size-full wp-image-3170" title="Even back with the first game, the lil army dudes sure were cute." src="http://satoshimatrix.files.wordpress.com/2011/12/famicom-wars-japan-rev-0b-en-by-aka-v1-110018-copy.png?w=450&#038;h=170" alt="" width="450" height="170" /></a><strong>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/12/famicom-wars-japan-rev-0b-en-by-aka-v1-110022-copy.png"><img class="aligncenter size-full wp-image-3171" title="Aw c'mon, that isn't even fair!" src="http://satoshimatrix.files.wordpress.com/2011/12/famicom-wars-japan-rev-0b-en-by-aka-v1-110022-copy.png?w=450&#038;h=393" alt="" width="450" height="393" /></a><em></em>The great granddaddy of <a href="http://en.wikipedia.org/wiki/Advance_Wars"><em>Advance Wars</em></a>,<em> Famicom Wars </em>is a game that established not only the <em>Nintendo Wars</em> series, but also put Turn-Based Strategy games on the console gaming map. Sure, there were console TBS games before it, but none were nearly as approachable, complex yet simple, and polished yet basic. Like all good games, <em>Famicom Wars</em> is easy to learn but difficult to master. There are maps you can spend hours on winning all the way, only to spend another few hours losing in fierce combat. You might not think it possible, but the AI can really put up quite a good challenge.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2012/01/famicom_wars0002.png"><img class="aligncenter size-full wp-image-3198" title="Bean Island, Map 01." src="http://satoshimatrix.files.wordpress.com/2012/01/famicom_wars0002.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Visually sparse even for the Famicom, <em>Famicom Wars</em> uses kanji for it&#8217;s main menus you&#8217;ll constantly need to navigate, making it initially off-putting for English speaking gamers. However, once you figure out what each option does by either reading a walkthrough or simply through old fashioned trial and error, the sheer depth in Famicom War&#8217;s chess-like gameplay will make itself apparent. Once you understand how to play, you&#8217;ll find a <em></em>uniquely appealing and addictive game even through the language gap. Luckily for retro oriented western gamers, <em>Nintendo Wars</em> hasn&#8217;t changed much over all these years. If you&#8217;ve learned how to play <em>Advance Wars</em> through the excellent in-game tutorials, you&#8217;ll be able to jump right in to <em>Famicom Wars</em> without a hitch. There are some minor differences, but by and large this is <em>Advance Wars</em> on the Famicom.</p>
<p>For more on <em>Famicom Wars</em>, check out my <a href="http://satoshimatrix.wordpress.com/2010/08/01/famicom-wars-review-fc/">written</a> or <a href="http://www.youtube.com/watch?v=r9JMea04E4I">video</a> review.</p>
<p><strong>Fun fact</strong></p>
<p><em><a href="http://satoshimatrix.files.wordpress.com/2012/01/sfcwars06.gif"><img class="size-full wp-image-3199 alignleft" title="GO GO GO" src="http://satoshimatrix.files.wordpress.com/2012/01/sfcwars06.gif?w=450" alt=""   /></a></em>The sister series to <em>Fire Emblem</em>, <em>Nintendo Wars</em> has seen many sequels in Japan over the years. Following <em>Famicom Wars</em>, three entries were made on the GameBoy before the now well known GameBoy Advance and DS titles. In 1998, the original <em>Famicom Wars</em> was revived for the <a href="http://en.wikipedia.org/wiki/Nintendo_Power_%28cartridge%29">Nintendo Power Data Pak service in Japan</a>.</p>
<p>The remake, called predictably enough, <em>Super Famicom Wars</em>, added in four player support, new units, fog of war and the basis for what would become the Advance Wars CO system. It is shockingly rare, so if you spot it for sale, don&#8217;t hesitate to pick up this gem.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/0l7qanI9DOw?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p style="text-align:center;"><strong>#16<a href="http://satoshimatrix.files.wordpress.com/2011/12/castlevania-iii-draculas-curse-u-0000-copy.png"><img class="aligncenter  wp-image-3135" title="Castlevania III - Dracula's Curse logo" src="http://satoshimatrix.files.wordpress.com/2011/12/castlevania-iii-draculas-curse-u-0000-copy.png?w=450&#038;h=375" alt="" width="450" height="375" /></a></strong><strong></strong><strong><strong><strong>Castlevania III: Dracula&#8217;s Curse<strong>/Akumajou Densetsu</strong></strong></strong><br />
<strong> 1989</strong><br />
Konami<br />
<strong> Platformer</strong><br />
<strong> Price range: $8-15</strong><br />
<strong> Difficulty: 7</strong><br />
<strong> Region: All<br />
</strong></strong></p>
<p><strong></strong><strong></strong>In the year 1476, the immortal Count Vlad Tapes Dracula once again rises from his grave, his magic-bound ancestral home Castlevania materializing once again with him. Over the many centuries they have battled, the European people have become terrified of not only the Vampire lord Dracula, but also the Belmont linage as well. No longer welcome in Europe, the young Trevor Belmont rejected his duty to guard Europe and journeyed into isolation where he wouldn&#8217;t be feared.</p>
<p>Once realizing the Belmonts were not in Europe, Dracula found himself completely free of opposition, and quickly spread darkness across Europe. Dracula feed on the despair of the people, cursing the very land itself to damnation. Desperate for a hero, Trevor is called back to Europe to defeat his bloodline&#8217;s immortal foe. This time however, Dracula&#8217;s influence has corrupted many, and not even the powers of the Belmonts will be enough to destroy Dracula alone.</p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/castle3trevor-1.gif"><img class="aligncenter" title="Die! You Monster!!" src="http://satoshimatrix.files.wordpress.com/2011/06/castle3trevor-1.gif?w=527&#038;h=225" alt="" width="527" height="225" /></a><strong>Why you should play it</strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/castlevania-iii-climbing-stairs.png"><img class="aligncenter" title="castlevania-iii-climbing-stairs" src="http://satoshimatrix.files.wordpress.com/2011/06/castlevania-iii-climbing-stairs.png?w=450&#038;h=421" alt="" width="450" height="421" /></a>With gameplay nearly identical to the first two titles, Konami&#8217;s &#8220;if it ain&#8217;t broke don&#8217;t fix it&#8221; approach to the third entry in the <em>Castlevania</em> series allowed them to focus on expanding the scope of the classic <em>Castlevania</em> formula rather than trying to reinvent the wheel. Instead of returning to the linear confines of <em>Castlevania 1</em> or the confusing and haphazard open world approach of<em> Castlevania II</em>, <em>Castlevania III</em> offers the player a sense of freedom and choice as they progress toward Dracula&#8217;s throne room. At the end of nearly every stage there are branching paths which lead to new areas completely different from each other. Some paths are easier than others, some are shortcuts, and some even lead to encounters with playable characters.</p>
<p style="text-align:left;">Beyond the typical whip wielding Belmont, <em>Castlevania III</em> has three additional playable characters that play vastly different from Trevor.  There is Grant the thief, nimble in the air, able to move faster, cling to move on walls and throw an infinite supply of knives. Next is Alucard, son of Dracula. Alucard attacks with a triad fire ball move and can turn into a bat and freely fly about as long as you have hearts. Last in Sypha, a holy mage who can cast many long range spells to make up for her weak defense and poor mobility. Trevor can only join up with one of the three at once, so there is a greater emphasis on replay in <em>Castlevania III</em> than nearly any title in the whole franchise.</p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/12/castlevania-iii-draculas-curse-u-0000.png"><img class="aligncenter size-full wp-image-3167" title="dem colors." src="http://satoshimatrix.files.wordpress.com/2011/12/castlevania-iii-draculas-curse-u-0000.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Although the North American version is noteworthy for its highly detailed graphics thanks to the capabilities of the <a href="http://en.wikipedia.org/wiki/Memory_Management_Controller#MMC5">MMC5</a>, the real star of the show is the audio, especially on the Famicom. Spearing no expense, Konami outfitted Castlevania III&#8217;s asian counterpart, <em>Akumajou Densetsu</em>, with a special graphic and soundchip combo called the Konami VRC6.</p>
<p style="text-align:left;">The Konmai VRC6 was a unique chip that allowed advanced visual effects similar to the MMC5, but even more importantly offered additional sound channels beyond what the Famicom can produce on its own. The superior sound, added to the reduced difficulty compared to the North American build, makes <em>Akumajou Densetsu</em> one of most recommended and sought after Famicom titles. You&#8217;ll need to preform a few mods to an NES to hear the superior music, but the differences are so pronounced it&#8217;s well worth it if you don&#8217;t otherwise want to simply import a Famicom. Below is a comparison between the NES and Famicom audio. Even if you own the US version, <em>Akumajou Densetsu</em> is a must-own game.  MMC5 may be impressive, but its nothing compared to VRC6.</p>
<p><strong>Fun fact</strong></p>
<p>The 2005 Xbox/PS2 entry in the series <em>Castlevania: Curse of Darkness</em> is a direct sequel to the events of <em>Castlevania III</em>. <em>Curse of Darkness</em> tells the story of Hector, a Devil Forgemaster and former servant of Dracula. Even though Dracula was once again killed by Trevor and his companions, Castlevania has rematerialized and Dracula&#8217;s curse continues to ravage the European countryside, spreading disease, mob violence, and heresy in its wake.</p>
<p>1997&#8242;s <em>Symphony of the Night</em>, the most popular game in the Castlevania series, makes many references to the events of <em>Castlevania III</em>, focusing once again on Alucard, who had fought alongside Trevor Belmont.</p>
<p><em>Castlevania III</em> vs <em>Akumajou Densetsu</em>, MMC5 vs VRC6 <span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/7v9339JUK3U?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:center;"><strong>#15</strong><strong></strong><strong><strong><strong><strong><strong><strong><a href="http://satoshimatrix.files.wordpress.com/2011/06/super-mario-bros.png"><img class="aligncenter" title="Super Mario Bros logo" src="http://satoshimatrix.files.wordpress.com/2011/06/super-mario-bros.png?w=450&#038;h=225" alt="" width="450" height="225" /></a></strong></strong></strong>Super Mario Bros.</strong></strong><br />
<strong> 1985</strong><br />
Nintendo<br />
Platformer<br />
<strong> Price range: $2-6</strong><br />
<strong> Difficulty: 6</strong><br />
<strong> Region: All<br />
</strong></strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2012/01/super-mario-bros-ju0017-copy.png"><img class="aligncenter size-full wp-image-3203" title="Mario in the clouds" src="http://satoshimatrix.files.wordpress.com/2012/01/super-mario-bros-ju0017-copy.png?w=450&#038;h=112" alt="" width="450" height="112" /></a>In the magical Mushroom Kingdom, Princess Toadstool has been kidnapped by the evil King Koopa. It&#8217;s up to the heroic Super Mario Bros. to rescue her! Travel through 32 levels of non-stop danger and excitement! Can the Mario Bros. save the Mushroom Princess? <img class="aligncenter" title="Super Mario Bros Bowser" src="http://satoshimatrix.files.wordpress.com/2011/06/super-mario-bros-bowser.png?w=474&#038;h=228" alt="" width="474" height="228" /><strong>Why you should play it</strong></p>
<p><em><a href="http://satoshimatrix.files.wordpress.com/2012/01/super-mario-bros-ju0006.png"><img class="aligncenter size-full wp-image-3205" title="Hey ma! Look what I can do!" src="http://satoshimatrix.files.wordpress.com/2012/01/super-mario-bros-ju0006.png?w=450&#038;h=393" alt="" width="450" height="393" /></a></em>You all knew it was comming, so let me get this one out of the way at last. What can I possibly say about <em>Super Mario Bros</em>. that hasn&#8217;t been said a thousand times before? <em>Super Mario Bros</em>. was as important to the NES as <em>Donkey Kong</em> was to arcades. It was <em>Super Mario Bros.</em> that launched the Nintendo brand into millions of households all around the world. It was <em>Super Mario Bros</em>. that showed Nintendo wasn&#8217;t another Atari. It was Super Mario Bros. that made such names as Koji Kondo and Shigaru Myamoto recognizable names to an entire generation of gamers. It was <em>Super Mario Bros.</em> that changed gaming forever.</p>
<p>Super Mario Bros. is now over 25 years old, yet it still is one of the best and most recommended titles not only for the NES, but gaming as a whole. It&#8217;s got everything that makes a game a classic &#8211; it&#8217;s simple to learn, full of secrets, has iconic visuals, a rock-steady soundtrack and most importantly, it&#8217;s fun, and one of the most replayable gaming experiences ever.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2012/01/super-mario-bros-256w-ju0003.png"><img class="aligncenter size-full wp-image-3206" title="POW, mofo." src="http://satoshimatrix.files.wordpress.com/2012/01/super-mario-bros-256w-ju0003.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Even after the billionth time you play through stage 1-1, the hidden secrets, the challenging gameplay, and the drive to just get over that damn flagpole will have you reaching for <em>Super Mario Bros.</em> for play session one billion and one. A true must own, must play game. If you already own an NES, it&#8217;s as likely you already own <em>Super Mario Bros.</em> as it is that the princess is in another castle. However, if you don&#8217;t somehow own it, consider this a personal plea to get out from whatever rock you crawled under.</p>
<p><strong>Fun fact</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2012/01/p1010520.jpg"><img class="aligncenter size-full wp-image-3224" title="Super Mario Bros. Collection for Wii, the Japanese re-release of the SNES classic." src="http://satoshimatrix.files.wordpress.com/2012/01/p1010520.jpg?w=450&#038;h=337" alt="" width="450" height="337" /></a>In the Japanese re-release of the<em> Super Mario All Stars Collection</em> for Wii, an artbook documenting the earliest phase of <em>Super Mario Bros</em>. was included. In the book are design memos for controls and gameplay that would have made <em>Super Mario Bros.</em> a very different game from the version we all know and love.</p>
<p>The book makes mention of an planned &#8220;Rocket&#8221; item that when collected, would allow Mario to fly about in the air after jumping when the B button was held down. Even more surprising, the A button was intended for various attacks including a punch, kick, rifle and even a beam gun! Although the booklet doesn&#8217;t say so outright, it&#8217;s likely that during these early planning phases Mario was going to attack enemies by shooting them rather than jumping on them. A <em>Mario</em> game that plays like a <em>Megaman</em> game? This I&#8217;d love to see!</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/9E26ufw6Omc?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p style="text-align:center;"><strong>#14</strong><strong></strong><strong><strong><strong><strong><strong><strong><a href="http://satoshimatrix.files.wordpress.com/2011/12/crisis-force-j0000.png"><img class="aligncenter size-full wp-image-3136" title="Crisis Force logo" src="http://satoshimatrix.files.wordpress.com/2011/12/crisis-force-j0000.png?w=450" alt=""   /></a></strong></strong></strong>Crisis Force</strong></strong><br />
<strong> 1992</strong><br />
Konami<br />
Shooter<br />
<strong> Price range: $60-160</strong><br />
<strong> Difficulty: 6</strong><br />
<strong> Region: Japan Only<br />
</strong></strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/12/crisis-force-j-0004.png"><img class="aligncenter size-full wp-image-3174" title="The random heroes of Crisis Force." src="http://satoshimatrix.files.wordpress.com/2011/12/crisis-force-j-0004.png?w=450&#038;h=205" alt="" width="450" height="205" /></a>In the near future, alien invaders descend on the Earth, indiscriminately destroying cities and killing countless millions. To address this threat, mankind&#8217;s only hope lies with a male and female duo of pilots of experimental ships that can synchronize together into one mighty craft called the Crisis Force. Blast off as you fight against hordes of alien bio-monsters high in the sky!</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2012/01/crisis-force-j-00071.png"><img class="aligncenter size-full wp-image-3177" title="Two ships combine into one. What a great idea for a shooter!" src="http://satoshimatrix.files.wordpress.com/2012/01/crisis-force-j-00071.png?w=450&#038;h=228" alt="" width="450" height="228" /></a><strong>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2012/01/crisis-force-j-00072.png"><img class="aligncenter size-full wp-image-3179" title="Pretty. " src="http://satoshimatrix.files.wordpress.com/2012/01/crisis-force-j-00072.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>During a time when most developers had moved on from the Famicom to the bright possibilities of the 16-bit future, Konami continued to push the limits for what was thought possible on Nintendo&#8217;s aging hardware. <em>Crisis Force</em> doesn&#8217;t only play like many Genesis and PC Engine shmups, it looks like one as well. There are many times when you&#8217;ll be seriously questioning how this game is even possible on the Famicom.</p>
<p><em>Crisis Force</em> is absolutely drop dead gorgeous, with highly detailed and colorful environments and some of the best sprite work seen in any game to grace the hardware. There are large sections of the game that move entire sprite layers independently at different rates, creating the illusion of parallax scrolling,  something technically beyond the capabilities of the Famicom.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2012/01/crisis-force-j-0009.png"><img class="aligncenter size-full wp-image-3178" title="...Space Britian?" src="http://satoshimatrix.files.wordpress.com/2012/01/crisis-force-j-0009.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Beyond the stunning visuals, <em>Crisis Force</em> is also a game with a great soundtrack and fast, fluid gameplay that rivals the best shooters on systems several times more powerful than the Famicom. There are the usual assortment of power ups at your disposal, and the ultimate synchro power up converts your craft into the mighty <em>Crisis Force</em>, a massive invincible craft with heavy firepower for a limited period of time. The game even supports two players simultaneously.</p>
<p>The game has multiple difficulty settings, making the overall experience as easy or as challenging as you like. The difference in the difficulty modes revolves around how many enemies appear on-screen at once as well as their bullet patterns. Like nearly all games of it&#8217;s kind, <em>Crisis Force</em> uses one hit deaths, so precision controls are vital to survival. As you would expect from Konami, the controls are flawless and there&#8217;s even the option to change the button mapping!</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2012/01/crisis-force-j-0042-copy.png"><img class="aligncenter size-full wp-image-3208" title="Not the safest place to fly." src="http://satoshimatrix.files.wordpress.com/2012/01/crisis-force-j-0042-copy.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>If you&#8217;re looking for a high quality, fast paced and visually impressive shooter that the average player can reasonably see through to the end (the determining factor that kept this spot from going to <a href="http://www.youtube.com/watch?v=nsyK_kBEqkk">Recca</a>) then look no further than Crisis Force.  I think that the game not only shows Konami&#8217;s commitment and dedication to the Famicom, but also what is possible with limited resources in general. A stunning gem of a game.</p>
<p><em>Fun fact</em></p>
<p>While not exactly a <em>fun</em> fact, I feel I should let you guys know this anyway. Finding a physical copy of <em>Crisis Force</em> has become increasingly difficult over the last several years as the game has continued to become more well known. Released in 1992 in Japan only, the game didn&#8217;t find itself in a very welcoming market for Famicom shooters, and as such, was only sold in limited quantities. The limited supply of Japanese carts, coupled with the fact there is no language barrier whatsoever makes <em>Crisis Force</em> one of the most desired imports and is the main contributing factor for the game&#8217;s rarity and price in import shops. I&#8217;ve seen cart only copies of <em>Crisis Force</em> for as much as $160 USD, and for that, you&#8217;re better off buying a <a href="http://www.retrousb.com/product_info.php?products_id=34">Powerpak</a> and simply running <em>Crisis Force</em> -and any other game you want- through Retrozone&#8217;s wonder instead.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/ws5ujH65hfg?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p style="text-align:center;"><strong>#13</strong><strong></strong><strong><strong><strong><strong><strong><strong><a href="http://satoshimatrix.files.wordpress.com/2011/12/mike-tysons-punch-out-u00011-copy.png"><img class="aligncenter" title="Mike Tyson's Punch-Out!! logo" src="http://satoshimatrix.files.wordpress.com/2011/12/mike-tysons-punch-out-u00011-copy.png?w=450&#038;h=108" alt="" width="450" height="108" /></a></strong></strong></strong>Mike Tyson&#8217;s Punch-Out!!</strong></strong><br />
<strong> 1987</strong><br />
Nintendo<br />
Rhythm/Puzzle<br />
<strong> Price range: $10-15</strong><br />
<strong> Difficulty: 6</strong><br />
<strong> Region: All<br />
</strong></strong></p>
<div>
<div>It&#8217;s a right jab, a left hook, an uppercut &#8211; it&#8217;s Mike Tyson&#8217;s Punch-Out!! where you&#8217;ll get the chance to compete against boxers from around the globe. Punch your way through 13 bouts in the minor, major and world circuits against tough contestants like Piston Honda, Glass Joe, Super Macho Man and many, many more! Defeat all your opponents and meet the ultimate challenge against the World Heavyweight Champion Mike Tyson in the greatest fight of all &#8211; The Dream Bout! Knockout Tyson and you can become WVBA (World Video Boxing Association) Champ!</div>
</div>
<p><strong>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/12/mike-tysons-punch-out-u-prg1-0026.png"><img class="aligncenter size-full wp-image-3141" title="&quot;Nigga stole my bike!&quot;" src="http://satoshimatrix.files.wordpress.com/2011/12/mike-tysons-punch-out-u-prg1-0026.png?w=450&#038;h=283" alt="" width="450" height="283" /></a><em>Punch-Out!!</em> is a legendary game on the NES for many different reasons. It&#8217;s one of the best looking NES games thanks to its huge, well animated and detailed sprites. It has an extremely memorable and wonderful soundtrack composed by <a title="Kenji Yamamoto" href="http://www.vgmpf.com/Wiki/index.php?title=Kenji_Yamamoto">Kenji Yamamoto</a> and <a title="Akito Nakatsuka" href="http://www.vgmpf.com/Wiki/index.php?title=Akito_Nakatsuka">Akito Nakatsuka</a>. It has all the boxing moves you could hope for &#8211; left/right jabs, left/right hooks, dodging, blocking, ducking and even an uppercut. Finally, it has <a href="http://en.wikipedia.org/wiki/Mike_Tyson">Mike Tyson</a>, who at the time was the Boxing World Champion. What more could you ask for?</p>
<p><em>Punch-Out!!</em> may look like a boxing game, but it actually has more in common with puzzle or rhythm games. Rather than attempt to simulate actual boxing, something even modern consoles struggle with, <em>Punch-Out!!</em> instead you constantly trying to outwit each opponent by carefully switching from the defense to the offense. You can button mash your way through the first few fights, but you&#8217;ll soon be getting knocked down again and again until you learn to play the game properly.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/12/mike-tysons-punch-out-u-prg1-0035.png"><img class="aligncenter size-full wp-image-3142" title="Destroy the core!" src="http://satoshimatrix.files.wordpress.com/2011/12/mike-tysons-punch-out-u-prg1-0035.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>The whole idea of Punch-Out!! is to attack your opponent the moment they drop their guard by switching from defense to offense. Each opponent has a tell &#8211; a distinctive movement that indicates their about to attack. Most opponents need to be attacked the moment their tell appears so they drop their guard and you can get in multiple strikes. As the game progresses, tells become faster and more subtle, and attacks are more difficult to block or dodge.</p>
<p>Punch-Out!! is also fondly remembered for exposing innocent kids everywhere to its roster of boxers who, while ethnically diverse, are all ridiculously stereotypical, and in some cases, borderline racist. Even Arino Shinya, the comedian host of the incredibly popular Japanese show <a href="http://en.wikipedia.org/wiki/Retro_Game_Master">Game Center CX</a>, commented on how the characters are slightly offensive for a Nintendo game during his playthrough of the game.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/12/mike-tysons-punch-out-u-prg1-0050.png"><img class="aligncenter size-full wp-image-3143" title="Bald Bull, the bastard." src="http://satoshimatrix.files.wordpress.com/2011/12/mike-tysons-punch-out-u-prg1-0050.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Even so, each of the fighters have plenty of personality and each has a distinct charm. Coupled with excellent gameplay and the audio/visual display, <em>Mike Tyson&#8217;s Punch-Out!!</em> is an unforgettable experience. Are you a bad enough dude to beat Mike Tyson? He&#8217;s still one of the hardest bosses in gaming history, after all.</p>
<p><strong>Fun fact</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2012/01/punch_out.jpg"><img class="alignleft  wp-image-3219" title="Punch Out Cab" src="http://satoshimatrix.files.wordpress.com/2012/01/punch_out.jpg?w=314&#038;h=662" alt="" width="314" height="662" /></a>In 1984, Nintendo released the unusual looking <em>Punch-Out!!</em> in arcades around the world, and fans quickly took notice. Developed to use two 19&#8243; monitors to address an overstock Nintendo had, <em>Punch-Out!!</em> was the first of several dual monitor arcade games.</p>
<p><em>Punch-Out!!</em> the arcade game was programmed by <a href="http://en.wikipedia.org/wiki/Genyo_Takeda">Genyo Takeda</a> with art by the famous <a href="http://en.wikipedia.org/wiki/Shigeru_Miyamoto">Shigeru Miyamoto</a>. The game featured a special chip that allowed single objects to be scaled, allowing the opposing fighter to be several times larger than would be otherwise possible at the time. A boxing game was chosen for this reason.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2012/01/image.jpg"><img class="size-full wp-image-3218 alignleft" title="Nintendo's MMC2" src="http://satoshimatrix.files.wordpress.com/2012/01/image.jpg?w=450" alt=""   /></a>In 1986, Nintendo began to explore the idea of creating a Famicom conversion of Punch-Out!! and began to develop a special memory mapper chip to handle the opposing boxers in much the same way as the arcade version. Named the MMC2, <em>Mike Tyson&#8217;s Punch-Out!!</em> and its variants was the only game ever made to use the chip.</p>
<p>Signing a partnership endorsement with then World Boxing Champion <a href="http://en.wikipedia.org/wiki/Mike_Tyson">Mike Tyson</a> to use his name and likeness in the home conversion, Nintendo released Mike Tyson&#8217;s Punch-Out!! in early 1987 in North America.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2012/01/holy_grails32.jpg"><img class=" wp-image-3249 alignleft" title="The very rare, Golden Punch-Out!! Famicom prize." src="http://satoshimatrix.files.wordpress.com/2012/01/holy_grails32.jpg?w=263&#038;h=243" alt="" width="263" height="243" /></a>Initially <em>Punch-Out!!</em> was only available as special prizes of the <em>Famicom Golf</em> Tournament held in Japan. The Japanese special golden cartridge did not feature Mike Tyson, instead leaving Super Macho Man as the final boss. Eventually though, positive American sales figures pushed Nintendo of Japan to at last release<em> Mike Tyson&#8217;s Punch-Out!!</em> for Famicom.</p>
<p style="text-align:left;">Throughout the life of the NES, <em>Mike Tyson&#8217;s Punch-Out!!</em> continued to be one of the best selling and most popular titles for the system. In 1990, Nintendo&#8217;s contract with Tyson had expired and they felt it best not to renew the contract. To continue to sell the game, Tyson&#8217;s sprite was slightly edited and the character &#8220;Mr. Dream&#8221; was born.</p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2012/01/captain-n_l09.jpg"><img class="alignleft  wp-image-3250" title="don't look at his nipples don't look at his nipples don't look at his nipples......SHIT I looked at his nipples. Kill me now." src="http://satoshimatrix.files.wordpress.com/2012/01/captain-n_l09.jpg?w=315&#038;h=236" alt="" width="315" height="236" /></a>In the terrible late 80&#8242;s cartoon <em>Captain N: The Game Master</em>, one of the villains that made regular appearances was <em>Punch-Out!!&#8217;s</em> King Hippo, who was blue for some reason. Its&#8230;disturbing.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/zKxOWKhBfYY?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p style="text-align:center;"><strong>#12<a href="http://satoshimatrix.files.wordpress.com/2011/06/power-blade-u-0000-copy1.png"><img class="aligncenter" title="Power Blade" src="http://satoshimatrix.files.wordpress.com/2011/06/power-blade-u-0000-copy1.png?w=450&#038;h=204" alt="" width="450" height="204" /></a></strong><strong></strong><strong><strong><strong><strong><strong><strong></strong></strong></strong></strong></strong>Power Blade</strong><br />
<strong>1991</strong><br />
<strong> Taito</strong><br />
<strong> Platformer</strong><br />
<strong> Price range: $4-8</strong><br />
<strong> Difficulty: 5 </strong></p>
<p style="text-align:center;"><strong>Region: North America and Europe only</strong></p>
<p>After years of war that devastated the planet, Earth was beginning to recover. In 2191, the New Earth government established a single Master Computer that would be in charge of governing all major cities and robot-police forces.</p>
<p>One day, aliens attack the Master Computer, making the Master control program malfunction. When all hope of stopping the Master Computer fails, the New Earth government sends in the mysterious man known as Nova, wielder of a unique energy boomerang known as the <em>Power Blade</em> with the ability to take down the Master Computer’s forces.</p>
<p>In order to access the Master Computer’s Control Center, Nova first has to obtain tape units from the six sectors surrounding the Master Computer. Each sector is heavily guarded by robots controlled by the aliens, and Nova has to locate and contact an agent first to receive an ID card used to access the security room located at the same sector. After defeating the security room guards, Nova can obtain the sector’s tape unit and use it to disarm the sector. After the six sectors have been disarmed, Nova must fight his way through the Control Center, destroy the Master Computer and restore order to society.</p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/power-blade-big1.png"><img class="aligncenter" title="Time to kick ass and throw boomerangs!" src="http://satoshimatrix.files.wordpress.com/2011/06/power-blade-big1.png?w=527&#038;h=231" alt="" width="527" height="231" /></a><strong>Why you should play it</strong></p>
<p style="text-align:left;"><em><a href="http://satoshimatrix.files.wordpress.com/2012/01/power-blade-u-0029.png"><img class="aligncenter size-full wp-image-3234" title="It's a gundam!" src="http://satoshimatrix.files.wordpress.com/2012/01/power-blade-u-0029.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Power Blade</em> is hands down one of my favorite NES games by far. Nova, Arnold Schwarzenegger look-alike and boomerang tossing extraordinaire, is one of the best and most unappreciated videogame characters anywhere. This guy can throw three boomerangs at once in any direction, adorn a suit of solid armor that doesn&#8217;t slow him down in the least, and even toss supersonic concussion waves with his <em>fists</em>. Duke Nukem eat your heart out.</p>
<p>Beyond the awesome character, <em>Power Blade</em> also has great gameplay thanks in no small part to how closely it mimics<em></em> Capcom’s <em>Megaman</em> franchise. You can tackle any area, in any order you want, most of the areas are inhabited by robotic animals very much in the <em>Megaman</em> style, and there’s even vanishing tiles in some areas that require careful timed jumps! One key difference is bosses do not bestow new weapons nor do they have any weaknesses or resistances, so the order one takes through <em>Power Blade’s</em> stages is less critical than the average <em>Megaman</em> title.</p>
<p><em><a href="http://satoshimatrix.files.wordpress.com/2012/01/power-blade-u-0006.png"><img class="aligncenter size-full wp-image-3235" title="Nova firing sonic booms from his very arms." src="http://satoshimatrix.files.wordpress.com/2012/01/power-blade-u-0006.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Power Blade</em> is among the top tier best looking games on the system. Like other late NES games, the visuals are detailed, colorful and varied. Think of games like Sunsoft’s <em>Batman</em> or Natsume’s <em>Shadow of the Ninja</em> to get an idea of what to expect from <em>Power Blade</em>. Backgrounds often feature animation and the sprites themselves are very well animated and spring to life in ways few other NES sprites do. Nothing feels half-done in <em>Power Blade</em>.</p>
<p>Likewise,<em> Power Blade&#8217;s</em> soundtrack, composed by the extremely talented Kinuyo Yamashita [best known for composing Castlevania 1], rivals any of the best Koji Kondo or even Megaman tunes you can think of. As with her other works, <em>Power Blade</em> brings many catchy, memorable, and remix-worthy tunes to an already great looking game.</p>
<p><em>Power Blade</em> is a bit uncommon, but it isn&#8217;t nearly as expensive as its sequel and luckily, it&#8217;s also much <em>better</em> than it&#8217;s sequel as well.  Tracking down a copy is well worth it for NES collectors everywhere. This is a true NES hidden gem.</p>
<p><strong>Fun fact</strong></p>
<p><strong></strong><em><a href="http://satoshimatrix.files.wordpress.com/2011/05/power-blazer-j0003.png"><img class="alignleft" title="Power Blazer has some really weird enemies" src="http://satoshimatrix.files.wordpress.com/2011/05/power-blazer-j0003.png?w=256&#038;h=224" alt="" width="256" height="224" /></a>Power Blade</em> started off life under the title <em>Power Blazer</em> in Japan. <em>Power Blazer</em>, created by Taito, is a comical platformer starring a blue suited little man who throws a boomerang to attack enemies. It is rife with some of the most difficult platforming to be found in any Famicom title, and also suffers from fairly poor control and technical issues such as slow movement and a very short jump height. All in all, <em>Power Blazer</em> was a typical, completely unremarkable release that stood out like a sore thumb compared to the usual extremely high quality Taito releases in the late Famicom era.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/05/power-blazer-j0012.png"><img class="alignleft" title="Note the maximum height of the little blue guy. Yeaaaaaaaaah....." src="http://satoshimatrix.files.wordpress.com/2011/05/power-blazer-j0012.png?w=256&#038;h=224" alt="" width="256" height="224" /></a>When the game was to be released for the NES, many localization changes were made to <em>vastly</em> improve the game in ways almost unheard of at the time or even now. First, the blue clad little man was replaced with the awesome Nova. <em></em>Nova can run faster, jump higher, take more damage, throw his boomerang in any direction and even throw multiple boomerangs at once. In addition to all the other improvements, the idea of the <em>Power Blade suit</em> was added, which would allow Nova to throw energy waves and act as armor, protecting him from damage three times.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/05/power-blazer-j0010.png"><img class="alignleft" title="Even though it's the inferior version, Blazer still does manage to look good" src="http://satoshimatrix.files.wordpress.com/2011/05/power-blazer-j0010.png?w=256&#038;h=224" alt="" width="256" height="224" /></a>All the tweaks to the main character would have already made <em>Power Blade</em> vastly superior to <em>Power Blazer</em>,  but the localization team wasn’t done yet. <em>Power Blazer</em> received a total overhaul in level design that expanded on the slightly <em>Metroid</em> feel of <em>Power Blazer’s</em> stages. While maintaining the same overall theme (a bio-mechanical jungle, a shuttle launchpad, a furnace, etc) all of <em>Power Blazer’s</em> levels were redesigned to incorporate multiple paths with much better and much less repetitive platforming. To encourage players to explore the entire level, the idea of the informent with the keycards was introduced, and a timer was added to give player’s a gentle reminder that they should not linger in one area for too long.</p>
<p>For more on <em>Power Blade,</em> check out my full written review <a href="http://satoshimatrix.wordpress.com/2011/05/10/power-blade-review-nes/">here</a>.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/CiluQeNoBT4?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p style="text-align:center;"><strong>#11<a href="http://satoshimatrix.files.wordpress.com/2011/06/megaman-3.png"><img class="aligncenter" title="Megaman 3" src="http://satoshimatrix.files.wordpress.com/2011/06/megaman-3.png?w=450&#038;h=135" alt="" width="450" height="135" /></a></strong><strong></strong><strong><strong><strong><strong><strong><strong>Megaman 3</strong></strong></strong></strong></strong><br />
<strong> 1990</strong><br />
Capcom<br />
Platformer<br />
<strong> Price range: $10-15</strong><br />
<strong> Difficulty: 5</strong><br />
<strong> Region: All</strong></strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2012/01/e383ade38383e382afe3839ee383b33.jpg"><img class="aligncenter size-full wp-image-3233" title="Wily staring into your very soul." src="http://satoshimatrix.files.wordpress.com/2012/01/e383ade38383e382afe3839ee383b33.jpg?w=450&#038;h=190" alt="" width="450" height="190" /></a>It is the year 2010. After being defeated twice, Dr. Wily claims to be a changed man, and wants to team up with Dr. Light once again to build robots to benefit mankind.</p>
<p>Dr. Wily and Dr. Light work together on a “peace-keeping” robot named Gamma, a massive Robot so powerful that once finished,would be able to stop anyone who tried to take over the world as Wily did. Gamma uses a special new form of power generated from newly discovered, extremely rare and valuable energy crystals.</p>
<p>As the two doctor’s search, they discover that there are eight energy crystals being guarded by yet another set of crazed robot masters.</p>
<p>Megaman is sent in once again to defeat the robots and retrieve the crystals, all the while being shadowed by a mysterious red robot that seems to only fight Megaman to test him. What is the secret to this mystery? Has Wily truly changed? What will happen when Gamma is finished?</p>
<p><strong><a href="http://satoshimatrix.files.wordpress.com/2012/01/mega-man-3-u0000-copy.png"><img class="aligncenter size-full wp-image-3237" title="ooooo, pretty" src="http://satoshimatrix.files.wordpress.com/2012/01/mega-man-3-u0000-copy.png?w=450&#038;h=251" alt="" width="450" height="251" /></a>Why you should play it</strong></p>
<p><em></em><a href="http://satoshimatrix.files.wordpress.com/2012/01/83384-mega-man-3-nes-screenshot-magnet-man-s-stages.png"><img class="aligncenter size-full wp-image-3236" title="The coloring of Magnet Man's stage just shows a levle of craftmanship and quality unexpected from the NES." src="http://satoshimatrix.files.wordpress.com/2012/01/83384-mega-man-3-nes-screenshot-magnet-man-s-stages.png?w=450&#038;h=420" alt="" width="450" height="420" /><em></em></a><em>Megaman III</em> is near perfection on the NES. Capcom, ever the ones to not mess with a winning formula, produced a gem that&#8217;s as iconic to the NES as <em>Mario</em> is. You run, shoot, jump and climb ladders. You progress through the stages, fight each robot master, and gaintheir powers. <em>3</em> adds two new features to the gameplay – sliding and Rush, Megaman companion robo-dog.</p>
<p>Pressing down and B causes Megaman to slide,a new ability that allows him to gain a quick speed boost to escape enemy attacks and allow him to access narrow areas he normally would not be able to while standing. As Megaman can jump out of a slide, the speed boost and the reduction in size while sliding greatly add to Megaman’s agility in battle.</p>
<p>The other major addition is Rush, Megaman’s robo-dog sidekick. Rush doesn’t directly aid Megaman in combat, but rather serves the same role the three Items did in <em>2</em> in that he provides a platform for Megaman to gain access to otherwise unreachable areas. Rush has three forms: Rush Coil, Rush Jet, and Rush Marine. Rush Coil acts as a spring board to fling Megaman upward beyond his usual jump height, Rush Jet allows Megaman to freely fly about, and Rush Marine serves the same use as Rush Jet while Megaman is underwater.</p>
<p><em><a href="http://satoshimatrix.files.wordpress.com/2012/01/mega-man-3-u0003.png"><img class="aligncenter size-full wp-image-3238" title="Snake? Snake?! Snaaaaaaaake!" src="http://satoshimatrix.files.wordpress.com/2012/01/mega-man-3-u0003.png?w=450&#038;h=406" alt="" width="450" height="406" /></a></em>As with all other <em>Megaman</em> games, the visuals here are top notch. Backgrounds are detailed and large enemy sprites are the norm. Megaman looks the same as always, but the robot masters this time around are all appealing to look at with unique appearances that won&#8217;t be forgotten anytime soon. Megaman 3 has some of the most varied stages of any game in the series. Gemini Man’s stage is a very cool multi-colored cavern that seems to be in space or something. It’s awesome.</p>
<p>Finally, the soundtrack is nothing short of amazing. Many of the tracks from the game are amongst the catchiest, most memorable chiptunes you’ll ever hear. The title theme in particular just might be one of the best melodies used for any game’s title screen, ever. I consider it a must-listen for anyone who is a fan of 8-bit gaming.</p>
<p>In many ways, <em>Megaman III</em> feels like the pinnacle of design on the NES. The longest game in the classic series by far at twenty one stages, when you reach the ending it&#8217;s both satisfying and rewarding.There are a few minor hiccups, but by and large <em>Megaman III</em> is a fantastic game. Had it been the final Megaman game, comparisons to Return of the Jedi could be made &#8211; it&#8217;s <em>that</em> good. Luckily for <em>Megaman</em> fans, the series went on and we saw even better games down the road. For all it got right, <em>Megaman III</em> is a must own classic either on the NES or the Famicom.</p>
<p><strong>Fun fact</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2012/01/370242-1395_large.jpg"><img class="alignleft size-full wp-image-3243" title="Casshern." src="http://satoshimatrix.files.wordpress.com/2012/01/370242-1395_large.jpg?w=450" alt=""   /></a>While Megaman creator Keiji Inafune has never directly said so, it’s pretty obvious the inspiration for Megaman’s sidekick robot dog Rush came from Friender, the robo-dog sidekick to Casshern of the 1973 anime series <a href="http://www.youtube.com/watch?v=aG2W05xJ76o">Neo-Human Casshern</a>. You just need to watch the opening sequence for that anime to see the influences. Friender can transform into a jet, a sub, a drill and more.</p>
<p>In an interview with Nintendo Power in the October 2007 issue, Inafune explained that he was disappointed with “…what went into the game and what was behind the release of the game.” He also stated that he was forced to put the game out before he thought it was ready. According to Inafune, the team lost the main project planner, so Inafune himself had to take over that job for completing the game. Inafune concluded, “I knew that if we had more time to polish it, we could do a lot of things better, make it a better game, but the company [Capcom] said that we needed to release it as it was. The whole environment behind what went into the production of the game is what I least favored. Numbers one and two – I really wanted to make the games; I was so excited about them. Number three – it just turned very different.”</p>
<p>For additional background for <em>Megaman III</em>, check out my written review <a href="http://satoshimatrix.wordpress.com/2010/09/26/megaman-3-review-nes/">here</a>.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/SfVFVgV5oi0?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p><strong><strong></strong></strong>This concludes part 9 of my 10 part look back on the best NES/Famicom games out there. Feel free to discuss these picks in the comments below.</p>
<p>Stay tuned for the tenth and final installment in this series!</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/satoshimatrix.wordpress.com/3125/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/satoshimatrix.wordpress.com/3125/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/satoshimatrix.wordpress.com/3125/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/satoshimatrix.wordpress.com/3125/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/satoshimatrix.wordpress.com/3125/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/satoshimatrix.wordpress.com/3125/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/satoshimatrix.wordpress.com/3125/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/satoshimatrix.wordpress.com/3125/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/satoshimatrix.wordpress.com/3125/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/satoshimatrix.wordpress.com/3125/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/satoshimatrix.wordpress.com/3125/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/satoshimatrix.wordpress.com/3125/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/satoshimatrix.wordpress.com/3125/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/satoshimatrix.wordpress.com/3125/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=satoshimatrix.wordpress.com&amp;blog=9406532&amp;post=3125&amp;subd=satoshimatrix&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>https://satoshimatrix.wordpress.com/2012/01/14/top-100-nesfamicom-games-list-19-11/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
	
		<media:content url="https://secure.gravatar.com/avatar/42be38842629fc9f873e8af4398ef05c?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">satoshimatrix</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/meh-ro2174.png" medium="image">
			<media:title type="html">NES controller</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2012/01/legacy-of-the-wizard-u0000-copy.png" medium="image">
			<media:title type="html">Legacy of the Wizard logo</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2012/01/legacy-of-the-wizard.png" medium="image">
			<media:title type="html">Select your character!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2012/01/snap0008.png" medium="image">
			<media:title type="html">Is this really the best place for a little girl to be?</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2012/01/legacy-of-the-wizard-u0001.png" medium="image">
			<media:title type="html">Lyill has the best jumping in the game, but the weakest defense. Still, I think she&#039;s the best character.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2012/01/legacy-1.png" medium="image">
			<media:title type="html">Xemn, bitches.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2012/01/dragonslayer4_0001.png" medium="image">
			<media:title type="html">Oh that family.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/12/finalfantasyiiij-copy.png" medium="image">
			<media:title type="html">FinalFantasyIII logo</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/12/final-fantasy-3-eng-20110003.png" medium="image">
			<media:title type="html">Black Mage in town</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/12/final-fantasy-3-eng-20110000.png" medium="image">
			<media:title type="html">The overworld</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/12/final-fantasy-3-eng-20110009.png" medium="image">
			<media:title type="html">Save the flat people!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/12/final-fantasy-3-eng-201100103.png" medium="image">
			<media:title type="html">The Job System.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2012/01/ff3_0008.png" medium="image">
			<media:title type="html">Just some of the character classes from FF3.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/12/famicom-wars-j-teng-75a_skullcastle0000-copy.png" medium="image">
			<media:title type="html">Famicom Wars logo</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/12/famicom-wars-japan-rev-0b-en-by-aka-v1-110007-copy.png" medium="image">
			<media:title type="html">In soviet russia....</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/12/famicom-wars-japan-rev-0b-en-by-aka-v1-110018-copy.png" medium="image">
			<media:title type="html">Even back with the first game, the lil army dudes sure were cute.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/12/famicom-wars-japan-rev-0b-en-by-aka-v1-110022-copy.png" medium="image">
			<media:title type="html">Aw c&#039;mon, that isn&#039;t even fair!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2012/01/famicom_wars0002.png" medium="image">
			<media:title type="html">Bean Island, Map 01.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2012/01/sfcwars06.gif" medium="image">
			<media:title type="html">GO GO GO</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/12/castlevania-iii-draculas-curse-u-0000-copy.png" medium="image">
			<media:title type="html">Castlevania III - Dracula&#039;s Curse logo</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/castle3trevor-1.gif" medium="image">
			<media:title type="html">Die! You Monster!!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/castlevania-iii-climbing-stairs.png" medium="image">
			<media:title type="html">castlevania-iii-climbing-stairs</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/12/castlevania-iii-draculas-curse-u-0000.png" medium="image">
			<media:title type="html">dem colors.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/super-mario-bros.png" medium="image">
			<media:title type="html">Super Mario Bros logo</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2012/01/super-mario-bros-ju0017-copy.png" medium="image">
			<media:title type="html">Mario in the clouds</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/super-mario-bros-bowser.png" medium="image">
			<media:title type="html">Super Mario Bros Bowser</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2012/01/super-mario-bros-ju0006.png" medium="image">
			<media:title type="html">Hey ma! Look what I can do!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2012/01/super-mario-bros-256w-ju0003.png" medium="image">
			<media:title type="html">POW, mofo.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2012/01/p1010520.jpg" medium="image">
			<media:title type="html">Super Mario Bros. Collection for Wii, the Japanese re-release of the SNES classic.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/12/crisis-force-j0000.png" medium="image">
			<media:title type="html">Crisis Force logo</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/12/crisis-force-j-0004.png" medium="image">
			<media:title type="html">The random heroes of Crisis Force.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2012/01/crisis-force-j-00071.png" medium="image">
			<media:title type="html">Two ships combine into one. What a great idea for a shooter!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2012/01/crisis-force-j-00072.png" medium="image">
			<media:title type="html">Pretty. </media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2012/01/crisis-force-j-0009.png" medium="image">
			<media:title type="html">...Space Britian?</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2012/01/crisis-force-j-0042-copy.png" medium="image">
			<media:title type="html">Not the safest place to fly.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/12/mike-tysons-punch-out-u00011-copy.png" medium="image">
			<media:title type="html">Mike Tyson&#039;s Punch-Out!! logo</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/12/mike-tysons-punch-out-u-prg1-0026.png" medium="image">
			<media:title type="html">&#34;Nigga stole my bike!&#34;</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/12/mike-tysons-punch-out-u-prg1-0035.png" medium="image">
			<media:title type="html">Destroy the core!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/12/mike-tysons-punch-out-u-prg1-0050.png" medium="image">
			<media:title type="html">Bald Bull, the bastard.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2012/01/punch_out.jpg" medium="image">
			<media:title type="html">Punch Out Cab</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2012/01/image.jpg" medium="image">
			<media:title type="html">Nintendo&#039;s MMC2</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2012/01/holy_grails32.jpg" medium="image">
			<media:title type="html">The very rare, Golden Punch-Out!! Famicom prize.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2012/01/captain-n_l09.jpg" medium="image">
			<media:title type="html">don&#039;t look at his nipples don&#039;t look at his nipples don&#039;t look at his nipples......SHIT I looked at his nipples. Kill me now.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/power-blade-u-0000-copy1.png" medium="image">
			<media:title type="html">Power Blade</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/power-blade-big1.png" medium="image">
			<media:title type="html">Time to kick ass and throw boomerangs!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2012/01/power-blade-u-0029.png" medium="image">
			<media:title type="html">It&#039;s a gundam!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2012/01/power-blade-u-0006.png" medium="image">
			<media:title type="html">Nova firing sonic booms from his very arms.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/05/power-blazer-j0003.png?w=450" medium="image">
			<media:title type="html">Power Blazer has some really weird enemies</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/05/power-blazer-j0012.png?w=450" medium="image">
			<media:title type="html">Note the maximum height of the little blue guy. Yeaaaaaaaaah.....</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/05/power-blazer-j0010.png?w=450" medium="image">
			<media:title type="html">Even though it&#039;s the inferior version, Blazer still does manage to look good</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/megaman-3.png" medium="image">
			<media:title type="html">Megaman 3</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2012/01/e383ade38383e382afe3839ee383b33.jpg" medium="image">
			<media:title type="html">Wily staring into your very soul.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2012/01/mega-man-3-u0000-copy.png" medium="image">
			<media:title type="html">ooooo, pretty</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2012/01/83384-mega-man-3-nes-screenshot-magnet-man-s-stages.png" medium="image">
			<media:title type="html">The coloring of Magnet Man&#039;s stage just shows a levle of craftmanship and quality unexpected from the NES.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2012/01/mega-man-3-u0003.png" medium="image">
			<media:title type="html">Snake? Snake?! Snaaaaaaaake!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2012/01/370242-1395_large.jpg" medium="image">
			<media:title type="html">Casshern.</media:title>
		</media:content>
	</item>
		<item>
		<title>Top 100 NES/Famicom List #29-20</title>
		<link>https://satoshimatrix.wordpress.com/2011/12/05/top-100-nesfamicom-list-29-20/</link>
		<comments>https://satoshimatrix.wordpress.com/2011/12/05/top-100-nesfamicom-list-29-20/#comments</comments>
		<pubDate>Mon, 05 Dec 2011 03:22:29 +0000</pubDate>
		<dc:creator>satoshimatrix</dc:creator>
				<category><![CDATA[Hidden gems]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Retro Gaming]]></category>
		<category><![CDATA[Retrospectives]]></category>

		<guid isPermaLink="false">http://satoshimatrix.wordpress.com/?p=2994</guid>
		<description><![CDATA[Arguably the most beloved console of all time, the Nintendo Entertainment System, commonly abbreviated as NES, is now well over 25 years old. With over two thousand games produced worldwide for the legendary hardware, the NES, despite it&#8217;s age, has an eternal staying power. As retro gaming continues to grow in popularity, more and more [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=satoshimatrix.wordpress.com&amp;blog=9406532&amp;post=2994&amp;subd=satoshimatrix&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/meh-ro2174.png"><img class="aligncenter" title="NES controller" src="http://satoshimatrix.files.wordpress.com/2011/08/meh-ro2174.png?w=450&#038;h=281" alt="" width="450" height="281" /></a>Arguably the most beloved console of all time, the Nintendo Entertainment System, commonly abbreviated as NES, is now well over 25 years old. With over two thousand games produced worldwide for the legendary hardware, the NES, despite it&#8217;s age, has an eternal staying power. As retro gaming continues to grow in popularity, more and more gamers flock to Nintendo’s first home console to get their gaming fix.</p>
<p>Welcome to part eight of a ten part special looking back on the top 100 NES and Famicom games ever produced.</p>
<p>Since many NES games can be a real test of player’s patience and skill, I am ranking every game on its overall difficulty using a simple scale of 1 to 10, where 1 is brain dead easy and 10 is….well,  <em>Battletoads</em>. A 5 on this scale means it’s average difficulty with perhaps some challenging elements, but nothing the average gamer should get stuck on for too long.</p>
<p>I’m also including many links to videos and other online information sources. Links are indicated by orange words. Please open these links in a new tab/window so you don’t have to navigate away from this article.</p>
<p>Previous entries:</p>
<p><strong> </strong><a href="http://satoshimatrix.wordpress.com/2011/08/17/top-100-nesfamicom-games-list-100-90/">part 1, #100-90</a><br />
<a href="http://satoshimatrix.wordpress.com/2011/08/20/top-100-nesfamicom-games-list-89-80/">part 2, #89-80</a><br />
<a href="http://satoshimatrix.wordpress.com/2011/08/22/top-100-nesfamicom-games-list-79-70/">part 3, #79-70</a><br />
<a href="http://satoshimatrix.wordpress.com/2011/08/26/top-100-nesfamicom-games-list-69-60/">part 4, #69-60</a><br />
<a href="http://satoshimatrix.wordpress.com/2011/09/01/top-100-nesfamicom-games-list-59-50-2/">part 5, #59-50</a><br />
<a href="http://satoshimatrix.wordpress.com/2011/09/19/top-100-nesfamicom-games-list-49-40/">part 6, #49-40</a><br />
<a href="http://satoshimatrix.wordpress.com/2011/10/19/top-100-nesfamicom-games-list-39-30/">part 7, #39-30</a></p>
<p>So without further ado, I hope you will enjoy the Top 100 NES/Famicom Games List!</p>
<p><span id="more-2994"></span></p>
<p style="text-align:center;"><strong>#29</strong><strong><a href="http://satoshimatrix.files.wordpress.com/2011/10/micro-machines-camerica-0000-copy.png"><img class="aligncenter size-full wp-image-3002" title="Micro Machines logo" src="http://satoshimatrix.files.wordpress.com/2011/10/micro-machines-camerica-0000-copy.png?w=450&#038;h=161" alt="" width="450" height="161" /></a></strong><strong><strong><strong>MicroMachines</strong></strong><br />
<strong> 1991</strong><br />
<strong> </strong> <strong><strong>CodeMasters</strong></strong><br />
<strong> Racing</strong><br />
<strong> Price range: $10-15</strong><br />
<strong> Difficulty: 6</strong><br />
<strong> Region: North America and Europe Only<br />
</strong></strong></p>
<p style="text-align:left;">Welcome to the world of MicroMachines! This land is filled with fast moving toys that are small enough to fit in the palm of your hand. Race your little vehicles through several different tracks that range from a tabletop or bathtub to even a pool table! It&#8217;s a big world out there. Can you handle it?</p>
<p><strong><a href="http://satoshimatrix.files.wordpress.com/2011/11/micro-machines-camerica-0018.png"><img class="aligncenter size-full wp-image-3042" title="The sense of scale in MicroMachines is truly unmatched by any other NES game." src="http://satoshimatrix.files.wordpress.com/2011/11/micro-machines-camerica-0018.png?w=450&#038;h=226" alt="" width="450" height="226" /></a>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/11/micro-machines-camerica-0013.png"><img class="aligncenter size-full wp-image-3041" title="Jump over the soap to regain first place." src="http://satoshimatrix.files.wordpress.com/2011/11/micro-machines-camerica-0013.png?w=450&#038;h=393" alt="" width="450" height="393" /></a><em>MicroMachines</em> came in a golden cartridge, and just as the idea would suggest, <em>MicroMachines</em> is indeed a golden gem on the NES. Produced and manufactured by unlicensed developer CodeMasters for the long gone game publisher Camerica, <em>MicroMachines</em> is by far the best racing game on the NES; spending even a few minutes with it will clearly shows why. The game is an arcade style overhead racer that pits miniature toy cars, boats and planes in races in ordinary household environments such as a breakfast table, workbench, bathtub and many other common yet exotic locales. In a brilliant twist on the usual problems with sprite size limitations on the NES, <em>MicroMachines</em> actually uses these limitations to its benefit by placing the small vehicle sprites in race track locales filled with large, easily reconizable objects that the player knows in reality are small, such as screws, erasers or whole Oranges. When these objects are placed against the tiny sprites it creates a fantastic sense of scale unique amongst NES games.</p>
<p><strong><a href="http://satoshimatrix.files.wordpress.com/2011/11/micro-machines-camerica-0001-copy.png"><img class="aligncenter size-full wp-image-3043" title="Race atop a pool table. " src="http://satoshimatrix.files.wordpress.com/2011/11/micro-machines-camerica-0001-copy.png?w=450&#038;h=393" alt="" width="450" height="393" /></a></strong>In addition to the excellent single player, <em>MicroMachines </em>also features an excellent head-to-head multiplayer mode where two players race each other in randomized stages. There is no split screen option here &#8211; in this mode the two competing players struggle to not only see who can cross the finish line in first place, but also who can even stay on the screen for long stretches. The race is not only decided based on who crosses the finish line first, but also on who can stay on the visible screen the longest. This idea again compliments the limitations of the NES and leads to some of the most intense racing action any home console can deliver.</p>
<p>With truly excellent controls and fantastic visuals, sadly <em>MicroMachines</em> doesn&#8217;t deliver much on the audio front, with no music playing during actual gameplay to speak of. Still, all things considered this is a minor complaint against what is otherwise a must-have NES classic. Sure, there have been better <em>MicroMachines</em> games released over the years, but the NES original is still something special, especially considering its a completely unlicensed game on a system not well known for excellent racing games.</p>
<p><strong>Fun fact</strong></p>
<p>A rare example of an NES game <em>without</em> a Famicom counterpart, <em>MicroMachines</em> was completely unlicensed and sold only in North American and European markets. Like all other Camerica unlicensed games, <em>MicroMachines</em> employed a bypass circuit to literally send a small electric shock to the NES-10 Lockout chip, temporarily disabling it to allow the game to be played on the original toaster style NES. It was also released for the short lived obscure NES add-on, the <a href="http://www.nintendoplayer.com/hardware-profiles/aladdin-deck-enhancer/">Alladden Deck Enhancer</a>.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/11/587233_46910_front.jpg"><img class="aligncenter size-full wp-image-3044" title="The Aladdin Deck Enhancer. Ugh. " src="http://satoshimatrix.files.wordpress.com/2011/11/587233_46910_front.jpg?w=450&#038;h=275" alt="" width="450" height="275" /></a>As for <em>MicroMachines</em> themselves, in case you either don&#8217;t remember them or were too young to have them in the height of their popularity, MicroMachines was a toy line of miniature cars even smaller than typical Matchbox or Hotwheels cars. They were produced by Galoob (the same company to later produce the <a href="http://en.wikipedia.org/wiki/Game_Genie">Game Genie line</a>) and are fondly remembered by many who grew up in the late 80&#8242;s/early 90&#8242;s. <em>MicroMachines</em> TV commercials in particular are very memorable. Over one hundred were produced starring the world&#8217;s fastest talking man, John Moschitta Jr. Here is but a taste of the over than one hundred MicroMachines commercials kids were exposed to in the late 1980&#8242;s. <span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/TzbUPfoveok?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p>And finally, here&#8217;s some gameplay of the NES MicroMachines. <span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/UvtRClROoiY?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:center;"><strong>#28</strong><a href="http://satoshimatrix.files.wordpress.com/2011/10/river-city-ransom.png"><img class="aligncenter size-full wp-image-3006" title="River City Ransom logo" src="http://satoshimatrix.files.wordpress.com/2011/10/river-city-ransom.png?w=450&#038;h=160" alt="" width="450" height="160" /></a><strong><strong><strong>River City Ransom</strong></strong><br />
<strong> 1989</strong><br />
<strong> </strong> <strong><strong>Technos Japan</strong></strong><br />
<strong> Beat &#8216;em Up</strong><br />
<strong> Price range: $15-25</strong><br />
<strong> Difficulty: 6</strong><br />
<strong> Region: All</strong></strong><strong></strong></p>
<p>The evil Slick has kidnapped Ryan&#8217;s girlfriend and taken over the high school. The player is cast as either Ryan or his friend Alex and has to fight his way through River City&#8217;s merciless gangs before confronting Slick and freeing Ryan&#8217;s girl.<em></em><br />
<strong><a href="http://satoshimatrix.files.wordpress.com/2011/11/river-city-ransom-virtual-console-20080421071012829_640w.jpg"><img class="aligncenter size-full wp-image-3038" title="Hot blooded action!" src="http://satoshimatrix.files.wordpress.com/2011/11/river-city-ransom-virtual-console-20080421071012829_640w.jpg?w=450&#038;h=205" alt="" width="450" height="205" /></a>Why you should play it<br />
</strong></p>
<p><em><a href="http://satoshimatrix.files.wordpress.com/2011/11/river-city-ransom-virtual-console-20080421071006767_640w.jpg"><img class="aligncenter size-full wp-image-3039" title="Famous words." src="http://satoshimatrix.files.wordpress.com/2011/11/river-city-ransom-virtual-console-20080421071006767_640w.jpg?w=450&#038;h=406" alt="" width="450" height="406" /></a>River City Ransom</em> was a pioneering game in so many unique aspects, and is hands down the best beat &#8216;em up for the NES. You travel throughout River City, encountering various rival gangs that serve as the enemy fodder. Enemies have no lifebar, but they do offer up dialogue when you encounter them and famously exclaim &#8220;BARF!&#8221; when they are defeated. Fallen enemies drop coins, which can be spent in the game&#8217;s various stores to buy stat increasing items, restore health, or learn new attacks. In this sense, <em>River City Ransom</em> is more like an RPG than a beat &#8216;em up. This element makes <em>River City Ransom</em> more complex and interesting that it would otherwise be, and is one of the defining features that separates it from the many beat &#8216;em ups out there.  The amazing Kunio-kun visual style coupled with a great score and fantastic two player co-op experience makes <em>RCR</em> still a beat &#8216;em up worth returning to over and over. On the downside, the game&#8217;s passwords are outrageously lengthy, as they record <strong>EVERYTHING</strong> you&#8217;ve accomplished. Unless you like the idea of writing down and later entering 30 digit long passwords, it&#8217;s best to try and beat <em>RCR</em> in one sitting.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/11/river-city-ransom-u0026.png"><img class="aligncenter size-full wp-image-3056" title="That's MAMA LUIGI TO YOU!" src="http://satoshimatrix.files.wordpress.com/2011/11/river-city-ransom-u0026.png?w=450&#038;h=406" alt="" width="450" height="406" /></a><strong>Fun fact</strong></p>
<p><em>River City Ransom</em> is known as <em>Downtown Nekketsu Monogatari</em> (Downtown Hot-Blooded Story) in Japan, and is part of the long running Kunio Kun series by Technos Japan. It’s unofficially the sequel to another Technos Kunio-Kun brawler called <em>Renegade</em>.<br />
Since the original Famicom and subsequent NES release, there have been three remakes of the classic game. The first was the X68000 port in 1990, which featured slightly more colorful graphics, more areas and new moves. The next port was to the PC Engine CD in 1993, which features enhanced graphics, an arranged soundtrack, and voice acting. The final remake was for the GameBoy Advance released in 2004 worldwide by Atlus. The GBA remake is notable for being the only version not to feature a true cooperative mode. Instead, the game can be played with an AI-controlled partner. The GBA version also includes many configurable options that can adjust gameplay on the fly, such as changing AI behavior, the amount of enemies in one map area, shop items available and even the effects of gravity.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/NfwLBk1zvrw?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p style="text-align:center;"><strong>#27</strong><a href="http://satoshimatrix.files.wordpress.com/2011/10/castlevania-remix0000-copy.png"><img class="aligncenter size-full wp-image-3007" title="Castlevania logo" src="http://satoshimatrix.files.wordpress.com/2011/10/castlevania-remix0000-copy.png?w=450&#038;h=244" alt="" width="450" height="244" /></a><strong>Castlevania</strong><strong><strong></strong></strong></p>
<p style="text-align:center;"><strong> <strong> 1987</strong><br />
<strong> </strong> <strong><strong>Koanmi</strong></strong><br />
<strong> Platformer</strong><br />
<strong> Price range: $8-12</strong><br />
<strong> Difficulty: 7</strong><br />
<strong> Region: All</strong></strong><strong><br />
</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/12/castlevania-u-prg0-0001.png"><img class="aligncenter size-full wp-image-3099" title="the demon caslte, Castlevania" src="http://satoshimatrix.files.wordpress.com/2011/12/castlevania-u-prg0-0001.png?w=450&#038;h=93" alt="" width="450" height="93" /></a>It is the year 1691. Thanks to the efforts of vampire hunter Christopher Belmont, the land of Transylvania has once again been still for one hundred peaceful years. The people have slowly begun to forget the terrible memories of when the land was dominated by chaos and shadows. When the undead roamed, and when the evil vampire count Vald Tape Dracula terrorized the Earth. However, there are those who still remember that the immortal Count Dracula is said to return once every one hundred years. Thus, one evening the dark prince rises and returns to Castlevania, his magic-bound ancestral home, calling forth with him his demonic minions.</p>
<p>Simon Belmont, ancestor to the Transylvanian hero, picks up his family&#8217;s legendary whip and sets off to restore freedom to the land and destroy Dracula, no matter the cost.</p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/castlevania-big.png"><img class="aligncenter" title="castlevania big" src="http://satoshimatrix.files.wordpress.com/2011/06/castlevania-big.png?w=585&#038;h=263" alt="" width="585" height="263" /></a><strong>Why you should play it</strong></p>
<p><em><a href="http://satoshimatrix.files.wordpress.com/2011/11/akumajou-dracula-j0002.png"><img class="aligncenter size-full wp-image-3077" title="Demon Hunter is now playing in your mind." src="http://satoshimatrix.files.wordpress.com/2011/11/akumajou-dracula-j0002.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Castlevania</em> is a must if you want to experience the true essentials of classic NES gaming<em></em>. The objective is simple &#8211; guide a dude wielding a whip who has poor acrobatic skills through Dracula&#8217;s demonic home and slay anything you see. <em>Castlevania</em> is a legend for how clearly memorable the game is, from the spooky visuals to the hauntingly beautiful arranged soundtrack featuring some of the best chiptunes ever put to code. The tough-as-nails NES release is actually the hardest version of any release, so you may want to considering shelling out the major cash the Famicom cartridge version nets. The Famicom version adds in an easy mode, which halves the damage you take and prevents recoil, making the game much more accessible to players of any skill.</p>
<p><strong>Fun Fact</strong></p>
<p><em><a href="http://satoshimatrix.files.wordpress.com/2011/12/akumajodraculass.jpg"><img class="aligncenter size-full wp-image-3097" title="Akumajo Dracula  for the Famicom Disk System" src="http://satoshimatrix.files.wordpress.com/2011/12/akumajodraculass.jpg?w=450&#038;h=502" alt="" width="450" height="502" /></a>Castlevania</em> was released in Japan as <em>Akumajō Dracula</em> for the short lived Famicom Disk System. The original version allowed saving between stages, for three save slots. This meant that unlike the NES conversion, you didn&#8217;t need to one-shot the entire game. In late 1992, Konami began to re-release many of their FDS games on actual Famicom cartridges, and <em>Akumajō Dracula</em> was among the re-releases. The Famicom cartridge <em>Akumajō Dracula</em> featured an exclusive difficulty select at the titlescreen, allowing the player to choose between the game&#8217;s original difficulty or a new setting called &#8220;easy mode&#8221; that really should read as &#8220;possible mode&#8221;, as it makes the game beatable without serious investment of countless hours dying to the various bosses, especially Death. <em>Castlevania</em> was also released on the GBA&#8217;s Classic NES Series and is available on the Wii&#8217;s Virtual Console.</p>
<p>The 1991 <em>Super Castlevania IV</em> on the SNES was actually an elaborate remake of the game<em></em>, adding in some new concepts and gameplay elements to the original while ignoring most of the refinements from <em>Castlevania 3</em>.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/j03DVgCTLQs?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p style="text-align:center;"><strong>#26<a href="http://satoshimatrix.files.wordpress.com/2011/10/rod-land-j0000.png"><img class="aligncenter size-full wp-image-3008" title="Rod Land logo" src="http://satoshimatrix.files.wordpress.com/2011/10/rod-land-j0000.png?w=450&#038;h=64" alt="" width="450" height="64" /></a></strong><strong><strong><strong><strong>Rod Land</strong></strong><br />
<strong> 1992</strong><br />
<strong> </strong> <strong><strong>Jaleco</strong></strong><br />
<strong> Action Arcade</strong><br />
<strong> Price range: $60-250</strong><br />
<strong> Difficulty: 5</strong><br />
<strong> Region: Japan and Europe only</strong></strong><strong></strong></strong></p>
<p style="text-align:left;">Taking a rather literal view of the term &#8216;slap-stick humour&#8217;, <em>Rodland</em> features two fairies called Tam and Rit, whose mission is to rescue their mother who&#8217;s been captured and taken to a castle.</p>
<p>There are 40 screens to clear, all full of baddies, who are disposed of by grabbing them with a stick, and flipping them from side to side to inflict damage. The hits needn&#8217;t all be inflicted at the same time, as it&#8217;s possible to release them to move them out of the way.</p>
<p><strong><strong><a href="http://satoshimatrix.files.wordpress.com/2011/11/rod-land-j0019.png"><img class="aligncenter size-full wp-image-3057" title="Faries are sexy. Just see The Legend of Neil." src="http://satoshimatrix.files.wordpress.com/2011/11/rod-land-j0019.png?w=450&#038;h=195" alt="" width="450" height="195" /></a><br />
Why you should play it</strong></strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/11/rod-land-j0004.png"><img class="aligncenter size-full wp-image-3048" title="Wack dem cute bunnies!" src="http://satoshimatrix.files.wordpress.com/2011/11/rod-land-j0004.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Obviously based on <em>Bubble Bobble</em>, <em>Rodland</em> manages to deliver the same kind of entertaining, cutesy fun, but pulls many of its own tricks that arguably makes it an even better game. Sadly unreleased in North America, <em>Rodland</em> is one of the best arcade ports for the NES you probably haven&#8217;t even heard of, let alone played. Each level is filled with enemies whom you defeat by grabbing them, then flipping them from side to side until they explode into fruit. You can&#8217;t jump to avoid enemies, so to avoid being trapped between groups of enemies you can build then climb a magic ladder by pressing Up and B. The two player co-op mode of Rodland again takes cues from Bubble Bobble, but improves on that design too. Here you can be a dick and stun your partner long enough so you can collect items and fruit before they can, if you so choose. Just be aware you&#8217;ll need deep pockets if you want to pick up this game.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/11/rod-land-j0027.png"><img class="aligncenter size-full wp-image-3058" title="Boss battles like this help make RodLand break out from the Bubble Bobble mold." src="http://satoshimatrix.files.wordpress.com/2011/11/rod-land-j0027.png?w=450&#038;h=393" alt="" width="450" height="393" /></a><strong>Fun fact</strong></p>
<p>Based on an arcade game of the same name, <em>Rodland</em> was very popular in Europe and was released on all the major European computers of its era. The European NES version was released only in Italy and is among the rarest licensed titles out there, and is also therefore among the most expensive games out there. Even the Famicom version is uncommon and a bit pricy. Play it on the Powerpak or an emulator first and decide for yourself if the insane prices for it are personally justifiable.</p>
<p><strong>PAL version of Rod Land gameplay (sorry, couldn&#8217;t find the Famicom version)</strong> <span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/Pyz3gm50ViU?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:center;"><strong>#25</strong><a href="http://satoshimatrix.files.wordpress.com/2011/10/contra-u00001.png"><img class="aligncenter size-full wp-image-3000" title="Contra logo" src="http://satoshimatrix.files.wordpress.com/2011/10/contra-u00001.png?w=450&#038;h=186" alt="" width="450" height="186" /></a><strong><strong><strong>Contra</strong></strong><br />
<strong> 1988</strong><br />
<strong> </strong> <strong><strong>Konami</strong></strong><br />
<strong> Run &#8216;n Gun</strong><br />
<strong> Price range: $15-25</strong><br />
<strong> Difficulty: 8</strong><br />
<strong> Region: All</strong></strong><strong></strong></p>
<p>In the year 2631, a small meteorite has fallen into the Galuga archipelago, located 20km northeast off the coast of New Zealand. Two years later, a terrorist group known as Red Falcon has seized the island in preparation for an alien invasion. The earth&#8217;s marines sent two members of their elite Contra unit, Bill Rizer and Lance Bean to neutralize the terrorists.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/11/contra-eng0003.png"><img class="aligncenter size-full wp-image-3075" title="The first boss! ....It's a door." src="http://satoshimatrix.files.wordpress.com/2011/11/contra-eng0003.png?w=450&#038;h=393" alt="" width="450" height="393" /></a><strong></strong></p>
<p><strong>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/11/gryzor-j0007.png"><img class="aligncenter size-full wp-image-3074" title="Fight off the enemies in the 3D segments" src="http://satoshimatrix.files.wordpress.com/2011/11/gryzor-j0007.png?w=450&#038;h=179" alt="" width="450" height="179" /></a><strong></strong>The poster child for Run &#8216;n Gun games, <em>Contra</em> is even today commonly recognized as one of the greatest action games of all time. The premise is simple &#8211; run from left to right blowing away anything that you see until you face a boss. Based on the arcade game of the same name, the Famicom and subsequent NES versions became far more popular than the original arcade game, sacrificing the arcade&#8217;s superior visuals for faster gameplay and better level design.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/11/gryzor-j0019-copy.png"><img class="aligncenter size-full wp-image-3076" title="That's gotta hurt." src="http://satoshimatrix.files.wordpress.com/2011/11/gryzor-j0019-copy.png?w=450&#038;h=393" alt="" width="450" height="393" /></a><em>Contra</em> is famous for its varied level design and over the top weapons such as the all-powerful Spread Gun, which is like a cross between a Shot Gun and an Assault Rifle. The entire game can be played cooperatively with a friend, but the game is incredibly difficult, affording the player just three lives to clear the whole game. With one hit instant kills, clearing <em>Contra</em> is no easy task. Featuring great graphics and timeless appeal, <em>Contra</em> is a game you&#8217;ll want to return to again and again.</p>
<p><strong>Fun fact</strong></p>
<p><em>Contra</em> is probably most well known in North America for being one of the first games to feature the infamous <a href="http://en.wikipedia.org/wiki/Konami_Code">Konami Code</a>, which grants the player thirty lives rather than the initial three. Although <em>Gradius</em> used the code before it, it was Contra that made the code popular. This code is almost essential for completion of the game, and is one of the most widely recognized cheat codes ever.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/12/vrc.jpeg"><img class="aligncenter size-full wp-image-3096" title="VRCII" src="http://satoshimatrix.files.wordpress.com/2011/12/vrc.jpeg?w=450" alt=""   /></a> In Japan, the game used Konami&#8217;s own memory mapper controller, the VRC II instead of the UNROM chip used in the NES version. The VRC series were more powerful mappers that allowed for additional graphical effects not possible in Nintendo&#8217;s own mappers. Compared to the UNROM NES version, the Famicom version features story cutscenes, swaying trees and falling snow effects. The Famicom version also has additional cheat codes not in the NES build, including a stage select and sound test, as well as a hidden ending.</p>
<p>In parts of Oceania and Europe, the game was released under the title <em>Gryzor</em>. For most of Europe and other PAL territories though, the game was heavily censored removing all humans with robots and released under the new title <em>Prototector</em>. The reasoning of this was to avoid any mention of the then recent <a href="http://en.wikipedia.org/wiki/Iran%E2%80%93Contra_affair">Iranian Contra Affair</a>, and also as a way of releasing the game in <a href="http://en.wikipedia.org/wiki/Video_gaming_in_Germany">Germany</a>, a country that would otherwise ban sales of the game due to the content of military men shooting and killing other humans.</p>
<p>Due to the ease of reverse engineering UNROM games and the game&#8217;s continued popularity, <em>Contra</em> is commonly found on pirated Famicom multicarts and Famiclones with built-in games. In many cases the game is duplicated many times, offering versions that make the spread shot your default weapon or start on a different stage.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/kWMyoNhGHbk?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p style="text-align:center;"><strong>#24<a href="http://satoshimatrix.files.wordpress.com/2011/10/duck-tales1.png"><img class="aligncenter size-full wp-image-3014" title="Ducktales logo" src="http://satoshimatrix.files.wordpress.com/2011/10/duck-tales1.png?w=450&#038;h=280" alt="" width="450" height="280" /></a><strong><strong><strong>DuckTales</strong></strong><br />
<strong> 1989</strong><br />
<strong> </strong> <strong><strong>Capcom</strong></strong><br />
<strong> Platformer</strong><br />
<strong> Price range: $6-8</strong><br />
<strong> Difficulty: 4</strong><br />
<strong> Region: All</strong></strong><a href="http://satoshimatrix.files.wordpress.com/2011/10/duck-tales.png"><strong><br />
</strong></a></strong></p>
<p>Wherever there is treasure to be found, Scrooge McDuck isn&#8217;t far behind. Despite being rich, his lust for all that glitters will have him scouring every corner of the Earth &#8211; and beyond &#8211; for riches. Joined by his three nephews and his other friends, Scrooge McDuck will explore exotic and dangerious places such as the Amazon forest, African Mines, the Himalayas, Transylvania and even the Moon! Get ready for some DuckTales!</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/11/duck-tales-u-control-fix0011.png"><img class="aligncenter size-full wp-image-3073" title="Capcom Disney games were always amazing, and this game is no exception." src="http://satoshimatrix.files.wordpress.com/2011/11/duck-tales-u-control-fix0011.png?w=450&#038;h=393" alt="" width="450" height="393" /></a><strong>Why you should play it</strong></p>
<p><strong><a href="http://satoshimatrix.files.wordpress.com/2011/11/duck-tales-u-control-fix0010.png"><img class="aligncenter size-full wp-image-3071" title="Capcom made the best cartoon sprites. " src="http://satoshimatrix.files.wordpress.com/2011/11/duck-tales-u-control-fix0010.png?w=450&#038;h=165" alt="" width="450" height="165" /></a></strong>Why should you play it? It&#8217;s a goddamn Disney game made by Capcom! But if you must know the details, <em>Duck Tales</em> is a <em>Megaman</em>-styled platformer with well animated colorful cartoony sprites with that bit of extra magic that made almost every single Capcom game in the NES era worth playing. As is the case with most Capcom-Disney games especially, the music is on a level of its own. The Moon Theme in particular is so iconic that <a href="http://www.screwattack.com/">ScrewAttack</a> named it the single greatest musical representation of the NES era as a whole, and I&#8217;d be hard pressed to disagree. If you have warm, fuzzy memories of watching DuckTales as a child or just want to play a timeless NES classic, go grab a NES controller and put in <em>DuckTales</em>. WOO-HOO.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/11/duck-tales-u-control-fix0005.png"><img class="aligncenter size-full wp-image-3072" title="Ducks....on the moon." src="http://satoshimatrix.files.wordpress.com/2011/11/duck-tales-u-control-fix0005.png?w=450&#038;h=393" alt="" width="450" height="393" /></a><strong>Fun fact</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/12/ducktales.jpg"><img class="aligncenter size-full wp-image-3095" title="Ducktales cartoon" src="http://satoshimatrix.files.wordpress.com/2011/12/ducktales.jpg?w=450&#038;h=337" alt="" width="450" height="337" /></a>Based on the cartoon series of the same name, Duck Tales is widely considered to be one of the best children&#8217;s cartoons ever made, and spawned a successful movie. The NES game was popular everywhere it was sold, even in Japan. There was even a GameBoy port of the game and a sequel released late in the NES life which now fetches a pretty penny.</p>
<p>I would put gameplay footage, but I couldn&#8217;t pass up the opportunity to post this incredible remix of the <em>Duck Tales</em> Moon theme.</p>
<p>Thank me later.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/WU9SNOvLW6E?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p style="text-align:center;"><strong><a href="http://satoshimatrix.files.wordpress.com/2011/10/duck-tales.png"><br />
</a></strong><strong></strong></p>
<p style="text-align:center;"><strong>#23</strong><strong><a href="http://satoshimatrix.files.wordpress.com/2011/10/earth-bound-prototype-u0000-copy1.png"><img class="aligncenter size-full wp-image-3001" title="Earth Bound logo" src="http://satoshimatrix.files.wordpress.com/2011/10/earth-bound-prototype-u0000-copy1.png?w=450&#038;h=242" alt="" width="450" height="242" /></a><strong><strong><strong>Earth Bound</strong></strong><br />
<strong> 1991 (Unreleased)</strong><br />
<strong> </strong> <strong><strong>Ape/Nintendo</strong></strong><br />
RPG<br />
<strong> Price range: $25-40</strong><br />
<strong> Difficulty: 7</strong><br />
<strong> Region: Japan only</strong></strong></strong></p>
<p><em></em><a href="http://satoshimatrix.files.wordpress.com/2011/11/earthbound-zero-demiforce-v1-01-2-hack0000.png"><img class="aligncenter size-full wp-image-3070" title="Leave your home behind - there's a massive world to explore." src="http://satoshimatrix.files.wordpress.com/2011/11/earthbound-zero-demiforce-v1-01-2-hack0000.png?w=450&#038;h=152" alt="" width="450" height="152" /></a>In the year 1909, a mysterious dark shadow covered a small country town in rural America. At that time a young married couple &#8211; George and Maria &#8211; vanished from their house without a trace. Two years later, George suddenly reappeared in his home. He never spoke to anyone about what he had experienced. Instead, he lead a solitary life and began to study psychokinesis, all by himself. His wife however, never returned.</p>
<p>Eighty years later, strange things begin to happen in the same small town. After defeating a poltergeist in his home, a young boy named Ninten embarks on a journey to learn to use psychic powers he never knew he had. Along his way Ninten meets the quiet Ana, a young genius named Loid and a gang thug named Teddy. The four heroes will together must explore the world and find out the connection between the strange events of today and the mystery of the past.</p>
<p><strong>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/12/mother1_060203_6.jpg"><img class="size-full wp-image-3111 alignleft" title="Enter the world of Mother. C'mon, I dare you." src="http://satoshimatrix.files.wordpress.com/2011/12/mother1_060203_6.jpg?w=450" alt=""   /></a>Where do I even begin? <em>Earth Bound</em> is an icon of the NES era lost to American audiences for nearly two decades. Released in Japan as <em>MOTHER</em>, this game is <em><a href="http://en.wikipedia.org/wiki/EarthBound">EarthBound</a></em>&#8216;s moodier, less verbose, and far more inscrutable older brother. What appears on the surface to be a simple story driven RPG reveals itself to also be about friendship, love and, well&#8230; and singing.</p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/12/finalstarmen.png"><img class="size-full wp-image-3109 aligncenter" title="Oh no! Its the Starmen.net suits coming to get me for taking so much info from them!" src="http://satoshimatrix.files.wordpress.com/2011/12/finalstarmen.png?w=450&#038;h=406" alt="" width="450" height="406" /></a>Unlike any other RPG of its day, <em>Earth Bound</em> is set in modern times and uses sporting goods or other household items in place of weapons and psychic powers called PSI in place of magic. With quite possibly the largest world map of any Famicom RPG, time spent not traveling across the non-linear world is spent in the <em>Dragon Warrior</em> influenced battle system where the player encounters random enemies from a first person viewpoint with some great spell effects to liven things up.</p>
<p style="text-align:left;">Visually, the game uses a minimalist style keeping everything as basic, yet easily recognizable as possible. That&#8217;s not to say that Earthbound is a bad looking game by any means, but just don&#8217;t jump in preparing to be constantly wowed in the same way as other games I&#8217;ve always mentioned in this list. On the other hand, <em>Earth Bound</em> has truly some of the best music on the Famicom, with compositions by the well accomplished Hirokazu &#8220;Hip&#8221; Tanaka and Keiichi Suzuki, who is best known for his score of the SNES sequel <em>EarthBound</em>.<br />
<a href="http://satoshimatrix.files.wordpress.com/2011/12/earthbound-zero-demiforce-v1-01-2-hack0006.png"><img class="size-full wp-image-3108 aligncenter" title="OMNOM NOM NOM NOM" src="http://satoshimatrix.files.wordpress.com/2011/12/earthbound-zero-demiforce-v1-01-2-hack0006.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>As highly as I regard <em>Earth Bound</em> however, I must give fare warning: it is most certainly not a game for everyone. While it broke many RPG conventions, <em>Earth Bound</em> is still a product of its time, plagued by long hours of mandatory level grinding and frequently confusing progression goal markers leaving you confused on just where to proceed next. That said, as long as you know what you&#8217;re getting into and have the fortitude to see it through to the end, you can&#8217;t go wrong with the classic <em>Earth Bound</em>.</p>
<p><strong>Fun Fact</strong></p>
<p><em><a href="http://satoshimatrix.files.wordpress.com/2011/12/shigesatoitoi.jpg"><img class="alignleft size-full wp-image-3102" title="shigesato itoi, looking like his usual badass self." src="http://satoshimatrix.files.wordpress.com/2011/12/shigesatoitoi.jpg?w=450" alt=""   /></a>Earth Bound</em> was written and designed by Japanese author Shigesato Itoi and produced by Nintendo&#8217;s Shigeru Miyamoto. Upon completion, the then unnamed RPG was christened <em>MOTHER</em>, partly based on the <a href="http://www.youtube.com/watch?v=eDVkkwl6aJo">John Lennon song</a> and partly because Itoi wanted a game title that sounded the least &#8220;game-like.”</p>
<p>Unsurprisingly, <em>MOTHER</em> was a massive success in Japan, selling over 400,000 copies in its initial release. Just like <em>Dragon Warrior</em> and <em>Final Fantasy</em> before it, plans were prepared to bring <em>MOTHER</em> to America by the end of 1990. It even appeared in a preview in an early issue of Nintendo Power. However, despite the English version being fully finished by the end of that year, the game was delayed until it was sadly cancelled.</p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/12/ebprotoad11.png"><img class="wp-image-3106 aligncenter" title="The Earthbound that wasn't to be." src="http://satoshimatrix.files.wordpress.com/2011/12/ebprotoad11.png?w=450&#038;h=316" alt="" width="450" height="316" /></a>Former Nintendo localization manager Phil Sandhop has stated “At first, the production was just delayed. Then it never fit into the project mix that they [Nintend0] wanted to market.&#8221;</p>
<p>Sandhop notes that the localized <em>MOTHER</em>, renamed to <em>Earth Bound</em> [two words] was to include an 80 page strategy guide and two posters to entice more skeptical US gamers to dive into the game. In addition, the US version would feature an expanded menu, the ability to run with the B button, a look action, a few graphical and censorship changes, and an expanded ending. After the game was cancelled fans eagerly awaiting the game would be forever denied the game they had been waiting for &#8211; or so it seemed.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/12/ebproto1.png"><img class="alignleft  wp-image-3104" title="The original Kenny Brooks prototype. " src="http://satoshimatrix.files.wordpress.com/2011/12/ebproto1.png?w=402&#038;h=418" alt="" width="402" height="418" /></a>Years later in 1998, a former Nintendo employee sold a fully translated and fully playable prototype of <em>Earth Bound</em> to a game collector named Kenny Brooks, who then made a deal with the translation group <a href="http://www.demiforce.com/">Demiforce</a> for the ROM to be dumped and released for the public. After modifying the game slightly to remove the anti-piracy string ironically programmed in to prevent copies of the prototype to be made, the titlescreen was modified by Demiforce to add in the world “Zero” to help better differentiate <em>Earth</em>[space]<em>bound</em> from <em>EarthBound</em>, the SNES sequel.</p>
<p>Since then, <em>Earth Bound</em> has become one of the most popular reproduction games, and is available form reproduction makers such as <a href="http://www.nesreproductions.com/">NES Reproductions</a>. Despite the cult following and the finished state of the game in Nintendo&#8217;s possession, it is highly unlikely that <em>Earth Bound</em> will EVER be released by Nintendo in the US market.</p>
<p><strong>Original commercial featuring <em>Eight Melodies</em></strong> <span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/yQUN7QAnMp0?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:center;"><strong><a href="http://satoshimatrix.files.wordpress.com/2011/10/earth-bound-prototype-u0000-copy1.png"><strong><br />
</strong></a></strong></p>
<p style="text-align:center;"><strong>#22</strong><strong><a href="http://satoshimatrix.files.wordpress.com/2011/10/ninja-gaiden-2-the-dark-sword-of-chaos-u0000.png"><img class="aligncenter size-full wp-image-3010" title="Ninja Gaiden 2 logo" src="http://satoshimatrix.files.wordpress.com/2011/10/ninja-gaiden-2-the-dark-sword-of-chaos-u0000.png?w=450&#038;h=212" alt="" width="450" height="212" /></a><strong><strong><strong>Ninja Gaiden II The Dark Sword of Chaos</strong></strong><br />
<strong> 1990</strong><br />
<strong> </strong> <strong><strong>Techmo</strong></strong><br />
Platformer<br />
<strong> Price range: $8-15</strong><br />
<strong> Difficulty: 9</strong><br />
<strong> Region: All</strong></strong></strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/11/ninja-gaiden-2-the-dark-sword-of-chaos-u0007.png"><img class="aligncenter size-full wp-image-3069" title="Ride the wind to be successful in this stage." src="http://satoshimatrix.files.wordpress.com/2011/11/ninja-gaiden-2-the-dark-sword-of-chaos-u0007.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>A year after the dragon ninja Ryu Hyabusa killed the evil Jaquio, a new villain named Ashtar emerges from the shadows. Ashtar, who had been controlling Jaquio, devises a plan to rule over Earth by opening the Gate of Darkness using the once sealed muramasa, the Dark Sword of Chaos. Seeking to lure Ryu Hyabusa into his trap, Ashtar kidnaps Irene Lew, and waits to spring his trap on the dragon ninja&#8230;</p>
<p><strong>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/11/ninja-gaiden-2-the-dark-sword-of-chaos-u0015.png"><img class="aligncenter size-full wp-image-3067" title="Ryu stands before the Tower of Lahja where Irene and Ashtar await." src="http://satoshimatrix.files.wordpress.com/2011/11/ninja-gaiden-2-the-dark-sword-of-chaos-u0015.png?w=450&#038;h=239" alt="" width="450" height="239" /></a>Released in 1990, <em>Ninja Gaiden II</em> was a graphical powerhouse on the NES proving that talented developers had only just begun to tap into the full potential of Nintendo&#8217;s 8-bit machine. Once again you assume the role of dragon ninja Ryu Hyabusa on his crusade to rescue Irene, stop an evil overlord, and murder several hundred underlings along the way.</p>
<p>You&#8217;ll gain sub weapons and crazy ninja powers from floating orbs and traverse tricky stages using Ryu&#8217;s unique wall clinging abilities and jumping skills. Certain improvements such as reduced damage taken from foes and the ability to climb up and down vertical walls make the sequel a little more forgiving than the both it&#8217;s predecessor and its successor.<a href="http://satoshimatrix.files.wordpress.com/2011/11/ninja-gaiden-2-the-dark-sword-of-chaos-u0059.png"><img class="aligncenter size-full wp-image-3068" title="As with all Tecmo NES games, the visuals are amongst the best on the system." src="http://satoshimatrix.files.wordpress.com/2011/11/ninja-gaiden-2-the-dark-sword-of-chaos-u0059.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Nevertheless, make no mistake about it &#8211; <em>Ninja Gaiden II</em> is still one of the hardest games on the NES. Every area is brimming with near sadistic level design traps and hazards, such as enemies that push you into pits, blowing winds, and completely dark platforms that become visible only briefly with sporadic flashes of lightning in the distance.  With such extreme challenge present throughout the levels, suffice it to say that although the easiest in the trilogy, <em>Ninja Gaiden II</em> still requires massive amounts of patience as well as raw oldschool gaming skill to see it through to the end.</p>
<p><strong>Fun fact</strong></p>
<p>Curiously, the game has not one, but <em>three</em> hidden sound test modes. To access the first sound test go to the title screen and press and hold Up, Left, Select, B and A all at once before pressing Start. This will take you to a sound test screen with a Chibi-Ryu sprite. To access the second sound test, wait for the title screen to fade to the intro, press start to return to the title screen, and <em>then</em> enter the same code as the first sound test. This time, the menu will show a Chibi-Irene instead. To access the third and most feature-rich sound test, wait for the title screen to fade to the intro, return to the title screen and wait for it to fade for a second time, and <em>then</em> enter the code. Accomplishing this will grant access to the third sound test that has both Chibi graphics as well as track names for each song, and even volume/channel controls.</p>
<p>Japanese Commercial <span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/Uu-rjLMfSv4?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:center;"><strong><a href="http://satoshimatrix.files.wordpress.com/2011/10/ninja-gaiden-2-the-dark-sword-of-chaos-u0000.png"><strong><br />
</strong></a></strong></p>
<p style="text-align:center;"><strong>#21<a href="http://satoshimatrix.files.wordpress.com/2011/10/super-spy-hunter-u-0000-copy2.png"><img class="aligncenter size-full wp-image-3011" title="Super Spy Hunter logo" src="http://satoshimatrix.files.wordpress.com/2011/10/super-spy-hunter-u-0000-copy2.png?w=450&#038;h=209" alt="" width="450" height="209" /></a><strong><strong>Super Spy Hunter</strong></strong><br />
<strong> 1991</strong><br />
<strong> </strong> <strong><strong>Sunsoft</strong></strong><br />
<strong> Racing shooter</strong><br />
<strong> Price range: $10-15</strong><br />
<strong> Difficulty: 8</strong><br />
<strong> Region: All</strong></strong><strong><br />
</strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/12/super-spy-hunter-u-0008.png"><img class="aligncenter size-full wp-image-3117" title="There are some pretty outstanding effects used in Super Spy Hunter no other NES game pulls off." src="http://satoshimatrix.files.wordpress.com/2011/12/super-spy-hunter-u-0008.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>As you blast your way through the next millennium, you’ll be fighting for your life. Aerial bombs, machine guns, and flying warriors will be on the attack. But that’s just for starters. You’ll be piloting the next generation of pursuit craft, including a super-charged racer, aqua blaster water craft and turbo copter. Assuming you can maneuver through twists and turns at maximum turbo force, you’ll need to blast a menacing Boss at the end of each stage.</p>
<p>To survive, you better have reflexes, guts and a sixth sense to avoid disaster. With the speed and G-force-inflicting action of a super chase into worlds you’ve never imagined, <em>Super Spy Hunter</em> is light years beyond the original. And with multi-dimensional graphics and sound effects that bombard your senses, it’ll take everything you’ve got. <em>Super Spy Hunter.</em> It’s a manhunt at the speed of light.</p>
<p><strong>Why you should play it</strong><br />
<a href="http://satoshimatrix.files.wordpress.com/2011/12/super-spy-hunter-u-0017.png"><img class="size-full wp-image-3116 aligncenter" title="This boss has his eye on you. Ba dum ching." src="http://satoshimatrix.files.wordpress.com/2011/12/super-spy-hunter-u-0017.png?w=450&#038;h=214" alt="" width="450" height="214" /></a>Take the speed, weapons and excitement from the original <em>Spy Hunter</em> and then multiply that by a factor of ten and you begin to see why <em>Super Spy Hunter</em> is an outstanding game. The concept is once again simply to travel up the screen and blow up anything in your way, but this time there’s much more variety in the environments, hazards, enemies and weapons. Among the coolest weapons this time around are the oil blanket, cluster shot and a rotational firing drone that can be controlled to fire in any direction as you drive.<br />
<em></em>As you can tell from the screenshots,<em> Super Spy Hunter</em> is among the best looking driving shooters ever to grace an 8-bit console. The production value is just through the roof. Of particular note is the incredibly smooth twisting effect when the road curves around you in most of the game&#8217;s stages, and later on falling onto a distant road with impressive scaling effects totally unseen anywhere else on the Famicom.</p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/12/super-spy-hunter-u-0009-copy.png"><img class="size-full wp-image-3115 aligncenter" title="Certain power-ups from the original Spy Hunter return now powered up. It's called &quot;Super&quot; for a reason!" src="http://satoshimatrix.files.wordpress.com/2011/12/super-spy-hunter-u-0009-copy.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>In addition to the visuals, <em>Super Spy Hunter</em> packs a powerful punch in its soundtrack by Nobuyuki Hara, the man responsible for such legendary Sunsoft soundtracks as <em>Batman The Videogame</em>, <em>Batman Return of thee Joker</em>,  <em>Journey to Silius</em> and <em>Gremlins 2</em>.</p>
<p>Continuing the theme of extreme difficulty, be warned that like most games developed by Sunsoft in their NES days, <em>Super Spy Hunter</em> becomes incredibly difficult through the second half of the game, especially where boss battles are involved. Even so, the game is such an improvement over the original <em>Spy Hunter</em> that it remains one of the finest driving based virtual shooters ever made. The game is fairly rare, so if you spot a copy, don’t hesitate to pick up this classic cartridge.</p>
<p><strong>Fun fact</strong><br />
<em>Super Spy Hunter</em> was originally released in late 1991 for the Famicom in Japan under the title <em>Battle Formula</em>. Developed by Sunsoft, the game was an obvious homage to <em>Spy Hunter</em>, but lacked the license or any other link to the Bally Midway arcade game. The following year, Sunsoft was able to secure the Spy Hunter license from Midway, and the game was released in the west as Super Spy Hunter, with no other difference present than just the title. Many gamers consider <em>Super Spy Hunter</em> vastly superior to not only the original <em>Spy Hunter</em>, but also Midway’s follow up game, <em>Spy Hunter II</em>.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/2w8X2m_Yz7I?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p style="text-align:center;"><strong>#20<a href="http://satoshimatrix.files.wordpress.com/2011/10/gradius-ii-ac-1-6-10002-copy.png"><img class="aligncenter size-full wp-image-3009" title="Gradius II logo" src="http://satoshimatrix.files.wordpress.com/2011/10/gradius-ii-ac-1-6-10002-copy.png?w=450&#038;h=141" alt="" width="450" height="141" /></a><strong><strong>Gradius II</strong></strong><br />
<strong> 1988</strong><br />
<strong> </strong> <strong><strong>Konami</strong></strong><br />
<strong> Shoot &#8216;Em Up</strong><br />
<strong> Price range: $30-30</strong><br />
<strong> Difficulty: 8</strong><br />
<strong> Region: Japan only</strong></strong><strong><br />
</strong></p>
<p>Two years after the Vic Viper stopped the evil Bacterian Empire invasion force, they have regrouped and once again threaten the peaceful planet of Gradius. The Vic Viper is again the only hope for the people of Gradius.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/11/gradius-ii-j-0012.png"><img class="aligncenter size-full wp-image-3063" title="The first of many giant bosses in Gradius II" src="http://satoshimatrix.files.wordpress.com/2011/11/gradius-ii-j-0012.png?w=450&#038;h=217" alt="" width="450" height="217" /></a><strong>Why you should play it</strong></p>
<p>You know the drill &#8211; shoot down enemy waves, absorb enemy power capsules and increase your firepower. <em>Gradius II</em> doesn&#8217;t stray from this time-tested formula, but it still manages to exceed in every way that counts -  it&#8217;s bigger, more refined and prettier than its predecessor. From the onset you can choose between four weapon power up configurations that add to replay considerably. Should you choose the Ripple laser and proton missiles or choose twin lasers and two way cluster missiles?</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/11/gradius-ii-j-0004.png"><img class="aligncenter size-full wp-image-3064" title="Space fire Salamanders! " src="http://satoshimatrix.files.wordpress.com/2011/11/gradius-ii-j-0004.png?w=450&#038;h=405" alt="" width="450" height="405" /></a>As with the original <em>Gradius</em>, you can cash in power capsules for Options, the mysterious orange drones that closely follow the Vic Viper and mimic its movements and duplicate its firepower. Unlike the Famicom build of the original <em>Gradius</em> however, you can now have up to four of them, and picking up a fifth Option power up causes the four you have to rotate around your craft as a shield.</p>
<p><em></em> With massive screen filling bosses, vertical scrolling segments and many sprites moving simultaneously on screen at once,<em> Gradius II</em> was one of the biggest, prettiest and most complex arcade titles of 1988. It would be natural to assume the Famicom version of such an epic shooter would pale in comparison, but defying everything, Konami&#8217;s Famicom version is spectacular thanks to the special VRC4 mapper that affords the game the complexity it requires.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/11/gradius-ii-j-0019-copy.png"><img class="aligncenter size-full wp-image-3065" title="Destroy the cor I mean, eye!" src="http://satoshimatrix.files.wordpress.com/2011/11/gradius-ii-j-0019-copy.png?w=450&#038;h=406" alt="" width="450" height="406" /></a>Although <em>slightly</em> simplified, everything form the arcade version is present in the Famicom build from the speed, the massive bosses and even the crystal clear voice clips. <em>Gradius II</em> is one of the best Famicom games out there and is certainly worth importing if you love shooters.</p>
<p><strong>Fun Fact</strong></p>
<p><em>Gradius II</em> is one of only eleven Famicom titles to use the Konami VRC4 memory management controller. As there isn&#8217;t an NES equivalent to this or any other Koanmi MMC, NES reproductions of <em>Gradius II</em> are impossible.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/12/gradius-ii-ac-1-6-10005.png"><img class="size-full wp-image-3121 alignleft" title="Visually enhanced Gradius" src="http://satoshimatrix.files.wordpress.com/2011/12/gradius-ii-ac-1-6-10005.png?w=450" alt=""   /></a></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/12/gradius-ii-ac-1-6-10038.png"><img class="wp-image-3119 alignleft" title="Navigate throguh an comet field" src="http://satoshimatrix.files.wordpress.com/2011/12/gradius-ii-ac-1-6-10038.png?w=256&#038;h=224" alt="" width="256" height="224" /></a>In 2009, a very talented Japanese hacker named Death☆です created rather complex romhacks of both <em>Gradius</em> and <em>Gradius II </em>for the Famicom<em>. </em>His romhacks use enhanced tilesets and new color pallets to make both games look <em>even closer</em> to the arcade versions than their original Famicom releases.</p>
<p>Among the many changes to both games are new, titlescreens, larger sprites, more arcade accurate color pallets and entirely new boss designs. Both enhanced romhacks are completely fantastic and strongly placed in my <a href="http://satoshimatrix.wordpress.com/2011/01/21/top-25-powerpak-killer-apps-nes/">Top 25 Powerpak Killer Apps List</a>.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/GHFE8rYjnbk?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p>This concludes part 8 of my look back at the Top 100 games for the NES/Famicom. Stay tuned for further installments as I count down the best of the best 8-bit Nintendo games out there. Feel free to drop a comment below regarding your own thoughts and memories regarding these ten picks.</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/satoshimatrix.wordpress.com/2994/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/satoshimatrix.wordpress.com/2994/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/satoshimatrix.wordpress.com/2994/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/satoshimatrix.wordpress.com/2994/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/satoshimatrix.wordpress.com/2994/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/satoshimatrix.wordpress.com/2994/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/satoshimatrix.wordpress.com/2994/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/satoshimatrix.wordpress.com/2994/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/satoshimatrix.wordpress.com/2994/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/satoshimatrix.wordpress.com/2994/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/satoshimatrix.wordpress.com/2994/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/satoshimatrix.wordpress.com/2994/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/satoshimatrix.wordpress.com/2994/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/satoshimatrix.wordpress.com/2994/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=satoshimatrix.wordpress.com&amp;blog=9406532&amp;post=2994&amp;subd=satoshimatrix&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>https://satoshimatrix.wordpress.com/2011/12/05/top-100-nesfamicom-list-29-20/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
	
		<media:content url="https://secure.gravatar.com/avatar/42be38842629fc9f873e8af4398ef05c?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">satoshimatrix</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/meh-ro2174.png" medium="image">
			<media:title type="html">NES controller</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/micro-machines-camerica-0000-copy.png" medium="image">
			<media:title type="html">Micro Machines logo</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/11/micro-machines-camerica-0018.png" medium="image">
			<media:title type="html">The sense of scale in MicroMachines is truly unmatched by any other NES game.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/11/micro-machines-camerica-0013.png" medium="image">
			<media:title type="html">Jump over the soap to regain first place.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/11/micro-machines-camerica-0001-copy.png" medium="image">
			<media:title type="html">Race atop a pool table. </media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/11/587233_46910_front.jpg" medium="image">
			<media:title type="html">The Aladdin Deck Enhancer. Ugh. </media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/river-city-ransom.png" medium="image">
			<media:title type="html">River City Ransom logo</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/11/river-city-ransom-virtual-console-20080421071012829_640w.jpg" medium="image">
			<media:title type="html">Hot blooded action!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/11/river-city-ransom-virtual-console-20080421071006767_640w.jpg" medium="image">
			<media:title type="html">Famous words.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/11/river-city-ransom-u0026.png" medium="image">
			<media:title type="html">That&#039;s MAMA LUIGI TO YOU!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/castlevania-remix0000-copy.png" medium="image">
			<media:title type="html">Castlevania logo</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/12/castlevania-u-prg0-0001.png" medium="image">
			<media:title type="html">the demon caslte, Castlevania</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/castlevania-big.png" medium="image">
			<media:title type="html">castlevania big</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/11/akumajou-dracula-j0002.png" medium="image">
			<media:title type="html">Demon Hunter is now playing in your mind.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/12/akumajodraculass.jpg" medium="image">
			<media:title type="html">Akumajo Dracula  for the Famicom Disk System</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/rod-land-j0000.png" medium="image">
			<media:title type="html">Rod Land logo</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/11/rod-land-j0019.png" medium="image">
			<media:title type="html">Faries are sexy. Just see The Legend of Neil.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/11/rod-land-j0004.png" medium="image">
			<media:title type="html">Wack dem cute bunnies!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/11/rod-land-j0027.png" medium="image">
			<media:title type="html">Boss battles like this help make RodLand break out from the Bubble Bobble mold.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/contra-u00001.png" medium="image">
			<media:title type="html">Contra logo</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/11/contra-eng0003.png" medium="image">
			<media:title type="html">The first boss! ....It&#039;s a door.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/11/gryzor-j0007.png" medium="image">
			<media:title type="html">Fight off the enemies in the 3D segments</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/11/gryzor-j0019-copy.png" medium="image">
			<media:title type="html">That&#039;s gotta hurt.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/12/vrc.jpeg" medium="image">
			<media:title type="html">VRCII</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/duck-tales1.png" medium="image">
			<media:title type="html">Ducktales logo</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/11/duck-tales-u-control-fix0011.png" medium="image">
			<media:title type="html">Capcom Disney games were always amazing, and this game is no exception.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/11/duck-tales-u-control-fix0010.png" medium="image">
			<media:title type="html">Capcom made the best cartoon sprites. </media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/11/duck-tales-u-control-fix0005.png" medium="image">
			<media:title type="html">Ducks....on the moon.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/12/ducktales.jpg" medium="image">
			<media:title type="html">Ducktales cartoon</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/earth-bound-prototype-u0000-copy1.png" medium="image">
			<media:title type="html">Earth Bound logo</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/11/earthbound-zero-demiforce-v1-01-2-hack0000.png" medium="image">
			<media:title type="html">Leave your home behind - there&#039;s a massive world to explore.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/12/mother1_060203_6.jpg" medium="image">
			<media:title type="html">Enter the world of Mother. C&#039;mon, I dare you.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/12/finalstarmen.png" medium="image">
			<media:title type="html">Oh no! Its the Starmen.net suits coming to get me for taking so much info from them!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/12/earthbound-zero-demiforce-v1-01-2-hack0006.png" medium="image">
			<media:title type="html">OMNOM NOM NOM NOM</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/12/shigesatoitoi.jpg" medium="image">
			<media:title type="html">shigesato itoi, looking like his usual badass self.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/12/ebprotoad11.png" medium="image">
			<media:title type="html">The Earthbound that wasn&#039;t to be.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/12/ebproto1.png" medium="image">
			<media:title type="html">The original Kenny Brooks prototype. </media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/ninja-gaiden-2-the-dark-sword-of-chaos-u0000.png" medium="image">
			<media:title type="html">Ninja Gaiden 2 logo</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/11/ninja-gaiden-2-the-dark-sword-of-chaos-u0007.png" medium="image">
			<media:title type="html">Ride the wind to be successful in this stage.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/11/ninja-gaiden-2-the-dark-sword-of-chaos-u0015.png" medium="image">
			<media:title type="html">Ryu stands before the Tower of Lahja where Irene and Ashtar await.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/11/ninja-gaiden-2-the-dark-sword-of-chaos-u0059.png" medium="image">
			<media:title type="html">As with all Tecmo NES games, the visuals are amongst the best on the system.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/super-spy-hunter-u-0000-copy2.png" medium="image">
			<media:title type="html">Super Spy Hunter logo</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/12/super-spy-hunter-u-0008.png" medium="image">
			<media:title type="html">There are some pretty outstanding effects used in Super Spy Hunter no other NES game pulls off.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/12/super-spy-hunter-u-0017.png" medium="image">
			<media:title type="html">This boss has his eye on you. Ba dum ching.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/12/super-spy-hunter-u-0009-copy.png" medium="image">
			<media:title type="html">Certain power-ups from the original Spy Hunter return now powered up. It&#039;s called &#34;Super&#34; for a reason!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/gradius-ii-ac-1-6-10002-copy.png" medium="image">
			<media:title type="html">Gradius II logo</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/11/gradius-ii-j-0012.png" medium="image">
			<media:title type="html">The first of many giant bosses in Gradius II</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/11/gradius-ii-j-0004.png" medium="image">
			<media:title type="html">Space fire Salamanders! </media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/11/gradius-ii-j-0019-copy.png" medium="image">
			<media:title type="html">Destroy the cor I mean, eye!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/12/gradius-ii-ac-1-6-10005.png" medium="image">
			<media:title type="html">Visually enhanced Gradius</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/12/gradius-ii-ac-1-6-10038.png" medium="image">
			<media:title type="html">Navigate throguh an comet field</media:title>
		</media:content>
	</item>
		<item>
		<title>Top 100 NES/Famicom Games List #39-30</title>
		<link>https://satoshimatrix.wordpress.com/2011/10/19/top-100-nesfamicom-games-list-39-30/</link>
		<comments>https://satoshimatrix.wordpress.com/2011/10/19/top-100-nesfamicom-games-list-39-30/#comments</comments>
		<pubDate>Wed, 19 Oct 2011 06:53:32 +0000</pubDate>
		<dc:creator>satoshimatrix</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Retro Gaming]]></category>
		<category><![CDATA[Retrospectives]]></category>

		<guid isPermaLink="false">http://satoshimatrix.wordpress.com/?p=2888</guid>
		<description><![CDATA[Arguably the most beloved console of all time, the Nintendo Entertainment System, commonly abbreviated as NES, is now well over 25 years old. With over two thousand games produced worldwide for the legendary hardware, the NES, despite it age, has an eternal staying power. As retro gaming continues to grow in popularity, more and more [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=satoshimatrix.wordpress.com&amp;blog=9406532&amp;post=2888&amp;subd=satoshimatrix&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/meh-ro2174.png"><img class="aligncenter" title="NES controller" src="http://satoshimatrix.files.wordpress.com/2011/08/meh-ro2174.png?w=450&#038;h=281" alt="" width="450" height="281" /></a>Arguably the most beloved console of all time, the Nintendo Entertainment System, commonly abbreviated as NES, is now well over 25 years old. With over two thousand games produced worldwide for the legendary hardware, the NES, despite it age, has an eternal staying power. As retro gaming continues to grow in popularity, more and more gamers flock to Nintendo’s first home console to get their gaming fix.</p>
<p>Welcome to part seven of a ten part special looking back on the top 100 NES and Famicom games ever produced.</p>
<p>Since many NES games can be a real test of player’s patience and skill, I am ranking every game on its overall difficulty using a simple scale of 1 to 10, where 1 is brain dead easy and 10 is….well,  <em>Battletoads</em>. A 5 on this scale means it’s average difficulty with perhaps some challenging elements, but nothing the average gamer should get stuck on for too long.</p>
<p>I’m also including many links to videos and other online information sources. Links are indicated by orange words. Please open these links in a new tab/window so you don’t have to navigate away from this article.</p>
<p>Previous entries:</p>
<p><strong> </strong><a href="http://satoshimatrix.wordpress.com/2011/08/17/top-100-nesfamicom-games-list-100-90/">part 1, #100-90</a><br />
<a href="http://satoshimatrix.wordpress.com/2011/08/20/top-100-nesfamicom-games-list-89-80/">part 2, #89-80</a><br />
<a href="http://satoshimatrix.wordpress.com/2011/08/22/top-100-nesfamicom-games-list-79-70/">part 3, #79-70</a><br />
<a href="http://satoshimatrix.wordpress.com/2011/08/26/top-100-nesfamicom-games-list-69-60/">part 4, #69-60</a><br />
<a href="http://satoshimatrix.wordpress.com/2011/09/01/top-100-nesfamicom-games-list-59-50-2/">part 5, #59-50</a><br />
<a href="http://satoshimatrix.wordpress.com/2011/09/19/top-100-nesfamicom-games-list-49-40/">part 6, #49-40</a></p>
<p>So without further ado, I hope you will enjoy the Top 100 NES/Famicom Games List!</p>
<p><span id="more-2888"></span></p>
<p style="text-align:center;"><strong>#39</strong><a href="http://satoshimatrix.files.wordpress.com/2011/09/moon-crystal-j-teng1-0_awj0017-copy.png"><img class="aligncenter size-full wp-image-2891" title="Moon Crystal logo" src="http://satoshimatrix.files.wordpress.com/2011/09/moon-crystal-j-teng1-0_awj0017-copy.png?w=450&#038;h=118" alt="" width="450" height="118" /></a><strong>Moon Crystal</strong><br />
<strong> 1992</strong><br />
<strong> Hector Co Ltd</strong><br />
<strong> Platformer</strong><br />
<strong> Price range: $20-35</strong><br />
<strong> Difficulty: 8</strong><br />
<strong> Region: Japan only</strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/10/moon_crystal.png"><img class="aligncenter size-full wp-image-2958" title="Great waterfall effect." src="http://satoshimatrix.files.wordpress.com/2011/10/moon_crystal.png?w=450&#038;h=407" alt="" width="450" height="407" /></a><em>Moon Crystal</em> is the story of Ricky Slater on his mission to free his father who was kidnapped by the evil Count Crimson. The Count is forcing his father, a great scientist, to use the power of the mysterious Moon Crystal to turn the dead into living and rule the world.</p>
<p style="text-align:left;"><strong><a href="http://satoshimatrix.files.wordpress.com/2011/10/mocry-26.png"><img class="aligncenter size-full wp-image-2959" title="Oooh, pretty cutscenes" src="http://satoshimatrix.files.wordpress.com/2011/10/mocry-26.png?w=450&#038;h=140" alt="" width="450" height="140" /></a>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/10/moon-crystal-j-teng1-0_awj0001-copy.png"><img class="aligncenter size-full wp-image-2939" title="One of the several difficult boss fights" src="http://satoshimatrix.files.wordpress.com/2011/10/moon-crystal-j-teng1-0_awj0001-copy.png?w=450&#038;h=404" alt="" width="450" height="404" /></a>Released only in Japan in 1992, <em>Moon Crystal</em> is a richly detailed, beautiful game filled with incredibly fluidly animated sprites and colorful anime-style cutscenes. Inspired it seems by <em>Prince of Persia</em>, <em>Moon Crystal</em> manages to improve on its predecessor with more responsive controls, but even so you shouldn&#8217;t expect Ricky to instantly react in the same way Mario or Megaman would. The sometimes stiff jumping can result in a few deaths, particularly when moving platforms are involved.</p>
<p>Although some aspects of <em>Moon Crystal</em> can be incredibly frustrating, the overall experience is one that&#8217;s well worth playing. The storyline is well delivered through exquisitely beautiful cutscenes that showcase that the Famicom still had plenty of life left even as late as 1992.  The game is a little on the short side, but the replay value is quite high due to how beautiful the game is.</p>
<p><strong>Fun fact</strong></p>
<p>There&#8217;s a complete fan translation of Moon Crystal available. You can find it <a href="http://www.romhacking.net/translations/189/">here</a>.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/eRViUp3hDwA?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p style="text-align:center;"><strong>#38</strong><a href="http://satoshimatrix.files.wordpress.com/2011/09/sweet-home-no-bg.png"><img class="aligncenter size-full wp-image-2892" title="Sweet Home logo" src="http://satoshimatrix.files.wordpress.com/2011/09/sweet-home-no-bg.png?w=450" alt=""   /></a><strong>Sweet Home</strong><br />
<strong> 1989</strong><br />
<strong> Capcom</strong><br />
<strong> RPG</strong><br />
<strong> Price range: $30-60</strong><br />
<strong> Difficulty: 9</strong><br />
<strong> Region: Japan only</strong><a href="http://satoshimatrix.files.wordpress.com/2011/06/megaman-2-title.png"><br />
</a></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/10/logo.png"><img class="aligncenter size-full wp-image-2960" title="Mamiya manor" src="http://satoshimatrix.files.wordpress.com/2011/10/logo.png?w=450&#038;h=71" alt="" width="450" height="71" /></a>Sweet Home follows the adventure of five brave documentary film makers Akiko, Emi, Asuka, Kazuo and Taro. They are in search of a famous fresco created by the late famous painter, Mamiya Ichirou. What seems like a weak boring plot at first soon turns into a truly horrifying, blood curdling, spine tingling&#8230;just plain <em>scary</em> plot, brought forth to the player through notes and diary entries left behind by mansion residents and others seeking the paintings.</p>
<p style="text-align:center;"><em><a href="http://satoshimatrix.files.wordpress.com/2011/10/sweethome006.jpg"><img class="aligncenter size-full wp-image-2942" title="These guys are in serious trouble. " src="http://satoshimatrix.files.wordpress.com/2011/10/sweethome006.jpg?w=450&#038;h=393" alt="" width="450" height="393" /></a></em><strong></strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/10/74267-sweet-home-nes-screenshot-opening-door-animation.png"><img class="aligncenter size-full wp-image-2943" title="Now loading?" src="http://satoshimatrix.files.wordpress.com/2011/10/74267-sweet-home-nes-screenshot-opening-door-animation.png?w=450&#038;h=262" alt="" width="450" height="262" /></a><strong>Why you should play it</strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/10/gfs_2078_2_13.png"><img class="aligncenter size-full wp-image-2944" title="...because you are kinda dead?" src="http://satoshimatrix.files.wordpress.com/2011/10/gfs_2078_2_13.png?w=450&#038;h=357" alt="" width="450" height="357" /></a>The great granddaddy of today&#8217;s Survival Horror genre,  <em>Sweet Home</em> is easily one of the best RPGs for the Famicom. Actually a game tie-in released concurrently with a low-budget horror film of the same name, <em>Sweet Home</em> is one of those rare examples where the game has aged better than the movie.</p>
<p style="text-align:left;">Sweet Home is a very unique game years ahead of its time. It follows many typical RPG standards such as random enemies and level gains, but has many of its own elements such as each party member possessing only a single item required for progress, and having to manage at least two parties at once.</p>
<p style="text-align:left;">Trapped in the vast Mamiya Mansion, there are no shops and no inns.  Fighting enemies yields experience, but never dropped items. All healing items are finite, making careful item rationing vital for survival. The lengthy game&#8217;s multiple endings depend on who survives and who falls victim to the cursed mansion, Sweet Home is as much as strategy game as it a horror themed RPG.</p>
<p style="text-align:left;">Visually a true masterpiece of 8-bit design,the masterful use of music creates an eerie mood unmatched by any other chiptune composition. If you&#8217;re looking for a game to play this Halloween,  Sweet Home is a must-play. Highly recommend.</p>
<p style="text-align:left;"><img class="aligncenter size-full wp-image-2961" title="The Sweet Home party - Kazuo, Akiko, Taguchi, Asuka, and Emi" src="http://satoshimatrix.files.wordpress.com/2011/10/sweet-home-party.png?w=450&#038;h=85" alt="" width="450" height="85" /><strong>Fun fact</strong></p>
<p style="text-align:left;">Based on a movie released at the same time as the game. There are some minor differences between the film and the game, but both tell the same story.</p>
<p style="text-align:left;">The first <em>Resident Evil</em> was originally intended to be  a remake of Sweet Home, but was changed to the version we know today through a series of minor adjustments such as adding in zombies instead of ghosts. Gradually, more changes were made to the setting, the gameplay focus, and story until <em>Resident Evil</em> was born a distinct game from its <em>Sweet Home</em> origins. Even still, the completed <em>Resident Evil</em> bares a distinct resemblance to <em>Sweet Home</em>. In fact, some elements were left completely unchanged.</p>
<p style="text-align:left;">For instance, in <em>Sweet Home</em> when entering new areas, there&#8217;s a short animation that shows the door opening and closing. The <em>Resident Evil</em> games use the same mechanic as a tip of the hat to <em>Sweet Home</em> as well as serving the practical purpose of hiding the load time between areas.</p>
<p style="text-align:left;">There&#8217;s a complete fan translation of Sweet Home available that&#8217;s so professionally well done, you&#8217;d never be able to tell it wasn&#8217;t Capcom who made it. You can find it <a href="http://www.romhacking.net/translations/222/">here</a>. Check out the duel commercial for the film and the Famicom game together. This video isn&#8217;t subtitled, but the announcer isn&#8217;t saying anything particularly important that I haven&#8217;t already covered, so don&#8217;t worry if you can&#8217;t understand Japanese.</p>
<p style="text-align:center;"><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/qO5xXRHMwEA?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:center;"><strong>#37</strong><a href="http://satoshimatrix.files.wordpress.com/2011/09/lei-dian-huang-bi-ka-qiu-chuan-shuo-nj046-ch-0014.png"><img class="aligncenter size-full wp-image-2893" title="Lei Dian Huang Bi Ka Qiu Chuan Shuo logo" src="http://satoshimatrix.files.wordpress.com/2011/09/lei-dian-huang-bi-ka-qiu-chuan-shuo-nj046-ch-0014.png?w=450&#038;h=298" alt="" width="450" height="298" /></a><strong></strong><strong>Lei Dian Huang Bi Ka Qiu Chuan Shuo</strong><br />
<strong> 2005</strong><br />
<strong> </strong> <strong>Shenzhen Nanjing</strong><br />
<strong> RPG</strong><br />
<strong> Price range: $30-60</strong><br />
<strong> Difficulty: 5</strong><br />
<strong> Region: China only</strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/10/lei-dian-huang-bi-ka-qiu-chuan-shuo-nj046-ch-0201.png"><img class="aligncenter size-full wp-image-2927" title="As you can see, the visuals are ripped right from the GameBoy. " src="http://satoshimatrix.files.wordpress.com/2011/10/lei-dian-huang-bi-ka-qiu-chuan-shuo-nj046-ch-0201.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Journey back to the region of Kanto, inhabited by mysterious creatures called Pokémon. On his tenth birthday, a boy from the town of Pallet is now old enough to receive his first Pokémon, and embarks on a journey to catch as many Pokémon as he can while building a team to defeat other trainers. Does he have what it takes to collect the region&#8217;s eight gym badges and face the Elite Four and Pokémon League Champion?</p>
<p><a><img class="aligncenter size-full wp-image-2925" title="Even though the graphics are stolen, the overworld looks particularly beautiful." src="http://satoshimatrix.files.wordpress.com/2011/10/lei-dian-huang-bi-ka-qiu-chuan-shuo-nj046-ch-0008.png?w=450&#038;h=253" alt="" width="450" height="253" /></a><strong>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/10/lei-dian-huang-bi-ka-qiu-chuan-shuo-nj046-ch-0011.png"><img class="aligncenter size-full wp-image-2926" title="Battle against Gary's Jolteon" src="http://satoshimatrix.files.wordpress.com/2011/10/lei-dian-huang-bi-ka-qiu-chuan-shuo-nj046-ch-0011.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>You read right &#8211; this is a pirate port of <em>Pokémon Yellow</em> to the lowly Famicom. Shockingly (pun <em>may</em> or <em>may not</em> be intended) it is also really rather good &#8211; I&#8217;m being completely honest here. Anyone who grew up playing the <em>Pokémon</em> games will tell you that beneath the child-friendly exterior lies a a highly customizable and complex RPG structure and that&#8217;s completely true of this pirate as well.</p>
<p>Nearly everything was lifted from <em>Yellow</em> &#8211; the plot, the Pokémon locations, the attacks learned at the proper levels, even the Pokémon used by the various trainers along various routes. As great as all this sounds, it gets even better.</p>
<p>The battle system used by this pirate is nearly identical to the Generation 2 battle system from <em>Gold</em> and Silver, as are the Pokémon battle sprites. This means the battle system is even more well balanced than the one from the real <em>Yellow</em> version, and looks superior as well.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/10/lei-dian-huang-bi-ka-qiu-chuan-shuo-nj046-ch-0198.png"><img class="aligncenter size-full wp-image-2968" title="Vermillion harbor" src="http://satoshimatrix.files.wordpress.com/2011/10/lei-dian-huang-bi-ka-qiu-chuan-shuo-nj046-ch-0198.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Outside of battle, the overworld graphics are largely lifted directly from the 32-bit GBA remakes of <em>Red </em>and<em> Green, FireRed </em>and<em> LeafGreen</em>. The result is an incredibly good looking game on the Famicom, especially for a pirate.</p>
<p>The game may be in Manrain Chinese, but with any prior experience with any of the English <em>Pokémon</em> games you&#8217;ll be able to jump right into this one as it is so similar to the original version of Yellow that player&#8217;s guides written for the original will apply to this pirate as well!</p>
<p>Of course, like most pirates, the music is bloody awful. Using 8-bit arrangements of music from<em> Pokémon Ruby</em> and <em>Sapphire</em>, the music IS at least <em>Pokémon</em> related, but its the high pitched tinny crap that you&#8217;d expect from pirates. Still, this is a minor gripe against what is otherwise one of the best pirates ever produced for the Famicom. The mere fact that it <em>isn&#8217;t</em> a buggy mess is astounding.</p>
<p><strong>Fun fact</strong></p>
<p>This game&#8217;s code uses a full Megabyte. In contrast, the vast majority of NES/Famicom games use 128KB or less. The massive size available affords Lei Dian Huang Bi Ka Qiu Chuan Shuo with the complexity that would be otherwise lost.</p>
<p>Expect a full review of this amazing pirate before the end of the year. I&#8217;m hopefully going to bring you guys both a written and video review showing the cartridge, as I know a gentleman who can get a hold of this elusive cartridge. Here&#8217;s to you man!</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/8gR5o72M-b4?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p style="text-align:center;"><strong>#36</strong><a href="http://satoshimatrix.files.wordpress.com/2011/09/joy-mech-fight-j-teng100_alanmidas0000.png"><img class="aligncenter size-full wp-image-2894" title="Joy Mech Fight logo" src="http://satoshimatrix.files.wordpress.com/2011/09/joy-mech-fight-j-teng100_alanmidas0000.png?w=450&#038;h=158" alt="" width="450" height="158" /></a><strong><strong></strong><strong><strong><strong></strong>Joy Mech Fight</strong></strong><br />
<strong> 1992</strong><br />
<strong> </strong> <strong><strong>Nintendo R&amp;D1</strong></strong><br />
<strong> Fighting</strong><br />
<strong> Price range: $15-25</strong><br />
<strong> Difficulty: 6</strong><br />
<strong> Region: Japan only</strong></strong><strong><br />
</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/10/joy-mech-fight-j-teng1020_alanmidas0007.png"><img class="aligncenter size-full wp-image-2950" title="This is like NES plot deja vu!" src="http://satoshimatrix.files.wordpress.com/2011/10/joy-mech-fight-j-teng1020_alanmidas0007.png?w=450&#038;h=344" alt="" width="450" height="344" /></a>The evil scientist Warunachi has hacked all the otherwise peaceful robots in Japan and now plans to launch an attack for world domination the likes of which the world has never seen. Fortunately his former partner, Dr. Eamon, saved one robot from the takeover and has now programmed him to defeat the other robots and foil Dr. Warunachi&#8217;s evil plans.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/10/joymechafight-12.png"><img class="aligncenter size-full wp-image-2941" title="Destroy your enemies and do a happy dance!" src="http://satoshimatrix.files.wordpress.com/2011/10/joymechafight-12.png?w=450&#038;h=235" alt="" width="450" height="235" /></a></p>
<p><strong>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/10/joy-mech-fight-j-teng100_alanmidas0021.png"><img class="aligncenter size-full wp-image-2977" title="Screenshots don't do Joy Mech Fight justice. You need to actually see it in motion." src="http://satoshimatrix.files.wordpress.com/2011/10/joy-mech-fight-j-teng100_alanmidas0021.png?w=450&#038;h=393" alt="" width="450" height="393" /></a><em>Joy Mech Fight</em> is a 2D fighting game that&#8217;s bursting with options, even going as far as including a training mode. Despite its story being a blatant rip-off of the <a href="http://satoshimatrix.wordpress.com/2010/08/07/megaman-1-review-nes/">Megaman 1 plot</a>, the game is otherwise completely original and quite fantastic. The game&#8217;s story mode has you playing as Sukapon, a pink, happy-go-lucky robot who can dish out some pretty mean punishment. When Sukapon defeats each foe, you then unlock them for use during the game. There are technically only eight fighting robots to choose from in all, but in the story mode, there&#8217;s actually a good deal of replay in multiple difficulties to unlock additional robots. In all, there are thirty six possible robots to choose from &#8211; <em>way</em> more than any other fighting game of its era. Best of all, the game uses battery save to avoid lengthy passwords.</p>
<p>As you would hope for, there&#8217;s also a 2 player vs mode that is a ton of fun. Despite the limited Famicom controller, <em>Joy Mech Fight</em> offers a huge verity of moves for each of the characters from standard punches and kicks to throws, and timed special moves. Moves are easy to learn, making <em>Joy Mech Fight</em> a great game for causal fighting fans as much as the real hardcore. The different playable characters are very well balanced and offer a good amount of diversity amongst them. There are the big slow robots with powerful moves, and quick, small robots with weak moves. Favorite characters will depend on the player&#8217;s own preference.</p>
<p>So how does <em>Joy Mech Fight</em> compare to other fighters, especially considering its on the lowly Famicom? Surprisingly very well, in fact. The secret to get a fighting game on this level to work on the Famicom is employed in the characters themselves. The characters are all completely made up of circular, floating parts, similar to Ubisoft&#8217;s <em>Rayman</em> or the Sega classic <em>Vectorman</em>. This means that each of the playable robots are made of several individual sprites, allowing for much smoother animation and next to no slowdown or sprite flickering, problems that would otherwise blight an experience like this.</p>
<p><strong>Fun fact</strong></p>
<p>Pop quiz! How many fighting games are there for the Famicom/NES? Guessed a few? Not counting <em>terrible</em> pirates and mini-game modes like in <em>Double Dragon</em>, there&#8217;s only<em> three</em>. Although they may seem simple, fighting games are extraordinarily difficult to pull off on 8-bit hardware &#8211; the lack of processing power coupled with sprite limitations, flickering and slowdown make them impractical for limited 8-bit hardware. There are a handful of notable exceptions, such as <em>Street Fighter II</em> on GameBoy.  As the only non-pirate Fighting game for the Famicom, <em>Joy Mech Fight</em> is as much a technical achievement as it is a recommended game.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/9tu6PdXp6fo?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p style="text-align:center;"><strong>#35</strong><a href="http://satoshimatrix.files.wordpress.com/2011/09/little-nemo-the-dream-master-u0000.png"><img class="aligncenter size-full wp-image-2895" title="Little Nemo - The Dream Master logo" src="http://satoshimatrix.files.wordpress.com/2011/09/little-nemo-the-dream-master-u0000.png?w=450&#038;h=107" alt="" width="450" height="107" /></a><strong><strong><strong></strong><strong><strong><strong></strong>Little Nemo: The Dream Master</strong></strong><br />
<strong> 1989</strong><br />
<strong> </strong> <strong><strong>Capcom</strong></strong><br />
Platformer<br />
<strong> Price range: $6-8</strong><br />
<strong> Difficulty: 5</strong><br />
<strong> Region: All</strong></strong></strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/10/little-nemo-the-dream-master-u-0000.png"><img class="aligncenter size-full wp-image-2978" title="1905, New York." src="http://satoshimatrix.files.wordpress.com/2011/10/little-nemo-the-dream-master-u-0000.png?w=450&#038;h=225" alt="" width="450" height="225" /></a>1905, New York. Late one night, a young boy named Nemo is visited by a strange girl who offers to take him on a journey to visit Princess Camille of a fantasy world named Slumberland. Hesitant at the idea of playing with a girl, Nemo is offered candy if he&#8217;ll agree to go, and so be boards the fantastic Zeppelin and is carried away to the land of dreams.</p>
<p style="text-align:left;"><strong><a href="http://satoshimatrix.files.wordpress.com/2011/10/little-nemo-the-dream-master-u-0015.png"><img class="aligncenter size-full wp-image-2979" title="Jump for the moon!" src="http://satoshimatrix.files.wordpress.com/2011/10/little-nemo-the-dream-master-u-0015.png?w=450&#038;h=203" alt="" width="450" height="203" /></a>Why you should play it</strong></p>
<p style="text-align:left;"><em><a href="http://satoshimatrix.files.wordpress.com/2011/10/56092-little_nemo_-_the_dream_master_usa-2.jpg"><img class="aligncenter size-full wp-image-2980" title="Okay so......not only did Nemo decide to jump out his bedroom window with a strange woman at night on a zeppelin, but as soon as he arrives, he's around giant mushrooms??" src="http://satoshimatrix.files.wordpress.com/2011/10/56092-little_nemo_-_the_dream_master_usa-2.jpg?w=450&#038;h=397" alt="" width="450" height="397" /></a>Little Nemo</em> is an unsung classic as far as excellent Capcom cartoon tie-ins go. Brimming with charm and dare I even say <em>heart</em>, this platformer is wholly unique. On his own, Nemo is very weak and cannot attack enemies. His own means of defending himself is to hurl candy, what at most stuns foes, but luckily the many animal inhabitants of his slumberland enjoy eating the candy and will offer him a life if he feeds them. Once fed, the animals can be controlled by Nemo, affording him powers unlike any he could have in the waking world.</p>
<p style="text-align:left;">For instance, hopping onto a frog allows Nemo to swiftly swim and jump higher. The gorilla can climb vertical surfaces and punch foes. The bee allows Nemo to temporarily fly wherever he wishes, and so on. The excellent level structure of each stage is designed to make maximum use of the various animal powers and will have you switching between them constantly on your search for keys to the exists of each level.<br />
<a href="http://satoshimatrix.files.wordpress.com/2011/10/little-nemo-the-dream-master-u-0009.png"><img class="aligncenter size-full wp-image-2981" title="This game is awesome. You should play it." src="http://satoshimatrix.files.wordpress.com/2011/10/little-nemo-the-dream-master-u-0009.png?w=450&#038;h=406" alt="" width="450" height="406" /></a>With excellent controls and the kind of cartoon graphics only a Capcom NES game could pull off, <em>Little Nemo</em> would already be something special, but I&#8217;d be remiss to not mention the spectacular music. Composed by Junko Tamiya, whose previous works include the NES version of <em>Bionic Commando</em> and the aforementioned Sweet Home, Little Nemo&#8217;s score manages to completely capture a feeling of childhood innocence and wonder. Every single track is fantastic and very memorable. Below I will include the beautiful retro remix by DJ Axis, composed for the short-lived Retro Remix show on screwattack in 2007.</p>
<p style="text-align:left;"><strong>Fun fact</strong></p>
<p style="text-align:left;">You want a game with some major <em>history</em>? Little Nemo&#8217;s for you.</p>
<p style="text-align:left;">The concept of Little Nemo was devised by cartoonist Winsor Mccay in 1905, or even possibly earlier. Mccay produced a Little Nemo animated short film in 1910 &#8211; over a century ago now. Remarkably it is incredibly well preserved and can be seen on youtube. Here it is for your viewing pleasure.</p>
<p style="text-align:left;"><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/seOGEwx0NfQ?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:left;">Little Nemo would continue to find an ageless popularity as it was constantly revived in the 30&#8242;s, 40&#8242;s, 60&#8242;s, 70&#8242;s and 80&#8242;s. The NES Little Nemo game was actually a tie-in with the Little Nemo film produced alongside it made in 1990, but the film didn&#8217;t arrive until 1992, a full two years after the NES version was released, leaving those unfamiliar to Nemo to think it was simply a one-shot concept on it&#8217;s own by Capcom.</p>
<p style="text-align:left;">Also released in 1990 was a Little Nemo arcade game simply called Nemo. I couldn&#8217;t make that up even if I tried.</p>
<p style="text-align:left;"><strong>Must Watch DJ Axis Little Nemo Retro Remix</strong> <span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/SyFhmYlC03g?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:left;"><strong>Original American Commercial that of course, has very little to do with the actual game</strong> <span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/feUSDF_j0Uc?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:left;"><strong>The Adventures of Duane and BrandO Little Nemo tribute</strong><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/3Y3QRWdullo?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<div>
<p style="text-align:center;"><strong>#34</strong><a href="http://satoshimatrix.files.wordpress.com/2011/09/akumajou-special-boku-dracula-kun-j-0000.png"><img class="aligncenter size-full wp-image-2903" title="Akumajou Special - Boku Dracula-kun logo" src="http://satoshimatrix.files.wordpress.com/2011/09/akumajou-special-boku-dracula-kun-j-0000.png?w=450&#038;h=193" alt="" width="450" height="193" /></a><strong><strong>Akumajou Special: Boku Dracula Kun!</strong><br />
<strong> 1992</strong><br />
Konami<br />
<strong> Platformer</strong><br />
<strong> Price range: $15-20</strong><br />
<strong> Difficulty: 6</strong><br />
<strong> Region: Japan only</strong></strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/10/5.png"><img class="aligncenter size-full wp-image-2952" title="The first stage this time around is the clocktower - an area that comes late in most Castlevania games." src="http://satoshimatrix.files.wordpress.com/2011/10/5.png?w=450&#038;h=402" alt="" width="450" height="402" /></a>Upon awaking from a long sleep, the youthful, self-proclaimed Demon prince Alucard discovers the great dinosaur Galamoth has challenged his position as the next heir to darkness. Never one to back down from a challenge, Alucard suits up and ventures off from Castlevania to challenge Galamoth in his tower in the sky. Alucard may be young, but he&#8217;s determined to show he&#8217;s worthy of the title &#8220;kid Dracula&#8221;.</p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/10/akumajou-special-boku-dracula-kun-j-0003.png"><img class="aligncenter size-full wp-image-2964" title="SD Castlevania!" src="http://satoshimatrix.files.wordpress.com/2011/10/akumajou-special-boku-dracula-kun-j-0003.png?w=450&#038;h=200" alt="" width="450" height="200" /></a><strong>Why you should play it</strong></p>
<p style="text-align:left;">Ah, <em>Akumajou Special</em>. Masters at making fun of themselves, Konami once again proves their parodies are every bit as good as their originals with this excellent spin on the <em>Casltevania</em> series. The game plays more like <em>Megaman</em> than <em>Castlevania</em>, giving the game a greater degree of flexibility in attacks. As he advances through the story, Alucard will gain the ability charge his shot, fire homing fire shots or turn in a bat. Playing up the Super Deformed style for all its worth, defeated enemies drop coins that can be used in absurd mini games, such as guessing which color panties the showgirls are wearing, or participating in a quiz gameshow.</p>
<p style="text-align:left;">As you&#8217;d expect, the graphics are great and the music is whimsical and upbeat. This may be <em>Castlevania</em>, but there&#8217;s no Belmont in this castle. The game is completely in Japanese, but the language barrier for this game is thin and the little Japanese that is present can be simply guessed at or ignored. If you love <em>Castlevania</em> or just good fun action games, <em>Akumajou Special: Boku Dracula Kun!</em> comes highly recommended.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/10/kidracula-11.png"><img class="aligncenter size-full wp-image-2953" title="There are some pretty exciting boss encounters in Akumajou Special." src="http://satoshimatrix.files.wordpress.com/2011/10/kidracula-11.png?w=450&#038;h=393" alt="" width="450" height="393" /></a><strong>Fun fact</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/10/akumajou-special-boku-dracula-kun-j-0002.png"><img class="aligncenter size-full wp-image-2951" title="Can YOU guess what color panties the showgirls wear? Crazy mini games like this may be why the game wasn't released in the west." src="http://satoshimatrix.files.wordpress.com/2011/10/akumajou-special-boku-dracula-kun-j-0002.png?w=450&#038;h=226" alt="" width="450" height="226" /></a>Since the game wasn&#8217;t released in the US, one has to consider possible reasons, and the game&#8217;s crude humor towards the United States (the Statue of Liberty is one of the contestants of the gameshow!) and adult themes such as the showgirls probably didn&#8217;t make it an attractive game for localization at the time.</p>
<p>Although the Famicom version never made its way to North America, the GameBoy port did. The game was released in the west under the title of simply <em>Kid Dracula</em> and the game never made any mention of the <em>Castlevania</em> connection. I&#8217;m not sure that gamers back in the day would have known the connection at all. The GameBoy version is more or less a port of the Famicom original, but suffers from slowdown, visible screen area, and of course, color.</p>
<p style="text-align:left;">Although there&#8217;s only a small amount of Japanese present, there&#8217;s a complete English translation of <em>Akumajou Special</em> that retranslates the title to &#8220;<em>I&#8217;m Kid Dracula</em>&#8220;. You can find it <a href="http://www.romhacking.net/translations/169/">here</a>.</p>
<p style="text-align:left;"><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/VSqO8EE4qN8?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:center;"><strong>#33</strong><a href="http://satoshimatrix.files.wordpress.com/2011/10/shatterhand-u0000-copy.png"><img class="aligncenter size-full wp-image-2922" title="Shatterhand logo" src="http://satoshimatrix.files.wordpress.com/2011/10/shatterhand-u0000-copy.png?w=450&#038;h=61" alt="" width="450" height="61" /></a><strong></strong><strong><strong>Shatterhand</strong><br />
<strong> 1992</strong><br />
<strong> Natsume</strong><br />
<strong> Platformer</strong><br />
<strong> Price range: $15-20</strong><br />
<strong> Difficulty: 9</strong><br />
<strong> Region: All</strong></strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/10/shatterhand_jackic1.png"><img class="aligncenter size-full wp-image-2936" title="Extremely impressive graphics are just the tip of the iceburg here." src="http://satoshimatrix.files.wordpress.com/2011/10/shatterhand_jackic1.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>In the year 2030, a group of military renegades known as Metal Command are selling to conquer the world by building an army of cyborg soldiers. After alosing both arms in a near fatal skirmish with Metal Command, a young police offier named Steve Hermann is fitted with two specially developed cybernetic arms to allow him to carry out a normal life. However, the cybernetic arms have had the unintended effect of giving Hermann superhuman arm strength. With this new power, Hermann is now tasked with a mission to defeat Metal Command, and is given the new codename &#8211; Shatterhand.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/10/shatterhand-u-0016.png"><img class="aligncenter size-full wp-image-2934" title="That's gotta hurt." src="http://satoshimatrix.files.wordpress.com/2011/10/shatterhand-u-0016.png?w=450&#038;h=225" alt="" width="450" height="225" /></a><strong>Why you should play it</strong></p>
<p>No, these screenshots aren&#8217;t faked &#8211; <em>Shatterhand</em> really does look this good &#8211; almost 16-bit, really. One only needs to play <em>Shatterhand</em> for a few minutes to realize the similarities between it and <em>Shadow of the Ninja</em>. Both were produced by Natsume towards the ladder half of the NES&#8217;s life.  Both games are extremely detailed and beautiful. Both have amazing sound, and both are hard as hell.</p>
<p>In <em>Shatterhand&#8217;s</em> case, the game does throw the player a bone every now and then by offering collectable combinations of alpha and beta letters that appear throughout the stages. When any combination of three are collected, Shatterhand gains a hovering satellite robot to aid in attack and defense. There are also health lockers scattered about.</p>
<p>I don&#8217;t want to dwell on the fact, but make no mistake about it: <em>Shatterhand</em> is one of the most difficult NES games out there. Having only a close range melee attack, you&#8217;ll have to constantly be placing yourself in danger and after each punch, you&#8217;ll be left open for counterattack for any surviving enemies on screen. Add in the devious platforming and you&#8217;ve got a game that makes even the later stages of<em> Shadow of the Ninja</em> seem like a walk in the park.</p>
<p>Despite the extreme difficulty, Shatterhand is a game worth a look. For a game like this, I see no shame in using GameGenie. Games like <em>Shatterhand</em> practically require it.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/10/shatterhand-u-201104131032103.jpg"><img class="aligncenter size-full wp-image-2937" title="This stage is exclusive to the NES version of Shatterhand." src="http://satoshimatrix.files.wordpress.com/2011/10/shatterhand-u-201104131032103.jpg?w=450&#038;h=421" alt="" width="450" height="421" /></a><strong>Fun fact</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/10/tokkyuu-shirei-solbrain-j-teng1-01_agtp0002.png"><img class="aligncenter size-full wp-image-2938" title="Tokkyuu Shirei - Solbrain fairground stage" src="http://satoshimatrix.files.wordpress.com/2011/10/tokkyuu-shirei-solbrain-j-teng1-01_agtp0002.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>The Japanese versionof <em>Shatterhand</em> is based of a tv tokusatsu series called <em>Tokkyuu Shireri Solbrain</em>, and thus the plot of the Famicom version is directly related to that show. Solbrain is the story of a special police rescue squad lead by Daiki Nishio, a young detective who has a special watch that allows him to &#8220;Plus Up&#8221; into a special power suit called the SolBraver.</p>
<p>Outside of the cosmetic difference, the Famicom version also features a carnavil stage in place of the Submarine stage of <em>Shatterhand</em>. If you&#8217;d like to play the Japanese version in English, there&#8217;s a fan translation for that too. Find it <a href="http://www.romhacking.net/translations/229/">here</a>.[http://www.youtube.com/watch?v=sqxb0Ru5vsc]</p>
<p style="text-align:center;"><strong>#32</strong><a href="http://satoshimatrix.files.wordpress.com/2011/09/guerrilla-war-u-0001.png"><img class="aligncenter size-full wp-image-2902" title="Guerrilla War logo" src="http://satoshimatrix.files.wordpress.com/2011/09/guerrilla-war-u-0001.png?w=450&#038;h=343" alt="" width="450" height="343" /></a><strong>Guerrilla War</strong><br />
<strong> 1988</strong><br />
<strong> SNK</strong><br />
<strong> Shooter</strong><br />
<strong> Price range: $8-12</strong><br />
<strong> Difficulty: 7</strong><br />
<strong> Region: All</strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/10/not-cuba.png"><img class="aligncenter size-full wp-image-2985" title="Not Cuba. No sir, no way." src="http://satoshimatrix.files.wordpress.com/2011/10/not-cuba.png?w=450" alt=""   /></a>A tropical island (*coughcough*Cuba) is being oppressed by a dictator (*caughcoughBatista), but fortunately a brave solider (caughtcoughCheGuevara) is on hand to restore justice. March through the rivers, swamps and forests to overthrow the dictator in this evolution of the Commando style shooter.</p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/10/guerrilla_war_-_nes_-_mine_cart.png"><img class="aligncenter size-full wp-image-2954" title="Only Bio Force Ape can trump Guerrilla War in terms of mine cart madness." src="http://satoshimatrix.files.wordpress.com/2011/10/guerrilla_war_-_nes_-_mine_cart.png?w=450&#038;h=254" alt="" width="450" height="254" /></a><strong>Why you should play it</strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/10/guirilla_war.png"><img class="aligncenter size-full wp-image-2955" title="The forced perfective graphics give Guerrilla War an unusually effective sense of depth." src="http://satoshimatrix.files.wordpress.com/2011/10/guirilla_war.png?w=450&#038;h=407" alt="" width="450" height="407" /></a><em>Guerrilla War</em> is similar to another game that made my list, Data East&#8217;s <em>Heavy Barrel</em>, but this is a much more refined game. Amongst all of SNK&#8217;s NES contributions, <em>Guerrilla War</em> is unquestionably the best. Everything from the visuals to the controls are perfectly executed to really push the NES as the graphics powerhouse it really wasn&#8217;t intended to be. The resulting NES game is one that looks and plays much better than other ports of the same game!</p>
<p style="text-align:left;">There&#8217;s a lot of replay value in this difficult trek through enemy lines, so even though the game is absurdly difficult, it&#8217;s one you&#8217;ll want to return to again and again. The two player option is absolutely amazing and the game manages to have a ton going on at once without any hint of slowdown, even with two players. If you&#8217;ve never tried <em>Guerrilla War,</em> pick yourself up a copy, grab a friend and prepare for one of the best co-op experiences you can find on the NES.</p>
<p style="text-align:left;"><strong>Fun fact</strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/10/che-guevara-communism-killed-tshirt.jpg"><img class="aligncenter size-full wp-image-2984" title="best shirt ever?" src="http://satoshimatrix.files.wordpress.com/2011/10/che-guevara-communism-killed-tshirt.jpg?w=450" alt=""   /></a>The original arcade game SNK developed was blantantly based on the exploits of the Cuban guerrilla leader Ernesto &#8220;Che&#8221; Guevara in his battles for freedom against the Batista regime during the Cuban Revolution in the late 1950s. In fact, the Japanese title of the Famicom version was ゲバラ (Guevara). As if that weren&#8217;t crazy enough, if a second player joins in, they assume the role of the infamous Fidel Castro!</p>
<p style="text-align:left;">However, even as late as 1988 the Cold War had not completely ended, and SNK feared extreme anti-Communist sentiments in a western release, so the game was Americanized in such a way as to remove all direct references to Guevara or Cuba in general. Despite this being the only difference, the Famicom version is highly sought after by collectors as a Cold War gaming relic, just like the two <em>Golgo 13</em> games.</p>
<p style="text-align:center;"><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/fTs-6dgGxqs?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:center;"><strong>#31</strong><a href="http://satoshimatrix.files.wordpress.com/2011/10/gun-nac-u0000-copy.png"><img class="aligncenter size-full wp-image-2921" title="Gun Nac" src="http://satoshimatrix.files.wordpress.com/2011/10/gun-nac-u0000-copy.png?w=450&#038;h=161" alt="" width="450" height="161" /></a><strong></strong><strong>Gun-Nac</strong><br />
<strong> 1990</strong><br />
<strong> Compile</strong><br />
<strong> Platformer</strong><br />
<strong> Price range: $20-30</strong><br />
<strong> Difficulty: 6</strong><br />
<strong> Region: All</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/10/gun-nac-u-0003.png"><img class="aligncenter size-full wp-image-2940" title="Ummm.....yeah." src="http://satoshimatrix.files.wordpress.com/2011/10/gun-nac-u-0003.png?w=450" alt=""   /></a>In the distant future, the Earth&#8217;s resources have been depleted, and many of earth&#8217;s inhabitants are moving to the new, artificial solar system called IOTA Synthetica. The IOTA Synthetica, like all the solar systems created by the &#8220;Galactic Federation&#8221;, is very hip and up-scale.</p>
<p>This image ended abruptly though, as a mysterious wave of cosmic radiation swept through the solar system. This radiation caused ordinary inanimate objects to spring to life, and attack the solar systems residents.</p>
<p>The Galactic Federation, realizing the situation was beyond their control, calls on Commander Gun-Nac, Son of the Legendary Xan, to save IOTA Synthetica from destruction from this strange cosmic energy.</p>
<p><strong>Why you should play it</strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/10/gun-nac-u-0011.png"><img class="aligncenter size-full wp-image-2975" title="Save the universe from evil intergalaic space bunnies!" src="http://satoshimatrix.files.wordpress.com/2011/10/gun-nac-u-0011.png?w=450&#038;h=393" alt="" width="450" height="393" /></a><em>Gun-Nac</em> is a top down shooter that doesn&#8217;t take itself seriously in the least. Similar to Konmai&#8217;s <em>Parodius</em>, you&#8217;ll be battling incredibly silly enemies including giant space rabbits that attack with carrot projectiles and floating cans of gasoline. One of the best shooters on the system, <em>Gun-Nac</em> features very fast action, responsive controls and a varied and well designed power up system.</p>
<p style="text-align:left;">The options available to the player are unmatched. There are five different kinds of shots as well as four types of bombs. Each are very different from the other, and include the regular Vulcan spread shot, lasers,  homing shots to flames that shoot out directly forward and are intensely powerful in short bursts. As you defeat enemies they will sometimes drop collectible money bags that you can spend on different weapons and bombs in the inter-level weapons market led by the happiest blue haired weapons dealer <em>ever</em>.</p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/10/1309804195_1.png"><img class="aligncenter size-full wp-image-2971" title="Wow......she sure is happy to sell you weapons!" src="http://satoshimatrix.files.wordpress.com/2011/10/1309804195_1.png?w=450&#038;h=166" alt="" width="450" height="166" /></a>Unlike nearly every other shoot-em-up on the NES, <em>Gun-Nac&#8217;s</em> learning curve is forgiving, and you have the freedom to control the speed of your ship and upgrade it frequently with many power ups including a wing attachment that augments the power of your shot threefold. <em>Gun-Nac</em> is one hell of a good shooter.</p>
<p style="text-align:left;"><strong>Fun fact</strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/10/gun-nac-u-0028-copy.png"><img class="aligncenter size-full wp-image-2976" title="Shoot down enemies in a space forest....a SPACE FOREST." src="http://satoshimatrix.files.wordpress.com/2011/10/gun-nac-u-0028-copy.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>In the options menu, you can even configure if you want the NES to give priority to additional speed at the expense of sprite flickering, or to sprites at the expense of insane speed. <em>Gun-Nac</em> is the only NES game to offer this choice.</p>
<p style="text-align:left;"><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/UYzBwgRd-zg?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:center;"><strong>#30</strong></p>
</div>
<div>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/gargoyles-quest-ii-the-demon-darkness-u-0000-copy.png"><img class="aligncenter" title="Gargoyle's Quest II" src="http://satoshimatrix.files.wordpress.com/2011/06/gargoyles-quest-ii-the-demon-darkness-u-0000-copy.png?w=450&#038;h=258" alt="" width="450" height="258" /></a><strong></strong><strong><strong>Gargoyle&#8217;s Quest II: The Demon Darkness</strong><br />
<strong> 1992</strong><br />
<strong> Capcom</strong><br />
<strong> Platformer</strong><br />
<strong> Price range: $15-25</strong><br />
<strong> Difficulty: 6</strong><br />
<strong> Region: All</strong></strong></p>
<p>One day, Firebrand, a young gargoyle demon of the Red Arrremer Tribe, decides to undergo training to improve his skills. Traveling to a small alternate dimension just outside of his village of Eturia, catastrophe strikes when Firebrand is away. His home village has been destroyed and his king has been fatally wounded. The sudden attack was perpetrated by the mysterious Black Light forces, who now threaten to destroy the entire Ghoul realm. It&#8217;s up to aspiring warrior Firebrand to save the underworld as he knows it.</p>
<p><strong>Why you should play it</strong></p>
</div>
<div><a href="http://satoshimatrix.files.wordpress.com/2011/10/gargoyles-quest-ii-the-demon-darkness-u-0015.png"><img class="aligncenter size-full wp-image-2918" title="In a forest - a DEMON forest" src="http://satoshimatrix.files.wordpress.com/2011/10/gargoyles-quest-ii-the-demon-darkness-u-0015.png?w=450&#038;h=406" alt="" width="450" height="406" /></a><em></em></div>
<div><em>Gargoyle&#8217;s Quest</em> is a unusual platformer that borrows some RPG elements, such as an overworld map and HP. The basic idea that Firebrand can breathe fire, jump, and hover from platform to platform, but he can&#8217;t <em>fly</em>. His ability to hover set the game apart from anything else on the GameBoy, as platforming, item collecting, and even boss battles were structured around the hover mechanic.</div>
<div><a href="http://satoshimatrix.files.wordpress.com/2011/10/gargoyles-quest-ii-the-demon-darkness-u-0014.png"><img class="aligncenter size-full wp-image-2919" title="On the overworld, you'd swear this was an RPG." src="http://satoshimatrix.files.wordpress.com/2011/10/gargoyles-quest-ii-the-demon-darkness-u-0014.png?w=450&#038;h=279" alt="" width="450" height="279" /></a><em>Gargoyle&#8217;s Quest II</em> is the sequel to the terribly underrated GameBoy original. The Famicom version follows the same formula as the first game, but allows for much richer graphics and color, less slowdown and the obvious benefit of a larger viewing area. It was very common in the original to make &#8220;leaps of faith&#8221; only to find yourself in a pit of spikes.</div>
<div>Outside of the GameBoy connection, there&#8217;s really nothing else you can play on the NES that&#8217;s like <em>Gargoyle&#8217;s Quest II</em>. The platforming mixed with the RPG elements takes some getting used to at first, but once you adjust to the pure strangeness of the concept, you&#8217;ll see that each style accents the other and makes the game stronger as a whole. <em>Gargoyle&#8217;s Quest II</em> isn&#8217;t anywhere near as difficult or frustrating as its source material <em>Ghosts &#8216;n Goblins</em>, and the visuals are enough to please anyone who is looking for a good looking NES game. If you&#8217;re looking for a platformer different than most, this one is for you.</div>
<div>
<h2><img class="aligncenter size-full wp-image-2920" title="Exploring an ancient ruin filled with nasties" src="http://satoshimatrix.files.wordpress.com/2011/10/gargoyles-quest-ii-the-demon-darkness-u-0026.png?w=450&#038;h=406" alt="" width="450" height="406" />Fun fact</h2>
</div>
<div><a href="http://satoshimatrix.files.wordpress.com/2011/10/gq2-gb.png"><img class="aligncenter size-full wp-image-2987" title="Makaimura Gaiden on GameBoy." src="http://satoshimatrix.files.wordpress.com/2011/10/gq2-gb.png?w=450" alt=""   /></a>One year after its NES debut in 1993, <em>Gargoyle&#8217;s Quest II</em> ported to the GameBoy in Japan, under the new title of <em>Makaimura Gaiden: The Demon Darkness</em>. The GameBoy port slight restructured the platforming to compensate for the reduced visible playfield, but is still nevertheless more difficult to play through than its Famicom/NES cousin due to the frequency of just-off screen spike pits and enemies. To reward playing this port, Capcom added an additional two levels towards the end of the game not found in the original. The GameBoy port of <em>Gargoyle&#8217;s Quest II</em> was scheduled to be released in North America in the summer of 1993, but it was delayed and later cancelled, making the Japanese version something of a collector&#8217;s item.</div>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/26jN-bPk-GI?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p>This concludes part 7 of my look back at the Top 100 games for the NES/Famicom. Stay tuned for further installments as I count down the best of the best 8-bit Nintendo games out there. Feel free to drop a comment below regarding your own thoughts and memories regarding these ten picks.</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/satoshimatrix.wordpress.com/2888/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/satoshimatrix.wordpress.com/2888/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/satoshimatrix.wordpress.com/2888/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/satoshimatrix.wordpress.com/2888/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/satoshimatrix.wordpress.com/2888/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/satoshimatrix.wordpress.com/2888/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/satoshimatrix.wordpress.com/2888/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/satoshimatrix.wordpress.com/2888/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/satoshimatrix.wordpress.com/2888/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/satoshimatrix.wordpress.com/2888/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/satoshimatrix.wordpress.com/2888/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/satoshimatrix.wordpress.com/2888/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/satoshimatrix.wordpress.com/2888/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/satoshimatrix.wordpress.com/2888/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=satoshimatrix.wordpress.com&amp;blog=9406532&amp;post=2888&amp;subd=satoshimatrix&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>https://satoshimatrix.wordpress.com/2011/10/19/top-100-nesfamicom-games-list-39-30/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
	
		<media:content url="https://secure.gravatar.com/avatar/42be38842629fc9f873e8af4398ef05c?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">satoshimatrix</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/meh-ro2174.png" medium="image">
			<media:title type="html">NES controller</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/moon-crystal-j-teng1-0_awj0017-copy.png" medium="image">
			<media:title type="html">Moon Crystal logo</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/moon_crystal.png" medium="image">
			<media:title type="html">Great waterfall effect.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/mocry-26.png" medium="image">
			<media:title type="html">Oooh, pretty cutscenes</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/moon-crystal-j-teng1-0_awj0001-copy.png" medium="image">
			<media:title type="html">One of the several difficult boss fights</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/sweet-home-no-bg.png" medium="image">
			<media:title type="html">Sweet Home logo</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/logo.png" medium="image">
			<media:title type="html">Mamiya manor</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/sweethome006.jpg" medium="image">
			<media:title type="html">These guys are in serious trouble. </media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/74267-sweet-home-nes-screenshot-opening-door-animation.png" medium="image">
			<media:title type="html">Now loading?</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/gfs_2078_2_13.png" medium="image">
			<media:title type="html">...because you are kinda dead?</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/sweet-home-party.png" medium="image">
			<media:title type="html">The Sweet Home party - Kazuo, Akiko, Taguchi, Asuka, and Emi</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/lei-dian-huang-bi-ka-qiu-chuan-shuo-nj046-ch-0014.png" medium="image">
			<media:title type="html">Lei Dian Huang Bi Ka Qiu Chuan Shuo logo</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/lei-dian-huang-bi-ka-qiu-chuan-shuo-nj046-ch-0201.png" medium="image">
			<media:title type="html">As you can see, the visuals are ripped right from the GameBoy. </media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/lei-dian-huang-bi-ka-qiu-chuan-shuo-nj046-ch-0008.png" medium="image">
			<media:title type="html">Even though the graphics are stolen, the overworld looks particularly beautiful.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/lei-dian-huang-bi-ka-qiu-chuan-shuo-nj046-ch-0011.png" medium="image">
			<media:title type="html">Battle against Gary&#039;s Jolteon</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/lei-dian-huang-bi-ka-qiu-chuan-shuo-nj046-ch-0198.png" medium="image">
			<media:title type="html">Vermillion harbor</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/joy-mech-fight-j-teng100_alanmidas0000.png" medium="image">
			<media:title type="html">Joy Mech Fight logo</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/joy-mech-fight-j-teng1020_alanmidas0007.png" medium="image">
			<media:title type="html">This is like NES plot deja vu!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/joymechafight-12.png" medium="image">
			<media:title type="html">Destroy your enemies and do a happy dance!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/joy-mech-fight-j-teng100_alanmidas0021.png" medium="image">
			<media:title type="html">Screenshots don&#039;t do Joy Mech Fight justice. You need to actually see it in motion.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/little-nemo-the-dream-master-u0000.png" medium="image">
			<media:title type="html">Little Nemo - The Dream Master logo</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/little-nemo-the-dream-master-u-0000.png" medium="image">
			<media:title type="html">1905, New York.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/little-nemo-the-dream-master-u-0015.png" medium="image">
			<media:title type="html">Jump for the moon!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/56092-little_nemo_-_the_dream_master_usa-2.jpg" medium="image">
			<media:title type="html">Okay so......not only did Nemo decide to jump out his bedroom window with a strange woman at night on a zeppelin, but as soon as he arrives, he&#039;s around giant mushrooms??</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/little-nemo-the-dream-master-u-0009.png" medium="image">
			<media:title type="html">This game is awesome. You should play it.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/akumajou-special-boku-dracula-kun-j-0000.png" medium="image">
			<media:title type="html">Akumajou Special - Boku Dracula-kun logo</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/5.png" medium="image">
			<media:title type="html">The first stage this time around is the clocktower - an area that comes late in most Castlevania games.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/akumajou-special-boku-dracula-kun-j-0003.png" medium="image">
			<media:title type="html">SD Castlevania!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/kidracula-11.png" medium="image">
			<media:title type="html">There are some pretty exciting boss encounters in Akumajou Special.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/akumajou-special-boku-dracula-kun-j-0002.png" medium="image">
			<media:title type="html">Can YOU guess what color panties the showgirls wear? Crazy mini games like this may be why the game wasn&#039;t released in the west.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/shatterhand-u0000-copy.png" medium="image">
			<media:title type="html">Shatterhand logo</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/shatterhand_jackic1.png" medium="image">
			<media:title type="html">Extremely impressive graphics are just the tip of the iceburg here.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/shatterhand-u-0016.png" medium="image">
			<media:title type="html">That&#039;s gotta hurt.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/shatterhand-u-201104131032103.jpg" medium="image">
			<media:title type="html">This stage is exclusive to the NES version of Shatterhand.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/tokkyuu-shirei-solbrain-j-teng1-01_agtp0002.png" medium="image">
			<media:title type="html">Tokkyuu Shirei - Solbrain fairground stage</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/guerrilla-war-u-0001.png" medium="image">
			<media:title type="html">Guerrilla War logo</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/not-cuba.png" medium="image">
			<media:title type="html">Not Cuba. No sir, no way.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/guerrilla_war_-_nes_-_mine_cart.png" medium="image">
			<media:title type="html">Only Bio Force Ape can trump Guerrilla War in terms of mine cart madness.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/guirilla_war.png" medium="image">
			<media:title type="html">The forced perfective graphics give Guerrilla War an unusually effective sense of depth.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/che-guevara-communism-killed-tshirt.jpg" medium="image">
			<media:title type="html">best shirt ever?</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/gun-nac-u0000-copy.png" medium="image">
			<media:title type="html">Gun Nac</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/gun-nac-u-0003.png" medium="image">
			<media:title type="html">Ummm.....yeah.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/gun-nac-u-0011.png" medium="image">
			<media:title type="html">Save the universe from evil intergalaic space bunnies!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/1309804195_1.png" medium="image">
			<media:title type="html">Wow......she sure is happy to sell you weapons!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/gun-nac-u-0028-copy.png" medium="image">
			<media:title type="html">Shoot down enemies in a space forest....a SPACE FOREST.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/gargoyles-quest-ii-the-demon-darkness-u-0000-copy.png" medium="image">
			<media:title type="html">Gargoyle&#039;s Quest II</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/gargoyles-quest-ii-the-demon-darkness-u-0015.png" medium="image">
			<media:title type="html">In a forest - a DEMON forest</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/gargoyles-quest-ii-the-demon-darkness-u-0014.png" medium="image">
			<media:title type="html">On the overworld, you&#039;d swear this was an RPG.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/gargoyles-quest-ii-the-demon-darkness-u-0026.png" medium="image">
			<media:title type="html">Exploring an ancient ruin filled with nasties</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/10/gq2-gb.png" medium="image">
			<media:title type="html">Makaimura Gaiden on GameBoy.</media:title>
		</media:content>
	</item>
		<item>
		<title>Top 100 NES/Famicom Games List #49-40</title>
		<link>https://satoshimatrix.wordpress.com/2011/09/19/top-100-nesfamicom-games-list-49-40/</link>
		<comments>https://satoshimatrix.wordpress.com/2011/09/19/top-100-nesfamicom-games-list-49-40/#comments</comments>
		<pubDate>Mon, 19 Sep 2011 21:17:56 +0000</pubDate>
		<dc:creator>satoshimatrix</dc:creator>
				<category><![CDATA[Hidden gems]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Retro Gaming]]></category>
		<category><![CDATA[Retrospectives]]></category>

		<guid isPermaLink="false">http://satoshimatrix.wordpress.com/?p=2775</guid>
		<description><![CDATA[Arguably the most beloved console of all time, the Nintendo Entertainment System, commonly abbreviated as NES, is now well over 25 years old. With over two thousand games produced worldwide for the legendary hardware, the NES, despite it age, has an eternal staying power. As retro gaming continues to grow in popularity, more and more [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=satoshimatrix.wordpress.com&amp;blog=9406532&amp;post=2775&amp;subd=satoshimatrix&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/meh-ro2174.png"><img class="aligncenter" title="NES controller" src="http://satoshimatrix.files.wordpress.com/2011/08/meh-ro2174.png?w=450&#038;h=281" alt="" width="450" height="281" /></a>Arguably the most beloved console of all time, the Nintendo Entertainment System, commonly abbreviated as NES, is now well over 25 years old. With over two thousand games produced worldwide for the legendary hardware, the NES, despite it age, has an eternal staying power. As retro gaming continues to grow in popularity, more and more gamers flock to Nintendo’s first home console to get their gaming fix.</p>
<p>Welcome to part six of a ten part special looking back on the top 100 NES and Famicom games ever produced.</p>
<p>Since many NES games can be a real test of player’s patience and skill, I am ranking every game on its overall difficulty using a simple scale of 1 to 10, where 1 is brain dead easy and 10 is….well,  <em>Battletoads</em>. A 5 on this scale means it’s average difficulty with perhaps some challenging elements, but nothing the average gamer should get stuck on for too long.</p>
<p>I’m also including many links to videos and other online information sources. Links are indicated by orange words. Please open these links in a new tab/window so you don’t have to navigate away from this article.</p>
<p>Previous entries:</p>
<p><strong> </strong><a href="http://satoshimatrix.wordpress.com/2011/08/17/top-100-nesfamicom-games-list-100-90/">part 1, #100-90</a><br />
<strong> </strong><a href="http://satoshimatrix.wordpress.com/2011/08/20/top-100-nesfamicom-games-list-89-80/">part 2, #89-80</a><br />
<strong> </strong><a href="http://satoshimatrix.wordpress.com/2011/08/22/top-100-nesfamicom-games-list-79-70/">part 3, #79-70</a><br />
<strong> </strong><a href="http://satoshimatrix.wordpress.com/2011/08/26/top-100-nesfamicom-games-list-69-60/">part 4, #69-60</a><br />
<a href="http://satoshimatrix.wordpress.com/2011/09/01/top-100-nesfamicom-games-list-59-50-2/">part 5, #59-50</a><br />
<strong> </strong></p>
<p>So without further ado, I hope you will enjoy the Top 100 NES/Famicom Games List!</p>
<p><span id="more-2775"></span></p>
<p style="text-align:center;"><strong>#49</strong><a href="http://satoshimatrix.files.wordpress.com/2011/09/20070515000457.png"><img class="aligncenter size-full wp-image-2813" title="Getsu Fūma Den title" src="http://satoshimatrix.files.wordpress.com/2011/09/20070515000457.png?w=450&#038;h=138" alt="" width="450" height="138" /></a><strong>Getsu Fūma Den</strong><br />
<strong> 1987</strong><br />
<strong> Konami</strong><br />
<strong> Platformer</strong><br />
<strong> Price range: $10-20</strong><br />
<strong> Difficulty: 9</strong><br />
<strong> Region: Japan only</strong><a href="http://satoshimatrix.files.wordpress.com/2011/06/megaman-2-title.png"><br />
</a></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/09/getsufuu-maden-j-teng1-0_rpge0009.png"><img class="aligncenter size-full wp-image-2827" title="You'll battle some pretty tough enemies in this super difficult Japanese exclusive." src="http://satoshimatrix.files.wordpress.com/2011/09/getsufuu-maden-j-teng1-0_rpge0009.png?w=450&#038;h=406" alt="" width="450" height="406" /></a>In 1467, the first year of the Demon Age, a horrible demon named Ryūkotsuki, known as the &#8220;Dragon Bone Demon&#8221; was revived by his minions in hell. As Ryūkotsuki ascended to the overworld, a dark cloud came with him and swept across the land, devouring all in its path. To protect the world, skilled swordsman brothers Hatsu Fūma and Masato Fūma, armed with their legendary Hadouken &#8220;wave&#8221; swords, fought with the Dragon Bone Demon, but were defeated and killed.</p>
<p>Now determined to avenge his brother&#8217;s deaths, slay Ryūkotsuki, and reclaim the Hadouken sword, the last of the Fūma bloodline Getsu Fūma travels to the dark cloud and descends to the netherworld to literally stop hell from spreading over the Earth.<a href="http://satoshimatrix.files.wordpress.com/2011/09/getsufuu-maden-j-teng1-0_rpge0008.png"><img class="aligncenter size-full wp-image-2828" title="The map of Hell is confusing and vast." src="http://satoshimatrix.files.wordpress.com/2011/09/getsufuu-maden-j-teng1-0_rpge0008.png?w=450&#038;h=288" alt="" width="450" height="288" /></a></p>
<p><strong>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/09/getsufuu-4.png"><img class="aligncenter size-full wp-image-2829" title="The first person battle sequences are very unique on the Famicom." src="http://satoshimatrix.files.wordpress.com/2011/09/getsufuu-4.png?w=450&#038;h=393" alt="" width="450" height="393" /></a><em>Getsu Fūma Den</em> is one of the many extremely enjoyable yet crushingly difficult Konami Japanese exclusives for the Famicom. A sidescroller with a heavy emphasis on exploration, the world map is massive and making ones way through the entire game is quite a challenge, even with the password system. There are shops that sell useful items as well as a rudimentary level up system that increases your attack and defense ratings, but even still, this game will kick your ass. As was popular amongst many Famicom games of the time, there are some 3D maze segments, but <em>Getsu Fūma Den </em>allows you to attack in a third person view that I&#8217;ve not seen any other Famicom game try.</p>
<p>Regardless of the extreme challenge, the music is absolutely excellent and the visuals are impressive, with large screen-filling bosses and a great veriety of locales and enemies to face on your quest to kill the evil Ryūkotsuki.</p>
<p><strong>Fun fact</strong></p>
<p>For those who want to experience the game in English, there&#8217;s a fairly decent fan <a href="http://www.romhacking.net/translations/151/">translation</a> available that gives you a better idea what shopkeepers say, but does nothing to alter the game&#8217;s difficulty. Although it isn&#8217;t official, many speculate that Konami&#8217;s first <em>Teenage Mutant Ninja Turtles</em> game is heavily based on the <em>Getsu Fūma Den </em>game engine. There have never been a remake or seque, but the character of Getsu Fūma has appeared as a playable character in several other Konami games, including both <em>Wai Wai World</em> games and each of the modern 2D <em>Castlevania</em> titles and as DLC in <em>Castlevania <em></em><em>Harmony of Despair</em></em>.</p>
<p>To help make the game more manageable, here&#8217;s the full game map. Click to enlarge. Credit goes to the original ripper, Bucky of VGAtlas.<a href="http://satoshimatrix.files.wordpress.com/2011/09/getsufuumadenj-world.png"><img class="aligncenter size-full wp-image-2822" title="World Map. This is something you'll need to refer to in order to play though the game." src="http://satoshimatrix.files.wordpress.com/2011/09/getsufuumadenj-world.png?w=450&#038;h=415" alt="" width="450" height="415" /></a><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/oDn9CoOZnb8?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:center;"><strong>#48</strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/zelda-ii-the-adventure-of-link-u-0001.png"><img class="aligncenter" title="Zelda II - The Adventure of Link" src="http://satoshimatrix.files.wordpress.com/2011/06/zelda-ii-the-adventure-of-link-u-0001.png?w=450&#038;h=183" alt="" width="450" height="183" /></a><strong>Zelda II: The Adventure of Link</strong><br />
<strong>1988</strong><br />
<strong> Nintendo</strong><br />
<strong> Platformer/RPG</strong><br />
<strong> Price range: $8-12</strong><br />
<strong> Difficulty: 8<br />
</strong></p>
<div>
<div>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/09/spot_g62-zeldaii-1.gif"><img class="aligncenter size-full wp-image-2857" title="The original Princess Zelda!" src="http://satoshimatrix.files.wordpress.com/2011/09/spot_g62-zeldaii-1.gif?w=450&#038;h=286" alt="" width="450" height="286" /></a>Long ago, as far back as recorded history goes, lived a beautiful Princess named Zelda. The royal family of Hyrule commanded a great golden power given from the gods themselves that could literally make any wish come true. The three pieces of this power, Courage, Wisdom and Power were known collectively as the Triforce and each were kept separated in deeply secret locations known only by the King and his daughter Zelda.</p>
<p>Following the death of the King, Zelda&#8217;s elder brother had began his own greedy quest to find each of the missing golden pieces, but only managed to find two of the three. When he tried unsuccessfully to force Princess Zelda to reveal the location of the remaining golden power, in anger he had a wizard cast a sleeping spell so powerful it killed the wizard in the process. Despite their best efforts, the spell could not be broken by the prince nor anyone in the nation.</p>
<p>The prince had his sister placed in the castle tower, in the hope that one day the remaining golden power would be found and Princess Zelda could be awakened. He decreed that all future princesses born to the royal family from that point on would be named Zelda, in remembrance of this tragedy.</p>
<p>Many years later, the dark prince Gannon came to South Hyrule. Link slayed Gannon and freed his captive in the current Princess Zelda. This was the plot of the original <em>Legend of Zelda</em>.</p>
<div><a href="http://satoshimatrix.files.wordpress.com/2011/08/zelda-ii-the-adventure-of-link-u-error.png"><img class="aligncenter" title="Nice to meet you!" src="http://satoshimatrix.files.wordpress.com/2011/08/zelda-ii-the-adventure-of-link-u-error.png?w=450&#038;h=209" alt="" width="450" height="209" /></a>Six months later, Link notices a triangle on the back of his left hand, which Impa recognizes as a sign that Link is destined to find the still-missing Triforce of Courage and awaken the original sleeping Zelda. Link is tasked with traveling to various palaces across North Hyrule to unlock the secret location of the Triforce and awaken Princess Zelda from her eternal slumber.  Meanwhile, the followers of Gannon are seeking to kill Link; sprinkling his blood on Ganon’s ashes would bring Ganon back to life. Link&#8217;s adventure begins.</div>
</div>
</div>
<div><a href="http://satoshimatrix.files.wordpress.com/2011/08/zelda-ii-the-adventure-of-link-u-0001-copy.png"><img class="aligncenter" title="for all those who thought the Amos Knights weren't annoying enough in the first game, there's Zelda II." src="http://satoshimatrix.files.wordpress.com/2011/08/zelda-ii-the-adventure-of-link-u-0001-copy.png?w=450&#038;h=184" alt="" width="450" height="184" /></a></div>
<div><strong>Why you should play it</strong></div>
<div><a href="http://satoshimatrix.files.wordpress.com/2011/09/zelda2_screen1.jpg"><img class="aligncenter size-full wp-image-2842" title="We aren't in North Hyrule anymore!" src="http://satoshimatrix.files.wordpress.com/2011/09/zelda2_screen1.jpg?w=450&#038;h=393" alt="" width="450" height="393" /></a>A drastic break from the original and subsequent games, <em>Zelda II</em> is a sidescroller action RPG that left its mark on the NES with many copycat games such as <em>Faxanadu</em>, <em>Battle of Olympus</em> and <em>Romancia</em> just to name a few. The game features excellent music, great controls and some pretty decent graphics for its time.</div>
<div>You attack enemies with your sword to gain experience points which grant bonuses to your attack strength, total health or total magic. As you progress though the game Link will find more and more magic spells that do various things like allow him to jump much higher, restore his health or turn into a small faerie to get around certain obstacles.</div>
<div><a href="http://satoshimatrix.files.wordpress.com/2011/09/zelda2-23.jpg"><img class="aligncenter size-full wp-image-2814" title="One of several difficult boss battles in The Adventure of Link" src="http://satoshimatrix.files.wordpress.com/2011/09/zelda2-23.jpg?w=450&#038;h=392" alt="" width="450" height="392" /></a>As great as the <em>Zelda</em> name would imply though,<em></em> it is an extremely tough game. Easily the hardest <em>Zelda</em> game ever, it employs just about anything it can do to impede your progress. Enemies take a lot of damage, most don&#8217;t yield much experience, health recovery is very rare until you find the heal spell and all this says nothing to the often punishingly difficult platforming.</div>
<div>To be honest, I was juggling around my list trying to figure out where <em>Zelda II</em> should land. <em>Zelda II</em> gets a bad rap as the black sheep of the entire series. Some of the criticisms against it are poignant and justified, others not. Even if you disagree with this placing and feel<em> Zelda II</em> should fall higher up on the list, just know that I do thoroughly enjoy it and think it very well has a place amongst the best games on the system. That said, there are simply stronger titles that I feel push <em>Zelda II</em> to this spot and no lower.</div>
<div><strong>Fun Fact</strong></div>
<div><a href="http://satoshimatrix.files.wordpress.com/2011/09/the-legend-of-zelda-2-link-no-boken-23.jpg"><img class="size-full wp-image-2855 aligncenter" title="Zelda 2 on FDS" src="http://satoshimatrix.files.wordpress.com/2011/09/the-legend-of-zelda-2-link-no-boken-23.jpg?w=450&#038;h=454" alt="" width="450" height="454" /></a>Like its predecessor, <em>Zelda II</em> was first developed for the Japan-only Famicom Disk System attachment. The original FDS version made use of the hardware&#8217;s wavetable synthesis with a 64-sample wave. It also supports vibrato and sweep envelopes. These capabilities were used for certain tracks, making the titlescreen music for example sound substantially better than the NES version released abroad.  In North America, just like the first <em>Zelda, Zelda II</em> was released in a special gold cartridge to hype up the game. For late 1987 through much of 1988, there were major chip shortages that affected production volumes of many Nintendo games including <em>Zelda II</em>. As such, before 1989, finding <em>Zelda II</em> in stores was extremely difficult, which no doubt helped fuel the demand for it and the success it would see despite its punishing difficulty.</div>
<div><em>Zelda II</em> is also the only official numbered sequel to any <em>Zelda</em> games. While it&#8217;s widely speculated that <em>Ocarina of Time</em> lead to <em>Wind Waker</em> which lead to <em>Phamtom Hourglass</em> etc, this is the only official canon continuation featuring the same Link from a previous game.</div>
<div><a href="http://satoshimatrix.files.wordpress.com/2011/09/zv930m.jpg"><img class="aligncenter size-full wp-image-2858" title="It's a small world afterall!" src="http://satoshimatrix.files.wordpress.com/2011/09/zv930m.jpg?w=450&#038;h=346" alt="" width="450" height="346" /></a>According to the short lived <em>Zelda</em> comic series spun off from the <em>Captain N</em> comic series, <em>Zelda II</em> takes place just north of the Hyrule shown in the first game. Check it out! Oh, and one last thing: the also short lived <em>Zelda</em> cartoon spun off from the <em>Super Mario Bros. Super Show</em> was also largely based on <em>Zelda II</em>.</div>
<div><strong>Incredible musical summery by indie vg duo Duane &amp; BrandO.</strong><br />
<strong> </strong><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/plQihaRQBfI?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></div>
<div style="text-align:center;"><strong>#47</strong></div>
<p style="text-align:center;"><strong></strong><a href="http://satoshimatrix.files.wordpress.com/2011/06/super-mario-bros-2-u0000.png"><img class="aligncenter" title="Super Mario Bros 2 (USA)" src="http://satoshimatrix.files.wordpress.com/2011/06/super-mario-bros-2-u0000.png?w=450&#038;h=324" alt="" width="450" height="324" /></a><strong></strong></p>
<p style="text-align:center;"><strong>Super Mario Bros. 2/Super Mario USA</strong><br />
<strong>1988</strong><br />
<strong> Nintendo R&amp;D1</strong><br />
<strong> Platformer</strong><br />
<strong> Price range: $8-12</strong><br />
<strong> Difficulty: 6<br />
</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/09/super-mario-bros-2-u0017.png"><img class="aligncenter size-full wp-image-2804" title="The boss battle with Mouser is one of the best on the NES" src="http://satoshimatrix.files.wordpress.com/2011/09/super-mario-bros-2-u0017.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Mario goes to sleep and soon finds himself in the strange land of Subcon, where strange creatures and abound, yet Bowser and his koopa troops are oddly absent. Mario meets up with his brother Luigi, his friend Toad, and the Princess and sets out to explore this strange land.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/09/supermariobros2.png"><img class="aligncenter" title="This game is rather fucked up. " src="http://satoshimatrix.files.wordpress.com/2011/09/supermariobros2.png?w=450&#038;h=210" alt="" width="450" height="210" /></a></p>
<p><strong>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/09/super-mario-bros-2-u0011.png"><img class="aligncenter size-full wp-image-2805" title="Yet another of the many bosses in SMB USA" src="http://satoshimatrix.files.wordpress.com/2011/09/super-mario-bros-2-u0011.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Super Mario Bros. 2 is a NES go-to game that anyone who owns an NES should have. Designed by Mario creator Shigeru Miyamoto, Mario 2 is a game I scarcely need to describe due to its explosive popularity even today. As one of the four playable characters, each with different attributes, you explore many worlds filled with brand new creatures never seen in the original Super Mario Bros. The Koji Kondo score is every bit as memorable as the classic Super Mario Bros. overture theme,  and the attack concept of picking vegetables or enemies and chucking them at other enemies is just really cool. The game has been remade many times, but no matter how you slice it, the original NES version is well worth an occasional playthrough.</p>
<p><strong>Fun fact</strong></p>
<p>Okay, everyone and their mother knows the history of <em>Super Mario Bros. 2</em> by this point, but I feel I would be remiss to not include at least an abridged version. If you know all this like the back of your hand feel free to scroll down and read the rest of the entries.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2010/12/smb2j_a-3.png"><img class="alignleft" title="smb2j_a-3" src="http://satoshimatrix.files.wordpress.com/2010/12/smb2j_a-3.png?w=274&#038;h=240" alt="" width="274" height="240" /></a><em>Super Mario Bros. 2</em> for the NES is not the same game Japan knows as <em>Super Mario Bros. 2</em>. In Japan, <em>Super Mario Bros. 2</em> was released for the ill-fated Famicom Disk System in 1986. The sequel to one of the most popular games of all was essentially the same game retooled with a new ground tile, a wind effect and made significantly more difficult, almost absurdly so. It shares much in common with most typical NES rom hacks you&#8217;ll find.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2010/12/fcd11.jpg"><img class="alignleft" title="fcd11" src="http://satoshimatrix.files.wordpress.com/2010/12/fcd11.jpg?w=324&#038;h=311" alt="" width="324" height="311" /></a>The following year, Japanese television giant Fuji TV ran a campaign to promote its programming called <em>Yume Kōjō &#8217;87</em>. In a partnership deal with Nintendo, a platformer game was devloped entitled <em>Yume Kōjō: Doki Doki Panikku</em> or <em>Dream Factory: Heart-pounding Panic</em> in English, or more commonly just <em>Doki Doki Panic</em>. The game featured an exotic Arabian family who were the mascots of the <em>Yume Kōjō &#8217;87</em> promotion.</p>
<p>When the NES was starting to pick up steam in North America and <em>Super Mario Bros.</em> was a hot seller, Nintendo of America&#8217;s Howard Phillips was a strong opponent to localizing <em>Super Mario Bros. 2</em> as he rightfully felt it was too difficult for American children and didn&#8217;t bring enough new to the table as it was just a glorified &#8220;hack&#8221; of the original masterpiece.</p>
<p>Instead, Phillips suggested <em>Doki Doki Panic</em> be translated and westernized. The sprites for many of the characters were changed to feature Mario characters, a new boss was added and all reference to the <em>Yume Kōjō &#8217;87</em> event was removed. When the game arrived in America under the title <em>Super Mario Bros. 2</em>, nearly everyone was none the wiser. As <em>Mario 2</em> had been made for American audiences, the later Japanese Famicom release was called <em>Super Mario Bros. USA</em>.</p>
<p>Several years later in 1993, Nintendo released enhanced remakes of both versions of <em>Super Mario Bros. 2</em> in the <em>Super Mario All-Stars</em> collection, changing the title of the Japanese version of the game to <em>Super Mario Bros. The Lost Levels</em>.  Even today, that&#8217;s still what most people refer the original <em>Super Mario Bros. 2</em> as.</p>
<p><strong>The original Super &#8220;Marry-o&#8221; Bros. 2 commercial. Damn southerners who can&#8217;t pronounce names properly.</strong></p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/mMFdeYwPEQQ?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p style="text-align:center;"><strong>#46</strong><a href="http://satoshimatrix.files.wordpress.com/2011/09/wai-wai-world-j0000.png"><img class="aligncenter size-full wp-image-2800" title="Wai Wai World 1 logo" src="http://satoshimatrix.files.wordpress.com/2011/09/wai-wai-world-j0000.png?w=450" alt=""   /></a><strong>&amp;<a href="http://satoshimatrix.files.wordpress.com/2011/09/wai_wai_world_2_sos_parsley_castle.png"><img class="aligncenter size-full wp-image-2866" title="wai wai world 2 sos parsley castle logo" src="http://satoshimatrix.files.wordpress.com/2011/09/wai_wai_world_2_sos_parsley_castle.png?w=450" alt=""   /></a><strong>Konami Wai Wai World  and Wai Wai World 2: S.O.S From parsley Castle</strong><br />
<strong> 1987/1992</strong><br />
<strong> Konami</strong><br />
<strong> Platformer</strong><br />
<strong> Price range: 15-30</strong><br />
<strong> Difficulty: 5</strong><br />
<strong> Region: Japan only</strong><a href="http://satoshimatrix.files.wordpress.com/2011/06/megaman-2-title.png"><br />
</a></strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/09/wai-wai-world-j-teng3-0_demiforce0001.png"><img class="aligncenter size-full wp-image-2802" title="Castlevania with less stiff jumping!" src="http://satoshimatrix.files.wordpress.com/2011/09/wai-wai-world-j-teng3-0_demiforce0001.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Wai Wai World is in trouble! The Konami Heroes have all been kidnapped! To rescue them, the brilliant Dr. Cinnamon builds two androids &#8211; Konami Man and Konami Lady. It&#8217;s up to them to rescue Getsu Fūma, Goemon, Simon Belmont, Mikey Walsh, Moai head, and King Kong!</p>
<p>In Wai Wai World 2, The evil Waruumon has kidnapped Princess Herb! Luckily, Dr. Cinnamon has created a hero that can stop him. Rickie! Can he save the princess, by traveling through all of Wai Wai world?</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/09/wai-wai-world-j-teng3-0_demiforce0005.png"><img class="aligncenter size-full wp-image-2803" title="Konami Girl kicks evil scorpion ass!" src="http://satoshimatrix.files.wordpress.com/2011/09/wai-wai-world-j-teng3-0_demiforce0005.png?w=450&#038;h=393" alt="" width="450" height="393" /></a><strong>Why you should play them</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/09/waiwaiworld2.png"><img class="aligncenter size-full wp-image-2780" title="Contra and Castlevania in the same game!" src="http://satoshimatrix.files.wordpress.com/2011/09/waiwaiworld2.png?w=450&#038;h=382" alt="" width="450" height="382" /></a>The <em>Wai Wai World</em> games are basically tributes to other Konami games released for the Famicom hardware. Both are excellent platformers that feature many characters from other popular Konami games. Both games use their own game engine where the playable characters control the same.</p>
<p>Ever wanted to play a game where Simon Belmont has less ridged jumping or Goemon can reach targets despite being short? <em>Wai Wai World</em> is for you.  You&#8217;ll explore six unique Konami worlds filled with Metroid style non-linear platforming.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/09/kw2-stage5.gif"><img class="aligncenter size-full wp-image-2821" title="The Castlevania stage of WWW2. " src="http://satoshimatrix.files.wordpress.com/2011/09/kw2-stage5.gif?w=450&#038;h=395" alt="" width="450" height="395" /></a>The second game is even better than the first. Replacing Konami Man and Konami Girl is the new character of Rickie, who can double jump and fire a short range blaster in three directions just like Samus from <em>Metroid</em>. This time around the stages are oddly auto scrolling to keep the pacing in check, and there are even more playable cameo characters like Bill from <em>Contra</em> and Upa from <em>Bio Marcile Upa</em>. Music is a big component of both games. Each character has a main overture theme that plays hen you play as that character.</p>
<p>In the end, both games come highly recommended for different reasons and as they are so similar, I&#8217;ve grouped them together in one slot. Perhaps that&#8217;s cheating, but who cares? It&#8217;s my list.</p>
<p><strong>Fun fact</strong></p>
<p><strong></strong><em>Konami Wai Wai World 1 </em>references<em> Castlevania, Getsu Fuma Den, The Goonies, Gradius, King Kong 2, Ganbare Goemon </em>and<em> Twinbee.</em><br />
<em> <strong> </strong>Konami Wai Wai World 2 </em>references<em> Castlevania III, Contra, Bio Marcile Upa, Getsu Fuma Den, Ganbare Goemon 2, Gradius </em>and<em> Twinbee</em>.</p>
<p>These games were the first appearances of Konami Man and Konami Girl. You can find English translations of both games on <a href="http://www.romhacking.net/">Romhacking.net</a>. Borrowing ideas from many Konami properties, the Wai Wai World games  likely stirred the flames behind the success of Parodius and other cross-over games.</p>
<p><strong>Hyadain&#8217;s Wai Wai World cover (subtitled)</strong></p>
<p><iframe width="450" height="338" src="http://www.youtube.com/embed/DfSVK7k6Rew?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="450" height="338" src="http://www.youtube.com/embed/N-6rVfkU9wQ?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align:center;"><strong>#45</strong><a href="http://satoshimatrix.files.wordpress.com/2011/09/teenage-mutant-ninja-turtles-3-u0003.png"><img class="aligncenter size-full wp-image-2790" title="Teenage Mutant Ninja Turtles 3 logo" src="http://satoshimatrix.files.wordpress.com/2011/09/teenage-mutant-ninja-turtles-3-u0003.png?w=450&#038;h=250" alt="" width="450" height="250" /></a><strong>TMNT III The Manhattan Project</strong><br />
<strong> 1992</strong><br />
<strong> Konami</strong><br />
<strong> Beat &#8216;em Up</strong><br />
<strong> Price range: $10-15</strong><br />
<strong> Difficulty: 6</strong><br />
<strong> Region: All</strong><a href="http://satoshimatrix.files.wordpress.com/2011/06/megaman-2-title.png"><br />
</a></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/09/teenage-mutant-ninja-turtles-iii-the-manhattan-project-u-0003.png"><img class="aligncenter size-full wp-image-2831" title="Oh noes! Shedder has st0led Manhattan Island!" src="http://satoshimatrix.files.wordpress.com/2011/09/teenage-mutant-ninja-turtles-iii-the-manhattan-project-u-0003.png?w=450" alt=""   /></a>The evil Shredder&#8217;s kidnapped April O&#8217;Neil yet again – evidently simply because he can – and turned the city of Manhattan into a floating island, again evidently simply for shits and giggles. The Teenage Mutant Ninja Turtles spring into action for another round of Foot Clan whooping and Shredder shreddin&#8217;.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/09/183163-teenage-mutant-ninja-turtles-iii-the-manhattan-project-nes.png"><img class="aligncenter size-full wp-image-2816" title="Along with Capcom and Taito, Konami really knew how to push the NES to the limits" src="http://satoshimatrix.files.wordpress.com/2011/09/183163-teenage-mutant-ninja-turtles-iii-the-manhattan-project-nes.png?w=450&#038;h=406" alt="" width="450" height="406" /></a>The third and least well known of the <em>TMNT</em> NES games, <em>The Manhattan Projec</em>t was developed from the ground up to be an NES exclusive, rather than the arcade backport of the second game. Although it shares many similarities to the NES version of the <em>TMNT Arcade game</em>,  <em>Manhattan Project</em> is arguably improved across the board making it a better game overall.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/09/tmnt3_2p.png"><img class="aligncenter size-full wp-image-2825" title="There are some really cool forced-prespective stages like this one." src="http://satoshimatrix.files.wordpress.com/2011/09/tmnt3_2p.png?w=450&#038;h=207" alt="" width="450" height="207" /></a><strong>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/09/183177-teenage-mutant-ninja-turtles-iii-the-manhattan-project-nes.png"><img class="aligncenter size-full wp-image-2826" title="You'll constantly be facing tons of Foot Soldiers as you make your way through the stages." src="http://satoshimatrix.files.wordpress.com/2011/09/183177-teenage-mutant-ninja-turtles-iii-the-manhattan-project-nes.png?w=450&#038;h=406" alt="" width="450" height="406" /></a> Constantly overshadowed by its SNES follow up released the same year, <em>TMNT3</em> is one of the best brawlers on the NES, bar none. Unlike the second game which was based upon the <em>TMNT Arcade game</em> and the fourth which became the second <em>TMNT Arcade Game</em>, <em>TMNT3</em> is NES and Famicom exclusive. A perfect example of Konami&#8217;s talents, <em>The Manhattan Project</em> maximized what could possibly be done on the NES and even did some things you&#8217;d faintly believe possible on such primitive hardware. It can be played 2 player co-op as well, so grab a friend and kick some ninja robot ass.</p>
<p><strong>Fun fact</strong></p>
<p><em>TMNT3</em> was released only a few short months before the acclaimed <em>Turtles in Time</em>. Released in Japan as<em> TMNT 2</em> because the first game&#8217;s title was not written in Katakana. The Japanese version also offers an options menu not present in the North American version.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/yaHFwzKXesk?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p style="text-align:center;"><strong>#44</strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/blaster-master-u-0000.png"><img class="aligncenter" title="Blaster Master" src="http://satoshimatrix.files.wordpress.com/2011/06/blaster-master-u-0000.png?w=450&#038;h=274" alt="" width="450" height="274" /></a><strong>Blaster Master</strong><br />
<strong> 1988</strong><br />
<strong> Sunsoft</strong><br />
<strong> Platformer Run &amp; Gun</strong><br />
<strong> Price range: $6-8</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/09/blaster-master-u-0000.png"><img class="aligncenter size-full wp-image-2817" title="You'll need to venture outside the SOFIA tank to gain access to power ups and bosses" src="http://satoshimatrix.files.wordpress.com/2011/09/blaster-master-u-0000.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>  When Jason Frudnick&#8217;s pet frog Fred runs away and is exposed to a radioactive barrel in Jason&#8217;s front yard, he grows to an enormous size and jumps down a giant hole. Not being particularly smart, Jason follows Fred down the hole hoping to find him. Instead Jason finds himself in a mysterious land fill of many dangers. Luckily for him, he soon discovers a powersuit and blaster, as well as the fully functional battletank, SOFIA the 3rd. He uses this tank to find new weapons and parts to the SOFIA tank that will allow him to explore this land in search for Fred, his freedom loving mutant frog. Will Jason find Fred?!</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/09/blastermaster_14-copy.png"><img class="aligncenter size-full wp-image-2818" title="so here's this GIANT ENEMY CRAB" src="http://satoshimatrix.files.wordpress.com/2011/09/blastermaster_14-copy.png?w=450&#038;h=263" alt="" width="450" height="263" /></a><strong>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/09/bm3.gif"><img class="aligncenter size-full wp-image-2819" title="Later on, you'll get some pretty crazy firepower for SOFIA" src="http://satoshimatrix.files.wordpress.com/2011/09/bm3.gif?w=450&#038;h=393" alt="" width="450" height="393" /></a>Another Sunsoft classic that fires on all cylinders, to play <em>Blaster Master</em> is to love <em>Blaster Master</em>. Although the plot is ridiculous and silly, it&#8217;s completely irreverent to how much of a gem <em>Blaster Master</em> truly is. You&#8217;ll explore areas in your jumping tank and even get out on foot to enter caverns in overhead shooter segments all the while jamming to some of the best chiptunes you&#8217;ll ever hear. Blaster Master yet again proves Sunsoft were the kings of NES music, even to a greater degree than Capcom or Konami.</p>
<p>The level of detail in the sprites is unmatched, and there&#8217;s an amazing sense of progression as you get deeper into the game. The longer you play <em>Blaster Master</em> the more you&#8217;ll come to love it. This is absolutely a must-have for any collection.</p>
<p><strong>Fun fact</strong></p>
<p>The Japanese version has a completely different story and the cutscenes with the frog was completely added in later for the North American release. The game features a Famous grenade exploit. When you hit a boss with a grenade, immediately press start as the grenade connects. While your holding start the grenade acts like a multiple grenade bomb. This continuosly hits your opponent until its dead. This exploit was prodoinently featured in early Nintendo Power magainze ads as a free example of the tips you could learn from reading NP.</p>
<p>There have been a few Blaster Master sequels over the years for systems such as the Sega Genesis and Sony Playstation. None are nearly as good as the original though. The game was also ported to the GBC, though its nearly impossible to play thanks to the reduced screen resolution.</p>
<p><strong><strong>Blaster Master Retro Remix by DJ Axis</strong><br />
<strong> </strong></strong><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/YHA9vtC8rpg?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span><strong></strong></p>
<p style="text-align:center;"><strong>#43</strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/crystalis-u0010-copy.png"><img class="aligncenter" title="Crystalis" src="http://satoshimatrix.files.wordpress.com/2011/06/crystalis-u0010-copy.png?w=450&#038;h=279" alt="" width="450" height="279" /></a><strong></strong></p>
<p style="text-align:center;"><strong>Crystalis</strong><br />
<strong> 1991</strong><br />
<strong> SNK</strong><br />
<strong> Action RPG</strong><br />
<strong> Price range: $10-15</strong><br />
<strong> Difficulty: 7</strong><br />
<strong> Region: All</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/06/megaman-2-title.png"><br />
</a><a href="http://satoshimatrix.files.wordpress.com/2011/09/nesintro-3.png"><img class="aligncenter size-full wp-image-2860" title="Is that a flying stack of pancakes in a rice bowl?" src="http://satoshimatrix.files.wordpress.com/2011/09/nesintro-3.png?w=450&#038;h=206" alt="" width="450" height="206" /></a>1997, October 1, The END DAY. The third World War which encircled the globe ends in a devastating thermal-nuclear apocalypse and brings about an end to human civilization. The surviving humans concluded that they could never repeat their mistakes and build a great flying tower in the sky to watch over the world, fitted with extraordinary weaponry that could be used against anyone who attempted war again.</p>
<p>One hundred years later, the remains of humanity have reverted back to a medieval state. Technology is all but forgotten, horrible mutants roam the countryside, and swords and a newly discovered force called &#8220;magic&#8221; rule the day. Near the isolated village of Leaf, a hidden cryogenic chamber springs to life and outs steps a purple haired self-named hero from before the war.</p>
<p>The hero learns the evil Emperor Draygon has amassed a giant army and plans to conquer what&#8217;s left of humanity ironically using the last remnant of technology built to protect them, the giant floating weapon known as the tower that was built to oppress evil. As the hero of prophecy, it&#8217;s up to purple haired guy to assemble the legendary sword called Crystalis, defeat Draygon, and destroy the tower before it can complete its intended purpose: the total destruction of all life.<a href="http://satoshimatrix.files.wordpress.com/2011/09/crystalis-7.png"><img class="aligncenter size-full wp-image-2862" title="Hey ma! Look what I can do!" src="http://satoshimatrix.files.wordpress.com/2011/09/crystalis-7.png?w=450&#038;h=234" alt="" width="450" height="234" /></a></p>
<p><strong>Why you should play it</strong></p>
<p><em><a href="http://satoshimatrix.files.wordpress.com/2011/09/crystalistigers.gif"><img class="aligncenter size-full wp-image-2861" title="Explore the hands, kill creatures, collect cash. What's not to love?" src="http://satoshimatrix.files.wordpress.com/2011/09/crystalistigers.gif?w=450&#038;h=395" alt="" width="450" height="395" /></a>Crystalis</em> is similar in many ways to <em>The Legend of Zelda</em>, but also borrows many ideas for it&#8217;s more RPG oriented sequel, <em>Zelda II. </em>You&#8217;ll explore the land in a top-down perspective solving puzzles and defeating enemies with your various elemental swords, which can be powered up to fire energy blasts just like in <em>Zelda</em>.</p>
<p>The swordplay is fun of course, but the real star of the show here are the graphics and the music. Crystalis has one of the most energetic overworld theme that betrays the post-apoplectic setting, but is still such a damn fine track.<br />
Here&#8217;s a fantastic remix for your listening pleasure.<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/CSWolwZ_LdA?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p>A lengthy RPG, <em>Crystalis</em> uses a battery save, so don&#8217;t be worried about long winded passwords to write down for this one. <em>Crystalis</em> is really a treat of classic gaming. If you missed out on this one the first time around, track it down today. <em>Crystalis</em> is a very enjoyable example of the early action RPGs that are so common today. <a href="http://satoshimatrix.files.wordpress.com/2011/09/crystalis-23.png"><img class="aligncenter size-full wp-image-2863" title="Even after all these years, Crystalis still manages to impress." src="http://satoshimatrix.files.wordpress.com/2011/09/crystalis-23.png?w=450&#038;h=410" alt="" width="450" height="410" /></a><strong>Fun fact</strong></p>
<p><strong><a href="http://satoshimatrix.files.wordpress.com/2011/09/crystalis_gbc_screenshot3.gif"><img class="size-full wp-image-2878 alignleft" title="Dat resolution" src="http://satoshimatrix.files.wordpress.com/2011/09/crystalis_gbc_screenshot3.gif?w=450" alt=""   /></a></strong>In 2000, <em>SNK</em> was in real shambles after the commercial failure of the <em>Neo-Geo Pocket Color</em> and their dwindling returns of Neo-Geo MVS and AES sales. Nintendo approached them with the idea of a Crystalis remake, which they agreed to, but SNK did not have the ability at the time to develop for the GBC themselves. Instead, the GBC port was created by Nintendo&#8217;s then newly set up American development studio, Nintendo Software Technology.</p>
<p>The GBC version of <em>Crystalis</em> differs from the original in many ways. Several new dungeons have been added, and the final Tower dungeon has been completely altered. The final battle against Dragonia has also been changed to more closely meet the original designs SNK had intended, but had to cut it due to the many limitations of the Famicom. Gameplay wise, the GBC build improved the original with enemies that are no longer immune to certain elemental swords, but the game as a whole suffered from the reduced visibility thanks to the low screen resolution of the GBC. The visibility issue hurts <em>Crystalis</em> to the point the NES original is still superior despite it&#8217;s issues.</p>
<p>The original <em>Crystalis</em> was one of the last SNK developed NES games. It&#8217;s also known as the much cooler <em>God Slayer</em> title in Japan.</p>
<p><strong>The nearly completely irrelevant to the game itself North American commercial.</strong></p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/5pgt_u769KE?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p style="text-align:center;"><strong>#42</strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/bubble-bobble-u0001-copy1.png"><img class="aligncenter" title="Bubble Bobble" src="http://satoshimatrix.files.wordpress.com/2011/06/bubble-bobble-u0001-copy1.png?w=450&#038;h=352" alt="" width="450" height="352" /></a><strong>Bubble Bobble</strong><br />
<strong> 1987</strong><br />
<strong> Taito</strong><br />
<strong> Fixed screen arcade action</strong><br />
<strong> Price range: $8-15</strong><br />
<strong> Difficulty: 6</strong><br />
<strong> Region: All</strong></p>
<p style="text-align:left;"><strong></strong><a href="http://satoshimatrix.files.wordpress.com/2011/06/bubble-bobble-u-0002.png"><img class="aligncenter" title="I love Bubble Bobble!" src="http://satoshimatrix.files.wordpress.com/2011/06/bubble-bobble-u-0002.png?w=450&#038;h=393" alt="" width="450" height="393" /></a><em>Bubble Bobble</em> is the story of two humans, Bub and Bob who wander into the mysterious cave of monsters to rescue their girlfriends. When they enter, they are magically turn into bubble dinosaurs. The only way to transform back is to reach the end of the cave, which is where their girlfriends are also being held&#8230;</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/09/bubble_bobble_nes_round45-copy.png"><img class="aligncenter size-full wp-image-2798" title="Fun times." src="http://satoshimatrix.files.wordpress.com/2011/09/bubble_bobble_nes_round45-copy.png?w=450&#038;h=224" alt="" width="450" height="224" /></a><strong>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/06/bubble-bobble-u-0008.png"><img class="aligncenter" title="For a fixed screen game, Bubble Bobble sure does have a lot of variety" src="http://satoshimatrix.files.wordpress.com/2011/06/bubble-bobble-u-0008.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Ah <em>Bubble Bobble</em>. Perhaps the best single screen game on the NES ever, and without a doubt one of the best Taito games ever made. As Bub or Bob, the basic idea is to to spit bubbles with encapsulate your foes and then pop your bubbles using the spikes on your head or your back. Don&#8217;t be fooled by it&#8217;s super cute exterior &#8211; Bubble Bobble is harder than it looks, but is easy enough to pick up and play, making it the ultimate unisex arcade classic.</p>
<p>The two player option is the perfect way to get a non gaming girlfriend or wife into classic gaming. The controls are easy to learn, the concept is simple and the gameplay is fun and rewarding. <em>Bubble Bobble</em> is one of the best arcade translations to the NES. The fun, fast paced music that plays throughout <em>Bubble Bubble</em> walks the fine line of never becoming annoying despite the endless looping. Very few games manage to achieve this with <em>Bubble Bobble&#8217;s</em> level of success.  Each of the 100 levels in the game offer a unique challenge and the game is crazy, endless fun&#8230;.at least until you reach the dreaded level 57. Luckily, the game does offer a simple password save that allows you to skip that one if you need to! There are also some power ups and weapons throughout the game to make it even more fun.</p>
<p>So if you don&#8217;t already own the truly excellent Bubble Bobble, go snag a copy on ebay. You&#8217;ll thank me later.</p>
<p><strong>Fun fact</strong></p>
<p>The NES version of Bubble Bobble is actually a conversion of the Famicom Disk System release, and as such, <em>Bubble Bobble</em> was never actually released on the Famicom. Pirated copies are the only way to get it on the Famicom outside of the few who make Famicom reproductions.</p>
<p>Although the NES version was released in decent quantities, the demand for the NES classic has actually increased over time, making <em>Bubble Bobble</em> semi-rare. Only a few years ago, I seen sell for on average $4, but now you&#8217;ll be lucky to find it for less than $8, or even less than $15 in some cases. To all those who are looking, I wish you the best of luck!</p>
<p><em>Bubble Bobble</em> would have several &#8220;semi-sequels&#8221; in <em>Rainbow Islands, Parasol Stars </em>and<em> Bubble Bobble 2</em>, all of which are pretty rare.</p>
<p>In the 90s, the characters of Bub and Bob would become unofficial mascots for Taito, and would also later go on to star in the mega-hit series <em>Puzzle Bobble</em>, also known as <em>Bust-A-Move</em>.</p>
<p style="text-align:left;"><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/O49OgQ_kogw?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:center;"><strong>#41</strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/vice-project-doom-u-0011-copy.png"><img class="aligncenter" title="Vice - Project Doom" src="http://satoshimatrix.files.wordpress.com/2011/06/vice-project-doom-u-0011-copy.png?w=450&#038;h=168" alt="" width="450" height="168" /></a><strong></strong></p>
<p style="text-align:center;"><strong>Vice Project Doom</strong><br />
<strong> 1991</strong><br />
<strong> American Sammy</strong><br />
<strong> Platformer</strong><br />
<strong> Price range: $4-8</strong><br />
<strong> Difficulty: 6</strong><br />
<strong> Region: All</strong><a href="http://satoshimatrix.files.wordpress.com/2011/06/megaman-2-title.png"><br />
</a></p>
<p><strong></strong><strong></strong>Everybody&#8217;s craving it, and the hunt is on. &#8220;Gel&#8221; is the latest drug to hit the streets. It&#8217;s neon green, lethal, and dropping its users like flies. On the case is Vice officer Quinn Hart, a no-nonsense sledgehammer for the law. Packing a vicious .44, crushing grenades, and a lightning fast laser whip, Hart is notoriously known for always getting his target &#8211; dead or alive. Now Hart has his eyes set on taking down the boss of the &#8220;Gel&#8221; cartel, but when he took on the case, Hart had no idea what would be in store for him&#8230;</p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/09/vicesophia1.png"><img class="aligncenter size-full wp-image-2871" title="When you're as bad ass as Hart, bitches 'n hoes only get ONE eye." src="http://satoshimatrix.files.wordpress.com/2011/09/vicesophia1.png?w=450&#038;h=115" alt="" width="450" height="115" /></a></p>
<p><strong>Why you should play it<a href="http://satoshimatrix.files.wordpress.com/2011/09/rvgund3.png"><img class="aligncenter size-full wp-image-2870" title="You can't use a ligthgun, but these parts work out rather well anyway" src="http://satoshimatrix.files.wordpress.com/2011/09/rvgund3.png?w=450&#038;h=393" alt="" width="450" height="393" /></a></strong>Released in late 1991, the cyberpunk multi-genre <em>Vice: Project Doom</em> was a bit too late to have the kind of impact it would have had only a year earlier, and instead of being a blockbuster smash, it quickly faded into obscurity. A real tragedy, as <em>Vice Project Doom</em> is fantastic. The game has four main elements &#8211; <em>Ninja Gaiden</em> inspired, highly detailed cutscenes and three completely different play styles &#8211; overhead driving like<em> Spy Hunter</em>, traditional platforming and first person shooting like the amazing <em>Mechanized Attack</em>. The driving and shooting stages are certainly adequate, but the real star of <em>Vice</em> is the excellent platforming stages.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/09/vice-project-doom-u-0021.png"><img class="aligncenter size-full wp-image-2872" title="Holy shit, just look at how much is going on screen at once!" src="http://satoshimatrix.files.wordpress.com/2011/09/vice-project-doom-u-0021.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Borrowing from other successful platformers, most notably <em>Ninja Gaiden</em>, the game mechanics in <em>Vice</em> aren&#8217;t in any way original, but they are executed flawlessly. Hart can jump, duck,walk while ducking, climb or use his selected weapon. Weapons that can be selected include a close range melee energy whip (how cool is that?!), a mid range pistol (&#8230;makes perfect sense) and a long range grenade. Just keep in mind Hart tosses the grenade in an arc, so it&#8217;s often useful to jump before trying to land your potato on target. Weapons can be chosen on the fly with the Select button, making <em>Vice</em> one of the only NES games to make regular use of the Select button.</p>
<p>The bottom line is that <em>Vice Project Doom</em> is a very enjoyable romp that borrows heavily from other great games. From the outstanding cinematic dialog between the levels similar to <em>Ninja Gaiden</em> to the varied gameplay styles all with great graphics and sound, <em>Vice Project Doom</em> is truly a forgotten classic.</p>
<p><strong>Fun fact</strong><a href="http://satoshimatrix.files.wordpress.com/2011/09/174000814.jpg"><img class="aligncenter size-full wp-image-2869" title="Hollywood generic cloning gone wrong?" src="http://satoshimatrix.files.wordpress.com/2011/09/174000814.jpg?w=450" alt=""   /></a>In Japan, <em>Vice Project Doom</em> was known as <em>Gun-Dec</em>, and the cover art sported a guy who looks like a cross between Mel Gibson and Sylvester Stallone. THose crazy Japanese!</p>
<p>In the indie videogame film <a href="http://thecinemasnob.com/2010/09/09/stoned-gremlin-productions-presents-game-boys.aspx">Game Boys</a> (that&#8217;s totally worth watching), the main character describes Vice Project Doom as &#8220;the only<em> Ninja Gaiden</em> clone that&#8217;s actually <em>better</em> than <em>Ninja Gaiden</em>.&#8221; I would tend to agree.</p>
<p style="text-align:left;"><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/S5Rd-pe2dec?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:center;"><strong>#40</strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/megaman-6.png"><img class="aligncenter" title="Megaman 6" src="http://satoshimatrix.files.wordpress.com/2011/06/megaman-6.png?w=450&#038;h=128" alt="" width="450" height="128" /></a><strong>Megaman 6 The Greatest Battle Ever!!</strong><br />
<strong> 1993</strong><br />
<strong> Capcom</strong><br />
<strong> Platformer</strong><br />
<strong> Price range: $25-40</strong><br />
<strong> Difficulty: 5</strong><br />
<strong> Region: All</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/09/mega-man-6-u0002.png"><img class="aligncenter size-full wp-image-2806" title="Blast the enemies to create platforms. A very nice idea." src="http://satoshimatrix.files.wordpress.com/2011/09/mega-man-6-u0002.png?w=450&#038;h=406" alt="" width="450" height="406" /></a>In the year 2013, the 1st Annual Robot Battle Tournament sponsored by the mysterious billionaire Mr. X is held. This tournament, designed to showcase the talents of robot designers from across the globe, has robots battling each other one on one until a champion is discovered to claim the title of &#8220;The Most Powerful Robot In The World.&#8221; Despite his brilliance, Dr. Light decides not to participate due to his pacifist nature. however, he and Megaman  attend the event as honored guest spectators.</p>
<p>Nothing seems strange as the contest begins, but when the final top eight robots enter the arena for the final event, the lights dim and Mr. X swoops in, stealing the robots and reprograms them to destroy, launching them across the globe.</p>
<p>Mr. X informs Megaman that it has always secretly been him who has been financing Dr. Wily&#8217;s attempts at world domination, and it was only due to Wily&#8217;s incompetence that Megaman was able to defeat him so many times. But now that Mr X has the eight strongest robots in the world, he no longer needs Dr. Wily&#8217;s help and will conquer the world himself.</p>
<p>Megaman sets off to stop Mr. X and his band of robots. Will Megaman be strong enough to defeat the most powerful robots in history? This surely will be his greatest battle ever!</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/09/rockman-6-sliding-jump0040.png"><img class="aligncenter size-full wp-image-2787" title="Megaman flies off into the setting sun of the NES" src="http://satoshimatrix.files.wordpress.com/2011/09/rockman-6-sliding-jump0040.png?w=450&#038;h=206" alt="" width="450" height="206" /></a></p>
<p><strong>Why you should play it</strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/09/rockman-6-sliding-jump0030.png"><img class="aligncenter size-full wp-image-2788" title="This is gonna hurt" src="http://satoshimatrix.files.wordpress.com/2011/09/rockman-6-sliding-jump0030.png?w=450&#038;h=406" alt="" width="450" height="406" /></a><em>Megaman 6</em> was amongst the final games released for the NES in North America and is probably the most overlooked game in the classic <em>Megaman</em> series. The Rush Jet and Power adapters make it unique, although all of the previous conventions were once again present. The weapons are for the most part a little weak, but the Rush adapters more than made up for them. The music is classic <em>Megaman</em> condensed awesome, the visuals push the hardware to the limits and like the other <em>Megaman</em> NES games, <em>MM6</em> has very high replay value. If you skipped this one assuming it&#8217;s just a cookie cutter cash-in, give it a shot. Capcom really put in a lot of polish in <em>Megaman 6</em> that goes unnoticed to an almost criminal degree. Megaman 6 is what I consider to be the NES&#8217;s swan song, although great titles like <em>Adventure Island 4</em> would still be released after it.</p>
<p style="text-align:left;"><strong>Fun fact</strong></p>
<p style="text-align:left;">The plot of <em>Megaman 6</em>, just like the very concept of <em>Megaman</em> itself, is heavily based on Osamu Tezuka’s <em>Astroboy</em>. In every version of the godfather of anime&#8217;s classic tale, Astroboy would be forced into fighting the world&#8217;s most powerful robots once a tournament for them went arie.</p>
<p style="text-align:left;">Unlike the previous five <em>Megaman</em> games, Capcom did not publish <em></em>the game in North America citing their focus had moved on to the Super NES. Luckily for US NES gamers, Nintendo picked up the rights and released it themselves. As such, Capcom&#8217;s logo is nowhere to be found on the box of the American version of the game. The developer is only mentioned in the copyrights and trademarks in the bottom right hand corner of the box.</p>
<p style="text-align:left;">During the development, Nintendo Power magazine ran a promotion for kids to submit their ideas for robots. Due to the contest, <em>Megaman 6</em> was the first and only Megaman classic game to feature robot masters designed by children outside of Japan &#8211; Windman and Knightman were designed by an American and a Canadian respectively. From Megaman 2 all the way to Megaman 8, the robot master design contests would be only held in Japan.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/ajExY9gfGyY?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span><a href="http://satoshimatrix.files.wordpress.com/2011/06/mendel-palace-u0000.png"><br />
</a></p>
<p>This concludes part 6 of my look back at the Top 100 games for the NES/Famicom. Stay tuned for further installments as I count down the best of the best 8-bit Nintendo games out there. Feel free to drop a comment below regarding your own thoughts and memories regarding these ten picks.</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/satoshimatrix.wordpress.com/2775/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/satoshimatrix.wordpress.com/2775/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/satoshimatrix.wordpress.com/2775/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/satoshimatrix.wordpress.com/2775/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/satoshimatrix.wordpress.com/2775/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/satoshimatrix.wordpress.com/2775/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/satoshimatrix.wordpress.com/2775/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/satoshimatrix.wordpress.com/2775/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/satoshimatrix.wordpress.com/2775/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/satoshimatrix.wordpress.com/2775/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/satoshimatrix.wordpress.com/2775/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/satoshimatrix.wordpress.com/2775/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/satoshimatrix.wordpress.com/2775/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/satoshimatrix.wordpress.com/2775/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=satoshimatrix.wordpress.com&amp;blog=9406532&amp;post=2775&amp;subd=satoshimatrix&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>https://satoshimatrix.wordpress.com/2011/09/19/top-100-nesfamicom-games-list-49-40/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	
		<media:content url="https://secure.gravatar.com/avatar/42be38842629fc9f873e8af4398ef05c?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">satoshimatrix</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/meh-ro2174.png" medium="image">
			<media:title type="html">NES controller</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/20070515000457.png" medium="image">
			<media:title type="html">Getsu Fūma Den title</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/getsufuu-maden-j-teng1-0_rpge0009.png" medium="image">
			<media:title type="html">You&#039;ll battle some pretty tough enemies in this super difficult Japanese exclusive.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/getsufuu-maden-j-teng1-0_rpge0008.png" medium="image">
			<media:title type="html">The map of Hell is confusing and vast.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/getsufuu-4.png" medium="image">
			<media:title type="html">The first person battle sequences are very unique on the Famicom.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/getsufuumadenj-world.png" medium="image">
			<media:title type="html">World Map. This is something you&#039;ll need to refer to in order to play though the game.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/zelda-ii-the-adventure-of-link-u-0001.png" medium="image">
			<media:title type="html">Zelda II - The Adventure of Link</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/spot_g62-zeldaii-1.gif" medium="image">
			<media:title type="html">The original Princess Zelda!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/zelda-ii-the-adventure-of-link-u-error.png" medium="image">
			<media:title type="html">Nice to meet you!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/zelda-ii-the-adventure-of-link-u-0001-copy.png" medium="image">
			<media:title type="html">for all those who thought the Amos Knights weren&#039;t annoying enough in the first game, there&#039;s Zelda II.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/zelda2_screen1.jpg" medium="image">
			<media:title type="html">We aren&#039;t in North Hyrule anymore!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/zelda2-23.jpg" medium="image">
			<media:title type="html">One of several difficult boss battles in The Adventure of Link</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/the-legend-of-zelda-2-link-no-boken-23.jpg" medium="image">
			<media:title type="html">Zelda 2 on FDS</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/zv930m.jpg" medium="image">
			<media:title type="html">It&#039;s a small world afterall!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/super-mario-bros-2-u0000.png" medium="image">
			<media:title type="html">Super Mario Bros 2 (USA)</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/super-mario-bros-2-u0017.png" medium="image">
			<media:title type="html">The boss battle with Mouser is one of the best on the NES</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/supermariobros2.png" medium="image">
			<media:title type="html">This game is rather fucked up. </media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/super-mario-bros-2-u0011.png" medium="image">
			<media:title type="html">Yet another of the many bosses in SMB USA</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2010/12/smb2j_a-3.png" medium="image">
			<media:title type="html">smb2j_a-3</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2010/12/fcd11.jpg" medium="image">
			<media:title type="html">fcd11</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/wai-wai-world-j0000.png" medium="image">
			<media:title type="html">Wai Wai World 1 logo</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/wai_wai_world_2_sos_parsley_castle.png" medium="image">
			<media:title type="html">wai wai world 2 sos parsley castle logo</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/wai-wai-world-j-teng3-0_demiforce0001.png" medium="image">
			<media:title type="html">Castlevania with less stiff jumping!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/wai-wai-world-j-teng3-0_demiforce0005.png" medium="image">
			<media:title type="html">Konami Girl kicks evil scorpion ass!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/waiwaiworld2.png" medium="image">
			<media:title type="html">Contra and Castlevania in the same game!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/kw2-stage5.gif" medium="image">
			<media:title type="html">The Castlevania stage of WWW2. </media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/teenage-mutant-ninja-turtles-3-u0003.png" medium="image">
			<media:title type="html">Teenage Mutant Ninja Turtles 3 logo</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/teenage-mutant-ninja-turtles-iii-the-manhattan-project-u-0003.png" medium="image">
			<media:title type="html">Oh noes! Shedder has st0led Manhattan Island!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/183163-teenage-mutant-ninja-turtles-iii-the-manhattan-project-nes.png" medium="image">
			<media:title type="html">Along with Capcom and Taito, Konami really knew how to push the NES to the limits</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/tmnt3_2p.png" medium="image">
			<media:title type="html">There are some really cool forced-prespective stages like this one.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/183177-teenage-mutant-ninja-turtles-iii-the-manhattan-project-nes.png" medium="image">
			<media:title type="html">You&#039;ll constantly be facing tons of Foot Soldiers as you make your way through the stages.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/blaster-master-u-0000.png" medium="image">
			<media:title type="html">Blaster Master</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/blaster-master-u-0000.png" medium="image">
			<media:title type="html">You&#039;ll need to venture outside the SOFIA tank to gain access to power ups and bosses</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/blastermaster_14-copy.png" medium="image">
			<media:title type="html">so here&#039;s this GIANT ENEMY CRAB</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/bm3.gif" medium="image">
			<media:title type="html">Later on, you&#039;ll get some pretty crazy firepower for SOFIA</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/crystalis-u0010-copy.png" medium="image">
			<media:title type="html">Crystalis</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/nesintro-3.png" medium="image">
			<media:title type="html">Is that a flying stack of pancakes in a rice bowl?</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/crystalis-7.png" medium="image">
			<media:title type="html">Hey ma! Look what I can do!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/crystalistigers.gif" medium="image">
			<media:title type="html">Explore the hands, kill creatures, collect cash. What&#039;s not to love?</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/crystalis-23.png" medium="image">
			<media:title type="html">Even after all these years, Crystalis still manages to impress.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/crystalis_gbc_screenshot3.gif" medium="image">
			<media:title type="html">Dat resolution</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/bubble-bobble-u0001-copy1.png" medium="image">
			<media:title type="html">Bubble Bobble</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/bubble-bobble-u-0002.png" medium="image">
			<media:title type="html">I love Bubble Bobble!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/bubble_bobble_nes_round45-copy.png" medium="image">
			<media:title type="html">Fun times.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/bubble-bobble-u-0008.png" medium="image">
			<media:title type="html">For a fixed screen game, Bubble Bobble sure does have a lot of variety</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/vice-project-doom-u-0011-copy.png" medium="image">
			<media:title type="html">Vice - Project Doom</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/vicesophia1.png" medium="image">
			<media:title type="html">When you&#039;re as bad ass as Hart, bitches &#039;n hoes only get ONE eye.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/rvgund3.png" medium="image">
			<media:title type="html">You can&#039;t use a ligthgun, but these parts work out rather well anyway</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/vice-project-doom-u-0021.png" medium="image">
			<media:title type="html">Holy shit, just look at how much is going on screen at once!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/174000814.jpg" medium="image">
			<media:title type="html">Hollywood generic cloning gone wrong?</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/megaman-6.png" medium="image">
			<media:title type="html">Megaman 6</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/mega-man-6-u0002.png" medium="image">
			<media:title type="html">Blast the enemies to create platforms. A very nice idea.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/rockman-6-sliding-jump0040.png" medium="image">
			<media:title type="html">Megaman flies off into the setting sun of the NES</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/09/rockman-6-sliding-jump0030.png" medium="image">
			<media:title type="html">This is gonna hurt</media:title>
		</media:content>
	</item>
		<item>
		<title>Top 100 NES/Famicom games List #59-50</title>
		<link>https://satoshimatrix.wordpress.com/2011/09/01/top-100-nesfamicom-games-list-59-50-2/</link>
		<comments>https://satoshimatrix.wordpress.com/2011/09/01/top-100-nesfamicom-games-list-59-50-2/#comments</comments>
		<pubDate>Thu, 01 Sep 2011 06:57:45 +0000</pubDate>
		<dc:creator>satoshimatrix</dc:creator>
				<category><![CDATA[Hidden gems]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Retro Gaming]]></category>
		<category><![CDATA[Retrospectives]]></category>

		<guid isPermaLink="false">http://satoshimatrix.wordpress.com/?p=2770</guid>
		<description><![CDATA[Arguably the most beloved console of all time, the Nintendo Entertainment System, commonly abbreviated as NES, is now well over 25 years old. With over two thousand games produced worldwide for the legendary hardware, the NES, despite it age, has an eternal staying power. As retro gaming continues to grow in popularity, more and more [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=satoshimatrix.wordpress.com&amp;blog=9406532&amp;post=2770&amp;subd=satoshimatrix&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/meh-ro2174.png"><img class="aligncenter" title="NES controller" src="http://satoshimatrix.files.wordpress.com/2011/08/meh-ro2174.png?w=450&#038;h=281" alt="" width="450" height="281" /></a>Arguably the most beloved console of all time, the Nintendo Entertainment System, commonly abbreviated as NES, is now well over 25 years old. With over two thousand games produced worldwide for the legendary hardware, the NES, despite it age, has an eternal staying power. As retro gaming continues to grow in popularity, more and more gamers flock to Nintendo’s first home console to get their gaming fix.</p>
<p>Welcome to part two of a ten part special looking back on the top 100 NES and Famicom games ever produced.</p>
<p>Since many NES games can be a real test of player’s patience and skill, I am ranking every game on its overall difficulty using a simple scale of 1 to 10, where 1 is brain dead easy and 10 is….well,  <em>Battletoads</em>. A 5 on this scale means it’s average difficulty with perhaps some challenging elements, but nothing the average gamer should get stuck on for too long.</p>
<p>I’m also including many links to videos and other online information sources. Links are indicated by orange words. Please open these links in a new tap/window so you don’t have to navigate away from this article.</p>
<p>Previous entries:</p>
<p><a href="../2011/08/17/top-100-nesfamicom-games-list-100-90/">part 1, #100-90</a></p>
<p><a href="http://satoshimatrix.wordpress.com/2011/08/20/top-100-nesfamicom-games-list-89-80/">part 2, #89-80</a></p>
<p><a href="http://satoshimatrix.wordpress.com/2011/08/22/top-100-nesfamicom-games-list-79-70/">part 3, #79-70</a></p>
<p><a href="http://satoshimatrix.wordpress.com/2011/08/26/top-100-nesfamicom-games-list-69-60/">part 4, #69-60</a></p>
<p>So without further ado, I hope you will enjoy the Top 100 NES/Famicom Games List!</p>
<p><span id="more-2770"></span></p>
<p style="text-align:center;"><strong>#59</strong></p>
<p style="text-align:center;"><strong><a href="http://satoshimatrix.files.wordpress.com/2011/06/ganbare-goemon-2-eng0000-copy.png"><img class="aligncenter" title="Ganbare Goemon 2 " src="http://satoshimatrix.files.wordpress.com/2011/06/ganbare-goemon-2-eng0000-copy.png?w=450&#038;h=241" alt="" width="450" height="241" /></a>Ganbare Goemon 2</strong><br />
<strong> 1989</strong><br />
<strong> Konami</strong><br />
<strong> Beat &#8216;em Up</strong><br />
<strong> Price range: $15-20</strong><br />
<strong> Difficulty: 5</strong><br />
<strong> Region: Japan only</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/ganbare-goemon-2-eng0006.png"><img class="aligncenter" title="Knock his head off - go for the kill!" src="http://satoshimatrix.files.wordpress.com/2011/08/ganbare-goemon-2-eng0006.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Sequel to the poorly aged <em>Ganbare Goemon</em>, <em>Goemon 2</em> puts you back in the geta of Goemon, who is basically a Japanese robinhood who steals from the rich and gives to the poor and punishes bad shoguns, making the Tokugawa period of Japan a bit less crappy for all the peasants.  Joining Goemon in his adventure is the wacky ninja Ebisumaru, who often preforms some disturbing and borderline gay ninjitsu moves such as the art of turning into a woman. But hey, the game <em>is</em> from Japan, and as well all know, the Japanese <a href="http://japanisweird.com/weirdjapanese/popular/47870-need-my-butlick-service-sir">aren&#8217;t exactly normal</a>.</p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/ganbare-goemon-2-eng0014.png"><img class="aligncenter" title="Beat up Chinese dudes on your way to free Edo of all evil." src="http://satoshimatrix.files.wordpress.com/2011/08/ganbare-goemon-2-eng0014.png?w=450&#038;h=166" alt="" width="450" height="166" /></a><strong></strong></p>
<p><strong>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/ganbare-goemon-2-eng0034.png"><img class="aligncenter" title="He regrets nothing!" src="http://satoshimatrix.files.wordpress.com/2011/08/ganbare-goemon-2-eng0034.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Although a Famicom only release, <em>Ganbare Goemon 2</em> is not a game that requires Japanese reading skills to complete. Much refined over the original <em>Goemon</em> title, <em>Goemon 2</em> is actually rather similar to the first <em>Goemon</em> game for the Super NES. Basically a beat ‘em up, the game is unusual in how it focuses heavily on exploration as you guide Goemon through each city of old Japan. There are shops everywhere selling useful items, power-ups galore and some pretty amusing humor that the <a href="http://www.romhacking.net/trans/1329/">English fan translation</a> picks up on very well. Try walking into a onsen and then going into the women’s bath. Oh <em>like you wouldn’t</em>.</p>
<p>Ultimately, <em>Goemon 2</em> comes recommended as its a simple to understand, fun and unique experience that is now fully translated, making it one of the best undiscovered Famicom gems. No matter if you play it two player co-op or go in solo, you&#8217;ll find a entertaining and unique game that&#8217;s worth the import efforts. You gotta try this one.</p>
<p><strong>Fun fact</strong></p>
<p>If the game seems familiar, its probably because you&#8217;re thinking of the mentioned near-launch SNES game, <em>The Legend of the Mystical Ninja</em>. In Japan, Ganbare Goemon (meaning &#8220;Do your best Goemon&#8221;) has been a long running Konami franchise with many entries spanning from the MSX and Famicom all the way to the PS2. In the western world though, only a handful of Goemon titles have made their way to our shores. For more info on the Goemon franchise in general, check out the excellent <a href="http://hardcoregaming101.net/goemon/goemon.htm">Hardcore Gaming 101 article</a>.</p>
<p>It should also be said that although a translation exists for the game&#8217;s text, an NES reproduction of this gem is impossible because the game uses the custom Konami VRC2 chip found in no NES donor cart. The only possible donor carts are other Konami Famicom games. Just felt I should throw that out there. However, <a href="http://www.retrousb.com/product_info.php?products_id=34">Retrozone&#8217;s Powerpak</a> will play VRC2 perfectly.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/l_rUZ6p6ePY?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p style="text-align:center;"><strong>#58</strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/double-dragon.png"><img class="aligncenter" title="Double Dragon" src="http://satoshimatrix.files.wordpress.com/2011/06/double-dragon.png?w=450&#038;h=175" alt="" width="450" height="175" /></a><strong>Double Dragon</strong><br />
<strong> 1988</strong><br />
<strong> Technos</strong><br />
<strong> Beat &#8216;em Up</strong><br />
<strong> Price range: $4-8</strong><br />
<strong> Difficulty: 6</strong><br />
<strong> Region: All</strong></p>
<p><strong></strong><a href="http://satoshimatrix.files.wordpress.com/2011/08/double-dragon-u-0003.png"><img class="aligncenter" title="goddamn TWO Abobos!" src="http://satoshimatrix.files.wordpress.com/2011/08/double-dragon-u-0003.png?w=450&#038;h=406" alt="" width="450" height="406" /></a>Five years after a Nuclear War, street gangs and criminal organizations control what&#8217;s left of post-apocalyptic New York City. Despite the chaos, brothers Billy and Jimmy Lee continue to run their small martial arts training school, teaching self-defense in the Sou-Setsu-Ken fighting style to the terrified people of New York. It is said that this fighting style unleashes one&#8217;s inner dragon spirit, bestowing the user with the powerful Double Dragon techniques.</p>
<p>One day, Billy&#8217;s girlfriend, a former student named Marian, is kidnapped off the street and the Lee brothers receive a letter from her captors, the powerful Black Warriors, demanding to known the secrets of the Double Dragons in exchange for her release. The Lee brothers set out on a rescue mission to crush the Black Warriors and save Marian.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/double-dragon-u-0002.png"><img class="aligncenter" title="That's gotta hurt!" src="http://satoshimatrix.files.wordpress.com/2011/08/double-dragon-u-0002.png?w=450&#038;h=224" alt="" width="450" height="224" /></a><strong>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/doubledragon-5.png"><img class="aligncenter" title="The much-loved Double Dragon 2-player mode" src="http://satoshimatrix.files.wordpress.com/2011/08/doubledragon-5.png?w=450&#038;h=406" alt="" width="450" height="406" /></a>Yeah, I know. Two brawlers in a row? My countdown honestly just happened to end up like this. Utilizing the strengths of the NES, this version of the classic beat &#8216;em up manages to look, sound, and control very well with only the two buttons available. A level up system was also introduced to give the player more moves as they progress through the game. Sadly, there is no two-player co-op mode due to technical limitations, but <em>Double Dragon</em> still stands out as one of the best brawlers on the NES. I chose to go with the original, but if you prefer, you can stick <em>Double Dragon 2 The Revenge</em> into this slot and the same paragraph above would apply.</p>
<p><strong>Fun fact</strong></p>
<p>Developed by Technos who would later go on to be most well known for their <em>Kunio-kun</em> game series, the NES version of <em>Double Dragon</em> is very different than its source arcade game. The technical limitations of the NES and the game engine used meant that only two enemies could be on-screen at any one time, thus making Double Dragon on NES a one-player game. However, to compensate, Technos added in a completely new 2-player fighting mini game. Here you can fight against the computer or another player. You can choose from six fighters, even bad guys like Abobo. This can be fun for a while and is a nice extra addition rarely seen in NES ports. Technos really outdid themselves. Even with the limitations, the NES version is still the definitive build of the classic Double Dragon and the one people think of first when you mention the name. If the NES version isn&#8217;t enough for you, I recommend you also check out the GBA version, <em>Double Dragon Advance</em>.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/uilX4h8sEBg?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p style="text-align:center;"><strong>#57</strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/super-mario-bros-2-1986nintendoj0000.png"><img class="aligncenter" title="Super Mario Bros. 2" src="http://satoshimatrix.files.wordpress.com/2011/06/super-mario-bros-2-1986nintendoj0000.png?w=450&#038;h=198" alt="" width="450" height="198" /></a><strong>Super Mario Bros. 2</strong><br />
<strong> 1986</strong><br />
<strong> Nintendo R&amp;D1</strong><br />
<strong> Platformer</strong><br />
<strong> Price range: $30-45</strong><br />
<strong> Difficulty: 10</strong><br />
<strong> Region: Japan only</strong><strong></strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/super-mario-bros-2-1986nintendoj0036.png"><img class="aligncenter" title="Nice n' Easy!" src="http://satoshimatrix.files.wordpress.com/2011/08/super-mario-bros-2-1986nintendoj0036.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Just when we thought all was right with the Mushroom Kingdom, the princess is held captive in another castle. Once again, the Mushroom Princess has again been snatched up by the evil King Koopa and the Mario Brothers must defeat King Koopa&#8217;s army of Koopas, Goombas, Hammer Bros., Piranha Plants and more on their way to rescue her. Journey back to the Mushroom Kingdom and prepare to do battle with the forces of evil.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/super-mario-bros-2-1986nintendoj0030.png"><img class="aligncenter" title="A typical stage in Mario 2" src="http://satoshimatrix.files.wordpress.com/2011/08/super-mario-bros-2-1986nintendoj0030.png?w=450&#038;h=256" alt="" width="450" height="256" /></a><strong>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/super-mario-bros-2-1986nintendoj0019.png"><img class="aligncenter" title="Some of the later castles are maddeningly tough" src="http://satoshimatrix.files.wordpress.com/2011/08/super-mario-bros-2-1986nintendoj0019.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>While the original Japanese version of <em>Super Mario Bros. 2</em> has been called little more than the first of the now hundreds of <em>SMB</em> ROM-hacks with new, nearly impossible stages, those who dig deeper will find many subtle differences that make <em>SMB2</em> unique enough from its famous predecessor to stand alone.</p>
<p>At the start of the game, the player can choose between Mario or Luigi, who now have distinct skills &#8211; Mario retains all his skills from the first game but can now stop shorter than he could before, and Luigi can jump higher but takes at least twice as long to stop than Mario. All the varieties of enemies can appear anywhere from Boopers in the air to Koopa Troopas underwater. In addition, there are now Poison Mushrooms, backward Warp Zones, and the occasional wind gust (which can help or hinder your progress) to take into account. And if that&#8217;s somehow not enough, expert players can go looking for the game&#8217;s secret worlds.</p>
<p>Although I&#8217;m putting it on my list here, I can&#8217;t honestly recommend <em>Super Mario Bros. 2</em> to everyone. If you absolutely love <em>SMB</em> the new levels and changes to Luigi make it a title to check out, but be warned: I ranked this game a full 10 in difficulty and it firmly deserves that rating. Super Mario Bros. 2 is among the hardest games on the hardware. From extremely difficult platforming to the backwards Warp Zones, Super Mario Bros. 2 provides the dictionary definition of oldschool gaming difficulty.  It takes true skill to progress past the punishing 32 levels, so for those who want a challenge, try the original sequel to one of the most famous games ever.</p>
<p><strong>Fun fact</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2010/12/smb2j_a-3.png"><img class="alignleft" title="smb2j_a-3" src="http://satoshimatrix.files.wordpress.com/2010/12/smb2j_a-3.png?w=274&#038;h=240" alt="" width="274" height="240" /></a>Released in Japan for the ill-fated Famicom Disk System, the game was slated for release on the NES in North America, but NOA spokesman Howard Phillips among others were strongly against the idea, citing the game unreasonably difficult for American children and overall too similar to the first <em>Super Mario Bros.</em></p>
<p>Looking for a substitute title, NOA looked into the possibility of modifying another Shigeru Miyamoto developed title called <em>Yume Kōjō: Doki Doki Panic </em>and the rest as they say, is history.</p>
<p>On a personal note, even back in the late &#8217;80s, I can remember many gaming magazines were quite vocal about getting the word out about the mysterious Japanese <em>Super Mario Bros. 2</em>. Being very young at the time, I remember reading about this game and thinking how cool it would be to have. Don&#8217;t get me wrong, I loved the <em>other</em> <em>Suepr Mario bros. 2</em> we got in the west, but there was just something magical about that one Mario game that got away.</p>
<p>Although the game has since been released in many other forms, such as <em>Super Mario All-Stars</em> and on the Wii Virtual Console just to name a few, the original FDS version has expertly been converted to the common MMC3 boardset by the amazing NES programmer <a href="http://home.comcast.net/%7Eolimar/NES/">Loopy</a>. Thanks to the hack, NES cartridge <a href="http://www.nesreproductions.com/">reproductions</a> of this lost classic can be purchased.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/tvdLsKhKlIc?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p style="text-align:center;"><strong>#56</strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/kabuki-quantum-fighter-e-0000-copy.png"><img class="aligncenter" title="Kabuki - Quantum Fighter" src="http://satoshimatrix.files.wordpress.com/2011/06/kabuki-quantum-fighter-e-0000-copy.png?w=450&#038;h=211" alt="" width="450" height="211" /></a><strong>Kabuki Quantum Fighter</strong><br />
<strong>1991</strong><br />
<strong> Human Entertainment</strong><br />
<strong> Platformer</strong><br />
<strong> Price range: $4-6</strong><br />
<strong> Difficulty: 5</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/jigoku-gokuraku-maru-2.png"><img class="aligncenter" title="Jump from light figtures and attack your enemies with your hair" src="http://satoshimatrix.files.wordpress.com/2011/08/jigoku-gokuraku-maru-2.png?w=450&#038;h=421" alt="" width="450" height="421" /></a>In the year 2056, a powerful computer virus has appeared in a top secret defense Super Computer of the planet Earth, controlling missiles armed with nuclear warheads.  The officials, unable to shut down the computer and having exhausted all other countermeasures, Colonel Scott O&#8217;Connor volunteers to undergo an experimental transfer technology that converts his brain waves into raw binary cod, thus allowing him to enter the computer itself and attempt to stop the virus and prevent total annihilation.</p>
<p>The technology that allows him to enter the supercomputer is not fully developed, so no one knows what will become of the colonel once he is inside. O&#8217;Connor awakes to find himself in a mechanized silicon jungle that crawls with weird creatues, and he has become a legendary Kabuki character with Quantium Fighting powers!</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/kabuki-quantum-fighter-u_041.png"><img class="aligncenter" title="A cybernetic Kabuki? That has to be one of the strangest videogame protagonists ever." src="http://satoshimatrix.files.wordpress.com/2011/08/kabuki-quantum-fighter-u_041.png?w=450&#038;h=112" alt="" width="450" height="112" /></a><strong>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/kabuki-quantum-fighter-u-11.png"><img class="aligncenter" title="The platforming is pretty standard, but the game is still excellent" src="http://satoshimatrix.files.wordpress.com/2011/08/kabuki-quantum-fighter-u-11.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Despite the fact that the story is a complete <a href="http://en.wikipedia.org/wiki/Tron_%28film%29"><em>Tron</em></a> rip-off, <em>Kabuki Quantum Fighter</em> is a great hidden gem on the NES. Like the outstanding <a href="http://satoshimatrix.wordpress.com/2010/05/21/shantae-review/"><em>Shantae</em></a>, the main attack in <em>Kabuki</em> is your long hair. You can also use many sub-weapons, such as throwing chips, an energy gun or  hand bombs. The graphics are very detailed and the music is rather excellent as well. <em>Kabuki</em> is also a perfect balance of difficulty requiring only a few plays before you&#8217;ll be able to see the credits roll.</p>
<p><strong>Fun fact</strong></p>
<p>Want to play <em>Kabuki</em> <em>Quantum Fighter</em> with a better translation? Check out the fan translation of <em>The Circle of Heaven</em> <em>and Hell</em> at <a href="http://yojimbo.eludevisibility.org/">Stardust Crusaders</a>. The new translation removes all the Americanization and keeps the story completely in-tact to the Japanese original, where the story at least attempts to make a little more sense.</p>
<p><strong>Terrible American commercial for <em>Kabuki Quantum Fighter</em></strong><br />
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/mVgIJqadh5w?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:center;"><strong>#55</strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/takahashi-meijin-no-boukenjima-4-j-t-eng1-00002-copy1.png"><img class="aligncenter" title="Takahashi Meijin no Boukenjima 4" src="http://satoshimatrix.files.wordpress.com/2011/08/takahashi-meijin-no-boukenjima-4-j-t-eng1-00002-copy1.png?w=450&#038;h=195" alt="" width="450" height="195" /></a><strong>Takahashi Meijin no Boukenjima 4</strong><strong>/Adventure Island 4</strong><br />
<strong> 1994</strong><br />
<strong> Hudson</strong><br />
<strong> Platformer</strong><br />
<strong> Price range: $60-120</strong><br />
<strong> Difficulty: 6</strong><br />
<strong> Region: Japan only</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/takahashi-meijin-no-boukenjima-4-j-t-eng1-00011.png"><img class="aligncenter" title="throw bones to defeat the golem" src="http://satoshimatrix.files.wordpress.com/2011/08/takahashi-meijin-no-boukenjima-4-j-t-eng1-00011.png?w=450&#038;h=393" alt="" width="450" height="393" /></a><em></em>All is fine and well for Master Higgins and his girlfriend until a big, evil face composed of three stars appears before Higgins and his girlfriend, and steals away all of his animal friends. Now Master Higgins must travel the Adventure Islands to rescue his friends and put and end to the evil face star.</p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/takahashi-meijin-no-boukenjima-4-j-t-eng1-00005.png"><img class="aligncenter" title="Say goodbye to your bikini-clad girlfriend and head off for adventure!" src="http://satoshimatrix.files.wordpress.com/2011/08/takahashi-meijin-no-boukenjima-4-j-t-eng1-00005.png?w=450&#038;h=168" alt="" width="450" height="168" /></a><strong>Why you should play it</strong></p>
<p><img class="aligncenter" title="This island sure is varied!" src="http://satoshimatrix.files.wordpress.com/2011/08/01.jpg?w=450&#038;h=337" alt="" width="450" height="337" />While the first three <em>Adventure Island</em> games were fairly basic platformers, <em>Adventure Island 4</em> mixes things up with non-linear <em>Metroid</em>-like stages, cool bosses and most obvious of all, extremely fluid, wonderful graphics. This is the peak of perfection on the Famicom and deserves a playthrough every few years.</p>
<p>Hudson, a supporter of the Famicom since the beginning, poured everything they had into this one last title for the system they loved so well and it really shows. Translated at last for the internet era, this is a beautiful example of what a skilled ROM hacker can accomplish. There wasn&#8217;t a whole lot of text in the game, but Neo-Demiforce did a great job making it seem as though this one very well could have been localized by Hudson themselves.</p>
<p><strong>Fun fact</strong></p>
<p>Released on June 24, 1994, <em>Takahashi Meijin no Boukenjima 4</em> was the final licensed game to be released for the Japanese Nintendo Family Computer. As the swan song to one of the most popular consoles of all time, the game is highly sought after primarily for its historic importance with less emphasis placed on the outstanding quality of the game itself. Due to the demand, prices for just cart-only copies usually hover around $90-100 USD. Luckily though, the game uses a common mapper, so NES reproductions are once again possible and recommend to save your pocketbook.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/BJfXSnxEgaI?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p style="text-align:center;"><strong>#54</strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/shadow-of-the-ninja-u0000-copy.png"><img class="aligncenter" title="Shadow of the Ninja" src="http://satoshimatrix.files.wordpress.com/2011/06/shadow-of-the-ninja-u0000-copy.png?w=450&#038;h=176" alt="" width="450" height="176" /></a><strong>Shadow of the Ninja</strong><strong>/KAGE/Blue Shadow</strong><br />
<strong> 1990</strong><br />
<strong> Natsume</strong><br />
<strong> Platformer</strong><br />
<strong> Price range: $10-15</strong><br />
<strong> Difficulty: 6</strong><br />
<strong> Region: All</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/shadow-of-the-ninja-u-0011.png"><img class="aligncenter" title="Attack from the spinning disc......thing." src="http://satoshimatrix.files.wordpress.com/2011/08/shadow-of-the-ninja-u-0011.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>In the 21st century, the evil Emperor Garuda has taken over the city of New York, killing many of its inhabitants. In response to this injustice, two ninjas, Hayate and Kaede appear from the shadows and plan out an attack strategy to free with the city of Garuda&#8217;s control and ultimately kill him.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/shadow-of-the-ninja-u-0014-copy.png"><img class="aligncenter" title="The effects in Shadow of the Ninja are spectacular. Natsume really outdid themselves." src="http://satoshimatrix.files.wordpress.com/2011/08/shadow-of-the-ninja-u-0014-copy.png?w=450&#038;h=218" alt="" width="450" height="218" /></a><strong>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/shadow-of-the-ninja-u-0020.png"><img class="aligncenter" title="Massive, screen-filling bosses are common place in Shadow of the Ninja." src="http://satoshimatrix.files.wordpress.com/2011/08/shadow-of-the-ninja-u-0020.png?w=450&#038;h=405" alt="" width="450" height="405" /></a>Developed by Natsume, now best known for their casual games such as <em>Harvest Moon</em> and <em>Lufia</em>, <em>Shadow of the Ninja</em> is often compared to Tecmo&#8217;s <em>Ninja Gaiden</em>, but the two games are really rather different. Although still a challenge, <em>Shadow of the Ninja</em> isn&#8217;t nearly as frustrating and isn&#8217;t filled with <em>Ninja Gaiden&#8217;s</em> signature end-level cutscenes.</p>
<p>That said, the biggest difference really comes from the multiple weapons such as throwing stars and a grappling hook in addition to the standard katana. There&#8217;s even a two player co-op mode where the second player assumes the other ninja the player didn&#8217;t choose. Although Hayate and Kaede have identical abilities, giving the player the choice of character is a nice finishing touch on what is already a terrific ninja action game. Come for the ninjas and great graphics, but stay for the music and the high replay value.</p>
<p><strong>Fun fact</strong></p>
<p>Following the success of Shadow of the Ninja in all regions (though under different names), Natsume&#8217;s Nagoya division began development of a Game Boy port of Shadow of the Ninja to further popularize their take on the ninja action platformer. However, late into development, Tecmo, creators of the extremely popular<em> Ninja Gaiden</em> series apparently bought the rights from Natsume, slightly changed the game&#8217;s protagonists to be Ryu Hyabusa only, and  released it as the Tecmo branded <em>Ninja Gaiden Shadow</em>. Huh. A finished game being re-branded with a popular character and shoehorned into the franchise despite the obvious major differences.  Why does that sound so familiar?</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/KVNQsz6fpM0?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p style="text-align:center;"><strong>#53</strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/battle-kid-fortress-of-peril.png"><img class="aligncenter" title="Battle Kid - Fortress of Peril" src="http://satoshimatrix.files.wordpress.com/2011/06/battle-kid-fortress-of-peril.png?w=450&#038;h=116" alt="" width="450" height="116" /></a><strong>Battle Kid: Fortress of Peril</strong><br />
<strong> 2010</strong><br />
<strong> Sivak Games</strong><br />
<strong> Platformer</strong><br />
<strong> Price range: $30</strong><br />
<strong> Difficulty: 10</strong><br />
<strong> Region: All</strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/battle-kid-fortress-of-peril0008.png"><img class="aligncenter" title="Climb the tower into the sky" src="http://satoshimatrix.files.wordpress.com/2011/08/battle-kid-fortress-of-peril0008.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>After having uncovered a plot to build a Supermech, Timmy heads to an ancient high-tech fortress in an effort to prevent this weapon from being completed. You must navigate Timmy through the various sectors of the fortress, while battling its denizens and avoiding its many dangers. Along the way, you will uncover items that will allow progress to new locations of the fortress and grant you new abilities. The impressive map contains over 550 rooms with <em>Super Metroid</em> style continue points scattered throughout, and 5  difficulty settings.</p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/battle-kid-fortress-of-peril0014.png"><img class="aligncenter" title="One of the many challenging boss battles" src="http://satoshimatrix.files.wordpress.com/2011/08/battle-kid-fortress-of-peril0014.png?w=450&#038;h=198" alt="" width="450" height="198" /></a><strong>Why you should play it</strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/battle-kid-fortress-of-peril0020.png"><img class="aligncenter" title="Spikes. Spikes EVERYWHERE" src="http://satoshimatrix.files.wordpress.com/2011/08/battle-kid-fortress-of-peril0020.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Ah, <em>Battle Kid</em>. It’s probably the biggest homebrew game ever made for the NES from scratch and also one of the best. It’s inspiration from the infuriatingly difficult <a href="http://en.wikipedia.org/wiki/I_Wanna_Be_the_Guy"><em>I Wanna Be the Guy</em></a> is obvious, but <em>Battle Kid</em> never throws random obstacles at you the same was <em>IWBTG</em> does. As Sivak himself has stated, the game always shows you what you did wrong when you die, allowing the player to be able to progress further as they play.</p>
<p><em>Battle Kid: Fortress of Peril</em> is extremely hard in the same way <em>Super Mario Bros. 2J</em> is, yet the game manages to remain minimally frustrating and infinitely rewarding once you surmount the odds against you. The game is available from <a href="http://www.retrousb.com/product_info.php?products_id=86">Retrozone</a> for $30 USD, and is fully playable in all NES systems thanks to the cyclone lockout chip included. Not sure if you want it? The demo is free and gives players a good taste of the first and easiest area of the game. The demo is playable in any emulator including the Powerpak itself. Considering the quality and length of the game, the asking price of $30 is just about right. Be warned however &#8211; <em>Battle Kid</em> is for hardcore NES fans only. Casuals beware.</p>
<p>Demo Download: http://www.nintendoage.com/media/_usermedia/attachments/BK%2Ddemo1%2Ezip</p>
<p><strong>Fun fact</strong></p>
<p>During the initial release of the game, several copies of the prototype build were accidentally sent off in place of the finished build, which angered game&#8217;s creator Sivak. The prototype version is nearly identical to the correct version but should have only been given out in numbered releases to the production staff and testers. As such, there&#8217;s a mild demand amongst NES collectors for prototype copies of <em>Battle Kid</em>, despite how new the game is. There is currently a sequel in the works to make the game a little more accessible to the less hardcore NES fans. I wish I could say more about it,  but as of the writing of this list, <em>Battle Kid 2</em> has yet to be released.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/GnxdgzQB_ps?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p style="text-align:center;"><strong>#52</strong><a href="http://satoshimatrix.files.wordpress.com/2011/06/balloonfight-copy.png"><br />
</a><strong></strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/batman-v1-2-by-macbee-batman-hack0000-copy1.png"><img class="aligncenter" title="Batman" src="http://satoshimatrix.files.wordpress.com/2011/06/batman-v1-2-by-macbee-batman-hack0000-copy1.png?w=450&#038;h=155" alt="" width="450" height="155" /></a><strong>Batman The Videogame</strong><br />
<strong> 1989</strong><br />
<strong> Sunsoft</strong><br />
<strong> Platformer</strong><br />
<strong> Price range: $2-6</strong><br />
<strong> Difficulty: 8</strong><br />
<strong> Region: All</strong><strong></strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/320157-batman-the-video-game-nes-screenshot-stage-3-2-what-are-those.png"><img class="aligncenter" title="Do the TMNT live down here?" src="http://satoshimatrix.files.wordpress.com/2011/08/320157-batman-the-video-game-nes-screenshot-stage-3-2-what-are-those.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>As a child, billionaire Bruce Wayne witnessed his parents murdered by a mugger. He vows to avenge their deaths in a lifelong battle against crime as the costumed vigilante Batman while concealing his secret identity behind his playboy image. By the time he begins his career as Gotham City&#8217;s protector, the city is controlled by crime boss &#8220;The Joker&#8221; who survived a terrible chemical accident with his skin bleached white, his hair dyed green and his lips dyed red. Following a botched attempt at plastic surgery, he was left with a permanent rictus grin, giving him the appearance of a clown. Driven insane by his reflection, &#8220;The Joker&#8221; now controls Gotham City and only Batman can stop him.</p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/batman-beta0004.png"><img class="aligncenter" title="Wall jumping before it was cool" src="http://satoshimatrix.files.wordpress.com/2011/08/batman-beta0004.png?w=450&#038;h=191" alt="" width="450" height="191" /></a><strong>Why you should play it</strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/320159-batman-the-video-game-nes-screenshot-the-third-boss-electrocutioners.png"><img class="aligncenter" title="The Electrocutioners doesn't exactly look friendly" src="http://satoshimatrix.files.wordpress.com/2011/08/320159-batman-the-video-game-nes-screenshot-the-third-boss-electrocutioners.png?w=450&#038;h=393" alt="" width="450" height="393" /></a><em>Batman</em> is quite simply one of the most impressive efforts on the NES and is certainly one of the earliest examples of a licensed film game being done right. Although the game itself is only <em>loosely</em> based on the caped crusader&#8217;s film exploits, Sunsoft&#8217;s incredible attention to detail from the beautiful cutscenes and very detailed graphics to the innovative wall-jump mechanic set the game far apart from its peers. Although the game is extremely difficult and challenging, Sunsoft&#8217;s <em>Batman: The Videogame</em> is far from a cheap cash-in.  This excellent title is one of the very best platformers on the system and still ranks as one of the best Batman games ever made. It might not be on the same level as the modern <em>Arkham Asylum</em>, but Sunsoft&#8217;s game is nevertheless an essential part of any NES player&#8217;s collection.</p>
<p><strong>Fun fact</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/batman-beta0003.png"><img class="aligncenter" title="One of the many omitted cutscnees from the final version. " src="http://satoshimatrix.files.wordpress.com/2011/08/batman-beta0003.png?w=450&#038;h=175" alt="" width="450" height="175" /></a>There are known dump of the prototype of Batman that showcase some major differences from the finished version, such as the inclusion of a 1-Up, a different final boss and for the most part, completely new and different cutscenes. The removal of the cutscenes from the final version is odd, especially considering how high quality most of them are. In 2006, a Brazilian ROM-hacker named Macbee released a patch for <em>Batman the Videogame</em> in which the primary colors of the in-game Batman sprite were changed from purple and blue to the much more acceptable black and gold. The slight change makes a huge difference to what is already a great game. Screenshot of the Macbee hack below.</p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/batman-v1-2-by-macbee-batman-hack0020.png"><img class="aligncenter" title="Batman V1.2 by Macbee" src="http://satoshimatrix.files.wordpress.com/2011/08/batman-v1-2-by-macbee-batman-hack0020.png?w=450&#038;h=393" alt="" width="450" height="393" /></a><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/ehBKqc1aJ4s?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:center;"><strong>#51</strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/megaman-4.png"><img class="aligncenter" title="Megaman 4" src="http://satoshimatrix.files.wordpress.com/2011/06/megaman-4.png?w=450&#038;h=127" alt="" width="450" height="127" /></a><strong>Megaman 4 A New Ambition!!</strong><br />
<strong> 1991</strong><br />
<strong> Capcom</strong><br />
<strong> Platformer</strong><br />
<strong> Price range: $20-30</strong><br />
<strong> Difficulty: 5</strong><br />
<strong> Region: All</strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/mega-man-4-u0005-copy.png"><img class="aligncenter" title="The minibosses in Megaman 4 are extremly colorful and awesome" src="http://satoshimatrix.files.wordpress.com/2011/08/mega-man-4-u0005-copy.png?w=450&#038;h=406" alt="" width="450" height="406" /></a>It is the year 2011. Megaman has been fully repaired following the injuries he sustained in the collapse of Dr. Wily’s fortress following Gamma’s destruction in his third battle against Dr. Wily. Even though they were adveresies, it is a somber time for Megaman following the presumed death of the tyrannical scientist in the collapse. Although he had sworn to defend justice, he never intended Wily to parish.</p>
<p>After the chaos ended and peace was restored, Dr. Light received a message from a mysterious Russian scientist named Dr. Cossack, claiming to be the greatest scientific genius in the world and having been far too long overlooked by Dr. Light. Angered and jealous, Dr. Cassock has sent his eight most powerful robots to destroy Megaman to prove his robots are better than Light’s.</p>
<p>As Megaman prepares to face off against the soviet robot threat, there is but one thing he is sure of – IN SOVIET RUSSIA, ROBOT MASTERS <em>YOU</em>!</p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/mega-man-4-u0002.png"><img class="aligncenter" title="Pharaoh Man is awesome." src="http://satoshimatrix.files.wordpress.com/2011/08/mega-man-4-u0002.png?w=450&#038;h=205" alt="" width="450" height="205" /></a><strong>Why you should play it</strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/mega-man-4-u0014.png"><img class="aligncenter" title="Ouch! Underwater Metools!" src="http://satoshimatrix.files.wordpress.com/2011/08/mega-man-4-u0014.png?w=450&#038;h=406" alt="" width="450" height="406" /></a><em>Megaman 3</em> is where many stopped playing NES <em>Megaman</em> games, and it’s a true shame. <em>Megaman 4</em> features everything that made the third game so excellent yet it starts a deja vu feeling a little too strong for its own good. The game is worth playing on its own merits, but as a <em>Megaman</em> game on the NES, it is perhaps the weakest of the bunch. Nevertheless, it&#8217;s still among the very best NES games out there. The music is as catchy and memorable as ever, the gameplay just as solid as the others, and some of the robot masters such as Pharaohman are amongst the coolest in the whole series. If you&#8217;re looking for an underrated Megaman classic series title, you just found it.</p>
<p><strong>Fun fact</strong></p>
<p><em>Megaman 4</em> pioneered many concepts that would become staples of Megaman platforming for decades to follow. It is the first game to feature the Mega Buster, the basic ability for Megaman to charge his arm cannon. It marked the first game where Wily framed someone, a reoccurring theme in nearly every sequel to follow. It was the first <em>Megaman</em> game to make use of many cutscenes, allowed players to revisit stages of defeated robots, and marked the first to have hidden items and alternative paths through some of the stages.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2010/11/yahooa112.png"><img class="alignleft" title="rock4gold" src="http://satoshimatrix.files.wordpress.com/2010/11/yahooa112.png?w=320&#038;h=197" alt="" width="320" height="197" /></a>There is a extremely rare gold variation of the the Japanese version that was given out to the finalist winners of the Robot Master Creation Contest held in Japan. These eight cartridges are considered to be one of the Famicom&#8217;s holy grails. The only non-privately owned copy is for sale in Akiharaba&#8217;s legendary Super Potato retro game store for over $6000 USD!</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/eAoa4m8DYBQ?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p style="text-align:center;"><strong>#50</strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/lifeforce-u0000-copy.png"><img class="aligncenter" title="Lifeforce" src="http://satoshimatrix.files.wordpress.com/2011/06/lifeforce-u0000-copy.png?w=450&#038;h=225" alt="" width="450" height="225" /></a><strong>Life Force</strong><br />
<strong>1989</strong><br />
<strong> Konami</strong><br />
<strong> Shoot &#8216;em Up</strong><br />
<strong> Price range: $4-12</strong><br />
<strong> Difficulty: 8</strong></p>
<p style="text-align:left;"><img class="aligncenter" title="lifeforce teeth" src="http://satoshimatrix.files.wordpress.com/2011/06/lifeforce-teeth.gif?w=450&#038;h=407" alt="" width="450" height="407" />In a distant part of the universe, an alien space dwelling creature called Zelos was born. As he grew so did his appetite, and soon he began devouring moons, planets and even stars by the hundreds. Now the planet Gradius has appeared in Zelos&#8217; path, and it&#8217;s up the Vic Viper to fly into the belly of the beast to destroy him from within and save Gradius from destruction once again.</p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/lifeforce-zelos.gif"><img class="aligncenter" title="lifeforce zelos" src="http://satoshimatrix.files.wordpress.com/2011/06/lifeforce-zelos.gif?w=474&#038;h=246" alt="" width="474" height="246" /></a></p>
<p><strong>Why you should play it</strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/lifeforce-moai.gif"><img class="aligncenter" title="lifeforce moai" src="http://satoshimatrix.files.wordpress.com/2011/06/lifeforce-moai.gif?w=450&#038;h=407" alt="" width="450" height="407" /></a><em>Lifeforce</em> is a terrific example of a good arcade game made even better on the NES. A sequel of sorts to <em>Gradius</em>, <em>Lifeforce</em> uses the same power up system and offers an innovate way to keep the gameplay fresh &#8211; alternating between side and virtical scrolling stages. Made a bit easier for those new to <em>Gradius</em>, <em>Lifeforce</em> piles power ups early and often, making for a rather enjoyable experience. Rare for an NES shump, the entire game can be played in two player co-op, making the experience all the better as things can get quite hectic in single player mode alone. The best part of <em>Lifeforce</em> however, is the soundtrack. With every new song is another example of chiptune bliss. Lifeforce has one of the best soundtracks of any NES game ever made. Included below are the music videos showcasing the outstanding remixes by Dj Axis. The videos also double as gameplay videos showing why Lifeforce is also a great fun game to play.</p>
<p><strong>Fun fact</strong></p>
<p>The NES version of <em>Lifeforce</em> actually isn&#8217;t <em>Lifeforce</em> or <em>Salamander</em> but rather a mash-up of both using the best elements from each. Unlike <em>Salamander</em> it uses the <em>Gradius</em> Power Up system but unlike arcade <em>Lifeforce</em> the NES version features many of the stages from <em>Salamander</em>. In Japan, the Famicom counterpart is identical, but is called <em>Salamander</em>. Confused yet?</p>
<p><strong>DJ Axis amazing Lifeforce tribute</strong></p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/OGrZ9gHIBwo?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/LRO_bTRcaMo?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p>This concludes part 5 of my look back at the Top 100 games for the NES/Famicom. Stay tuned for further installments as I count down the best of the best 8-bit Nintendo games out there. Feel free to drop a comment below regarding your own thoughts and memories regarding these ten picks.</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/satoshimatrix.wordpress.com/2770/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/satoshimatrix.wordpress.com/2770/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/satoshimatrix.wordpress.com/2770/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/satoshimatrix.wordpress.com/2770/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/satoshimatrix.wordpress.com/2770/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/satoshimatrix.wordpress.com/2770/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/satoshimatrix.wordpress.com/2770/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/satoshimatrix.wordpress.com/2770/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/satoshimatrix.wordpress.com/2770/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/satoshimatrix.wordpress.com/2770/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/satoshimatrix.wordpress.com/2770/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/satoshimatrix.wordpress.com/2770/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/satoshimatrix.wordpress.com/2770/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/satoshimatrix.wordpress.com/2770/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=satoshimatrix.wordpress.com&amp;blog=9406532&amp;post=2770&amp;subd=satoshimatrix&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>https://satoshimatrix.wordpress.com/2011/09/01/top-100-nesfamicom-games-list-59-50-2/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
		<media:content url="https://secure.gravatar.com/avatar/42be38842629fc9f873e8af4398ef05c?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">satoshimatrix</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/meh-ro2174.png" medium="image">
			<media:title type="html">NES controller</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/ganbare-goemon-2-eng0000-copy.png" medium="image">
			<media:title type="html">Ganbare Goemon 2 </media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/ganbare-goemon-2-eng0006.png" medium="image">
			<media:title type="html">Knock his head off - go for the kill!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/ganbare-goemon-2-eng0014.png" medium="image">
			<media:title type="html">Beat up Chinese dudes on your way to free Edo of all evil.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/ganbare-goemon-2-eng0034.png" medium="image">
			<media:title type="html">He regrets nothing!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/double-dragon.png" medium="image">
			<media:title type="html">Double Dragon</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/double-dragon-u-0003.png" medium="image">
			<media:title type="html">goddamn TWO Abobos!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/double-dragon-u-0002.png" medium="image">
			<media:title type="html">That&#039;s gotta hurt!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/doubledragon-5.png" medium="image">
			<media:title type="html">The much-loved Double Dragon 2-player mode</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/super-mario-bros-2-1986nintendoj0000.png" medium="image">
			<media:title type="html">Super Mario Bros. 2</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/super-mario-bros-2-1986nintendoj0036.png" medium="image">
			<media:title type="html">Nice n&#039; Easy!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/super-mario-bros-2-1986nintendoj0030.png" medium="image">
			<media:title type="html">A typical stage in Mario 2</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/super-mario-bros-2-1986nintendoj0019.png" medium="image">
			<media:title type="html">Some of the later castles are maddeningly tough</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2010/12/smb2j_a-3.png" medium="image">
			<media:title type="html">smb2j_a-3</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/kabuki-quantum-fighter-e-0000-copy.png" medium="image">
			<media:title type="html">Kabuki - Quantum Fighter</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/jigoku-gokuraku-maru-2.png" medium="image">
			<media:title type="html">Jump from light figtures and attack your enemies with your hair</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/kabuki-quantum-fighter-u_041.png" medium="image">
			<media:title type="html">A cybernetic Kabuki? That has to be one of the strangest videogame protagonists ever.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/kabuki-quantum-fighter-u-11.png" medium="image">
			<media:title type="html">The platforming is pretty standard, but the game is still excellent</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/takahashi-meijin-no-boukenjima-4-j-t-eng1-00002-copy1.png" medium="image">
			<media:title type="html">Takahashi Meijin no Boukenjima 4</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/takahashi-meijin-no-boukenjima-4-j-t-eng1-00011.png" medium="image">
			<media:title type="html">throw bones to defeat the golem</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/takahashi-meijin-no-boukenjima-4-j-t-eng1-00005.png" medium="image">
			<media:title type="html">Say goodbye to your bikini-clad girlfriend and head off for adventure!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/01.jpg" medium="image">
			<media:title type="html">This island sure is varied!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/shadow-of-the-ninja-u0000-copy.png" medium="image">
			<media:title type="html">Shadow of the Ninja</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/shadow-of-the-ninja-u-0011.png" medium="image">
			<media:title type="html">Attack from the spinning disc......thing.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/shadow-of-the-ninja-u-0014-copy.png" medium="image">
			<media:title type="html">The effects in Shadow of the Ninja are spectacular. Natsume really outdid themselves.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/shadow-of-the-ninja-u-0020.png" medium="image">
			<media:title type="html">Massive, screen-filling bosses are common place in Shadow of the Ninja.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/battle-kid-fortress-of-peril.png" medium="image">
			<media:title type="html">Battle Kid - Fortress of Peril</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/battle-kid-fortress-of-peril0008.png" medium="image">
			<media:title type="html">Climb the tower into the sky</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/battle-kid-fortress-of-peril0014.png" medium="image">
			<media:title type="html">One of the many challenging boss battles</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/battle-kid-fortress-of-peril0020.png" medium="image">
			<media:title type="html">Spikes. Spikes EVERYWHERE</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/batman-v1-2-by-macbee-batman-hack0000-copy1.png" medium="image">
			<media:title type="html">Batman</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/320157-batman-the-video-game-nes-screenshot-stage-3-2-what-are-those.png" medium="image">
			<media:title type="html">Do the TMNT live down here?</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/batman-beta0004.png" medium="image">
			<media:title type="html">Wall jumping before it was cool</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/320159-batman-the-video-game-nes-screenshot-the-third-boss-electrocutioners.png" medium="image">
			<media:title type="html">The Electrocutioners doesn&#039;t exactly look friendly</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/batman-beta0003.png" medium="image">
			<media:title type="html">One of the many omitted cutscnees from the final version. </media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/batman-v1-2-by-macbee-batman-hack0020.png" medium="image">
			<media:title type="html">Batman V1.2 by Macbee</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/megaman-4.png" medium="image">
			<media:title type="html">Megaman 4</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/mega-man-4-u0005-copy.png" medium="image">
			<media:title type="html">The minibosses in Megaman 4 are extremly colorful and awesome</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/mega-man-4-u0002.png" medium="image">
			<media:title type="html">Pharaoh Man is awesome.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/mega-man-4-u0014.png" medium="image">
			<media:title type="html">Ouch! Underwater Metools!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2010/11/yahooa112.png" medium="image">
			<media:title type="html">rock4gold</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/lifeforce-u0000-copy.png" medium="image">
			<media:title type="html">Lifeforce</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/lifeforce-teeth.gif" medium="image">
			<media:title type="html">lifeforce teeth</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/lifeforce-zelos.gif" medium="image">
			<media:title type="html">lifeforce zelos</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/lifeforce-moai.gif" medium="image">
			<media:title type="html">lifeforce moai</media:title>
		</media:content>
	</item>
		<item>
		<title>Top 100 NES/Famicom Games List #69-60</title>
		<link>https://satoshimatrix.wordpress.com/2011/08/26/top-100-nesfamicom-games-list-69-60/</link>
		<comments>https://satoshimatrix.wordpress.com/2011/08/26/top-100-nesfamicom-games-list-69-60/#comments</comments>
		<pubDate>Fri, 26 Aug 2011 12:55:35 +0000</pubDate>
		<dc:creator>satoshimatrix</dc:creator>
				<category><![CDATA[Hidden gems]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Retro Gaming]]></category>
		<category><![CDATA[Retrospectives]]></category>

		<guid isPermaLink="false">http://satoshimatrix.wordpress.com/?p=2629</guid>
		<description><![CDATA[Arguably the most beloved console of all time, the Nintendo Entertainment System, commonly abbreviated as NES, is now well over 25 years old. With over two thousand games produced worldwide for the legendary hardware, the NES, despite it age, has an eternal staying power. As retro gaming continues to grow in popularity, more and more [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=satoshimatrix.wordpress.com&amp;blog=9406532&amp;post=2629&amp;subd=satoshimatrix&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/nes.jpg"><img class="aligncenter" title="nes" src="http://satoshimatrix.files.wordpress.com/2011/08/nes.jpg?w=450&#038;h=300" alt="" width="450" height="300" /></a>Arguably the most beloved console of all time, the Nintendo Entertainment System, commonly abbreviated as NES, is now well over 25 years old. With over two thousand games produced worldwide for the legendary hardware, the NES, despite it age, has an eternal staying power. As retro gaming continues to grow in popularity, more and more gamers flock to Nintendo’s first home console to get their gaming fix.</p>
<p>Welcome to part two of a ten part special looking back on the top 100 NES and Famicom games ever produced.</p>
<p>Since many NES games can be a real test of player’s patience and skill, I am ranking every game on its overall difficulty using a simple scale of 1 to 10, where 1 is brain dead easy and 10 is….well,  <em>Battletoads</em>. A 5 on this scale means it’s average difficulty with perhaps some challenging elements, but nothing the average gamer should get stuck on for too long.</p>
<p>I’m also including many links to videos and other online information sources. Links are indicated by orange words. Please open these links in a new tap/window so you don’t have to navigate away from this article.</p>
<p>Previous entries:</p>
<p><a href="../2011/08/17/top-100-nesfamicom-games-list-100-90/">part 1, #100-90</a></p>
<p><a href="http://satoshimatrix.wordpress.com/2011/08/20/top-100-nesfamicom-games-list-89-80/">part 2, #89-80</a></p>
<p><a href="http://satoshimatrix.wordpress.com/2011/08/22/top-100-nesfamicom-games-list-79-70/">part 3, #79-70</a></p>
<p>So without further ado, I hope you will enjoy the Top 100 NES/Famicom Games List!</p>
<p><span id="more-2629"></span></p>
<p style="text-align:center;"><strong>#69</strong><a href="http://satoshimatrix.files.wordpress.com/2011/08/star-trek-the-next-generation-u-00001.png"><img class="aligncenter size-full wp-image-2632" title="Star Trek - The Next Generation" src="http://satoshimatrix.files.wordpress.com/2011/08/star-trek-the-next-generation-u-00001.png?w=450&#038;h=196" alt="" width="450" height="196" /></a><strong>Star Trek: The Next Generation</strong><br />
<strong> 1993</strong><br />
<strong> Absolute Entertainment</strong><br />
<strong> Simulation</strong><br />
<strong> Price range: $15-25</strong><br />
<strong> Difficulty: 5</strong><br />
<strong> Region: North America only</strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/star-trek-the-next-generation-u-0006.png"><img class="aligncenter size-full wp-image-2645" title="Romulian Warbird on the attack" src="http://satoshimatrix.files.wordpress.com/2011/08/star-trek-the-next-generation-u-0006.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Cadets at Starfleet Academy must spend some of their classes in the starship simulator. This year is a simulation of the U.S.S. Enterprise. Substituting for Jean-Luc Picard, cadets will take the role of captain and then must access different crew members (functions of the ship) to complete a series of scripted missions.</p>
<p>Star Trek: The Next Generation is divided into a series of missions. Players will start on the main screen of the bridge and from there can access Navigation, Tactical, Operations, Engineering, Transporter Systems and Mission Control. Mini-games are sometimes used to complete certain ship functions (such as rerouting power to the shields).</p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/star-trek-the-next-generation-u-0016.png"><img class="aligncenter size-full wp-image-2687" title="In orbit of a planet" src="http://satoshimatrix.files.wordpress.com/2011/08/star-trek-the-next-generation-u-0016.png?w=450&#038;h=261" alt="" width="450" height="261" /></a></p>
<p style="text-align:left;"><strong>Why you should play it</strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/star-trek-the-next-generation-u-0010.png"><img class="aligncenter size-full wp-image-2674" title="Careful management of ship's systems is the key to success in the more difficult battles." src="http://satoshimatrix.files.wordpress.com/2011/08/star-trek-the-next-generation-u-0010.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>I&#8217;m not at all ashamed to admit that I&#8217;m a Trekker. If you grew up in the early 90s, it&#8217;s almost a foregone conclusion that you watched <em>Star Trek: The Next Generation</em>. One of the biggest shows of the decade, <em>TNG</em> was just something special and paved the path for three more series and another five movies. In regards to this game, the simulation of command actually transfers to the NES quite well. Unlike the disjointed <em>TOS</em> 25th Anniversary game, <em>TNG</em> manages to always be exciting by giving the player meaningful and enjoyable tasks such as escort missions, colony evacuations, and yes, space battles. The graphics are great for NES standards and the game has excellent controls. If you&#8217;re a fan of <em>TNG</em> (and why shouldn&#8217;t you be?) track this one down.</p>
<p style="text-align:left;"><strong>Fun fact</strong></p>
<p style="text-align:left;">With the exception of the final mission against the Borg, all the missions in the game are randomly generated thus providing quite a bit of replay value.  The final battle against the Borg where you destroy them using a virus was actually later explored in <em>Star Trek Voyager</em> when a biological agent was carried by children who purposely were infected and allowed to be assimilated.</p>
<p style="text-align:left;"><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/CkA_RUArNjc?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:center;"><strong>#68</strong><a href="http://satoshimatrix.files.wordpress.com/2011/08/hi-no-tori-houou-hen-gaou-no-bouken-j-p10000-copy1.png"><img class="aligncenter size-full wp-image-2634" title="Hi no Tori - Houou Hen - Gaou no Bouken" src="http://satoshimatrix.files.wordpress.com/2011/08/hi-no-tori-houou-hen-gaou-no-bouken-j-p10000-copy1.png?w=450&#038;h=231" alt="" width="450" height="231" /></a><strong></strong><strong>Hi no Tori &#8211; Houou Hen &#8211; Gaou no Bouken</strong><br />
<strong> 1987</strong><br />
<strong> Konami</strong><br />
<strong> Platformer</strong><br />
<strong> Price range: $6-12</strong><br />
<strong> Difficulty: 5</strong><br />
<strong> Region: Japan only</strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/hi-no-tori-houou-hen-gaou-no-bouken0009.png"><img class="aligncenter size-full wp-image-2646" title="The graphics are somewhat primitive, but the game is still a lot of fun" src="http://satoshimatrix.files.wordpress.com/2011/08/hi-no-tori-houou-hen-gaou-no-bouken0009.png?w=450&#038;h=393" alt="" width="450" height="393" /></a><em>Hi no Tori &#8211; Houou Hen &#8211; Gaou no Bouken </em>is based on the manga by the godfather of manga, the famed Osamu Tezuka (creator of <em>Astroboy</em>, <em>Kimba the White Lion</em>, <em>Metropolis</em>, etc etc). Based on the fifth manga volume, Gaou no Bouken tells the story of Gaou, an ugly man who lost an arm and an eye as a baby and treated harshly by all those around him his entire life. Angry and resentful, Gaou does whatever is necessary to survive, including murder if necessary.</p>
<p style="text-align:left;">However, he reveres nature and will go out of his way to save the smallest insect&#8217;s life. Along his travels, he meets a monk who changes his perspective on life and teaches him to tap into his innate talent to carve and sculpt. His creations are unrivaled in terms of the raw emotion that they communicate. One day Gaou learns of the mystical phoenix, who has the power to heal and whose blood grands immortality to anyone who should drink it.</p>
<p><strong></strong><a href="http://satoshimatrix.files.wordpress.com/2011/08/hi-no-tori-houou-hen-gaou-no-bouken0006.png"><img class="aligncenter size-full wp-image-2648" title="Gaou himself might be ugly, but the backgrounds aren't. " src="http://satoshimatrix.files.wordpress.com/2011/08/hi-no-tori-houou-hen-gaou-no-bouken0006.png?w=450&#038;h=182" alt="" width="450" height="182" /></a>W<strong>hy you should play it</strong></p>
<p><img class="aligncenter size-full wp-image-2647" title="Wait, wasn't that thing recently made into a Pokemon?" src="http://satoshimatrix.files.wordpress.com/2011/08/hi-no-tori-houou-hen-gaou-no-bouken0017.png?w=450&#038;h=393" alt="" width="450" height="393" />What makes Gaou an interesting character is his weapon of choice &#8211; chisels. He can either fire them at enemies or use them to sculpt gargoyle heads and use them as instant platforms. There are many chests to open filled with treasures that help Gaou on his quest for the legendary phoenix including a mirror that not only makes Gaou invincible, but also capable of traveling through anything for a short period, including solid walls. The stages are extremely linear and although there are a total of sixteen of them, some of the stages are repeats of earlier stage,s making the environments you&#8217;ll explore somewhat boring and repetitive. Still, <em>Hi no Tori</em> is an overall unique and enjoyable Famicom exclusive worth importing.</p>
<p style="text-align:left;"><strong>Fun fact</strong></p>
<p style="text-align:left;">Roughly translated as <em>Phoenix &#8211; Firebird volume: Gaou&#8217;s Adventure</em>, Konami&#8217;s platformer was highly successful and lead them to create Famicom games of other Tezuka properties, most notably <em>Astroboy</em>, based on the 1980 anime series. Even still, none were able to quite capture what made <em>Hi no Tori</em> special and it remains the best of all the Famicom anime based games.</p>
<p style="text-align:left;"><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/d9lLdSv1Hlo?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:center;"><strong>#67</strong><a href="http://satoshimatrix.files.wordpress.com/2011/08/clash-at-demonhead-u0006-copy.png"><img class="aligncenter size-full wp-image-2635" title="Clash at Demonhead" src="http://satoshimatrix.files.wordpress.com/2011/08/clash-at-demonhead-u0006-copy.png?w=450&#038;h=165" alt="" width="450" height="165" /></a><strong>The Clash at Demonhead</strong><br />
<strong> 1989</strong><br />
<strong> Vic Tokai</strong><br />
<strong> Platformer</strong><br />
<strong> Price range: $4-6</strong><br />
<strong> Difficulty: 7</strong><br />
<strong> Region: All<br />
</strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/clash-at-demonhead-u-0006-copy.png"><img class="aligncenter size-full wp-image-2676" title="Talking time!" src="http://satoshimatrix.files.wordpress.com/2011/08/clash-at-demonhead-u-0006-copy.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Due to his excellent tactician skills, Commander Billy &#8220;Big Bang&#8221; Blitz of the Special Assault Brigade for Real Emergencies (S.A.B.E.R) Command helped bring a swift end to the war against the savage Demon&#8217;s Battalion, earning the respect of his peers. Rather than accept a promotion, Bang instead opted to simply retire and take a relaxing vacation with his girlfriend Mary. However, Bang&#8217;s peace would be short-lived. Bang suddenly receives an urgent message from S.A.B.E.R Command. The remnants of the Demon&#8217;s Battalion have kidnapped Professor Plum, the inventor of the Doomsday Bomb, and are holding him in the dreaded Deadhead mountain range. Knowing the world is in grave danger, Bang quickly springs back into action, leaving his girlfriend Mary alone and prime for capture&#8230;</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/clash-at-demonhead-u-0002.png"><img class="aligncenter size-full wp-image-2651" title="Bang was clinging to walls and firing years before Megaman X did it!" src="http://satoshimatrix.files.wordpress.com/2011/08/clash-at-demonhead-u-0002.png?w=450&#038;h=144" alt="" width="450" height="144" /></a><strong>Why you should play it</strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/clash-at-demonhead-u-0008.png"><img class="aligncenter size-full wp-image-2677" title="Politics be damned! Destroy the governers!" src="http://satoshimatrix.files.wordpress.com/2011/08/clash-at-demonhead-u-0008.png?w=450&#038;h=393" alt="" width="450" height="393" /></a><em>The Clash at Demonhead</em> is not a typical platformer at all. Borrowing elements from <em>Metroid</em> and <em>Castlevanaia 2</em>, <em>Clash at Demonhead</em> still largely does its own thing that no other game on the NES or otherwise has ever replicated completely. The game is nonlinear, broken up into several dozen various routes that, just like Metroid, drop you at the start without any idea on where to go or what to do. Therefore, a good chuck of the first few times you play this forgotten classic, you should simply explore the world and takes notes about what each area has, since many NPCs will bombard you with information and unless you&#8217;re planning on spending a month or longer on <em>Clash at Demonhead</em>, there is no way you&#8217;ll ever remember all the important details without jotting down notes.The graphics are somewhat dull and the music is repetitive, but it isn&#8217;t too tough and you&#8217;ll eventually figure out where you&#8217;re suppose to be going if you stick with it and write things down as you play. <em>Clash at Demonhead</em> is a great classic everyone should give a chance.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/Cy6IR6TbJpg?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p><strong>Fun fact</strong></p>
<p>In the incredible graphic novel series <em>Scott Pilgrim</em>, the name of the Scott&#8217;s ex-girlfriend&#8217;s band is in is <em>The Clash at Demonhead</em>. This was evidently named so because it was the first game series creator Bryan Lee O&#8217;Mailley ever played. The band was also featured prominently in the excellent <em>Scott Pilgrim Vs the World</em> film, preforming &#8220;Black Sheep&#8221; by the real Toronto band Metric. If you somehow missed the film, check out the song below.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/-jMruFHTwrY?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p style="text-align:center;"><strong>#66</strong><a href="http://satoshimatrix.files.wordpress.com/2011/08/holy-diver-j00001.png"><img class="aligncenter size-full wp-image-2664" title="Holy Diver" src="http://satoshimatrix.files.wordpress.com/2011/08/holy-diver-j00001.png?w=450&#038;h=257" alt="" width="450" height="257" /></a><strong>Holy Diver</strong><br />
<strong> 1989</strong><br />
<strong> Irem</strong><br />
<strong> Platformer</strong><br />
<strong> Price range: $20-25</strong><br />
<strong> Difficulty: 9</strong><br />
<strong> Region: Japan only</strong></p>
<p style="text-align:left;"><strong></strong><a href="http://satoshimatrix.files.wordpress.com/2011/08/holy-diver-j0007.png"><img class="aligncenter size-full wp-image-2682" title="The first boss" src="http://satoshimatrix.files.wordpress.com/2011/08/holy-diver-j0007.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>The world is on the brink of chaos and evil roams the land freely. Randy, the Holy Diver, sets out to retrieve the five emblem seals belonging to the King Crimson Family in order to expel the greatest evil, the Black Slayer, back into another dimension.</p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/holy-diver-j0008.png"><img class="aligncenter size-full wp-image-2683" title="Face the dragon" src="http://satoshimatrix.files.wordpress.com/2011/08/holy-diver-j0008.png?w=450&#038;h=188" alt="" width="450" height="188" /></a><strong>Why you should play it</strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/holy-diver-j0013.png"><img class="aligncenter size-full wp-image-2684" title="Use the power of blizzard to freeze over the lava." src="http://satoshimatrix.files.wordpress.com/2011/08/holy-diver-j0013.png?w=450&#038;h=393" alt="" width="450" height="393" /></a><em></em></p>
<p style="text-align:left;">A mix between Castlevania and Contra, Holy Diver is a great looking Famicom exclusive with excellent controls and good music. That said, <em>Holy Diver</em> is also among the hardest games on the system. The platforming is demanding of precise movement but isn&#8217;t overly difficult on its own. The real challenge comes from the fact that enemies are everywhere and relentlessly attack you constantly. Even given the excellent play control and ability to shoot up as well as to the sides and crouch, you&#8217;ll still constantly find yourself completely surrounded by your foes all the time. I recommend this game, but only to those who have a high tolerance to the unique way NES games can kick your ass.</p>
<p style="text-align:left;"><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/8CBVi87nL5M?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:left;"><strong>Fun fact</strong></p>
<p style="text-align:left;"><em>Holy Diver</em> was actually scheduled for release in North America, but like so many others, was cancelled leaving this platformer a Japan only release. Probably all for the best anyway; given Nintendo&#8217;s censorship policy of the time, the constant reference to demons and the underworld would likely be changed to pixies spreading rainbows and flowers. Yay.</p>
<p style="text-align:left;">If the name Holy Diver sounds familiar, you&#8217;re probably thinking of the 1983 Dio album Holy Diver, and the title track of the same name. The Famicom game by Irem may or may not be a reference to the song, so you&#8217;ll need to decide for yourself.</p>
<p style="text-align:left;"><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/bkysjcs5vFU?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:center;"><strong>#65<a href="http://satoshimatrix.files.wordpress.com/2011/08/bucky-ohare-u-0000-copy.png"><img class="aligncenter size-full wp-image-2665" title="Bucky O'Hare" src="http://satoshimatrix.files.wordpress.com/2011/08/bucky-ohare-u-0000-copy.png?w=450&#038;h=161" alt="" width="450" height="161" /></a>Bucky O&#8217;Hare</strong><br />
<strong> 1992</strong><br />
<strong> Konami</strong><br />
<strong> Platformer</strong><br />
<strong> Price range: 12-15</strong><br />
<strong> Difficulty: 8</strong><br />
<strong> Region: All</strong></p>
<p style="text-align:left;"><strong> </strong><a href="http://satoshimatrix.files.wordpress.com/2011/08/bucky-ohare-u-0015.png"><img class="aligncenter size-full wp-image-2670" title="This is a lot harder than it looks." src="http://satoshimatrix.files.wordpress.com/2011/08/bucky-ohare-u-0015.png?w=450&#038;h=406" alt="" width="450" height="406" /></a>Captain Bucky O&#8217;Hare and his loyal crew &#8211; Blinky, Deadeye, Jenny and Willy &#8211; fight to save the Aniverse from the scourge of the Toad Armada. That is, until Bucky&#8217;s ship is attacked and his crew taken prisoner. Now a lone bunny on a mission, Bucky must fight to rescue his comrades from four hostile planets and then confront the Air Marshall on his flagship.<em></em></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/bucky-ohare-u-0020.png"><img class="aligncenter size-full wp-image-2671" title="Firin' my LAZAR!!!" src="http://satoshimatrix.files.wordpress.com/2011/08/bucky-ohare-u-0020.png?w=450&#038;h=215" alt="" width="450" height="215" /></a><strong>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/bucky-ohare-u-0009.png"><img class="aligncenter size-full wp-image-2672" title="Konami sure loves this effect!" src="http://satoshimatrix.files.wordpress.com/2011/08/bucky-ohare-u-0009.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>One of Konami&#8217;s later NES efforts,<em> Bucky O&#8217;Hare</em> is gorgeous. It pulls out every trick in the book &#8211; multi-layered moving platforms of parallax scrolling goodness, huge screen filling bosses, multiple playable characters, destructible environments and even the ability to choose the order you play the stages. The music is also really good, and is up there in terms of underrated NES soundtracks. However, even though this game is based on a kids show, this game is incredibly difficult. Stages are full of relentless enemies, instant death hazards and often unpredictable elements such as lava flows, rushing water or falling rocks. You&#8217;ll have to take full advantage of all the playable characters various abilities to have a chance of seeing this one through.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/ToAiSk6BMA0?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p><strong>Fun fact</strong></p>
<p>Originally a short-lived comic book series from 1978, the NES version of <em>Bucky O&#8217;Hare</em> is largely based on the short-lived animated cartoon from 1991 which lasted only a single season, producing a total of 13 episodes. Despite it&#8217;s brief existence, the cartoon spawned a toyline, this NES forgotten classic, and a rather decent arcade game, also produced by Konami in 1992. Check out the opening sequence for the cartoon that&#8217;s 90s in every sense of the word. My dear <em>Bucky O&#8217;Hare</em>, the world may have forgotten you, but I for one have not.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/a1VRYXQVCpo?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p style="text-align:center;"><strong>#64</strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/metal-storm-u-0000.png"><img class="aligncenter" title="Metal Storm" src="http://satoshimatrix.files.wordpress.com/2011/06/metal-storm-u-0000.png?w=450&#038;h=86" alt="" width="450" height="86" /></a><strong>Metal Storm</strong><br />
<strong> 1990</strong><br />
<strong> Irem</strong><br />
<strong> Platformer</strong><br />
<strong> Price range: $15-25</strong><br />
<strong> Difficulty: 6</strong><br />
<strong> Region: All</strong></p>
<p style="text-align:left;"><strong></strong><a href="http://satoshimatrix.files.wordpress.com/2011/08/metal-storm-u-0001.png"><img class="aligncenter size-full wp-image-2658" title="The colorful and huge first boss" src="http://satoshimatrix.files.wordpress.com/2011/08/metal-storm-u-0001.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>In the 26th Century, mankind has colonized the solar system. On distant Pluto base, the solar system&#8217;s defense outpost, all is not well. A gigantic robot controlled laser cannon created to defend Earth from alien invaders has turned against mankind. All attempts at activating the Base&#8217;s self-destruct device have failed. In control a M-308 Gunner Mecha, a lone soldier must storm Pluto Base&#8217;s seven levels and destroy the outpost. Not only will the M-308 Gunner have to battle mobs of robotic defenders, but also have to puzzle its way through the Bases&#8217; maze-like corridors.</p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/metal-storm-u-0009.png"><img class="aligncenter size-full wp-image-2675" title="Just hanging out. " src="http://satoshimatrix.files.wordpress.com/2011/08/metal-storm-u-0009.png?w=450&#038;h=200" alt="" width="450" height="200" /></a><strong>Why you should play it</strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/metal-storm-u-0011.png"><img class="aligncenter size-full wp-image-2673" title="The boss battles take full use of the gravity reversal effects. " src="http://satoshimatrix.files.wordpress.com/2011/08/metal-storm-u-0011.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>The big draw of <em>Metal Storm</em> is its gravity control system, which allows the player to reverse gravity of their mecha at the touch of a button. Specifically, pressing Up+A reverses gravity, and then Down+A reverts it to normal. This allows for some spectacular jumps, and also very creative level design. Stage one acts as a practice stage to let you get the hang of the controls, and as the game progresses more and more difficult obstacles and stages will be thrown your way making <em>Metal Storm</em> anything but a typical platformer.</p>
<p style="text-align:left;"><strong>Fun fact</strong></p>
<p style="text-align:left;">I distinctly remember scale models of the M-308 Gunner were sold in the early 90s. I unfortunately can&#8217;t seem to find any images of these online, but trust me, they&#8217;re out there. In fact, a photo of the model was featured on the cover of Nintendo Power issue #22 with additional photos of the commercially sold model scattered throughout the coverage of <em>Metal Storm</em> in their walkthough in that issue.</p>
<p style="text-align:left;">Metal Storm directly inspired Wayforward&#8217;s unerrated GBC gem, <a href="http://satoshimatrix.wordpress.com/2010/09/12/wendy-every-witch-way-review-gbc/">Wendy: Every Witch Way</a>. Click the hyperlink to read my detailed review. If you like <em>Metal Storm</em>, you&#8217;ll like <em>Wendy</em>.</p>
<p style="text-align:left;"><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/L2WNPBXPAzQ?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:center;"><strong>#63</strong><a href="http://satoshimatrix.files.wordpress.com/2011/06/panic-restaurant-u0000.png"><img class="aligncenter" title="Panic Restaurant" src="http://satoshimatrix.files.wordpress.com/2011/06/panic-restaurant-u0000.png?w=450&#038;h=190" alt="" width="450" height="190" /></a><strong>Panic Restaurant</strong><br />
<strong> 1992</strong><br />
<strong> Taito</strong><br />
<strong> Platformer</strong><br />
<strong> Price range: $25-40</strong><br />
<strong> Difficulty: 6</strong><br />
<strong> Region: All</strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/panic-restaurant-u-0025.png"><img class="aligncenter size-full wp-image-2652" title="Wear a pot on your head, become invincible!" src="http://satoshimatrix.files.wordpress.com/2011/08/panic-restaurant-u-0025.png?w=450&#038;h=406" alt="" width="450" height="406" /></a>All is going well for a Chef named Cookie until a rival chef named Hors d&#8217;oeuvre steals away Cookie&#8217;s restaurant. To get it back, Cookie must battle hordes of sentient carrots, cooked chickens, kabobs, hot dogs, and other food items. It makes about as much sense as it sounds.</p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/panic-restaurant-u-0015.png"><img class="aligncenter size-full wp-image-2653" title="Damn, this game is making me hungry" src="http://satoshimatrix.files.wordpress.com/2011/08/panic-restaurant-u-0015.png?w=450&#038;h=161" alt="" width="450" height="161" /></a><strong>Why you should play it</strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/panic-restaurant-u-0009-copy.png"><img class="aligncenter size-full wp-image-2654" title="Boss fights are......interesting..." src="http://satoshimatrix.files.wordpress.com/2011/08/panic-restaurant-u-0009-copy.png?w=450&#038;h=406" alt="" width="450" height="406" /></a><em>Panic Restaurant</em> is a colorful platformer released by Taito in 1992. Taito made many excellent NES games in the system&#8217;s golden years, and this one is no exception. Featuring excellent cartoony visuals with fluid animation, great controls and enjoyable music, <em>Panic Restaurant</em> may not do anything special, but its a thoroughly enjoyable NES classic work tracking down, despite its rarity and price.</p>
<p style="text-align:left;"><strong>Fun fact</strong></p>
<p style="text-align:left;">The Japanese version of Panic Restaurant features a completely different protagonist &#8211; a young chef who attacks enemies by default using his head. This was changed to a stereotypical chef boyardee look-alike for the North American version, and also the super pot item that makes you invincible was added. For those who want the game but don&#8217;t want to shell out the major cash, you can buy a <a href="http://www.nesreproductions.com/">reproduction</a> that features the original Japanese character for less than it costs to buy the normal release!</p>
<p style="text-align:left;"><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/sboEn71YwLs?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:center;"><strong>#62</strong><a href="http://satoshimatrix.files.wordpress.com/2011/08/magical-doropie-j-teng1-00_videosmashexcellent0011.png"><img class="aligncenter size-full wp-image-2637" title="Magical Doropie" src="http://satoshimatrix.files.wordpress.com/2011/08/magical-doropie-j-teng1-00_videosmashexcellent0011.png?w=450&#038;h=159" alt="" width="450" height="159" /></a><strong>Magical Doropie</strong><br />
<strong> 1990</strong><br />
<strong> Vic Tokai</strong><br />
<strong> Platformer</strong><br />
<strong> Price range: $6-8</strong><br />
<strong> Difficulty: 6</strong><br />
<strong> Region: All</strong><strong></strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/magical-doropie-j-teng1-00_videosmashexcellent0004.png"><img class="aligncenter size-full wp-image-2678" title="One of the many cutscenes missing in the North American &quot;Krion Conquest&quot;" src="http://satoshimatrix.files.wordpress.com/2011/08/magical-doropie-j-teng1-00_videosmashexcellent0004.png?w=450&#038;h=115" alt="" width="450" height="115" /></a><a href="http://satoshimatrix.files.wordpress.com/2011/08/magical-doropie-j-teng1-00_videosmashexcellent0015.png"><img class="aligncenter size-full wp-image-2679" title="Hey Megaman! Look what I can do!" src="http://satoshimatrix.files.wordpress.com/2011/08/magical-doropie-j-teng1-00_videosmashexcellent0015.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Once upon a time, long long ago, the world was experiencing great ruin. Enormous animals were bestowed upon the earth to create terrible pain and hardship for the people. The people were desperate, so they called upon the Old Witches&#8217; World for help.</p>
<p>Thence came Francesca Doropie, a gracious witch with great powers. She fought and saved the world from these terrible creatures. The land began to flourish again and the people worked peacefully together to rebuild their wonderful cities. All was well.</p>
<p>The Akuon Empire chose the year 1999 in which to stage an invasion of earth. The planet&#8217;s defenses were no match for the alien robot invaders. Fortunately, a witch named Doropie has taken it upon herself to single-handedly free mankind from this scourge.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/magical-doropie-j-teng1-00_videosmashexcellent0001.png"><img class="aligncenter size-full wp-image-2680" title="Not like the Item 2. Not at all." src="http://satoshimatrix.files.wordpress.com/2011/08/magical-doropie-j-teng1-00_videosmashexcellent0001.png?w=450&#038;h=225" alt="" width="450" height="225" /></a><strong>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/magical-doropie-j-teng1-00_videosmashexcellent0002.png"><img class="aligncenter size-full wp-image-2681" title="Destroy the evil vending machine!" src="http://satoshimatrix.files.wordpress.com/2011/08/magical-doropie-j-teng1-00_videosmashexcellent0002.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Heavily influenced by the <em>Megaman</em> games (many elements are outright &#8220;borrowed&#8221; or &#8220;stolen&#8221;, in fact), <em>Magical Doropie</em> manages to excell where other Vic Tokai NES games fail in having perfect play control. The game is so incredibly similar to <em>Megaman 2</em> you could make a drinking game out of every time you notice a similarity, but considering how excellent <em>Megaman 2</em> is, any clone can&#8217;t be all that bad.</p>
<p><strong>Fun fact</strong></p>
<p>I&#8217;ve constantly been referring to this game as Magical Doropie, but that&#8217;s actually the name of the Famicom version. The game was released for the NES in the west as the Krion Conquest. The Famicom build, as you&#8217;d expect, is the better game, with expanded story cutscenes that better explain what the hell&#8217;s going on. The name &#8220;Doropie&#8221; is a reference to Dorthy from the Wizard of Oz. The <em>Guilty Gear</em> character <a href="http://images2.wikia.nocookie.net/__cb20090205181917/guilty-gear/images/6/63/Ino-falcoon.jpg">I-No</a> bears a striking resemblance to Doropie.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/uI9EMvoyyis?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p style="text-align:center;"><strong>#61</strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/jackal-u-0000-copy.png"><img class="aligncenter" title="Jackal" src="http://satoshimatrix.files.wordpress.com/2011/08/jackal-u-0000-copy.png?w=450&#038;h=131" alt="" width="450" height="131" /></a><strong>Jackal </strong><br />
<strong> 1988</strong><br />
<strong> Konami</strong><br />
<strong> Shooter</strong><br />
<strong> Price range: $6-8</strong><br />
<strong> Difficulty: 8</strong><br />
<strong> Region: All</strong><strong></strong><strong><a href="http://satoshimatrix.files.wordpress.com/2011/08/jackal-u-0012.png"><img class="aligncenter" title="Well, the game DOES promise the battle will make your blood boil!" src="http://satoshimatrix.files.wordpress.com/2011/08/jackal-u-0012.png?w=450&#038;h=393" alt="" width="450" height="393" /></a></strong>The enemy army has captured too many of your forces. Being held in P.O.W. camps, these soldiers are effectively out of the war&#8230; unless some kind of rescue operation can be mounted. Heavy Forces are too slow and visible to be of any use, but perhaps something smaller and lighter may make it in where larger forces would fail. A small jeep, maybe two, crewed by about 4 people&#8230;. minimal enough not to represent too much of a loss and yet suitable enough to aid in rescue. But of course, if these brave men want to succeed AND come back alive; they&#8217;ll need to fight like animals&#8230; they&#8217;ll need to fight like jackals&#8230;</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/jackal-u-0003-copy.png"><img class="aligncenter" title="GET TO THA CHOPPA!" src="http://satoshimatrix.files.wordpress.com/2011/08/jackal-u-0003-copy.png?w=450&#038;h=232" alt="" width="450" height="232" /></a><strong>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/jackal-u-0016-copy.png"><img class="aligncenter" title="Jeep vs Battleship! Who will win!?" src="http://satoshimatrix.files.wordpress.com/2011/08/jackal-u-0016-copy.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Released by Konami in 1988, <em>Jackal</em> is really, really good. Konami&#8217;s take on the vertical shooter genre like <em>Ikari Warriors</em> or <em>Commando</em>, <em>Jackal</em> puts players in control or a light jeep against tremendous odds. You can upgrade your weaponry from grenades all the way up to explosive missiles, but the real tension comes from how vulnerable you are to attack, since throughout the entire game, one hit is all it takes to total your vehicle. It&#8217;s a simple fun game where you can run over enemy foot soldiers, blow out walls in P.O.W camps and destroy battleships with a Jeep. Oh, and did I mention it&#8217;s two player co-op?</p>
<p><strong>Fun Fact</strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/jackal-u-00101.png"><img class="aligncenter" title="AMERICA FUCK YEAH" src="http://satoshimatrix.files.wordpress.com/2011/06/jackal-u-00101.png?w=474&#038;h=277" alt="" width="474" height="277" /></a>Originally released for the Famicom Disk System entitled <em>Final Command: Akai Yousai</em>, the North American NES counterpart <em>Jackal</em> is one of the few FDS games that actually was improved upon when it made its way overseas.The reason the NES version is superior is because of its bankswitching capabilities. The Famicom/NES hardware was designed with a mere 2K of system RAM, but can accesss up to 32K of additional RAM from the cartridge to create more complex game worlds. Using <a href="http://en.wikipedia.org/wiki/Bank_switching">bankswitching techniques</a>, highly advanced games were possible on Nintendo&#8217;s hardware that otherwise would never be possible. <em>Jackal</em> employs bankswitching to provide long varied and detailed levels filled with many enemy types. Meanwhile though, the Famicom Disk System provides only a single bank of 32K RAM for the entire game, meaning bankswitching on the fly was not possible. As a result, the FDS version of <em>Jackal</em> has shorter levels that are only one screen wide. To get around this limitation, many other FDS games required users to flip to the side of the disk, which would load in a new 32K RAM, essentially making the bankswitch mechanism the players themselves. it is for this reason some of the more lengthy FDS titles such as <a href="http://satoshimatrix.wordpress.com/2010/12/07/famicom-detective-club-part-2-the-girl-in-back-review-super-famicom/"><em>Famicom Detective Club Part II</em></a> spanned four disks.</p>
<p style="text-align:left;"><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/svGkctaM43w?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:center;"><strong>#60</strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/megaman-1.png"><img class="aligncenter" title="Megaman 1" src="http://satoshimatrix.files.wordpress.com/2011/06/megaman-1.png?w=450&#038;h=86" alt="" width="450" height="86" /></a><strong>Megaman 1</strong><br />
<strong>1987</strong><br />
<strong> Capcom</strong><br />
<strong> Platformer</strong><br />
<strong> Price range: $15-25</strong><br />
<strong> Difficulty: 7</strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/mega-man-u0011.png"><img class="aligncenter size-full wp-image-2667" title="Silly Cutman, don't you know Rock beats Sissors?" src="http://satoshimatrix.files.wordpress.com/2011/08/mega-man-u0011.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>It is the year 200X. The world&#8217;s formost authority on robotics, Dr. Tomas Light and his lab assistant, Dr. Albert Wily have succeeded in creating the world&#8217;s first industrial humanoid robots. When Light gets sole credit for the accomplishment, Dr. Wily becomes enraged with jealousy and secretly steals and reprograms all six of the industrial robots to destroy. Left only with his lab assistant Rock and his cleaner robot Roll, Dr. Light finds himself unable to do anything to stop Dr. Wily.</p>
<p style="text-align:left;">Rock, having a strong sense of justice, volunteers to be converted into a fighting robot capable of stopping his robotic brothers and foiling Dr. Wily&#8217;s evil plans. Thus the super fighting robot Megaman was born.</p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/mega-man-u0004.png"><img class="aligncenter size-full wp-image-2668" title="Metools - hardest enemies ever!" src="http://satoshimatrix.files.wordpress.com/2011/08/mega-man-u0004.png?w=450&#038;h=225" alt="" width="450" height="225" /></a><strong>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/mega-man-u0034.png"><img class="aligncenter size-full wp-image-2669" title="One of the hardest Megaman bosses ever" src="http://satoshimatrix.files.wordpress.com/2011/08/mega-man-u0034.png?w=450&#038;h=393" alt="" width="450" height="393" /></a><em>Megaman 1</em> is one of my all time favorite games. As I stated in my <a href="http://satoshimatrix.wordpress.com/2010/08/07/megaman-1-review-nes/">review</a>, Megaman 1 is a timeless classic that belongs in any retro gamer’s collection, as well as any fan of great action games. The game is fairly tough for new players, but the outstanding music, visuals, control and open-ended gameplay make it a game you&#8217;ll want to return to again and again. The weapon changing ability introduced in Megaman was outstanding and added so much fun and verity I can&#8217;t even begin to cover it all in a single paragraph. Fight Rockman! For Everlasting Peace!</p>
<p style="text-align:left;"><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/AjkyQOYg8VI?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:left;">This concludes part 4 of my look back at the Top 100 games for the NES/Famicom. Stay tuned for further installments as I count down the best of the best 8-bit Nintendo games out there. Feel free to drop a comment below regarding your own thoughts and memories regarding these ten picks.</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/satoshimatrix.wordpress.com/2629/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/satoshimatrix.wordpress.com/2629/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/satoshimatrix.wordpress.com/2629/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/satoshimatrix.wordpress.com/2629/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/satoshimatrix.wordpress.com/2629/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/satoshimatrix.wordpress.com/2629/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/satoshimatrix.wordpress.com/2629/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/satoshimatrix.wordpress.com/2629/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/satoshimatrix.wordpress.com/2629/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/satoshimatrix.wordpress.com/2629/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/satoshimatrix.wordpress.com/2629/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/satoshimatrix.wordpress.com/2629/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/satoshimatrix.wordpress.com/2629/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/satoshimatrix.wordpress.com/2629/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=satoshimatrix.wordpress.com&amp;blog=9406532&amp;post=2629&amp;subd=satoshimatrix&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>https://satoshimatrix.wordpress.com/2011/08/26/top-100-nesfamicom-games-list-69-60/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
		<media:content url="https://secure.gravatar.com/avatar/42be38842629fc9f873e8af4398ef05c?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">satoshimatrix</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/nes.jpg" medium="image">
			<media:title type="html">nes</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/star-trek-the-next-generation-u-00001.png" medium="image">
			<media:title type="html">Star Trek - The Next Generation</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/star-trek-the-next-generation-u-0006.png" medium="image">
			<media:title type="html">Romulian Warbird on the attack</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/star-trek-the-next-generation-u-0016.png" medium="image">
			<media:title type="html">In orbit of a planet</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/star-trek-the-next-generation-u-0010.png" medium="image">
			<media:title type="html">Careful management of ship&#039;s systems is the key to success in the more difficult battles.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/hi-no-tori-houou-hen-gaou-no-bouken-j-p10000-copy1.png" medium="image">
			<media:title type="html">Hi no Tori - Houou Hen - Gaou no Bouken</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/hi-no-tori-houou-hen-gaou-no-bouken0009.png" medium="image">
			<media:title type="html">The graphics are somewhat primitive, but the game is still a lot of fun</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/hi-no-tori-houou-hen-gaou-no-bouken0006.png" medium="image">
			<media:title type="html">Gaou himself might be ugly, but the backgrounds aren&#039;t. </media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/hi-no-tori-houou-hen-gaou-no-bouken0017.png" medium="image">
			<media:title type="html">Wait, wasn&#039;t that thing recently made into a Pokemon?</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/clash-at-demonhead-u0006-copy.png" medium="image">
			<media:title type="html">Clash at Demonhead</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/clash-at-demonhead-u-0006-copy.png" medium="image">
			<media:title type="html">Talking time!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/clash-at-demonhead-u-0002.png" medium="image">
			<media:title type="html">Bang was clinging to walls and firing years before Megaman X did it!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/clash-at-demonhead-u-0008.png" medium="image">
			<media:title type="html">Politics be damned! Destroy the governers!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/holy-diver-j00001.png" medium="image">
			<media:title type="html">Holy Diver</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/holy-diver-j0007.png" medium="image">
			<media:title type="html">The first boss</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/holy-diver-j0008.png" medium="image">
			<media:title type="html">Face the dragon</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/holy-diver-j0013.png" medium="image">
			<media:title type="html">Use the power of blizzard to freeze over the lava.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/bucky-ohare-u-0000-copy.png" medium="image">
			<media:title type="html">Bucky O&#039;Hare</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/bucky-ohare-u-0015.png" medium="image">
			<media:title type="html">This is a lot harder than it looks.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/bucky-ohare-u-0020.png" medium="image">
			<media:title type="html">Firin&#039; my LAZAR!!!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/bucky-ohare-u-0009.png" medium="image">
			<media:title type="html">Konami sure loves this effect!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/metal-storm-u-0000.png" medium="image">
			<media:title type="html">Metal Storm</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/metal-storm-u-0001.png" medium="image">
			<media:title type="html">The colorful and huge first boss</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/metal-storm-u-0009.png" medium="image">
			<media:title type="html">Just hanging out. </media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/metal-storm-u-0011.png" medium="image">
			<media:title type="html">The boss battles take full use of the gravity reversal effects. </media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/panic-restaurant-u0000.png" medium="image">
			<media:title type="html">Panic Restaurant</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/panic-restaurant-u-0025.png" medium="image">
			<media:title type="html">Wear a pot on your head, become invincible!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/panic-restaurant-u-0015.png" medium="image">
			<media:title type="html">Damn, this game is making me hungry</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/panic-restaurant-u-0009-copy.png" medium="image">
			<media:title type="html">Boss fights are......interesting...</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/magical-doropie-j-teng1-00_videosmashexcellent0011.png" medium="image">
			<media:title type="html">Magical Doropie</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/magical-doropie-j-teng1-00_videosmashexcellent0004.png" medium="image">
			<media:title type="html">One of the many cutscenes missing in the North American &#34;Krion Conquest&#34;</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/magical-doropie-j-teng1-00_videosmashexcellent0015.png" medium="image">
			<media:title type="html">Hey Megaman! Look what I can do!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/magical-doropie-j-teng1-00_videosmashexcellent0001.png" medium="image">
			<media:title type="html">Not like the Item 2. Not at all.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/magical-doropie-j-teng1-00_videosmashexcellent0002.png" medium="image">
			<media:title type="html">Destroy the evil vending machine!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/jackal-u-0000-copy.png" medium="image">
			<media:title type="html">Jackal</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/jackal-u-0012.png" medium="image">
			<media:title type="html">Well, the game DOES promise the battle will make your blood boil!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/jackal-u-0003-copy.png" medium="image">
			<media:title type="html">GET TO THA CHOPPA!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/jackal-u-0016-copy.png" medium="image">
			<media:title type="html">Jeep vs Battleship! Who will win!?</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/jackal-u-00101.png" medium="image">
			<media:title type="html">AMERICA FUCK YEAH</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/megaman-1.png" medium="image">
			<media:title type="html">Megaman 1</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/mega-man-u0011.png" medium="image">
			<media:title type="html">Silly Cutman, don&#039;t you know Rock beats Sissors?</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/mega-man-u0004.png" medium="image">
			<media:title type="html">Metools - hardest enemies ever!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/mega-man-u0034.png" medium="image">
			<media:title type="html">One of the hardest Megaman bosses ever</media:title>
		</media:content>
	</item>
		<item>
		<title>Top 100 NES/Famicom Games List #79-70</title>
		<link>https://satoshimatrix.wordpress.com/2011/08/22/top-100-nesfamicom-games-list-79-70/</link>
		<comments>https://satoshimatrix.wordpress.com/2011/08/22/top-100-nesfamicom-games-list-79-70/#comments</comments>
		<pubDate>Mon, 22 Aug 2011 06:53:54 +0000</pubDate>
		<dc:creator>satoshimatrix</dc:creator>
				<category><![CDATA[Hidden gems]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Retro Gaming]]></category>
		<category><![CDATA[Retrospectives]]></category>

		<guid isPermaLink="false">http://satoshimatrix.wordpress.com/?p=2570</guid>
		<description><![CDATA[Arguably the most beloved console of all time, the Nintendo Entertainment System, commonly abbreviated as NES, is now well over 25 years old. With over two thousand games produced worldwide for the legendary hardware, the NES, despite it age, has an eternal staying power. As retro gaming continues to grow in popularity, more and more [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=satoshimatrix.wordpress.com&amp;blog=9406532&amp;post=2570&amp;subd=satoshimatrix&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/nes.jpg"><img class="aligncenter" title="nes" src="http://satoshimatrix.files.wordpress.com/2011/08/nes.jpg?w=450&#038;h=300" alt="" width="450" height="300" /></a>Arguably the most beloved console of all time, the Nintendo Entertainment System, commonly abbreviated as NES, is now well over 25 years old. With over two thousand games produced worldwide for the legendary hardware, the NES, despite it age, has an eternal staying power. As retro gaming continues to grow in popularity, more and more gamers flock to Nintendo’s first home console to get their gaming fix.</p>
<p>Welcome to part two of a ten part special looking back on the top 100 NES and Famicom games ever produced.</p>
<p>Since many NES games can be a real test of player’s patience and skill, I am ranking every game on its overall difficulty using a simple scale of 1 to 10, where 1 is brain dead easy and 10 is….well,  <em>Battletoads</em>. A 5 on this scale means it’s average difficulty with perhaps some challenging elements, but nothing the average gamer should get stuck on for too long.</p>
<p>I’m also including many links to videos and other online information sources. Links are indicated by orange words. Please open these links in a new tap/window so you don’t have to navigate away from this article.</p>
<p>Previous entries:</p>
<p><a href="../2011/08/17/top-100-nesfamicom-games-list-100-90/">part 1, #100-90</a></p>
<p><a href="http://satoshimatrix.wordpress.com/2011/08/20/top-100-nesfamicom-games-list-89-80/">part 2, #89-80</a></p>
<p>So without further ado, I hope you will enjoy the Top 100 NES/Famicom Games List!</p>
<p><span id="more-2570"></span></p>
<p style="text-align:center;"><strong>#79</strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/snake_rattle_n_roll_0.png"><img class="aligncenter" title="Snake Rattle 'n' Roll" src="http://satoshimatrix.files.wordpress.com/2011/06/snake_rattle_n_roll_0.png?w=450&#038;h=281" alt="" width="450" height="281" /></a><strong>Snake Rattle &#8216;n&#8217; Roll</strong><br />
<strong>1989</strong><br />
<strong> Rare</strong><br />
<strong> Action</strong><br />
<strong> Price range: $4-6</strong><br />
<strong> Difficulty:</strong> <strong>8</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/snake-rattle-n-roll-u-0000.png"><img class="aligncenter size-full wp-image-2596" title="Eat Balls. Grow Bigger!" src="http://satoshimatrix.files.wordpress.com/2011/08/snake-rattle-n-roll-u-0000.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>It&#8217;s a race to the moon for the two snakes, Rattle and Roll! As Rattle or Roll, eat as many balls (called Nibbley Pibblies apparently) as you can to grow longer and heavier. Once you&#8217;re heavy enough, make your way to the scales and escape out the exit door. Can you make it all the way to the moon? The game offers a two player co-op mode.</p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/snake-rattle-n-roll-u-0003.png"><img class="aligncenter size-full wp-image-2597" title="Uhhh......yeah." src="http://satoshimatrix.files.wordpress.com/2011/08/snake-rattle-n-roll-u-0003.png?w=450&#038;h=216" alt="" width="450" height="216" /></a></p>
<p style="text-align:left;"><strong>Why you should play it</strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/srnrlevel6.gif"><img class="aligncenter size-full wp-image-2598" title="This game gets tough real fast." src="http://satoshimatrix.files.wordpress.com/2011/08/srnrlevel6.gif?w=450&#038;h=393" alt="" width="450" height="393" /></a>One of the most beloved NES Rare games, Snake Rattle &#8216;n Roll continues the Rare tradition &#8211; the game looks amazing with a huge attention to the way sprites animate, but smooth controls and a reasonable challenge are secondary traits the developer never really got around to. Indeed, <em>Snake Rattle &#8216;n&#8217; Roll</em> suffers from what can only be described as slippery controls and difficulty spikes that can be called unfair and raise the level of frustration beyond many retro gamer&#8217;s limits.  Even still, I really do like <em>Snake Rattle &#8216;n Roll.</em> Those who stick with it will find Rare&#8217;s isometric action game where snakes eat balls and attack random enemies (like feet, fungi and toilet seats just to name a few) to be one worth a look at. If you&#8217;re frustrated easily, tread carefully. Or use GameGenie. Games like this just aren&#8217;t made anymore.</p>
<p style="text-align:left;"><strong>Fun Fact</strong></p>
<p style="text-align:left;">Snake Rattle &#8216;n Roll was later ported to the Sega MegaDrive in Europe only. The concept of the game originated from Rare&#8217;s small programming team who set out to try and make their next hit using the smallest ROM chips they could get away with. Due to clever tile recycling and other techniques to reduce file size, <em>Snake Rattle &#8216;n Roll</em>, released to critical acclaim in 1989, used only two 256 <em>kilobit (as in, 32 KB)</em> ROM chips, no doubt ensuring maximum profits condescending the low manufacturing costs.</p>
<p style="text-align:left;"><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/_Mq1kJ25LVA?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:center;"><strong>#78</strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/golgo-13-two-mafat-conspiracy.png"><img class="aligncenter" title="Golgo 13 Two Mafat Conspiracy" src="http://satoshimatrix.files.wordpress.com/2011/06/golgo-13-two-mafat-conspiracy.png?w=405&#038;h=187" alt="" width="405" height="187" /></a><strong>Golgo 13 The Mafat Conspiracy</strong><br />
<strong> 1990</strong><br />
<strong> Vic Tokai</strong><br />
<strong> Action/Shooter</strong><br />
<strong> Price range: $4-6</strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/mafat-conspiracy-golgo-13-u-0037.png"><img class="aligncenter size-full wp-image-2612" title="the platforming is much improved over top secret episode" src="http://satoshimatrix.files.wordpress.com/2011/08/mafat-conspiracy-golgo-13-u-0037.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>March, 1990. After a highly advanced, experimental American Strategic Defense satellite crashes into the alps, threatening letters are sent to Washington and the Kremlin, signed by a terrorist organization known as the Mafat Revolutionary Group. The Mafat organization claims to possess an important top western scientist as a hostage, as well as technology to bring both the United States and the Soviet Union to their knees.</p>
<p style="text-align:left;">After demanding the US provide a nuclear armed submarine and the Soviet Union turn over research on the military application of electromagnetic waves, the  CIA seeks out the legendary assassin Duke Togo, aka Golgo 13. The CIA hire Golgo 13 to eliminate the leaders of the Mafat organization, rescue the kidnapped scientist, and destroy the Mafat&#8217;s super weapon. All in a day&#8217;s work for the world&#8217;s greatest sharpshooter.</p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/mafat-conspiracy-golgo-13-u-0019.png"><img class="aligncenter size-full wp-image-2611" title="Nope, still don't fuck with him." src="http://satoshimatrix.files.wordpress.com/2011/08/mafat-conspiracy-golgo-13-u-0019.png?w=450&#038;h=112" alt="" width="450" height="112" /></a><strong></strong></p>
<p> <strong>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/mafat-conspiracy-golgo-13-u-0034.png"><img class="aligncenter size-full wp-image-2613" title="The damn sniping is by far the most frustrating aspect of the game." src="http://satoshimatrix.files.wordpress.com/2011/08/mafat-conspiracy-golgo-13-u-0034.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>The sequel to <em>Golgo 13: Top Secret Episode</em>, <em>The Mafat Conspiracy </em>is an improvement in nearly every aspect. Most of the same game elements from Top Secret Episode are still present &#8211; platforming stages, 3D mazes, sniping missions and more, but nearly all of it feels tighter and better executed. Instead of the vaguely terrible shump sections and difficult first person encounters, there are now driving sections that play akin to Rad Racer and less frustrating 3D mazes.</p>
<p>On the other hand, don&#8217;t expect this game to be anywhere close to easy. the 3D mazes absolutely require maps (found in either the manual or on gamefaqs) and the sniping this time around is made considerably harder as the player needs to account for wind speed and direction when lining up their shots. The game doesn&#8217;t explain how to do this, and even the manual is vague about it. If you&#8217;re interested in this game but just can&#8217;t get the hang of how to snipe in Mafat Conspiracy, check out the video below. Be warned, the person explaining it spoils the ending in his rant, so only watch if you either already know what happens or  don&#8217;t care. <strong></strong></p>
<p><strong>Fun Fact</strong></p>
<p>At the time the game was released, the world was still heavily seeped in the Cold War, which would end only a matter of months later with the beginnings of the collapse of the Soviet Union. When that happened, <em>The Mafat Conspiracy</em> began to be discounted in many retailers who worried the game&#8217;s appeal would quickly dwindle. By the end of the NES era, both <em>Top Secret Episode</em> and the <em>Mafat Conspiracy</em> could be found anywhere that sold NES games new for $19.99 or less.  Even now amongst Cold War era collectables, complete copies of either Golgo 13 NES games can found for around that $20 price.</p>
<p><strong>How to get past the sniper levels</strong><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/LBN58aWZN_Y?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:center;"><strong>#77<a href="http://satoshimatrix.files.wordpress.com/2011/08/bonks-adventure-u0001.png"><img class="aligncenter" title="Bonk's Adventure (U)0001" src="http://satoshimatrix.files.wordpress.com/2011/08/bonks-adventure-u0001.png?w=450&#038;h=308" alt="" width="450" height="308" /></a>Bonk&#8217;s Adventure</strong><br />
<strong>1993</strong><br />
<strong> Hudson</strong><br />
<strong> Action Platformer</strong><br />
<strong> Price range: $50-100</strong><br />
<strong> Difficulty:</strong> <strong>6</strong></p>
<div>
<div><a href="http://satoshimatrix.files.wordpress.com/2011/08/bonks-adventure-u-0000.png"><img class="aligncenter size-full wp-image-2593" title="mmmm this meat sure is spicy...wait HOLY SHIT" src="http://satoshimatrix.files.wordpress.com/2011/08/bonks-adventure-u-0000.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Join Bonk on his all-new adventures as he travels through the savage Dinosaur Land in search of the beautiful Moon Princess Za, who was kidnapped by Bonk&#8217;s old nemesis King Drool. Now Bonk has to use his head (literally) to save the princess and the kingdom. Use powerful head-butts to blast King Drool&#8217;s fools off of the map. Spring off the local wild flowers to gain altitude on your enemies. Knock heads with nasty beasts and strange critters to prove who&#8217;s king of the jungle! Explore an incredible realm filled with monsters, traps and the toughest kid from prehistoric times, Bonk!</div>
<div><em></em><a href="http://satoshimatrix.files.wordpress.com/2011/08/bonks-adventure-u-0007.png"><img class="aligncenter size-full wp-image-2595" title="Give the dinosaur a headache" src="http://satoshimatrix.files.wordpress.com/2011/08/bonks-adventure-u-0007.png?w=450&#038;h=239" alt="" width="450" height="239" /></a></div>
</div>
<div><strong>Why you should play it</strong></div>
<div><a href="http://satoshimatrix.files.wordpress.com/2011/08/bonks-adventure-u-0008.png"><img class="aligncenter size-full wp-image-2594" title="The boss battles are rather impressive. Go Bonk!" src="http://satoshimatrix.files.wordpress.com/2011/08/bonks-adventure-u-0008.png?w=450&#038;h=393" alt="" width="450" height="393" /></a></div>
<div>A very late NES release, Bonk&#8217;s Adventure is a backport of one of TurboGrfx 16&#8242;s biggest hits. The NES version obviously couldn&#8217;t produce the same level of details the powerful NEC hardware could, but the port is incredibly well done nevertheless. What first appears to be an average platformer, Bonk&#8217;s Adventure&#8217;s gimmick is that Bonk bashes his foes using his forehead as Mario uses his boots. The visual presentation is top-notch amongst NES platformers and the music is pleasant and enjoyable. The game allows you to simply pick up from where you died if you loose all your health, which is very handy indeed. If you want a copy, be prepared to shell out some major cash. Because of its rarity, loose, cart only copies typically sell for over $100. If you just want to give it a try, I suggest Retrozone&#8217;s Powerpak. Check out my <a href="http://satoshimatrix.wordpress.com/2010/08/23/nes-power-pak-review/">review</a> for more info.</div>
<div><strong>Fun Fact</strong></div>
<div>Bonk was originally created as a comic character named PC Caveman(Genjin), in Japanese magazine ads for the PC Engine. So many people liked the character that there were talks held on giving him a game of his own. In addition to this, many people even mistook him for an upcoming game character even before his game was in development, because of his frequent appearances in ads of upcoming games.</div>
<div>Original Commercial (TG-16 version)<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/D6KeXrX3xiw?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></div>
<p style="text-align:center;"><strong>#76</strong><a href="http://satoshimatrix.files.wordpress.com/2011/08/super-mario-world.png"><img class="aligncenter" title="Super Mario World" src="http://satoshimatrix.files.wordpress.com/2011/08/super-mario-world.png?w=450&#038;h=153" alt="" width="450" height="153" /></a><strong>Super Mario World</strong><br />
<strong>1995</strong><br />
<strong> Hummer Team</strong><br />
<strong> Platformer</strong><br />
<strong> Price range: ?</strong><br />
<strong> Difficulty:</strong> <strong>6</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/super-mario-world-full-version-p10038.png"><img class="aligncenter" title="Run! It's a mild mannered green dinosaur!" src="http://satoshimatrix.files.wordpress.com/2011/08/super-mario-world-full-version-p10038.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>While on holiday to Yoshi&#8217;s Island, once again, the evil Bowser has captured Princess Toadstool. It&#8217;s up to Mario to save her. To aid him in his quest, Mario must use the flying ability of the feather to get him to places hard to reach. But what&#8217;s even more important is his new friend, the dinosaur Yoshi, who Mario can ride through each level and eat the enemies.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/super-mario-world-full-version-p10004.png"><img class="aligncenter" title="Leap through castles" src="http://satoshimatrix.files.wordpress.com/2011/08/super-mario-world-full-version-p10004.png?w=450&#038;h=235" alt="" width="450" height="235" /></a><strong>Why you should play it</strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/super-mario-world-full-version-p100241.png"><img class="aligncenter size-full wp-image-2606" title="The ghost houses are beautiful" src="http://satoshimatrix.files.wordpress.com/2011/08/super-mario-world-full-version-p100241.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>This is a pirated Famicom conversion of <em>Super Mario World</em> released out of Hong Kong sometime in the mid 90s. With a total of 28 stages, it&#8217;s easily one of the longest pirated platformers out there. As you can tell from the screenshots above, it&#8217;s also completely gorgeous. Although everything was taken from the 16-bit version, this pirate is a benchmark for how good pirated games can look. It&#8217;s not perfect, as there&#8217;s a nasty problem with the game&#8217;s engine that if Mario jumps from full speed he will suddenly slow down to a walking pace. This can easily be corrected using the GameGenie code YUSUPLAZ. Check out the gameplay video below to see this pirated gem in action.</p>
<p><strong>Fun Fact</strong></p>
<p>Although it is highly sought after, this pirate is extremely rare. I&#8217;ve only had the opportunity to play it in emulator, and given that it&#8217;s a mapper 90 Chinese pirate, a reproduction is out of the question because of its exclusive mapper. If anyone has or knows of the full version, please contact me. This is one I really want to buy.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/5yap6T8rXR8?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p style="text-align:center;"><strong>#75<a href="http://satoshimatrix.files.wordpress.com/2011/08/bionic-commando-u0000.png"><img class="aligncenter" title="Bionic Commando (U)0000" src="http://satoshimatrix.files.wordpress.com/2011/08/bionic-commando-u0000.png?w=450&#038;h=286" alt="" width="450" height="286" /></a>Bionic Commando</strong><br />
<strong>1988</strong><br />
<strong> Capcom</strong><br />
<strong> Platformer</strong><br />
<strong> Price range: $6-8</strong><br />
<strong> Difficulty:</strong> <strong>6</strong></p>
<div>
<div><a href="http://satoshimatrix.files.wordpress.com/2011/08/bionic-commando-u0018.png"><img class="aligncenter" title="Climb mountains using your bionic arm" src="http://satoshimatrix.files.wordpress.com/2011/08/bionic-commando-u0018.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Many years ago, an enormous war was held between two great powers. The first one was the evil Empire &#8220;The Badds&#8221;, who wanted nothing else than to take over the world and rule it with strong dictatorship. Against them was the Federation, an organization who fought for peace and democracy, and did all they could to stop the Empire&#8217;s plans. Eventually, after a long battle, the Federation won, and the Empire was put back for a while, reforming their battle units.Recently, some top secret Badd Empire plans were found by the Federation. The plans described a very detailed construction process of a terrifying and deadly new super weapon flying fortress called &#8220;The Albatross&#8221;. However, the plans were scrapped when the person with the key knowledge, Master-D, was killed.Now, the Empire&#8217;s new leader, general Killt, reformed his army and the Badds are once again a threat to world peace. Killt also started top secret research projects in order to finish The Albatross. Although the chances for these plans to succeed looked slim, the Federation didn&#8217;t take any risks. If The Albatross was ever to be completed, chaos would rise in the world. They sent out one of their best soldiers, Super Joe, to infiltrate the Badds&#8217; mainland, and stop the Empire&#8217;s plans.Unfortunately, the Federation lost contact with Super Joe. Presumed to be alive  but captive, and held captive the Federation decided to send out one of their best new soldiers Rad Spenser. Trained in solo operations and equipped with a cybernetic bionic arm, Spenser sets out on the battlefield.</div>
</div>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/bionic-commando-u-0001-copy.png"><img class="aligncenter size-full wp-image-2607" title="The iconic opening of Bionic Commando" src="http://satoshimatrix.files.wordpress.com/2011/08/bionic-commando-u-0001-copy.png?w=450&#038;h=274" alt="" width="450" height="274" /></a><strong>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/bionic-commando-u00001.png"><img class="aligncenter" title="Challenging Boss Battles!" src="http://satoshimatrix.files.wordpress.com/2011/08/bionic-commando-u00001.png?w=450&#038;h=393" alt="" width="450" height="393" /></a><em>Bionic Commando</em> is a game that broke molds. It was a platformer you couldn&#8217;t jump in. It had areas where you weren&#8217;t suppose to shoot the bad guys. Shooting itself was only secondary to actions preformed with your bionic arm. In all of these ways Bionic Commando stands as a unique gem. The plot of the game as you can tell is rather ridiculous, but its wholly enjoyable. From the way your bionic arm controls your movement to the weapon upgrades and amazing music, this one truly stands the test of time. If you know the game only from its current gen remake <em>Bionic Command Rearmed</em>, give the NES version a shot. Likewise, if you only know the NES version, give <em>Rearmed</em> a shot. Both are amazing.</p>
<p><strong>Fun Fact</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/bionic-commando-u0007.png"><img class="aligncenter" title="Swing around in ways no platform hero could jump" src="http://satoshimatrix.files.wordpress.com/2011/08/bionic-commando-u0007.png?w=450&#038;h=198" alt="" width="450" height="198" /></a>Instead of the silly censored plot the US version of the game carries, the Japanese version clearly states the Badds to be the Nazis and the Federation to be the Allied Nations. The Nazi plot is to complete the albatross and revive Hitler. In fact, regardless of what his name is in-game, in both the Japanese and US releases, the final boss is Hitler himself. Not particularity shocking today, this was a rare move for a videogame to do at the time and is yet another reason why <em>Bionic Commando</em> stands out amongst so many others of its day.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/0y6NZmPJD9U?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p style="text-align:center;"><strong>#74</strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/dig-dug-j0000.png"><img class="aligncenter" title="Dig Dug" src="http://satoshimatrix.files.wordpress.com/2011/06/dig-dug-j0000.png?w=450&#038;h=111" alt="" width="450" height="111" /></a><strong>Dig Dug</strong><br />
<strong>1985</strong><br />
<strong> Namco</strong><br />
<strong> Arcade</strong><br />
<strong> Price range: $4-12</strong><br />
<strong> Difficulty:</strong> <strong>5</strong><strong></strong></p>
<div><a href="http://satoshimatrix.files.wordpress.com/2011/08/dig-dug-j0029.png"><img class="aligncenter size-full wp-image-2602" title="the fast paced action never stops." src="http://satoshimatrix.files.wordpress.com/2011/08/dig-dug-j0029.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Create your own maze as you tunnel fearlessly through the earth. Your goal: Reap tasty vegetables worth healthy points. Your enemies: ghosts who want to bury you alive, fierce fire-breathing dragons, and mean balloon-like bullies! Can you dig it? Here&#8217;s the exciting home version of the celebrated coin-op original!</div>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/dig-dug-big.png"><br />
</a><a href="http://satoshimatrix.files.wordpress.com/2011/08/dig-dug-zoomed.png"><img class="aligncenter size-full wp-image-2601" title="Dig Dug zoomed" src="http://satoshimatrix.files.wordpress.com/2011/08/dig-dug-zoomed.png?w=450&#038;h=214" alt="" width="450" height="214" /></a></p>
<p style="text-align:left;"><strong>Why you should play it</strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/dig-dug-j00381.png"><img class="aligncenter size-full wp-image-2603" title="Headshot!" src="http://satoshimatrix.files.wordpress.com/2011/08/dig-dug-j00381.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Another perfect example of how well arcade games of its era could be ported to the Famicom, Namco&#8217;s Dig Dug is a truly excellent retro game that stands up wonderfully even to this day. Strangely released only in Japan, there is no official NES counterpart of the original Dig Dug, but like most early Famicom games, the Famicom Dig Dug can frequently be found on just about any NES multicart out there. I recommend tracking down a physical cart if possible as well as this is one of the best home console versions of the classic bike pump murderer classic out there.</p>
<p style="text-align:left;"><strong>Batshit insane Arcade version Commerical</strong><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/WmFZnpnur4U?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:left;"><strong>Fun Fact</strong></p>
<p style="text-align:left;">You can track your level progression by looking at the flowers on the surface at the top of the screen. Small flowers represent the ones, and the big flowers are the tens. I&#8217;m not actually sure what happens when you exceed level 99. I wonder if there&#8217;s a kill screen like in Duck Hunt? I&#8217;d love to find out someday!</p>
<p style="text-align:center;"><strong>#73<img class="aligncenter size-full wp-image-2573" title="Mechanized Attack (U) [!]0000" src="http://satoshimatrix.files.wordpress.com/2011/08/mechanized-attack-u-0000.png?w=450&#038;h=241" alt="" width="450" height="241" /><strong>Mechanized Attack</strong><br />
<strong>1990</strong><br />
<strong> SNK</strong><br />
<strong> Lightgun</strong><br />
<strong> Price range: $6-8</strong><br />
<strong> Difficulty: 6</strong></strong><strong></strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/mechanized-attack-u-0002.png"><img class="aligncenter size-full wp-image-2615" title="The best damn zapper game out there" src="http://satoshimatrix.files.wordpress.com/2011/08/mechanized-attack-u-0002.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>At first, it looked like just another revolution. But reports have come in that the rebel forces are backed by an unusual array of high-tech weaponry &#8211; and that the rebel soldiers may actually be a fearsome new breed of fighting robots! If this revolution succeeds, the safety of the entire world may be threatened&#8230; And that&#8217;s where you come in. You must attempt to infiltrate the island base of the rebel forces. But before you even reach the shore, you&#8217;ll have to contend with enemy gunboats, frogmen, choppers, and destroyers. If you make it to the island, you&#8217;ll find it patrolled by enemy soldiers armed with machine guns, daggers and grenades; vicious attack dogs; and lethal airborne probes, programmed to destroy intruders on sight. Other unknown dangers lie in wait as well. You haven&#8217;t got a minute to waste. Pick up your controller or Zapper or both &#8211; it&#8217;s time to launch your MECHANIZED ATTACK!</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/mechanized-attack-u-0021-copy.png"><img class="aligncenter size-full wp-image-2614" title="Wait, so I'm shooting Terminators? AWESOME!" src="http://satoshimatrix.files.wordpress.com/2011/08/mechanized-attack-u-0021-copy.png?w=450&#038;h=165" alt="" width="450" height="165" /></a><strong>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/mechanized-attack-u-0014.png"><img class="aligncenter size-full wp-image-2616" title="Who did these guys train with? Spiderman?" src="http://satoshimatrix.files.wordpress.com/2011/08/mechanized-attack-u-0014.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Although <em>Mechanized Attack</em> may seem similar to Taito&#8217;s <em>Operation Wolf</em>, this game is much, <em>much</em> better. When you first shoot at many of the games&#8217; enemies, their skins will fall out revealing them to be Terminator like robots that are a hell of a lot more fun to shoot than random soldiers. While the arcade version of <em>Mechanized Attack</em> had a miniature machine gun replica for the player to use, this NES adaptation attempts to reproduce the feel by allowing the player to hold down the Zapper trigger for automatic fire or simply use the controller. Either way works amazingly well. Unlike Operation Wolf where ammo was in constant short supply, extra ammo in <em>Mechanized Attack</em> is plentiful. The best way to play the game is to hold the Zapper in one hand with your other hand to the controller to throw grenades or missiles as needed. This is easily the best zapper game on the system.</p>
<p><strong>Fun Fact</strong></p>
<p>SNK, one of the industry&#8217;s major powerhouses in arcade game hardware, produced several NES games before striking out on their own with their incredibly powerful Neo-Geo Multi Video System and Advanced Entertainment System hardware. Many of their NES ports were top-notch, and Mechanized Attack is no exception. This is perhaps the developer&#8217;s best lightgun game.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/Jq9mZzyd3bM?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p style="text-align:center;"><strong><br />
</strong></p>
<p style="text-align:center;"><strong>#72</strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/air-fortress-u0005-copy2.png"><img class="aligncenter" title="Air Fortress" src="http://satoshimatrix.files.wordpress.com/2011/06/air-fortress-u0005-copy2.png?w=405&#038;h=63" alt="" width="405" height="63" /></a><strong>Air Fortress</strong><br />
<strong>1989</strong><br />
<strong> HAL Laboratories</strong><br />
<strong> Shoot &#8216;em Up/Platformer</strong><br />
<strong> Price range: $2-6</strong><br />
<strong> Difficulty: 5</strong></p>
<div><a href="http://satoshimatrix.files.wordpress.com/2011/06/air-fortress-1.png"><img class="aligncenter" title="Air Fortress is 1/2 shump, 1/2 platformer" src="http://satoshimatrix.files.wordpress.com/2011/06/air-fortress-1.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>The inhabitants of the planet Farmel have long lived in peace. They have traveled all around the galaxy in their advanced spacecrafts called lightships. Then one day the peace was disturbed with the arrival of mysterious fortresses built upon asteroids. These fortresses appeared to be alive and began destroying all other civilizations.The Federation of intergalactic powers organized defense forces immediately, but were no math for the superior defenses of the Air Fortress armada. With the next target being the peaceful planet Farmel itself, the Federation decided to select a specially trained soldier, ID2592 named Hal Bailman to infiltrate and destroy each fortress from within. Now Hal departs to destroy the Air Fortresses and save Farmel.</div>
<div><a href="http://satoshimatrix.files.wordpress.com/2011/06/air-fortress-big.png"><img class="aligncenter" title="To the fortress!" src="http://satoshimatrix.files.wordpress.com/2011/06/air-fortress-big.png?w=527&#038;h=221" alt="" width="527" height="221" /></a><strong>Why you should play it</strong></div>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/air-fortress-2.png"><img class="aligncenter" title="Destroy the core!" src="http://satoshimatrix.files.wordpress.com/2011/06/air-fortress-2.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>As I stated in my <a href="http://satoshimatrix.wordpress.com/2010/12/17/air-fortress-review-nes/">Review</a>,  <em>Air Fortress</em> is one of the most unique games on the NES and is one that every retro gamer should check out. Perhaps one could even say it was ahead of its time as no other game ever copied and perfected the design. Even though it wasn’t extremely successful, HAL was brave to try something different and that is why I feel it is worth a second look now. It might not be everyone’s cup of tea, but Air Fortress is one blend of Retro awesomeness you should try at least once.</p>
<p><strong>Original Commerical</strong><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/69mYlwAsV7Q?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:center;"><strong>#71<a href="http://satoshimatrix.files.wordpress.com/2011/08/bomberman-2-u0000.png"><img class="aligncenter size-full wp-image-2576" title="Bomberman 2 (U)0000" src="http://satoshimatrix.files.wordpress.com/2011/08/bomberman-2-u0000.png?w=450&#038;h=299" alt="" width="450" height="299" /></a></strong><strong>Bomberman 2</strong><br />
<strong>1991</strong><br />
<strong> Hudson</strong><br />
<strong> Action</strong><br />
<strong> Price range: $40-60</strong><br />
<strong> Difficulty:</strong> <strong>5</strong></p>
<div>
<div><a href="http://satoshimatrix.files.wordpress.com/2011/08/bomberman-ii-u-0004.png"><img class="aligncenter size-full wp-image-2608" title="Boom-shaka-laka" src="http://satoshimatrix.files.wordpress.com/2011/08/bomberman-ii-u-0004.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Explosive action spotlights this riveting game of split-second timing and really short fuses! Bomberman&#8217;s back &#8211; this time with new power-up items that enhance this classic seek-and-destroy adventure! It&#8217;s all-out fun for the whole family as you hunt monsters (or each other) in a non-stop bomb-dropping frenzy! The one-player mode has over 50 levels of intense gameplay! Find the right strategy and blow the mangy critters to smithereens! You can also take on one or two of your friends in heated competition to see who among you can earn the title of Supreme Bomberman! Secret Bonus Rounds add mega-points and extra lives to your score! Uncover hidden bonus items for super bombs and fantastic firepower!</div>
</div>
<div><a href="http://satoshimatrix.files.wordpress.com/2011/08/bomberman-ii-u-0014.png"><img class="aligncenter size-full wp-image-2609" title="Just why does bomberman kill these guys anyway?" src="http://satoshimatrix.files.wordpress.com/2011/08/bomberman-ii-u-0014.png?w=450&#038;h=168" alt="" width="450" height="168" /></a></div>
<div><strong>Why you should play it</strong></div>
<div><a href="http://satoshimatrix.files.wordpress.com/2011/08/bomberman-ii-u-0011.png"><img class="aligncenter size-full wp-image-2610" title="Major booms" src="http://satoshimatrix.files.wordpress.com/2011/08/bomberman-ii-u-0011.png?w=450&#038;h=393" alt="" width="450" height="393" /></a><em>Bomberman II</em> is very similar to the original Bomberman, but with much improved graphics, audio and yes, even gameplay.If you&#8217;ve ever played <em>Bomberman</em>, you know what to expect. You&#8217;re in a maze filled with breakable blocks that you explode to gain power ups, kill enemies, and expose the exit door. If you&#8217;re good enough to not die as you play, you can eventually become ridiculously powerful, which makes the game a blast to play, no pun intended!</div>
<div><strong>Fun Fact</strong></div>
<div><em>Bomberman II</em> is one of the few NES games that supports the FourScore adapter, a multitap that allows up to four controllers be plugged into an NES at once. Nevertheless, likely due to hardware limitations, only up to three players can play at once, with a fourth player needing to switch after every match. The game&#8217;s somewhat rare so if you come across it, make sure you don&#8217;t pass on it!</div>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/ar_Kr_UKQ0Y?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<div style="text-align:center;"><strong>#70</strong><a href="http://satoshimatrix.files.wordpress.com/2011/08/journey-to-silius-title.png"><img class="aligncenter size-full wp-image-2592" title="Journey to Silius title" src="http://satoshimatrix.files.wordpress.com/2011/08/journey-to-silius-title.png?w=450&#038;h=188" alt="" width="450" height="188" /></a><strong>Journey to Silius</strong><br />
<strong>1990</strong><br />
<strong> Sunsoft</strong><br />
<strong> Action</strong><br />
<strong> Price range: $8-12</strong><br />
<strong> Difficulty:</strong> <strong>7</strong></div>
<div style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/journey-to-silius-u-0015.png"><br />
</a><a href="http://satoshimatrix.files.wordpress.com/2011/08/journey-to-silius-u-00151.png"><img class="aligncenter size-full wp-image-2605" title="Destroy all robots!" src="http://satoshimatrix.files.wordpress.com/2011/08/journey-to-silius-u-00151.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>It is the year 0373 New Space Age (NSA). Earth&#8217;s overpopulation crisis has led to demand for space colonies across all of known space. Jay McCray, son of a prolific colony scientist, has decided to move to Silius Space Colony #428 when his father is appointed leader of the colony and it&#8217;s future development. However, when reports of strange robots appearing all over the Silius station is quickly followed by a massive explosion that nearly destroys the colony, Jay&#8217;s world is shattered. His father was killed in the blast leaving few clues and the media to report the explosion as a mere accident.</div>
<div style="text-align:left;">Searching for answers on Earth, Jay find&#8217;s a floppy disk in his father&#8217;s room. Examining the contents, Jay discovers the disk not only contains his father&#8217;s complete plans for the future development of the future colonies, but also a personal message to Jay written by his father in case of his death. &#8220;Terrorists are plotting to destroy the colony development. If anything  happens to me, you must complete the project.&#8221; In order to protect the remaining people of Silius colony #428 and avenge his father&#8217;s death, Jay McCray suits up and arms himself for battle  on his solo journey to Silius.</div>
<div><a href="http://satoshimatrix.files.wordpress.com/2011/08/journey-to-silius-u-0002.png"><img class="aligncenter size-full wp-image-2591" title="KILL THEM ALL!" src="http://satoshimatrix.files.wordpress.com/2011/08/journey-to-silius-u-0002.png?w=450&#038;h=356" alt="" width="450" height="356" /></a></div>
<div><strong>Why you should play it</strong></div>
<div><a href="http://satoshimatrix.files.wordpress.com/2011/08/journey-to-silius-u-0013.png"><img class="aligncenter size-full wp-image-2604" title="the bosses are pretty crazy" src="http://satoshimatrix.files.wordpress.com/2011/08/journey-to-silius-u-0013.png?w=450&#038;h=393" alt="" width="450" height="393" /></a><em>Journey to Silius</em> is an incredible game in many respects. Made by Sunsoft, the audio/visual presentation is unbelievably high &#8211; Journey to Silius is probably in the top 10 best looking NES games ever. From the varied and colorful locales to the huge imposing bosses, everything that you see in the game is simply stunning. As great as the visuals are though, not enough can ever be said on how incredible the music. Instead of just including a gameplay video, please watch this incredible remix collection produced by the very talented Dj Axis, circa 2007 when he was on ScrewAttack&#8217;s Retro Remix.</div>
<div>As far as gameplay goes, most of the platforming is simple and straightforward, but the ability to change your weapons on the fly is helpful and makes the game less boring. Not that you&#8217;ll have the opportunity to be bored &#8211; as you would expect from an NES Sunsoft game, Journey to Silius is quite difficult. I recommend the use of a turbo controller to help deal with some of the game&#8217;s dicier areas filled with enemies.</div>
<div>
<div><strong>Fun Fact</strong></div>
<p>Originally, Journey to Silius was intended to be a Terminator themed game, hence the robots, the environments and the moody music. When they were not able to obtain the license however, Sunsoft changes slight elements, created an original sci-fi story and green lit the project. The North American version, released after the Japanese one, uses a main sprite actually used in the original beta. When Journey to Silius was released in Europe, the correct sprite was used, making the US version the odd one out.</p>
</div>
<div><strong>DJ Axis&#8217; Amazing <em>Journey to Silius</em> Retro Remix</strong><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/sUHzwdH3BqE?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></div>
<div>This concludes part 3 of my look back at the Top 100 games for the NES/Famicom. Stay tuned for further installments as I count down the best of the best 8-bit Nintendo games out there. Feel free to drop a comment below regarding your own thoughts and memories regarding these ten picks.</div>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/satoshimatrix.wordpress.com/2570/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/satoshimatrix.wordpress.com/2570/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/satoshimatrix.wordpress.com/2570/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/satoshimatrix.wordpress.com/2570/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/satoshimatrix.wordpress.com/2570/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/satoshimatrix.wordpress.com/2570/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/satoshimatrix.wordpress.com/2570/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/satoshimatrix.wordpress.com/2570/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/satoshimatrix.wordpress.com/2570/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/satoshimatrix.wordpress.com/2570/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/satoshimatrix.wordpress.com/2570/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/satoshimatrix.wordpress.com/2570/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/satoshimatrix.wordpress.com/2570/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/satoshimatrix.wordpress.com/2570/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=satoshimatrix.wordpress.com&amp;blog=9406532&amp;post=2570&amp;subd=satoshimatrix&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>https://satoshimatrix.wordpress.com/2011/08/22/top-100-nesfamicom-games-list-79-70/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	
		<media:content url="https://secure.gravatar.com/avatar/42be38842629fc9f873e8af4398ef05c?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">satoshimatrix</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/nes.jpg" medium="image">
			<media:title type="html">nes</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/snake_rattle_n_roll_0.png" medium="image">
			<media:title type="html">Snake Rattle &#039;n&#039; Roll</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/snake-rattle-n-roll-u-0000.png" medium="image">
			<media:title type="html">Eat Balls. Grow Bigger!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/snake-rattle-n-roll-u-0003.png" medium="image">
			<media:title type="html">Uhhh......yeah.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/srnrlevel6.gif" medium="image">
			<media:title type="html">This game gets tough real fast.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/golgo-13-two-mafat-conspiracy.png" medium="image">
			<media:title type="html">Golgo 13 Two Mafat Conspiracy</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/mafat-conspiracy-golgo-13-u-0037.png" medium="image">
			<media:title type="html">the platforming is much improved over top secret episode</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/mafat-conspiracy-golgo-13-u-0019.png" medium="image">
			<media:title type="html">Nope, still don&#039;t fuck with him.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/mafat-conspiracy-golgo-13-u-0034.png" medium="image">
			<media:title type="html">The damn sniping is by far the most frustrating aspect of the game.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/bonks-adventure-u0001.png" medium="image">
			<media:title type="html">Bonk&#039;s Adventure (U)0001</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/bonks-adventure-u-0000.png" medium="image">
			<media:title type="html">mmmm this meat sure is spicy...wait HOLY SHIT</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/bonks-adventure-u-0007.png" medium="image">
			<media:title type="html">Give the dinosaur a headache</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/bonks-adventure-u-0008.png" medium="image">
			<media:title type="html">The boss battles are rather impressive. Go Bonk!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/super-mario-world.png" medium="image">
			<media:title type="html">Super Mario World</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/super-mario-world-full-version-p10038.png" medium="image">
			<media:title type="html">Run! It&#039;s a mild mannered green dinosaur!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/super-mario-world-full-version-p10004.png" medium="image">
			<media:title type="html">Leap through castles</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/super-mario-world-full-version-p100241.png" medium="image">
			<media:title type="html">The ghost houses are beautiful</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/bionic-commando-u0000.png" medium="image">
			<media:title type="html">Bionic Commando (U)0000</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/bionic-commando-u0018.png" medium="image">
			<media:title type="html">Climb mountains using your bionic arm</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/bionic-commando-u-0001-copy.png" medium="image">
			<media:title type="html">The iconic opening of Bionic Commando</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/bionic-commando-u00001.png" medium="image">
			<media:title type="html">Challenging Boss Battles!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/bionic-commando-u0007.png" medium="image">
			<media:title type="html">Swing around in ways no platform hero could jump</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/dig-dug-j0000.png" medium="image">
			<media:title type="html">Dig Dug</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/dig-dug-j0029.png" medium="image">
			<media:title type="html">the fast paced action never stops.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/dig-dug-zoomed.png" medium="image">
			<media:title type="html">Dig Dug zoomed</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/dig-dug-j00381.png" medium="image">
			<media:title type="html">Headshot!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/mechanized-attack-u-0000.png" medium="image">
			<media:title type="html">Mechanized Attack (U) [!]0000</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/mechanized-attack-u-0002.png" medium="image">
			<media:title type="html">The best damn zapper game out there</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/mechanized-attack-u-0021-copy.png" medium="image">
			<media:title type="html">Wait, so I&#039;m shooting Terminators? AWESOME!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/mechanized-attack-u-0014.png" medium="image">
			<media:title type="html">Who did these guys train with? Spiderman?</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/air-fortress-u0005-copy2.png" medium="image">
			<media:title type="html">Air Fortress</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/air-fortress-1.png" medium="image">
			<media:title type="html">Air Fortress is 1/2 shump, 1/2 platformer</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/air-fortress-big.png" medium="image">
			<media:title type="html">To the fortress!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/air-fortress-2.png" medium="image">
			<media:title type="html">Destroy the core!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/bomberman-2-u0000.png" medium="image">
			<media:title type="html">Bomberman 2 (U)0000</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/bomberman-ii-u-0004.png" medium="image">
			<media:title type="html">Boom-shaka-laka</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/bomberman-ii-u-0014.png" medium="image">
			<media:title type="html">Just why does bomberman kill these guys anyway?</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/bomberman-ii-u-0011.png" medium="image">
			<media:title type="html">Major booms</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/journey-to-silius-title.png" medium="image">
			<media:title type="html">Journey to Silius title</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/journey-to-silius-u-00151.png" medium="image">
			<media:title type="html">Destroy all robots!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/journey-to-silius-u-0002.png" medium="image">
			<media:title type="html">KILL THEM ALL!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/journey-to-silius-u-0013.png" medium="image">
			<media:title type="html">the bosses are pretty crazy</media:title>
		</media:content>
	</item>
		<item>
		<title>Top 100 NES/Famicom Games List #89-80</title>
		<link>https://satoshimatrix.wordpress.com/2011/08/20/top-100-nesfamicom-games-list-89-80/</link>
		<comments>https://satoshimatrix.wordpress.com/2011/08/20/top-100-nesfamicom-games-list-89-80/#comments</comments>
		<pubDate>Sat, 20 Aug 2011 00:00:11 +0000</pubDate>
		<dc:creator>satoshimatrix</dc:creator>
				<category><![CDATA[Hidden gems]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Retro Gaming]]></category>
		<category><![CDATA[Retrospectives]]></category>

		<guid isPermaLink="false">http://satoshimatrix.wordpress.com/?p=2527</guid>
		<description><![CDATA[Arguably the most beloved console of all time, the Nintendo Entertainment System, commonly abbreviated as NES, is now well over 25 years old. With over two thousand games produced worldwide for the legendary hardware, the NES, despite it age, has an eternal staying power. As retro gaming continues to grow in popularity, more and more [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=satoshimatrix.wordpress.com&amp;blog=9406532&amp;post=2527&amp;subd=satoshimatrix&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/nes.jpg"><img class="aligncenter" title="nes" src="http://satoshimatrix.files.wordpress.com/2011/08/nes.jpg?w=450&#038;h=300" alt="" width="450" height="300" /></a>Arguably the most beloved console of all time, the Nintendo Entertainment System, commonly abbreviated as NES, is now well over 25 years old. With over two thousand games produced worldwide for the legendary hardware, the NES, despite it age, has an eternal staying power. As retro gaming continues to grow in popularity, more and more gamers flock to Nintendo’s first home console to get their gaming fix.</p>
<p>Welcome to part two of a ten part special looking back on the top 100 NES and Famicom games ever produced.</p>
<p>Since many NES games can be a real test of player’s patience and skill, I am ranking every game on its overall difficulty using a simple scale of 1 to 10, where 1 is brain dead easy and 10 is….well,  <em>Battletoads</em>. A 5 on this scale means it’s average difficulty with perhaps some challenging elements, but nothing the average gamer should get stuck on for too long.</p>
<p>I’m also including many links to videos and other online information sources. Links are indicated by orange words. Please open these links in a new tap/window so you don’t have to navigate away from this article.</p>
<p>Check out <a href="http://satoshimatrix.wordpress.com/2011/08/17/top-100-nesfamicom-games-list-100-90/">part 1, #100-90</a> if you missed it.</p>
<p style="text-align:left;">So without futher ado, I hope you will enjoy the Top 100 NES/Famicom Games List!</p>
<p style="text-align:left;"><span id="more-2527"></span></p>
<p style="text-align:center;"><strong>#89</strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/princess-tomato-in-salad-kingdom-u0001-copy.png"><img class="aligncenter" title="Princess Tomato in Salad Kingdom" src="http://satoshimatrix.files.wordpress.com/2011/06/princess-tomato-in-salad-kingdom-u0001-copy.png?w=405&#038;h=192" alt="" width="405" height="192" /></a><strong>Princess Tomato in Salad Kingdom</strong><br />
<strong>1991</strong><br />
<strong> Hudson Soft</strong><br />
<strong> Text-Adventure</strong><br />
<strong> Price range: $30-50</strong><br />
<strong> Difficulty: 6</strong><a href="http://satoshimatrix.files.wordpress.com/2011/08/princessscreen.png"><img class="aligncenter size-full wp-image-2530" title="that BASTARD!" src="http://satoshimatrix.files.wordpress.com/2011/08/princessscreen.png?w=450&#038;h=394" alt="" width="450" height="394" /></a>Many growing seasons ago, the Salad Kingdom was a peaceful land. But one day, minister Pumpkin betrayed king Broccoli, kidnapped princess Tomato, stole the royal Turnip Emblem, and took them to his castle in Zucchini mountains. He sent his cruel Farmies to terrorize the Salad Kingdom. Shortly thereafter, the king died, unable to recover from the loss of his beautiful daughter. But he promised you, the brave Sir Cucumber, the princess&#8217; hand and the entire kingdom, if you save the beautiful Tomato from the clutches of the evil Pumpkin.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/princess-tomato-in-salad-kingdom-u-0002.png"><img class="aligncenter size-full wp-image-2554" title="fuckin' USELESS ASS PERCY" src="http://satoshimatrix.files.wordpress.com/2011/08/princess-tomato-in-salad-kingdom-u-0002.png?w=450&#038;h=271" alt="" width="450" height="271" /></a><strong>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/princess-tomato-in-salad-kingdom-u-0004.png"><img class="aligncenter size-full wp-image-2561" title="Cutting edge technology!" src="http://satoshimatrix.files.wordpress.com/2011/08/princess-tomato-in-salad-kingdom-u-0004.png?w=450&#038;h=393" alt="" width="450" height="393" /></a><em>Princess Tomato</em> is one of the only text adventure game for the NES to hit North American shores. You navagate the world using a series of commands such as &#8220;move&#8221;, &#8220;check&#8221; or &#8220;give&#8221;, but you&#8217;ll also utilize less traditional options such as &#8220;hit&#8221; &#8220;fight&#8221; and &#8220;praise&#8221;. Early in the game you&#8217;ll rescue a baby persimmon named of course, Percy, who then accompanies your adventures throughout the rest of the game. Like many hero-sidekicks, she tends to be on the annoying side.</p>
<p>As you can tell from the title and plot, Princess Tomato doesn&#8217;t take itself seriously, and uses the tongue-in-cheek approach rather than a midevil or fantasy one. Like most text-adventure games, process is normally fairly straightforward, but there will be times you&#8217;ll need to exhaust every command option you have only to have to leave a screen and come back simply because that&#8217;s how the programmers wanted you to do it. Still, if you know what you&#8217;re getting into when you first pick up the controller though, you&#8217;ll find <em>Pricness Tomato in Salad Kingdom</em> to be one of the most underrated NES classics around.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/KNbqDFqBtxU?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p style="text-align:center;"><strong>#88</strong></p>
<p style="text-align:center;"><strong><a href="http://satoshimatrix.files.wordpress.com/2011/06/boulder-dash-u-0001.png"><img class="aligncenter" title="Boulder Dash" src="http://satoshimatrix.files.wordpress.com/2011/06/boulder-dash-u-0001.png?w=405&#038;h=203" alt="" width="405" height="203" /></a>Boulder Dash</strong><br />
<strong> 1991</strong><br />
<strong> Data East</strong><br />
<strong> Puzzle</strong><br />
<strong> Price range: $6-8</strong><a href="http://satoshimatrix.files.wordpress.com/2011/06/boulder-dash-1.png"><img class="aligncenter" title="Boulder Dash 1" src="http://satoshimatrix.files.wordpress.com/2011/06/boulder-dash-1.png?w=450&#038;h=393" alt="" width="450" height="393" /></a></p>
<p style="text-align:left;">You are Rockford, and you have to dig through monster infested caves in search of diamonds all around the world. In each level you must collect a certain number of these diamonds in order to open a portal to the next stage. Enemies can be squashed by falling boulders, which are released when the ground below them is removed (a simply physics engine is used) or they are pushed onto empty ground, but be careful because these can also squash you. In later levels, difficulty is increased by many puzzle elements and shorter time limits.</p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/boulder-dash-u-0002.png"><img class="aligncenter size-full wp-image-2538" title="Oh boy, what an inviting place!" src="http://satoshimatrix.files.wordpress.com/2011/08/boulder-dash-u-0002.png?w=450&#038;h=167" alt="" width="450" height="167" /></a></p>
<p><strong>Why you should play it</strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/boulder-dash-2.png"><img class="aligncenter" title="Boulder Dash 2" src="http://satoshimatrix.files.wordpress.com/2011/06/boulder-dash-2.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>The NES translation of <em>Boulder Dash</em> came somewhat late into its life, but it&#8217;s nevetheless an excellent version of the classic computer game.The graphics are bright and colorful, and the many stages and worlds keep things fresh with new takes on the way the game looks. The game has a lot of replay value over multiple difficulties and even has password saves for advanced levels. For an all-round good gem collecting, boulder dodging time, you can&#8217;t go wrong with NES <em>Boulder Dash</em>.</p>
<p style="text-align:left;"><strong>Fun Fact</strong></p>
<p style="text-align:left;">According to the game&#8217;s manual, NES <em>Boulder Dash&#8217;s</em> hero Rockford was at home caring for his sick father Stoneford, when suddenly Stoneford gave Rockford a map. He said the map was to a mine full of gem&#8217;s that he discovered on his last adventure, but was now too weak to raid the mine. At this point Rockford decided to abandon his father and go out searching for gems. Rockford is kind of an asshole.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/g4dI-8QEn-w?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p style="text-align:center;"><strong>#87</strong></p>
<p style="text-align:center;"><img class="aligncenter" title="Yoshi's Cookie" src="http://satoshimatrix.files.wordpress.com/2011/06/yoshis-cookie-u0000-copy.png?w=431&#038;h=88" alt="" width="431" height="88" /><strong>Yoshi&#8217;s Cookie</strong><br />
<strong>1993</strong><br />
<strong> Intelligent Systems</strong><br />
<strong> Puzzle</strong><br />
<strong> Price range: $8-12</strong><br />
<strong> Difficulty: 5</strong></p>
<div><a href="http://satoshimatrix.files.wordpress.com/2011/08/yoshis-cookie-u-0011.png"><img class="aligncenter size-full wp-image-2555" title="cookies!" src="http://satoshimatrix.files.wordpress.com/2011/08/yoshis-cookie-u-0011.png?w=450&#038;h=282" alt="" width="450" height="282" /></a>Cookie chaos for Mario and Yoshi! Mario and Yoshi are filling in at the Cookie Factory and they need your help! Fresh baked cookies roll out of the ovens. It&#8217;s up to Mario to sort and stack &#8216;em before they pile too high! Play for a high score or head-to-head against a friend.</div>
<div>
<div><a href="http://satoshimatrix.files.wordpress.com/2011/08/yoshis-cookie-u-0004.png"><img class="aligncenter size-full wp-image-2559" title="Mario's Cookie" src="http://satoshimatrix.files.wordpress.com/2011/08/yoshis-cookie-u-0004.png?w=450&#038;h=142" alt="" width="450" height="142" /></a></div>
<div><strong>Why you should play it</strong></div>
<div><a href="http://satoshimatrix.files.wordpress.com/2011/08/yoshis-cookie-u-0003.png"><img class="aligncenter size-full wp-image-2560" title="Move dem cookiez" src="http://satoshimatrix.files.wordpress.com/2011/08/yoshis-cookie-u-0003.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Not to be confused with the inferior earlier Nintendo puzzler simply called <em>Yoshi</em>, <em>Yoshi&#8217;s Cookie</em> was released very late into the NES&#8217;s life and is probably best known for it&#8217;s Super NES and GameBoy versions rather than the NES build. Like all great puzzlers, the idea is simple &#8211; arrange various kinds of cookies so they line up in a row either vertically or horizontally and that row will vanish. Continue doing this until all cookies are removed from the play field. The NES build is excellent if you&#8217;re a fan of</div>
</div>
<div><strong>Fun Fact</strong></div>
<div>An enhanced remake of <em>Yoshi&#8217;s Cookie</em> along with <em>Dr. Mario</em> and <em>Panel De Pon</em> was included in the Japan only Gamecube <a href="http://en.wikipedia.org/wiki/Nintendo_Puzzle_Collection"><em>Nintndo Puzzle Collection</em></a>. In addition to the remakes, the original NES versions of <em>Yoshi&#8217;s Cookie</em> and <em>Dr. Mario</em>, as well as an Super Famicom version of <em>Panel De Pon</em> were available to be loaded into a GBA&#8217;s temporary storage via a link cable and then able to be played until you turn the power off.</div>
<div><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/u0Qb0ZyROA4?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></div>
<div style="text-align:center;"><strong>#86</strong></div>
<div>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/kaettekita-mario-bros-1988nintendoj0000-copy.png"><img class="aligncenter" title="Kaettekita Mario Bros." src="http://satoshimatrix.files.wordpress.com/2011/06/kaettekita-mario-bros-1988nintendoj0000-copy.png?w=450&#038;h=198" alt="" width="450" height="198" /></a><strong>Kaettekita Mario Bros. </strong><br />
<strong> 1993</strong><br />
<strong> Nintendo</strong><br />
<strong> Fixed screen arcade action</strong><br />
<strong> Price range: $50-100<br />
</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/kaettekita-mario-bros-ads-1988nintendoj0002-copy.png"><img class="aligncenter size-full wp-image-2551" title="Plumbing is serious buisness" src="http://satoshimatrix.files.wordpress.com/2011/08/kaettekita-mario-bros-ads-1988nintendoj0002-copy.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Mario and Luigi, the best plumbers in the world, have a real job on their hands. A host of characters have taken over the sewers, and the brothers must clear them out of the pipes.</p>
<p>The platform puzzle which first introduced Luigi to the world has both single and multiplayer action with two differing game types, but with the same objective. Crabs, turtles and fighter flies must be cleared out by jumping underneath the platform they sit on, then kicking them away. Each level is cleared when a set number of coins is collected.</p>
<p>For the two player mode, the first to collect the set amount of coins wins.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/kaettekita-mario-bros-ads-1988nintendoj0001.png"><img class="aligncenter size-full wp-image-2552" title="Mario was dealing with crabs WAY before the princess!" src="http://satoshimatrix.files.wordpress.com/2011/08/kaettekita-mario-bros-ads-1988nintendoj0001.png?w=450&#038;h=158" alt="" width="450" height="158" /></a><strong>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/kaettekita-mario-bros-ads-1988nintendoj0003.png"><img class="aligncenter size-full wp-image-2553" title="Coin collection in the days before the visit to the mushroom kingdom" src="http://satoshimatrix.files.wordpress.com/2011/08/kaettekita-mario-bros-ads-1988nintendoj0003.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Avaialble exclusively for the Famicom Disk System, <em>Kaettekita Mario Bros. </em>(Meaning<em> Return Mario Bros.) </em>is a vast improvement from the original Famicom version released worldwide most players are familiar with. Along with a slight upgrade in the visuals, the controls have received a major update, allowing Mario and Luigi to turn as they jump and allowing for more precise movement. This means this version is not only superior to the initial NES release, but also the arcade original!</p>
<p><strong>Fun Fact</strong></p>
<p>Interestingly enough, although there was never a North American counterpart,<em> Kaettekita Mario Bros.</em> was ported to the European NES towards the end of its run in that territory in 1993.  Having only a limited distribution in non-English speaking countries, the game was re-intitled <em>Mario Bros. Classic Serie</em> (note the lack of an s). This version was encoded specifically for the slower PAL NES clockspeed and thus will play 17% faster on a North American NES. Nevertheless, this version is probably the best bet for importers as the original FDS cart was only ever available though a Disk Writer Promotion and is now quite rare. the FDS version came in two versions, one of which had in-game advertising for things like instant rice and soy sauce.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/b4V5r8MXB7Q?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
</div>
<p style="text-align:center;"><strong>#85</strong><a href="http://satoshimatrix.files.wordpress.com/2011/06/teenage-mutant-ninja-turtles-ii-the-arcade-game.png"><br />
</a><a href="http://satoshimatrix.files.wordpress.com/2011/06/tecmo-super-bowl.png"><img class="aligncenter" title="Tecmo Super Bowl" src="http://satoshimatrix.files.wordpress.com/2011/06/tecmo-super-bowl.png?w=450&#038;h=271" alt="" width="450" height="271" /></a><strong>Tecmo Super Bowl</strong><br />
<strong> 1990</strong><br />
<strong> Tecmo</strong><br />
<strong> Sports</strong><br />
<strong> Price range: $10-20</strong></p>
<div>
<div><a href="http://satoshimatrix.files.wordpress.com/2011/08/15fourthdown.gif"><img class="aligncenter size-full wp-image-2535" title="15FourthDown" src="http://satoshimatrix.files.wordpress.com/2011/08/15fourthdown.gif?w=450&#038;h=393" alt="" width="450" height="393" /></a>The teams, the players, and the halftime shows are ready for the ultimate football season, and you&#8217;re in control. From the first pre-season game to the playoffs, it&#8217;s your call, your skill, and your team. Can you get to and win the Super Bowl? <em>Tecmo Super Bowl</em> is the only football game on the NES to feature onside kicks, blocked passes and kicks, fumbles, pitchout to the running back, player injuries, time-outs, and much, much more! For 1 or 2 players. All 28 NFL teams from 1990-1991 season. Four running plays, four passing plays. Team stats and data. Create your own Pro Bowl. Coach Mode, where you call the plays!</div>
</div>
<div>In general, sports games depreciate in value the quickest because they&#8217;re the most incremental of all videogames where the old ones loose their appeal the fastest. Why would you want to play Madden &#8217;95 on the SNES when you could play Madden 2K12 on the Xbox 360? In that regard, placing an 8-bit football game from 1990 on the list might seem like a strange choice. The thing you&#8217;d be forgetting however, is that this isn&#8217;t just any football game &#8211; its <em>Tecmo Super Bowl</em>.</div>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/tecmo-super-bowl-u0002.png"><img class="aligncenter size-full wp-image-2534" title="8-bit football never looked so good." src="http://satoshimatrix.files.wordpress.com/2011/08/tecmo-super-bowl-u0002.png?w=450&#038;h=212" alt="" width="450" height="212" /></a><strong>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/13farriorsafety.gif"><img class="aligncenter size-full wp-image-2536" title="13FarriorSafety" src="http://satoshimatrix.files.wordpress.com/2011/08/13farriorsafety.gif?w=450&#038;h=393" alt="" width="450" height="393" /></a>One of the first football games to be officially licensed and have representations of all NFL teams of its era, <em>Tecmo Super Bowl</em> is crammed with a copious amount of game modes and options. Choose from pre-season/regular season/Pro-Bwol games, regular season team standings and rankings, regular season player statistics and rankings, end-of-game boxscores, and a 12-team playoff following the NFL format. Don&#8217;t like the players on your chosen team? Edit your team with any of the players in the whole game. Choose and change on the fly your team&#8217;s field plays by selecting up to four runs and for passes at once each inputted by a simple, easy to remember button sequence. Choose difficulty levels or play against a friend. <em>10-Yard Fight</em> eat your heart out.</p>
<p>The music is excellent as well, but the real star of the show is the game&#8217;s visuals. Extremely beautifully animated cutscenes showcase particular moments of the action with impressive animation and almost realistic coloring. What&#8217;s more is that there are so many cutscenes you can play for days without seeing them all. The in-game graphics are simpler with players being only small sprites on the screen, but this was done to allow players to see who they&#8217;re passing to and keep an eye on the entire field that would be impossible if the sprites were large.</p>
<p>No other 8-bit Football game even comes close to matching the sheer polish <em>Tecmo Super Bowl</em> has. Unless you hate video football (and even if you think you do) give this one a try. This is 8-bit football done right.</p>
<p><strong>Fun Fact</strong></p>
<p>There are many ROM hacks of Tecmo Super Bowl out there that update the team roasters with the latest versions. For diehard football fans, you can find a 2011 version of this classic game with all 32 current teams complete with new faces and stats. A great guy named Leon sells reproductions of Tecmo Super Bowl for $25 including shipping if you provide him with a compatible common donor cart. For more information, check out <a href="http://www.nesreproductions.com/">NESReproductions.com</a>.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/Y0occ0FRZZE?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p style="text-align:center;"><strong>#84</strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/ms-pac-man.png"><img class="aligncenter" title="Ms. Pac-Man" src="http://satoshimatrix.files.wordpress.com/2011/06/ms-pac-man.png?w=450&#038;h=100" alt="" width="450" height="100" /></a><strong>Ms. Pacman</strong><br />
<strong>1992</strong><br />
<strong> Tengen</strong><br />
<strong> Arcade</strong><br />
<strong> Price range: $8-15</strong><br />
<strong> Difficulty: 5</strong><strong></strong></p>
<p><strong></strong><a><img class="aligncenter size-full wp-image-2532" title="Tiny maze" src="http://satoshimatrix.files.wordpress.com/2011/08/ms-pac-man_002.png?w=450&#038;h=421" alt="" width="450" height="421" /></a>This version of <em>Ms. Pacman</em>, commonly known as Tengen Ms. Pacman to diferenticate it from the later licensed Namco version, is unauthorized by Nintendo, and unlike the Namco version, isn&#8217;t a mere port but instead is an enhanced remake of the original arcade game. Ms. Pac-Man must collect pellets and fruit, all while avoiding the four ghosts Blinky, Inky, Pinky, and Sue. Turn the tables when you eat one of the Power Pellets and temporarily gain the ability to devour your pursuers!</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/ms-pac-man-tengen-0004.png"><img class="aligncenter size-full wp-image-2550" title="Classic arcade fun, Nintendo style. " src="http://satoshimatrix.files.wordpress.com/2011/08/ms-pac-man-tengen-0004.png?w=450&#038;h=190" alt="" width="450" height="190" /></a><strong>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/ms-pac-man_022.png"><img class="aligncenter size-full wp-image-2533" title="Tate sized arcade too!" src="http://satoshimatrix.files.wordpress.com/2011/08/ms-pac-man_022.png?w=450&#038;h=421" alt="" width="450" height="421" /></a><em>Ms. Pacman,</em> produced by Tengen  in their black cart NES-10 free carts is vastly superior to the officially licensed Namco version released years later in the twilight years of the NES in America. You can play through 36 unique mazes that offer just a ton of veriety. Some mazes are very small and fit to the aspect ratio of the TV, while others are the same size as the tate arcade monitors and therefore scroll, while others still are even larger and stranger. There are multiple difficuty settings, as well as an option for the &#8220;Pac-Booster&#8221; which basically allows you to run while you have a button held down. Still not convinced this is the best version of Pac-Man on any 8-bit console? Plug in a second controller and two can play cooperatively as Ms. Pacman and Pacman at once!</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/ELoYCzlwJ3c?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/zen-intergalactic-ninja-u-0000.png"><br />
</a><strong>#83</strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/kickle-cubicle-u0002-copy.png"><img class="aligncenter" title="Kickle Cubicle" src="http://satoshimatrix.files.wordpress.com/2011/06/kickle-cubicle-u0002-copy.png?w=450&#038;h=281" alt="" width="450" height="281" /></a><strong>Kickle Cubicle</strong><br />
<strong>1990</strong><br />
<strong> Irem</strong><br />
<strong> Action Puzzle</strong><br />
<strong> Price range: $6-8</strong><br />
<strong> Difficulty: 6<br />
</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/205543-kickle-cubicle-nes-screenshot-watch-out-for-the-snowbee-i.png"><img class="aligncenter size-full wp-image-2564" title="Watch out for the snowbee!" src="http://satoshimatrix.files.wordpress.com/2011/08/205543-kickle-cubicle-nes-screenshot-watch-out-for-the-snowbee-i.png?w=450&#038;h=421" alt="" width="450" height="421" /></a>The Wicked Wizard King has covered the kingdom with ice and hid the people and palaces deep within the ice. Armed with his freezing breath, a young warrior named Kickle sets out to save his friends and attempts to rescue the kingdom from this puzzling predicament of perpetual winter.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/kickle-cubicle-usa_013-copy.png"><img class="aligncenter size-full wp-image-2563" title="Oh no! It's the one-eye bandit chicken!" src="http://satoshimatrix.files.wordpress.com/2011/08/kickle-cubicle-usa_013-copy.png?w=450&#038;h=193" alt="" width="450" height="193" /></a><strong>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/kickle-cubicle-usa_028.png"><img class="aligncenter size-full wp-image-2562" title="Lost in the tropics" src="http://satoshimatrix.files.wordpress.com/2011/08/kickle-cubicle-usa_028.png?w=450&#038;h=421" alt="" width="450" height="421" /></a>Yet another arcade adaption, <em>Kickle Cubicle</em> on the NES was just as good as it was in the arcades, if not even better. The game is a lot like Hudson&#8217;s <em>Adventures of Lolo</em> series but with a greater emphasis on action rather than pure puzzle solving, Irem&#8217;s classic can become challenging in later levels but never to the point where you&#8217;ll want to turn the game off &#8211; the difficulty spikes are manageable.  There are dozens of stages across four worlds filled with enemies, candy tricks and traps that keep the game fresh and one you&#8217;ll return to again and again.</p>
<p><strong>Fun Fact</strong></p>
<p>The Famicom counterpart is considerably harder with more enemies and obstacles scattered throughout the game, but it also allows players to pick and choose the stages they play in whatever order they choose. This feature was mysteriously absent in the NES build.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/8W0OuNSPrB4?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p style="text-align:center;"><strong>#82</strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/balloonfight-copy.png"><img class="aligncenter" title="BalloonFight logo" src="http://satoshimatrix.files.wordpress.com/2011/06/balloonfight-copy.png?w=440&#038;h=186" alt="" width="440" height="186" /></a><strong>Balloon Fight</strong><br />
<strong>1985</strong><br />
<strong> Nintendo</strong><br />
<strong> Fixed screen arcade action</strong><br />
<strong> Price range: $6-8</strong><br />
<strong> Difficulty: 4</strong></p>
<p><strong></strong><a href="http://satoshimatrix.files.wordpress.com/2011/08/balloon-fight-u-0008.png"><img class="aligncenter size-full wp-image-2558" title="One of the neverending stages in Balloon Fight" src="http://satoshimatrix.files.wordpress.com/2011/08/balloon-fight-u-0008.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>In Balloon Fight you need to fly around with the aid of two balloons and try to pop your opponents balloons before they pop yours. Landing on top of your opponents will cause their balloon to pop and they will use a parachute to fall to safety. You then need to destroy the fallen opponent by running into it before it can blow up a new balloon and rejoin the battle. Should both of your balloons get popped, you will fall into the water below and lose a life. There is also a second game variation called &#8220;balloon trip&#8221; where you need to collect as many balloons as possible while avoiding the ocean below and lightning which forms maze like walls.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/balloon-fight-u-0001-copy.png"><img class="aligncenter size-full wp-image-2556" title="Balloon Trip...scrolling from right to left and screwing with your mind since 1985" src="http://satoshimatrix.files.wordpress.com/2011/08/balloon-fight-u-0001-copy.png?w=450&#038;h=214" alt="" width="450" height="214" /></a><strong>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/balloon-fight-u-0009.png"><img class="aligncenter size-full wp-image-2557" title="Take to the skies and kill those fucking birds. Do it for Ryu Hyabusa!" src="http://satoshimatrix.files.wordpress.com/2011/08/balloon-fight-u-0009.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>The simple, pick-up-and-play nature of Balloon Fight  ensures that kids, adults, causal and hardcore gamers alike will enjoy a few minutes with this game. The co-op feature is a ton of fun and Balloon Fight is one early Famicom game I return to again and again. Balloon Fight is one of the most ageless 8-bit classics.</p>
<p><strong>Fun Fact</strong></p>
<p>Already a perfect game for arcades, Balloon Fight was later available in both Nintendo VS Cabinets and the Play-Choice 10 Arcade Machines. Balloon Fight also spawned a GameBoy sequel called Balloon Kid which focused on sidescrolling platforming. The game was successful, and in 2000 a GameBoy Color remake called Balloon Fight GB was released in Japan.</p>
<p><a href="http://img138.imageshack.us/img138/899/handreballoonfightka0.jpg">Oh and also this</a>. That&#8217;s all I&#8217;ll say.</p>
<p><strong>My original video review</strong><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/h_0b1zYRS0Y?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:center;"><strong>#81</strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/little-mermaid1.png"><img class="aligncenter" title="Little Mermaid" src="http://satoshimatrix.files.wordpress.com/2011/06/little-mermaid1.png?w=450&#038;h=518" alt="" width="450" height="518" /></a><strong>The Little Mermaid</strong><br />
<strong>1991</strong><br />
<strong> Capcom</strong><br />
<strong> Platformer</strong><br />
<strong> Price range: $6-8</strong><br />
<strong> Difficulty: 5</strong><a href="http://satoshimatrix.files.wordpress.com/2011/08/little-mermaid-the-u-0011.png"><img class="aligncenter size-full wp-image-2547" title="Boss fights are both interesting and fun" src="http://satoshimatrix.files.wordpress.com/2011/08/little-mermaid-the-u-0011.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Ariel has already met Eric, and they plan to wed, but the sea-witch Ursala has taken control of the ocean! So Ariel (After explaining what&#8217;s going on to Eric) becomes a mermaid once more and sets off to rescue the sea.</p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/little-mermaid-the-u-0000.png"><img class="aligncenter size-full wp-image-2539" title="Nobody does Disney like Capcom. NOBODY." src="http://satoshimatrix.files.wordpress.com/2011/08/little-mermaid-the-u-0000.png?w=450&#038;h=184" alt="" width="450" height="184" /></a><strong>Why you should play it</strong><a href="http://satoshimatrix.files.wordpress.com/2011/08/little-mermaid-the-u-0003.png"><img class="aligncenter size-full wp-image-2540" title="By the sunken ship, you'll see ghost....fish?" src="http://satoshimatrix.files.wordpress.com/2011/08/little-mermaid-the-u-0003.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>One of the many excellent Disney-Capcom games, <em>The Little Mermaid</em> is of course only loosely based on the film of the same name, but don&#8217;t take that to anything negative. Although the film was primarily intended for young girls (Ariel being one of the most easily reconized Disney Princesseses) the Capcom game can be played by anyone who enjoys excellent sidescrollers. Due to their experience with the hardware, the team at Capcom managed to tax the NES to its limits producing some truly beautiful undersea environments that still manage to impress today. If you passed on this thinking it would be a girls-only game, give it a try. It&#8217;s got great visuals, audio and controls, interesting gameplay and its not very difficult. The game&#8217;s challenge is entirely optional making the trip through the game worthwhile for any oldschool gamer.</p>
<p style="text-align:left;"><strong>Fun Fact</strong></p>
<p style="text-align:left;">ROM hackers, ever the naughty devils they are, produced a graphics hack for this game that removes Ariel&#8217;s top and entitled the hack to be &#8220;Naked Little Mermaid, The&#8221;. Everyone shown in the cutscenes is also depicted nude. Of course, this means you&#8217;ll be seeing Eric and worse, Ursula&#8230;.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/3sAypMWFMT0?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p style="text-align:center;"><strong>#80</strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/mendel-palace-u0000.png"><img class="aligncenter" title="Mendel Palace" src="http://satoshimatrix.files.wordpress.com/2011/06/mendel-palace-u0000.png?w=450&#038;h=60" alt="" width="450" height="60" /></a><strong>Mendel Palace</strong><br />
<strong>1989</strong><br />
<strong> GameFreak</strong><br />
<strong> Action-Puzzle</strong><br />
<strong> Price range: $2-6</strong><br />
<strong> Difficulty: 5</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/mendel-palace-u-0014.png"><img class="aligncenter size-full wp-image-2548" title="Smash the surfers" src="http://satoshimatrix.files.wordpress.com/2011/08/mendel-palace-u-0014.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>In <em>Mendel Palace</em>, you are Bun-Bun and you have to rescue your girlfriend Candy, who has fallen asleep and is now trapped in her dream. To progress, you have to go through various areas that feature dolls as enemies. Games are played on a board of 7&#215;5 sliding tiles, using an overhead view. By sliding floor tiles, you&#8217;ll be able to put them off balance and make the crash in the wall, leading to their destruction.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/mendel-palace-u-0002.png"><img class="aligncenter size-full wp-image-2542" title="Card collecting, enemy fliping zanity!" src="http://satoshimatrix.files.wordpress.com/2011/08/mendel-palace-u-0002.png?w=450&#038;h=183" alt="" width="450" height="183" /></a><strong>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/mendel-palace-u-0016.png"><img class="aligncenter size-full wp-image-2549" title="Smash the dolls!" src="http://satoshimatrix.files.wordpress.com/2011/08/mendel-palace-u-0016.png?w=450&#038;h=393" alt="" width="450" height="393" /></a><em>Mendel Palace</em> is packed with small details and delicate character animation, and the aesthetics can still impress. Gameplay, meanwhile, is deceptively simple and drags you in &#8211; you&#8217;re soon kicking cards around to collection bonus items and trying to splat enemies against the walls. To call it an action-based puzzle game would be a <em>very</em> loose description as there&#8217;s nothing else quite like it.</p>
<p><strong>Fun fact</strong></p>
<p>Released in Japan as Quinty by then small developer GameFreak, this was the very first game designed by <em>Pokémon</em> creator Satoshi Tajiri. The Japanese game&#8217;s plot is simpler than the North American version, with the player&#8217;s girlfriend simply being kidnapped rather than some princess named Candy. As far as I can tell, this was GameFreak&#8217;s only Famicom game.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/0JYIMCGpGX4?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p>This concludes part 2 of my look back at the Top 100 games for the NES/Famicom. Stay tuned for further installments as I count down the best of the best 8-bit Nintendo games out there. Feel free to drop a comment below regarding your own thoughts and memories regarding these ten picks.</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/satoshimatrix.wordpress.com/2527/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/satoshimatrix.wordpress.com/2527/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/satoshimatrix.wordpress.com/2527/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/satoshimatrix.wordpress.com/2527/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/satoshimatrix.wordpress.com/2527/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/satoshimatrix.wordpress.com/2527/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/satoshimatrix.wordpress.com/2527/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/satoshimatrix.wordpress.com/2527/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/satoshimatrix.wordpress.com/2527/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/satoshimatrix.wordpress.com/2527/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/satoshimatrix.wordpress.com/2527/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/satoshimatrix.wordpress.com/2527/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/satoshimatrix.wordpress.com/2527/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/satoshimatrix.wordpress.com/2527/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=satoshimatrix.wordpress.com&amp;blog=9406532&amp;post=2527&amp;subd=satoshimatrix&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>https://satoshimatrix.wordpress.com/2011/08/20/top-100-nesfamicom-games-list-89-80/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
		<media:content url="https://secure.gravatar.com/avatar/42be38842629fc9f873e8af4398ef05c?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">satoshimatrix</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/nes.jpg" medium="image">
			<media:title type="html">nes</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/princess-tomato-in-salad-kingdom-u0001-copy.png" medium="image">
			<media:title type="html">Princess Tomato in Salad Kingdom</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/princessscreen.png" medium="image">
			<media:title type="html">that BASTARD!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/princess-tomato-in-salad-kingdom-u-0002.png" medium="image">
			<media:title type="html">fuckin&#039; USELESS ASS PERCY</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/princess-tomato-in-salad-kingdom-u-0004.png" medium="image">
			<media:title type="html">Cutting edge technology!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/boulder-dash-u-0001.png" medium="image">
			<media:title type="html">Boulder Dash</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/boulder-dash-1.png" medium="image">
			<media:title type="html">Boulder Dash 1</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/boulder-dash-u-0002.png" medium="image">
			<media:title type="html">Oh boy, what an inviting place!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/boulder-dash-2.png" medium="image">
			<media:title type="html">Boulder Dash 2</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/yoshis-cookie-u0000-copy.png" medium="image">
			<media:title type="html">Yoshi&#039;s Cookie</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/yoshis-cookie-u-0011.png" medium="image">
			<media:title type="html">cookies!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/yoshis-cookie-u-0004.png" medium="image">
			<media:title type="html">Mario&#039;s Cookie</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/yoshis-cookie-u-0003.png" medium="image">
			<media:title type="html">Move dem cookiez</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/kaettekita-mario-bros-1988nintendoj0000-copy.png" medium="image">
			<media:title type="html">Kaettekita Mario Bros.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/kaettekita-mario-bros-ads-1988nintendoj0002-copy.png" medium="image">
			<media:title type="html">Plumbing is serious buisness</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/kaettekita-mario-bros-ads-1988nintendoj0001.png" medium="image">
			<media:title type="html">Mario was dealing with crabs WAY before the princess!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/kaettekita-mario-bros-ads-1988nintendoj0003.png" medium="image">
			<media:title type="html">Coin collection in the days before the visit to the mushroom kingdom</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/tecmo-super-bowl.png" medium="image">
			<media:title type="html">Tecmo Super Bowl</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/15fourthdown.gif" medium="image">
			<media:title type="html">15FourthDown</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/tecmo-super-bowl-u0002.png" medium="image">
			<media:title type="html">8-bit football never looked so good.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/13farriorsafety.gif" medium="image">
			<media:title type="html">13FarriorSafety</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/ms-pac-man.png" medium="image">
			<media:title type="html">Ms. Pac-Man</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/ms-pac-man_002.png" medium="image">
			<media:title type="html">Tiny maze</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/ms-pac-man-tengen-0004.png" medium="image">
			<media:title type="html">Classic arcade fun, Nintendo style. </media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/ms-pac-man_022.png" medium="image">
			<media:title type="html">Tate sized arcade too!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/kickle-cubicle-u0002-copy.png" medium="image">
			<media:title type="html">Kickle Cubicle</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/205543-kickle-cubicle-nes-screenshot-watch-out-for-the-snowbee-i.png" medium="image">
			<media:title type="html">Watch out for the snowbee!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/kickle-cubicle-usa_013-copy.png" medium="image">
			<media:title type="html">Oh no! It&#039;s the one-eye bandit chicken!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/kickle-cubicle-usa_028.png" medium="image">
			<media:title type="html">Lost in the tropics</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/balloonfight-copy.png" medium="image">
			<media:title type="html">BalloonFight logo</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/balloon-fight-u-0008.png" medium="image">
			<media:title type="html">One of the neverending stages in Balloon Fight</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/balloon-fight-u-0001-copy.png" medium="image">
			<media:title type="html">Balloon Trip...scrolling from right to left and screwing with your mind since 1985</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/balloon-fight-u-0009.png" medium="image">
			<media:title type="html">Take to the skies and kill those fucking birds. Do it for Ryu Hyabusa!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/little-mermaid1.png" medium="image">
			<media:title type="html">Little Mermaid</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/little-mermaid-the-u-0011.png" medium="image">
			<media:title type="html">Boss fights are both interesting and fun</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/little-mermaid-the-u-0000.png" medium="image">
			<media:title type="html">Nobody does Disney like Capcom. NOBODY.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/little-mermaid-the-u-0003.png" medium="image">
			<media:title type="html">By the sunken ship, you&#039;ll see ghost....fish?</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/mendel-palace-u0000.png" medium="image">
			<media:title type="html">Mendel Palace</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/mendel-palace-u-0014.png" medium="image">
			<media:title type="html">Smash the surfers</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/mendel-palace-u-0002.png" medium="image">
			<media:title type="html">Card collecting, enemy fliping zanity!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/mendel-palace-u-0016.png" medium="image">
			<media:title type="html">Smash the dolls!</media:title>
		</media:content>
	</item>
		<item>
		<title>Top 100 NES/Famicom Games List #100-90</title>
		<link>https://satoshimatrix.wordpress.com/2011/08/17/top-100-nesfamicom-games-list-100-90/</link>
		<comments>https://satoshimatrix.wordpress.com/2011/08/17/top-100-nesfamicom-games-list-100-90/#comments</comments>
		<pubDate>Wed, 17 Aug 2011 17:57:38 +0000</pubDate>
		<dc:creator>satoshimatrix</dc:creator>
				<category><![CDATA[Hidden gems]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Retro Gaming]]></category>
		<category><![CDATA[Retrospectives]]></category>

		<guid isPermaLink="false">http://satoshimatrix.wordpress.com/?p=2462</guid>
		<description><![CDATA[Arguably the most beloved console of all time, the Nintendo Entertainment System, commonly abbreviated as NES, is now well over 25 years old. With over two thousand games produced worldwide for the legendary hardware, the NES, despite its age, has an eternal staying power. As retro gaming continues to grow in popularity, more and more [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=satoshimatrix.wordpress.com&amp;blog=9406532&amp;post=2462&amp;subd=satoshimatrix&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/nes.jpg"><img class="aligncenter size-full wp-image-2498" title="nes" src="http://satoshimatrix.files.wordpress.com/2011/08/nes.jpg?w=450&#038;h=300" alt="" width="450" height="300" /></a>Arguably the most beloved console of all time, the Nintendo Entertainment System, commonly abbreviated as NES, is now well over 25 years old. With over two thousand games produced worldwide for the legendary hardware, the NES, despite its age, has an eternal staying power. As retro gaming continues to grow in popularity, more and more gamers flock to Nintendo&#8217;s first home console to get their gaming fix.</p>
<p>To help these gamers out, I&#8217;ve decided to focus my energy to create a comprehensive top 100 NES and Famicom game list. Yes, there are already plenty of NES top 10&#8242;s, top 25&#8242;s and even top 100 lists all over the net. So why should you care about my top 100 list?</p>
<p>My aim here was to make a unique list that goes beyond simply my picks and my thoughts about them. This list was carefully crafted based on my experience of well over seven hundred individual titles for both the NES and Famicom. My criteria for this list was based on three factors &#8211; Overall appeal, uniqueness, and how well each have aged.</p>
<p>This list will include every kind of software ever written for the hardware, whether it be NES, Famicom, unlicensed, prototype, homebrew or Hong Kong original pirate &#8211; if it was sold in some forum, it&#8217;s fair game for this list. The only type of games I have excluded are hacks of existing games. While many of these are incredible, I may at some point in the future write a separate list for these alone.</p>
<p>Of course, with a system like the NES which saw well over 700 titles in North America alone, there can never be a true definitive top 100 that will be universally true for all players. The bottom line is this list is merely a collection of my opinions, so feel free to disagree and tell me what you&#8217;d add in your list instead. For those who may be interested in tracking down copies of the games I mention, I am including a general price range for loose carts and what I am calling the NES difficulty meter.</p>
<p>Since many NES games can be a real test of player&#8217;s patience and skill, I am ranking every game on its overall difficulty using a simple scale of 1 to 10, where 1 is brain dead easy and 10 is&#8230;.well,  <em>Battletoads</em>. A 5 on this scale means it&#8217;s average difficulty with perhaps some challenging elements, but nothing the average gamer should get stuck on for too long.</p>
<p>I&#8217;m also including many links to videos and other online information sources. Links are indicated by orange words. Please open these links in a new tap/window so you don&#8217;t have to navigate away from this article.</p>
<p>So without futher ado, I hope you will enjoy the Top 100 NES/Famicom Games List!</p>
<p><span id="more-2462"></span></p>
<p style="text-align:center;"><strong>#100</strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/duck-hunt.png"><img class="aligncenter" title="Duck Hunt" src="http://satoshimatrix.files.wordpress.com/2011/06/duck-hunt.png?w=365&#038;h=183" alt="" width="365" height="183" /></a><strong>Duck Hunt</strong><br />
<strong>1985</strong><br />
<strong> Nintendo R&amp;D1</strong><br />
<strong> Light Gun</strong><br />
<strong> Price range: $2-4</strong><br />
<strong> Difficulty: 4</strong><strong></strong></p>
<p style="text-align:left;"><strong></strong><em><a href="http://satoshimatrix.files.wordpress.com/2011/08/duck-hunt.png"><img class="aligncenter" title="duck-hunt" src="http://satoshimatrix.files.wordpress.com/2011/08/duck-hunt.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Duck Hunt</em> is a shooting simulation where the player goes out with his faithful dogs to hunt ducks. It requires the use of the Nintendo Zapper light gun plugged into controller port 2. In game modes A and B, players view a swampland from a first-person perspective. The player&#8217;s dog scares ducks out of the swamp, causing them to fly about in the air. The player has three shots and a limited amount of time to shoot the ducks before they fly away. Each round only allows a limited number of misses in order to move on successfully. As the rounds progress, the ducks begin flying faster and faster, and fewer misses are allowed.</p>
<p>Mode C features target practice on clay pigeons rather than ducks. The perspective and rules here are the same, with only three shots to destroy two clay pigeons before they disappear off the horizon. Destroy enough clay pigeons to move on to the next, tougher round.</p>
<p style="text-align:left;">Ask anyone who grew up with the NES about their favorite memories, and you&#8217;ll routinely hear about long hours spent playing <em>Duck Hunt</em>, the quintessential lightgun game that put all lightgun games on the map of popular culture. Even now amongst the motion-controlled games of today, the impact of Duck Hunt can still be felt as long time fans continue to scratch their heads why there isn&#8217;t a modern update or remake of this classic title.</p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/dog.gif"><img title="dat dog" src="http://satoshimatrix.files.wordpress.com/2011/08/dog.gif?w=450&#038;h=175" alt="" width="450" height="175" /></a></p>
<p style="text-align:center;"><strong>Why you should play it:</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/clay-shooting.gif"><img class="aligncenter" title="Clay Shooting" src="http://satoshimatrix.files.wordpress.com/2011/08/clay-shooting.gif?w=450&#038;h=407" alt="" width="450" height="407" /></a>The experience of playing <em>Duck Hunt</em> is a retro one in every sense. The tactile feel of the Nintendo Zapper in hand [or <a href="http://yaplog.jp/cv/hidezii3/img/98/fcgun1_p.jpg">Famicom Gun</a>], the iconic spring-loaded echo the trigger produces and the fact that the technology of the Zapper relies on playing on an oldschool CRT television are merely the appetizers to the main course Duck Hunt serves up anyone willing to venture back to the 8-bit Nintendo.  It&#8217;s so simple a small child can figure it out, yet it is so engrossing and fun that seasoned players will be drawn to play it endlessly. Even for those who have shot their ten millionth duck or pacifists against animal cruelty, the clay pigeons mode is still a unique and challenging way to hone one&#8217;s retro lightgun skills.</p>
<p>While the iconic dog cannot be shot in the version most of us are familiar with,  <a href="http://www.retrousb.com/product_info.php?cPath=29&amp;products_id=96">Retro Zone</a> offers a custom reproduction of the VS Arcade cabinet version of Duck Hunt which allows this. Are you a bad enough dude to buy another version of Duck Hunt so you can shoot the dog?</p>
<p><strong>Fun Fact</strong></p>
<p>Duck Hunt actually has a <a href="http://www.youtube.com/watch?v=AjUpe7Oh1j0">kill screen </a>- If the player manages to exceed 99 rounds, the 100th will appear to be level 1, but the Duck&#8217;s sprites will begin to glitch and the targeting algorithm for shooting the ducks will not activate, thus making it impossible to progress beyond this point. Also, although stated in the manual, many players remain unaware of a semi two player option where the second player is able to veer ducks across the screen using the d-pad on the controller. Try it out!</p>
<p><strong>Original Commerical</strong><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/cLLMwGtFevg?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:center;"><strong>#99</strong></p>
<p style="text-align:center;"><strong></strong><strong></strong><a href="http://satoshimatrix.files.wordpress.com/2011/06/battle-city.png"><img class="aligncenter" title="Battle City" src="http://satoshimatrix.files.wordpress.com/2011/06/battle-city.png?w=450&#038;h=141" alt="" width="450" height="141" /></a><strong>Battle City</strong><br />
<strong>1985</strong><br />
<strong> Namco</strong><br />
<strong> Fixed Screen arcade action</strong><br />
<strong> Price range: $4-8</strong><br />
<strong> Difficulty: 5</strong></p>
<p><strong></strong><strong></strong>Destroy different enemy tanks while trying to keep them away from your base. When you have destroyed 20 enemy tanks you advance to the next level with different layout. In each level there&#8217;s some obstacles which you can use to your advantage. Obstacles include red bricks which you can shoot out of your way, silver bricks which are highly armored, water and ice. You start the game with a basic tank, which you can power up to better one little by little.</p>
<p>The game includes a construction mode, so you can make your own levels when you have played through all the 35 original levels.</p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/battle-city-j0002.png"><img class="aligncenter size-full wp-image-2481" title="Boom!" src="http://satoshimatrix.files.wordpress.com/2011/08/battle-city-j0002.png?w=450" alt=""   /></a></p>
<p style="text-align:center;"><strong>Why you should play it:</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/06/battle-city-2.gif"><img class="aligncenter" title="battle city 2" src="http://satoshimatrix.files.wordpress.com/2011/06/battle-city-2.gif?w=450&#038;h=393" alt="" width="450" height="393" /></a>Battle City is a very simple game but a ton of fun. Basically an expanded take on the Atari 2600&#8242;s pack-in game <em>Combat</em>, the premise of defending a base from an onslaught of tanks with occasional power ups was and still is pretty cool. Coupled with the fact that the entire game can be played coopertively with a second player and that there&#8217;s a level editor that allows players to make whatever kind of stage they like, <em>Battle City</em> stands as one of the best early examples of NES multiplayer gaming. Although a Famicom exclusive, this one pops up on just about any bootleg multicart out there and shouldn&#8217;t be too difficult to find.</p>
<p>Fun fact</p>
<p>After pressing start on the titlescreen, you can choose what level you&#8217;d like to start on by simply holding down the A button until the desired number appears.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/S-oWkVlttz0?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p style="text-align:center;"><strong>#98</strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/xexyz-u-0001-copy.png"><img class="aligncenter" title="Xexyz" src="http://satoshimatrix.files.wordpress.com/2011/08/xexyz-u-0001-copy.png?w=450&#038;h=120" alt="" width="450" height="120" /></a><strong>Xexyz</strong><br />
<strong>1989</strong><br />
<strong> Atlus</strong><br />
<strong> Platformer/Shooter</strong><br />
<strong> Price range: $4-8</strong><br />
<strong> Difficulty: 6</strong></p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/forest-levels.png"><img class="aligncenter" title="Forest-levels" src="http://satoshimatrix.files.wordpress.com/2011/08/forest-levels.png?w=450&#038;h=419" alt="" width="450" height="419" /></a>It&#8217;s the year 2777. Due to nuclear wars and natural disasters, Earth&#8217;s population has decreased dramatically and only five island are left, forming the nation of Xexyz. In Xexyz, humans, spirits and faeries have lived peacefully for centuries under the reign of King Xeu Star. One day, Xexyz is attacked by Goruza who murders the king, builds mechanical castles on each island and captures the queen of each island. You take on the role of a soldier named Apollo who wants to put an end to Goruza&#8217;s reign.</p>
<p>Apollo, is tasked with freeing all five islands. Freeing an island is done in several different phases that feature both platforming and auto-scrolling shooting sections. The first level of each island contains many doors to shops, bonus games, friendly NPCs or mid-bosses. NPCs will sometimes give you important hints, items or weapons; bonus games can be played to win some money (&#8220;E-Balls&#8221;); defeating mid-bosses (and thereby freeing a Fairy) will get you a cash reward and shops also offer weapons and items. Weapons differ largely in attack power and range. Items have temporary effects such as invincibility or improved jumping abilities. In an island&#8217;s first level, you will have to find a secret room and defeat a boss, for which you will receive a Force Star that is needed to gain access to a mechanical castle where the boss of each island reside.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/xexyz-u-0016-copy.png"><img class="aligncenter size-full wp-image-2516" title="The shooter sections show off the best visuals the game has to offer." src="http://satoshimatrix.files.wordpress.com/2011/08/xexyz-u-0016-copy.png?w=450&#038;h=393" alt="" width="450" height="393" /></a><strong>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/xexyz-u-0017.png"><img class="aligncenter size-full wp-image-2515" title="Ummm yeah..." src="http://satoshimatrix.files.wordpress.com/2011/08/xexyz-u-0017.png?w=450&#038;h=256" alt="" width="450" height="256" /></a><em>Xexyz</em> is an interesting game to be sure. The only way to describe it is like <em>Gradius</em> but a little worse, and like <em>Monster Party</em> but better. As you alternate between auto-scrolling shooter and platforming segments, you&#8217;ll encounter all sorts of shops, captives and other weird inhabitants of the various islands of Xexyz. This a very Japanese game and went right under the radar of most of us oldschool gamers. If the idea of mixing platforming and shooting sounds appealing, you can&#8217;t go wrong with <em>Xexyz</em>. It&#8217;s definitely bizarre.</p>
<p><strong>Original Commerical</strong><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/5Yt7907oUg0?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:center;"><strong>#97</strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/popeye.png"><img class="aligncenter" title="Popeye" src="http://satoshimatrix.files.wordpress.com/2011/06/popeye.png?w=365&#038;h=164" alt="" width="365" height="164" /></a><strong>Popeye</strong><br />
<strong>1983</strong><br />
<strong> Nintendo R&amp;D1</strong><br />
<strong> Fixed Screen Arcade</strong><br />
<strong> Price range: $6-12</strong><br />
<strong> Difficulty: 5</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/popeye-ju0002.png"><img class="aligncenter size-full wp-image-2485" title="The iconic first level" src="http://satoshimatrix.files.wordpress.com/2011/08/popeye-ju0002.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>As Popeye, you are trying to win Olive Oyl&#8217;s love! She is at the top of the screen dropping tokens of her love, and you need to collect them before they hit the ground. After you have collected the required number of items, you can move on to the next, more difficult level. There are many obstacles trying to stop you from completing your task. Brutus wanders around the screen and is constantly trying to catch you. If you collect a can of spinach, you can temporarily knock him out, similar to the Power Pill in <em>Pac-Man</em> or to some extent the POW Block in <em>Mario Bros.</em> Other objects such as skulls, bottles or birds are also flying around the screen. Each level features a different layout of platforms and ladders, and will have you collecting different items as they float towards the bottom of the screen.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/popeye-ju0005.png"><img class="aligncenter size-full wp-image-2487" title="Spinach makes you strong!" src="http://satoshimatrix.files.wordpress.com/2011/08/popeye-ju0005.png?w=450&#038;h=118" alt="" width="450" height="118" /></a><strong>Why you should play it</strong> <a href="http://satoshimatrix.files.wordpress.com/2011/08/popeye-ju0004.png"><img class="aligncenter size-full wp-image-2486" title="A colorful reminder why the Famicom was a big deal back in the day" src="http://satoshimatrix.files.wordpress.com/2011/08/popeye-ju0004.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Released as a Famicom launch title on July 15, 1983, <em>Popeye</em> is among the oldest games for the system, and although it was built to showcase the graphical power of the Famicom, comparing it to other, later games is a true testament to how deeply later developers were able to tap into the hardware.  On it&#8217;s own, Popeye is among the very best conversions of the arcade, surpassing excellent versions on the Commodore 64, Collecovision or Atari 8-bit computers. It&#8217;s an arcade faithful fun time with very high replay value.</p>
<p><strong>Fun Fact</strong></p>
<p>When developing <em>Popeye</em>, Shigeru Miyamoto would watch the <em>Popeye</em> cartoon, stop frame by frame, and draw each frame by himself to assist him in developing the game and designing the graphics. This examples the unusual quality of animation present in <em>Popeye</em> compared to many other of Nintendo&#8217;s early efforts.</p>
<p><strong>Original Commerical</strong><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/x_y_stY0OEg?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:center;"><strong>#96</strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/startropics-u0000-copy.png"><img class="aligncenter" title="Startropics" src="http://satoshimatrix.files.wordpress.com/2011/06/startropics-u0000-copy.png?w=405&#038;h=103" alt="" width="405" height="103" /></a><strong>StarTropics</strong><br />
<strong>1990</strong><br />
<strong> Nintendo R&amp;D1</strong><br />
<strong> Action Adventure</strong><br />
<strong> Price range: $4-6</strong><br />
<strong> Difficulty: 5</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/262276.jpeg"><img class="aligncenter size-full wp-image-2490" title="shit just got real. " src="http://satoshimatrix.files.wordpress.com/2011/08/262276.jpeg?w=450&#038;h=310" alt="" width="450" height="310" /></a>In <em>StarTropics</em>, you play the part of Michael Jones. Mike&#8217;s uncle (Dr. Jones, a famous archaeologist) is on C-Island looking for some lost ruins and has invited Mike to come visit him. However, shortly after arriving on the island Mike learns from Chief Coralcola that Dr. Jones has recently been abducted! Now it is up to Mike to locate Dr. Jones and find out why he was abducted.</p>
<p><em>StarTropics</em> is an action game with adventure and light role-playing elements, played from an overhead point of view. Starting out with just an island yo-yo, Mike will need to search the island for Dr. Jones. The villagers may be able to offer some clues, there are many dangerous enemies to defeat, and along the way there are a variety of new weapons and other items to be found which will help Mike on his quest. The cartridge uses a battery backup to allow games to be saved.</p>
<p><strong>Why you should play it</strong></p>
<p><em><a href="http://satoshimatrix.files.wordpress.com/2011/08/startropics_480x480.jpg"><img class="aligncenter size-full wp-image-2491" title="One of the many bosses" src="http://satoshimatrix.files.wordpress.com/2011/08/startropics_480x480.jpg?w=450&#038;h=450" alt="" width="450" height="450" /></a></em><em>StarTropics</em> was specifically made with the North American gamer in mind to get this market interested in the RPG genre. In fact, there is no Famicom counterpart of <em>StarTropics</em> at all. Instead of heavily focusing on level grinding and dungeon exploring, <em>StarTropics</em> instead largely followed the example laid out by the successful Legend of Zelda. Once you leave the grid-based overworld, Mike can move about and attack enemies in very much a Zelda-style game. <em>StarTropics</em> has many unique aspects and cameos of other NES games, making it well worth a playthrough.</p>
<p><strong>Fun Fact</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/startropics-review-20080104084149763.jpg"><img class="aligncenter size-full wp-image-2492" title="SPOILERS! It's R.O.B!" src="http://satoshimatrix.files.wordpress.com/2011/08/startropics-review-20080104084149763.jpg?w=450&#038;h=308" alt="" width="450" height="308" /></a>StarTropics was one of the first (and only Nintendo game) to use an immersive article exterior to the game itself as a crutial part of completion of the game. in StarTropics, this took the form of a letter written by Mike&#8217;s Uncle Dr. Jones, which came packaged in the retail game. The letter was made of a special parchment paper that would react to water. If the player did this, it revealed a secret message and the number &#8220;747&#8243; that must be used in the game in order to advance. This ensured that used copies of the game couldn&#8217;t be completed without prior knowledge of the code. The sequel, <em>StarTropics II Zoda&#8217;s Revenge</em> was released in March of 1994, making it one of the last NES games ever released.</p>
<p><strong>Original Commerical</strong><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/sZ8ELsdT6pI?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:center;"><strong>#95</strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/abadox-u0000.png"><img class="aligncenter" title="Abadox logo" src="http://satoshimatrix.files.wordpress.com/2011/06/abadox-u0000.png?w=365&#038;h=128" alt="" width="365" height="128" /></a><strong>Abadox: The Deadly Inner War</strong><br />
<strong>1990</strong><br />
<strong> Natsume</strong><br />
<strong> Shoot &#8216;em Up</strong><br />
<strong> Price range: $2-6</strong><br />
<strong> Difficulty: 7.5</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/abadox-the-deadly-inner-war-u-0006.png"><img class="aligncenter size-full wp-image-2509" title="You'll often encounter strange bosses, even amongst space shooters on the NES." src="http://satoshimatrix.files.wordpress.com/2011/08/abadox-the-deadly-inner-war-u-0006.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Somewhere in the galaxy, a huge alien space creature known as Parasitis travels between realms digesting it&#8217;s pray. It&#8217;s latest victim is the planet Abadox which is now consumed by the alien entity. However, in order to digest this planet, Parasitis has had to assume to form of the planet itself. Abadox&#8217;s starfleet, the World Alive Force (WAF) uses this time to launch an all out assault on the alien lifeform, of which you are a single soldier.</p>
<p style="text-align:left;"><a href="http://satoshimatrix.files.wordpress.com/2011/08/abadox-the-deadly-inner-war-u-0007.png"><img class="aligncenter size-full wp-image-2507" title="Why do I have a feeling of Deja vu?" src="http://satoshimatrix.files.wordpress.com/2011/08/abadox-the-deadly-inner-war-u-0007.png?w=450&#038;h=244" alt="" width="450" height="244" /></a><strong>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/abadox-the-deadly-inner-war-u-0016.png"><img class="aligncenter size-full wp-image-2508" title="It's Mr. happy!" src="http://satoshimatrix.files.wordpress.com/2011/08/abadox-the-deadly-inner-war-u-0016.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Some have said <em>Abadox</em> is so similar to <em>Lifeforce</em> that Natsume&#8217;s game is a complete rip-off of Konami&#8217;s. While there are unquestionably similarities and direct influences, Abadox is also a unique shooter that brings plenty new to the table as well. Where Lifeforce alternatves between traditional horizontal and vertical shooter stages, Abadox does the horizontal stages as you&#8217;d expect, but when Abadox switches to vertical, it takes the unexpected turn of scrolling <em>down</em>. To my recollection I can&#8217;t think of any other shooter that&#8217;s ever done this. Abadox is a lengthy game that&#8217;s incredibly difficult, despite outfitting the player with weapon upgrade capsules up the wazoo. Abadox is actually best played with the NES Advantage &#8211; this is one of the few games where the turbo fire Start button really comes in handy.</p>
<p><strong>Original Commercial</strong> <span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/lMAEZ6W4K6Y?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:center;"><strong>#94</strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/golgo-13-top-secret-episode-u0003-copy.png"><img class="aligncenter" title="Golgo 13 Top Secret Episode" src="http://satoshimatrix.files.wordpress.com/2011/06/golgo-13-top-secret-episode-u0003-copy.png?w=405&#038;h=195" alt="" width="405" height="195" /></a><strong>Golgo 13 Top Secret Episode</strong><br />
<strong>1987</strong><br />
<strong> Vic Tokai</strong><br />
<strong> Action</strong><br />
<strong> Price range: $4-6</strong><br />
<strong> Difficulty: 7</strong><strong></strong></p>
<p>High above New York City a helicopter explodes. Aboard the craft was a vaccine to a top secret CIA developed biological weapon called &#8220;Cassandra G&#8221;.  When the vaccine and plans to develop the bio-weapon are not found amongst the wreckage, but a single M-16 shell is, the CIA concludes the copter was shot down by world&#8217;s best assiasian-for-hire, Duke Togo, aka &#8220;Golgo 13&#8243;. The CIA conclude Golgo 13 must be league with one of America&#8217;s enemies, possibly the KGB.</p>
<p>However, the CIA is soon informed by their secret operative &#8220;Fixer&#8221; in East Berlin the affair is far more serious, as the copter incident was the work of a KGB backed secret plot of the remnants of the Nazi Empire of West Germany.</p>
<p>After the dispatch, the representative disappears. The situation becomes more and more mysterious. A man who calls himself Condor agrees to help &#8220;Fixer&#8221;. In East Berlin, because Condor has received some information on Cassandra-G, the CIA, KGB, and even DREK are threatening his life</p>
<p>Upon a request from &#8220;Fixer&#8221;, Golgo-13 has gone into action. He is to get information on a vaccine from Condor and eliminate the leader of the Nazi revival group&#8230;</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/golgo-13-top-secret-episode-u0084-copy.png"><img class="aligncenter size-full wp-image-2494" title="Golgo 13 - Do NOT fuck with him." src="http://satoshimatrix.files.wordpress.com/2011/08/golgo-13-top-secret-episode-u0084-copy.png?w=450&#038;h=393" alt="" width="450" height="393" /></a><strong>Why you should play it</strong></p>
<p><strong></strong><a href="http://satoshimatrix.files.wordpress.com/2011/08/golgo-13-top-secret-episode-u0029.png"><img class="aligncenter size-full wp-image-2495" title="Assisinate targets in a Nintendo game!" src="http://satoshimatrix.files.wordpress.com/2011/08/golgo-13-top-secret-episode-u0029.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Golgo 13 is an incredibly varied game that is as ambitious as it is a product of it&#8217;s time. To play through it is to be reminded of how divided the world was for nearly all of the 20th century, Although be warned &#8211; TSE is one of the hardest games out there. The game tries to throw as many frustrating oldschool gaming traits as it can at you: you&#8217;ll occationally be lost and wondering where to go or what to do next, enemies are tough as nails, health packs are few and far between, gameplay styles change without explaining anything, and the 3D mazes lack maps save for the ones you draw yourself (or look online for).</p>
<p><strong>Fun Fact</strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/golgo-13-top-secret-episode.gif"><img class="aligncenter" title="Golgo 13 Top Secret Episode" src="http://satoshimatrix.files.wordpress.com/2011/06/golgo-13-top-secret-episode.gif?w=405&#038;h=379" alt="" width="405" height="379" /></a></p>
<p style="text-align:left;">Despite being released in the height of the Nintendo censorship years, Golgo 13: TSE managed to be released in the west with minimal censorship. Only scenes of nudity, like the screenshot above, were censored. All the other sexual content, blood, graphic violence, smoking and drug references remain intact. Not even Nintendo wanted to fuck with Duke Togo!</p>
<p style="text-align:left;"><strong>Original Commerical</strong><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/DQ9hWZ30LlE?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:center;"><strong>#93<br />
</strong><strong></strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/bio-force-ape-j-prototype0000.png"><img class="aligncenter" title="Bio Force Ape" src="http://satoshimatrix.files.wordpress.com/2011/06/bio-force-ape-j-prototype0000.png?w=365&#038;h=259" alt="" width="365" height="259" /></a><strong>Bio Force Ape</strong><br />
<strong> 1991 (unreleased)</strong><br />
<strong> Seta</strong><br />
<strong> Platformer</strong><br />
<strong> Price range: N/A; price of a reproduction</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/bio-force-ape-j-prototype0019.png"><img class="alignleft" title="Damn you, E. Honda!" src="http://satoshimatrix.files.wordpress.com/2011/08/bio-force-ape-j-prototype0019.png?w=324&#038;h=394" alt="" width="324" height="394" /></a>A scientist is researching bio-genetics in hopes to develop a serum that can biologically engineer animals to become smarter and help mankind. He makes a breakthrough in his research, but when a drug cartel discovers the news of the scientist and his serum, they kidnap his and his family leaving only their pet monkey, Naughty, behind. Distraught and angry, Naughty drinks the serum and transforms into the Bio Force Ape.</p>
<p>Bio Force Ape is among a small handful of games that was canceled prior to it&#8217;s completion and has actually been discovered and released online. The surfaced protoype version only contains three levels of roughly 35 minutes of total gameplay, but keep in mind that the prototype is unfinished and would have been built upon and improved before its final release who unfortunately never came.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/bio-force-ape-j-prototype0002.png"><img class="aligncenter size-full wp-image-2479" title="Hey look, that monkey is suplexing that crocadile-man!" src="http://satoshimatrix.files.wordpress.com/2011/08/bio-force-ape-j-prototype0002.png?w=450&#038;h=185" alt="" width="450" height="185" /></a></p>
<p><strong>Why you should play it</strong></p>
<p><em><a href="http://satoshimatrix.files.wordpress.com/2011/08/bio-force-ape-j-prototype0005.png"><img class="alignleft size-full wp-image-2478" title="Minecart madness!" src="http://satoshimatrix.files.wordpress.com/2011/08/bio-force-ape-j-prototype0005.png?w=450&#038;h=364" alt="" width="450" height="364" /></a>Bio Force Ape</em> is one of the most unique games for the NES. It&#8217;s similar to <em>Sonic the Hedgehog</em> in terms of it&#8217;s overall speed and pacing, but also has aspects of beat &#8216;em ups like <em>Double Dragon</em> and puzzle inspired elements too. Easily the fastest paced game on the NES, Bio Force Ape&#8217;s focus on speed showed how developer Seta really tapped into the hardware to produce something special. Naughty is incredibly animated and the bizarre enemies that he defeats using pro-wrestling moves is something that needs to be seen to be believed.</p>
<p>For more information on Bio Force Ape, check out the <a href="http://lostlevels.org/bio-force-ape/">Lost Levels</a> article on this classic that without them, would never be playable to the masses.</p>
<p><strong>Fun Fact</strong></p>
<p>A few years ago, Bio Force Ape was the subject of quite an ongoing joke regarding the prototype resurfacing (before it actually did). A homebrew game was created full of intentional Engrish and general silliness that was assumed to be associated with a game like this. You can check out the fake homebrew &#8220;prototype&#8221; <a href="http://www.youtube.com/watch?v=gXRA7nHUey4">here</a>.</p>
<p>Oh, because the real proto apparently isn&#8217;t insane enough as is, here&#8217;s a tool-assisted speed run of it.<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/D5ovWqSDnWw?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:center;"><strong>#92</strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/dr-mario-ju0000-copy.png"><img class="aligncenter" title="Dr. Mario" src="http://satoshimatrix.files.wordpress.com/2011/06/dr-mario-ju0000-copy.png?w=365&#038;h=130" alt="" width="365" height="130" /></a><strong>Dr. Mario</strong><br />
<strong> 1990</strong><br />
<strong> Nintendo R&amp;D1</strong><br />
<strong> Puzzle</strong><br />
<strong> Price range: $4-6</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/dr-mario-ju-prg0-0000.png"><img class="aligncenter size-full wp-image-2504" title="...just how is Mario qualified to be a Doctor anyway?" src="http://satoshimatrix.files.wordpress.com/2011/08/dr-mario-ju-prg0-0000.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>This time around, Mario is now a Doctor apparently, whose goal is to kill viruses <em>Tetris</em> style by dropping differently colored pills into a virus filled bottle until they line up four or more of the same color and dissolve.</p>
<p><strong>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/dr-mario-classic-nes-series-20040810082856155_640w-copy.png"><img class="aligncenter size-full wp-image-2503" title="Muiltiplayer chaos!" src="http://satoshimatrix.files.wordpress.com/2011/08/dr-mario-classic-nes-series-20040810082856155_640w-copy.png?w=450&#038;h=300" alt="" width="450" height="300" /></a>Based on the success of <em>Tetris</em>, <em>Dr. Mario</em> is one of the only Nintendo develeoped puzzle games out there. Offering all the challenge of Tetris with multiple difficulties and speeds as well as as a time trial mode and two player competitive play, Dr. Mario is an undeniable NES classic every retro gamer should have in their collection. Compsed by Hirokazu &#8220;Hip&#8221; Tanaka, Dr. Mario&#8217;s music is as iconic, classic, and forever memerable as his Super Mario Bros. compositions.</p>
<p><strong>Fun Fact</strong></p>
<p>On Feburary 25, 2008, the <em>incredibly</em> talented Japanese indie muscian Hyadain posted a lyrical remix of the &#8220;Fever&#8221; theme from Dr. Mario. His remix, sung in the style of a female voice through digital pitch manipulation, sung about a young boy and his best friend, his dog. If you&#8217;ve ever owned a dog, and even if you haven&#8217;t, Hyadain&#8217;s remix will have you crying manly tears, even if you&#8217;re a woman, guarunteed. Watch the English subtitled version <a href="http://www.youtube.com/watch?v=FlAmKsmLav8">here</a>. Oh, and check out <a href="http://www.youtube.com/watch?v=pc-EP-0xEDQ">Brentlefloss&#8217;s remix</a> too.</p>
<p><strong>Original Commerical</strong><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/TmCze4DhZ3c?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:center;"><strong>#91</strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/heavy-barrel.png"><img class="aligncenter" title="Heavy Barrel" src="http://satoshimatrix.files.wordpress.com/2011/06/heavy-barrel.png?w=365&#038;h=148" alt="" width="365" height="148" /></a><strong>Heavy Barrel</strong><br />
<strong>1990</strong><br />
<strong> Data East</strong><br />
<strong> Overhead shooter</strong><br />
<strong> Price range: $4-8</strong><br />
<strong> Difficulty: 6.5</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/heavy-barrel-u-0000.png"><img class="aligncenter size-full wp-image-2512" title="Mark from ClassicGameRoom would be pleased." src="http://satoshimatrix.files.wordpress.com/2011/08/heavy-barrel-u-0000.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Terrorists have seized the underground control complex of a nuclear missile site. To stop the terrorists you will need the powerful weapon the Heavy Barrel. The problem is that the weapon still is in the installation. Before the fortress fell the weapon was taken apart and locked in six different storage lockers. To defeat the terrorists you must collect all keys and reassemble the weapon. The game supports co-op for two players.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/heavy-barrel-u-0002.png"><img class="aligncenter size-full wp-image-2513" title="Contra much?" src="http://satoshimatrix.files.wordpress.com/2011/08/heavy-barrel-u-0002.png?w=450&#038;h=258" alt="" width="450" height="258" /></a><strong>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/heavy-barrel-u-0008.png"><img class="aligncenter size-full wp-image-2514" title="You are SO screwed." src="http://satoshimatrix.files.wordpress.com/2011/08/heavy-barrel-u-0008.png?w=450&#038;h=393" alt="" width="450" height="393" /></a><em>Heavy Barrel</em> manages to carve its own path with an emphesis on heavy firepower and nonstop action. Although similar to <em>Ikari Warriors</em> or the top-down stages of <em>Super C,</em> the action in <em>Heavy Barrel</em> feels more tightly focused on keeping the player well stocked with firepower as you build up components of the Heavy Barrel itself. There&#8217;s a great progression feeling as every boss encounter you face is proceeded by you simply walking past the wreckage to face the enemies awaiting beyond. Just like the arcade version, the entirety of <em>Heavy Barrel</em> can be played with a friend in co-op, offering up some of the best shooter action seen on the NES outside of <em>Contra</em>. If you missed this one the frist time around, give it another shot. It&#8217;s aged surprisingly well.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/06/iron-tank-the-invasion-of-normandy-u-0003-copy.png"><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/uFI2FREa3Fk?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span><br />
</a></p>
<p style="text-align:center;"><strong>#90</strong></p>
<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/06/guardian-legend.png"><img class="aligncenter" title="Guardian Legend" src="http://satoshimatrix.files.wordpress.com/2011/06/guardian-legend.png?w=405&#038;h=79" alt="" width="405" height="79" /></a><strong>The Guardian Legend</strong><br />
<strong>1989</strong><br />
<strong> Compile</strong><br />
<strong> Shooter/Adventure</strong><br />
<strong> Price range: $4-8</strong><br />
<strong> Difficulty: 6</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/guardian-legend-the-u-0004.png"><img class="aligncenter size-full wp-image-2521" title="Become the Guardian Legend. Blow shit up." src="http://satoshimatrix.files.wordpress.com/2011/08/guardian-legend-the-u-0004.png?w=450&#038;h=393" alt="" width="450" height="393" /></a>Long ago, in a distant galaxy, an alien race sent a huge asteroid named Naju toward Earth to make contact with humanity. However, over its long journey Naju was invaded by horrific monsters who quickly destroyed the native civilization and instead set Naju on a collision-course for Earth. As the mysterious Terran female android simply known as the Guardian, your mission is to intercept Naju, activiate its self-destruct mechanisms and destroy it before it reaches Earth.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/guardic-gaiden-j0000.png"><img class="aligncenter size-full wp-image-2520" title="Naju, the alien asteroid planet thingie that you must blow up." src="http://satoshimatrix.files.wordpress.com/2011/08/guardic-gaiden-j0000.png?w=450&#038;h=207" alt="" width="450" height="207" /></a><strong>Why you should play it</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/08/guardian-legend-the-u-0007.png"><img class="aligncenter size-full wp-image-2519" title="Boss encounter in ship mode" src="http://satoshimatrix.files.wordpress.com/2011/08/guardian-legend-the-u-0007.png?w=450&#038;h=393" alt="" width="450" height="393" /></a></p>
<p>Although not completely solitary, the Guardian Legend is one of the few NES games that really exceeds at the multiple genre approach. Alternating between overhead between shoot &#8216;em up stages like Zanac and overhead exploration on foot like Zelda, The Guardian Legend is one of the more unique NES experiences to be had. As the Guardian explores Naju, she will encounter many upgrades, strange creatures and difficult bosses. For maximum enjoyment, grab yourself some grid paper and draw a map of Naju as you play &#8211; just like we all had to do back when we first played this classic game. A definite underrated NES gem.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/pmh6056U0Nw?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p>This concludes part 1 of my look back at the Top 100 games for the NES/Famicom. Stay tuned for further installments as I count down the best of the best 8-bit Nintendo games out there. Feel free to drop a comment below regarding your own thoughts and memories regarding these ten picks.</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/satoshimatrix.wordpress.com/2462/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/satoshimatrix.wordpress.com/2462/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/satoshimatrix.wordpress.com/2462/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/satoshimatrix.wordpress.com/2462/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/satoshimatrix.wordpress.com/2462/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/satoshimatrix.wordpress.com/2462/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/satoshimatrix.wordpress.com/2462/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/satoshimatrix.wordpress.com/2462/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/satoshimatrix.wordpress.com/2462/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/satoshimatrix.wordpress.com/2462/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/satoshimatrix.wordpress.com/2462/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/satoshimatrix.wordpress.com/2462/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/satoshimatrix.wordpress.com/2462/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/satoshimatrix.wordpress.com/2462/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=satoshimatrix.wordpress.com&amp;blog=9406532&amp;post=2462&amp;subd=satoshimatrix&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>https://satoshimatrix.wordpress.com/2011/08/17/top-100-nesfamicom-games-list-100-90/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
	
		<media:content url="https://secure.gravatar.com/avatar/42be38842629fc9f873e8af4398ef05c?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">satoshimatrix</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/nes.jpg" medium="image">
			<media:title type="html">nes</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/duck-hunt.png" medium="image">
			<media:title type="html">Duck Hunt</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/duck-hunt.png" medium="image">
			<media:title type="html">duck-hunt</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/dog.gif" medium="image">
			<media:title type="html">dat dog</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/clay-shooting.gif" medium="image">
			<media:title type="html">Clay Shooting</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/battle-city.png" medium="image">
			<media:title type="html">Battle City</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/battle-city-j0002.png" medium="image">
			<media:title type="html">Boom!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/battle-city-2.gif" medium="image">
			<media:title type="html">battle city 2</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/xexyz-u-0001-copy.png" medium="image">
			<media:title type="html">Xexyz</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/forest-levels.png" medium="image">
			<media:title type="html">Forest-levels</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/xexyz-u-0016-copy.png" medium="image">
			<media:title type="html">The shooter sections show off the best visuals the game has to offer.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/xexyz-u-0017.png" medium="image">
			<media:title type="html">Ummm yeah...</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/popeye.png" medium="image">
			<media:title type="html">Popeye</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/popeye-ju0002.png" medium="image">
			<media:title type="html">The iconic first level</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/popeye-ju0005.png" medium="image">
			<media:title type="html">Spinach makes you strong!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/popeye-ju0004.png" medium="image">
			<media:title type="html">A colorful reminder why the Famicom was a big deal back in the day</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/startropics-u0000-copy.png" medium="image">
			<media:title type="html">Startropics</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/262276.jpeg" medium="image">
			<media:title type="html">shit just got real. </media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/startropics_480x480.jpg" medium="image">
			<media:title type="html">One of the many bosses</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/startropics-review-20080104084149763.jpg" medium="image">
			<media:title type="html">SPOILERS! It&#039;s R.O.B!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/abadox-u0000.png" medium="image">
			<media:title type="html">Abadox logo</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/abadox-the-deadly-inner-war-u-0006.png" medium="image">
			<media:title type="html">You&#039;ll often encounter strange bosses, even amongst space shooters on the NES.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/abadox-the-deadly-inner-war-u-0007.png" medium="image">
			<media:title type="html">Why do I have a feeling of Deja vu?</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/abadox-the-deadly-inner-war-u-0016.png" medium="image">
			<media:title type="html">It&#039;s Mr. happy!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/golgo-13-top-secret-episode-u0003-copy.png" medium="image">
			<media:title type="html">Golgo 13 Top Secret Episode</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/golgo-13-top-secret-episode-u0084-copy.png" medium="image">
			<media:title type="html">Golgo 13 - Do NOT fuck with him.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/golgo-13-top-secret-episode-u0029.png" medium="image">
			<media:title type="html">Assisinate targets in a Nintendo game!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/golgo-13-top-secret-episode.gif" medium="image">
			<media:title type="html">Golgo 13 Top Secret Episode</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/bio-force-ape-j-prototype0000.png" medium="image">
			<media:title type="html">Bio Force Ape</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/bio-force-ape-j-prototype0019.png" medium="image">
			<media:title type="html">Damn you, E. Honda!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/bio-force-ape-j-prototype0002.png" medium="image">
			<media:title type="html">Hey look, that monkey is suplexing that crocadile-man!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/bio-force-ape-j-prototype0005.png" medium="image">
			<media:title type="html">Minecart madness!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/dr-mario-ju0000-copy.png" medium="image">
			<media:title type="html">Dr. Mario</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/dr-mario-ju-prg0-0000.png" medium="image">
			<media:title type="html">...just how is Mario qualified to be a Doctor anyway?</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/dr-mario-classic-nes-series-20040810082856155_640w-copy.png" medium="image">
			<media:title type="html">Muiltiplayer chaos!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/heavy-barrel.png" medium="image">
			<media:title type="html">Heavy Barrel</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/heavy-barrel-u-0000.png" medium="image">
			<media:title type="html">Mark from ClassicGameRoom would be pleased.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/heavy-barrel-u-0002.png" medium="image">
			<media:title type="html">Contra much?</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/heavy-barrel-u-0008.png" medium="image">
			<media:title type="html">You are SO screwed.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/06/guardian-legend.png" medium="image">
			<media:title type="html">Guardian Legend</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/guardian-legend-the-u-0004.png" medium="image">
			<media:title type="html">Become the Guardian Legend. Blow shit up.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/guardic-gaiden-j0000.png" medium="image">
			<media:title type="html">Naju, the alien asteroid planet thingie that you must blow up.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/08/guardian-legend-the-u-0007.png" medium="image">
			<media:title type="html">Boss encounter in ship mode</media:title>
		</media:content>
	</item>
		<item>
		<title>Earth Defense Force: Insect Armageddon Review (PS3/X360)</title>
		<link>https://satoshimatrix.wordpress.com/2011/07/25/earth-defense-force-insect-armageddon-review-ps3x360/</link>
		<comments>https://satoshimatrix.wordpress.com/2011/07/25/earth-defense-force-insect-armageddon-review-ps3x360/#comments</comments>
		<pubDate>Mon, 25 Jul 2011 01:40:32 +0000</pubDate>
		<dc:creator>satoshimatrix</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://satoshimatrix.wordpress.com/?p=2390</guid>
		<description><![CDATA[The Bugs Are Back After years wondering if I&#8217;d ever get to see another game in the series, the long awaited Earth Defense Force 4 has finally arrived. With a developer change from Sandlot to Vicious Cycle, Insect Armageddon reimagines the look of the series, but make no mistake, this is still the classic EDF [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=satoshimatrix.wordpress.com&amp;blog=9406532&amp;post=2390&amp;subd=satoshimatrix&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://satoshimatrix.files.wordpress.com/2011/07/1503065-edfia.png"><img class="aligncenter size-full wp-image-2407" title="EDF: IA logo" src="http://satoshimatrix.files.wordpress.com/2011/07/1503065-edfia.png?w=450&#038;h=83" alt="" width="450" height="83" /></a><strong>The Bugs Are Back</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/07/1776141-51w8rd1pgel.jpg"><img class="size-full wp-image-2408 alignleft" title="Once again, the Japanese cover is superior." src="http://satoshimatrix.files.wordpress.com/2011/07/1776141-51w8rd1pgel.jpg?w=450" alt=""   /></a>After years wondering if I&#8217;d ever get to see another game in the series, the long awaited <em>Earth Defense Force 4</em> has finally arrived. With a developer change from Sandlot to Vicious Cycle, <em>Insect Armageddo</em>n reimagines the look of the series, but make no mistake, this is still the classic <em>EDF</em> experience at its core.  How did Vicious Cycle fair in their efforts to carry forth the series Sandlot is best known for? Read on.</p>
<p>Building upon the niche foothold it&#8217;s predecessor managed to curve in the US, most reviews will undoubtedly focus and compare <em>Insect Armageddon</em> to the Xbox 360&#8242;s <em>Earth Defense Force 2017</em>.  However, this title should best be compared with the second game in the series, <em>Global Defense Force  </em>[released only in Europe and Japan], as it shares most in common with that entry. <em></em></p>
<p><strong>Story</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/07/earth_defense_force_insect_armageddon0091311299403.jpg"><img class="aligncenter size-full wp-image-2411" title="Remember the last fly you killed? Yeah, karama's a bitch." src="http://satoshimatrix.files.wordpress.com/2011/07/earth_defense_force_insect_armageddon0091311299403.jpg?w=450&#038;h=253" alt="" width="450" height="253" /></a>Sometime in the future, an alien invasion force made up of robots, insects, and well&#8230; robotic insects invades Earth. The Earth Defense Force alliance band together to stop them for either the first or fourth time, depending on your perspective. Join the EDF ranks and make your way for the city of New Detroit to rid it of the alien menace.</p>
<p>While the <em>EDF</em> games have never been big on story, <em>Insect Armageddon</em> seems to make no mention of anything that happened in <em>EDF 2017</em>. Parallel dimension or terrible memory? You decide. A minor gripe perhaps, but it could have been so easy for Vicious Cycle to place this game perhaps ten or twenty years after <em>EDF 2017</em>. It would explain the whole New Detroit thing (old Detroid presumably destroyed in 2017?) and also why there are now multiple classes of EDF troops.</p>
<p><strong>Graphics</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/07/1835610-screen_shot_2011_07_08_at_6-56-58_pm.png"><img class="aligncenter size-full wp-image-2410" title="I think I'm going to need a bigger gun." src="http://satoshimatrix.files.wordpress.com/2011/07/1835610-screen_shot_2011_07_08_at_6-56-58_pm.png?w=450&#038;h=253" alt="" width="450" height="253" /></a>At least on par with <em>EDF 2017</em> visually, <em>Insect Armageddon</em> manages to surpass its 360 predecessor in many aspects. Both the PS3 and Xbox 360 versions seem identical without any major glitches in either. Urban environments look much better than in <em>2017</em>, though sadly this is the only kind of environment present in the whole game. No more underground ant caves, valleys, beaches, ruined cityscapes, and there&#8217;s but a single stage that takes place at night. A real shame, but the focus on New Detroit exclusively does allow Vicious Cycle to make the city look far more impressive than was possible in the many environments of <em>2017</em>.</p>
<p>Although the monster designs are completely different &#8211; again &#8211; they all look top notch. The Hectors in particular look great, though I honestly miss their 2017 shiny metal designs. Effects look spectacular. It&#8217;s clear a lot of care was put into making explosions look as good as possible.</p>
<p><strong>Audio</strong></p>
<p>The audio this time around is honestly a letdown compared to the voice work in the previous three games, especially <em>Global Defense Force</em> and <em>2017</em>. The older <em>EDF</em> titles didn&#8217;t take anything seriously, and this was reflected in the choice of music. <em>Insect Armageddon</em> though seems to put as much emphasis on drama as possible. The game is too new to find any audio sources, but what I can do is pull out the amazing Ops music from <em>Global Defense Force</em>. It&#8217;s awesome and puts you in the mood to kill giant ants, spiders, UFOs and robots. Enjoy.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/nQqaqhbSXuE?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p>The voice acting is comprised of Steven Blum as Lightening, Cam Clarke as Intel guy, and Parminder Nagra as Ops chick. Even if their names don&#8217;t sound familiar, their voices should. If you watch any dubbed anime, tv shows or play almost any modern game, you&#8217;ll have heard their voices. All three of them are everybody ever in everything.</p>
<p>Having such quality voice actors in a <em>Earth Defense Force</em> game is a double edged sword: all of the talented voice actors deliver their lines perfectly and effectively, but a B-movie caliber game requires B-movie caliber actors; it&#8217;s a damn shame some of the voice actors from <em>2017</em> or hell, the PS1 original <em>Resident Evil</em> couldn&#8217;t be found to lend their voices.</p>
<p><strong>Gameplay</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/07/1841666-earth_defense_force_insect_armageddon_xbox_360_1304071137_054.jpg"><img class="aligncenter size-full wp-image-2415" title="As cool as the Jet Solider is, he's no PaleWing in a short skirt!" src="http://satoshimatrix.files.wordpress.com/2011/07/1841666-earth_defense_force_insect_armageddon_xbox_360_1304071137_054.jpg?w=450&#038;h=253" alt="" width="450" height="253" /></a>In case you&#8217;re new to the <em>Earth Defense Force</em> games, <em>Insect Armageddon</em> is a third person twin stick shooter where you play as a heavily armed human soldier blasting away at ants, spiders, robots and UFOs. There are hundreds of weapons available, all with the benefit of unlimited ammo. The catch is that you can only carry two weapons into battle at a time. It&#8217;s usually a good idea to vary your weapons, but it&#8217;s also possible to carry two of the same weapons in battle if you need to quickly change without waiting to reload.</p>
<p>As always, defeated enemies drop random health packs which are used to restore lost HP. Expanding on that idea, you can now collect extra HP packs when you are in full health and convert them to extra armor.</p>
<p>Facing the hoards of Ravagers this time, EDF soldiers now come in four delicious flavors: standard Trooper,</p>
<p>For the first time since<em> Global Defense Force</em>, players can choose to play as a soldier with a jetpack, though unfortunietely the character model is now male, removing the awesome awesome PaleWing soldier class. This &#8220;Jet&#8221; class in its place has many of the same attributes as the old PaleWing; they are much faster, can fly for short periods via their jetpacks, use unique energy weapons and carry less armor than any other class. The only thing missing are the PaleWing short skirts, but given that the Jet units are now dudes, that&#8217;s probably a good thing.</p>
<p>Vicious Cycle can explain the other classes better than I can, so here&#8217;s their own words:</p>
<p>Trooper Armor<strong>:</strong> Trooper armor is the standard loadout for EDF soldiers. It has access to more weapons than any other class, and upgradable abilities that allow it to be a versatile, all-around unit. The Trooper Armor is also the only armor available in Survival Mode.</p>
<p>Tactical Armor<strong>:</strong> Tactical armor fulfills a wide ranging support role, and is the only class that can deploy turrets, mines, and radar dishes. Stronger equipment is unlocked as the story progresses.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/07/edfbattlez15.jpg"><img class="aligncenter size-full wp-image-2430" title="This guy is like a tank. No, seriously." src="http://satoshimatrix.files.wordpress.com/2011/07/edfbattlez15.jpg?w=450&#038;h=252" alt="" width="450" height="252" /></a>Battle Armor<strong>:</strong> Battle armor transforms players into a veritable walking tank. Slow moving and hard-hitting, it comes equipped a portable energy shield and can equip some of the most powerful weapons in the game. Battle armor also can release its entire pool of energy in a massive electric blast, damaging everything unfortunate enough to be close by.</p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/07/edf4-development.jpg"><img class="aligncenter size-full wp-image-2422" title="Hectors are back, redesigned" src="http://satoshimatrix.files.wordpress.com/2011/07/edf4-development.jpg?w=450&#038;h=225" alt="" width="450" height="225" /></a>Replacing the tied and true +1 HP armor and random weapon pick up system from the Sandlot games, <em>Insect Armageddon</em> now employs an experience system in place where you gain EXP and currency for every insect you kill. Gain enough EXP and you&#8217;re character will level up, allowing them to use more powerful weapons once purchased from the shop using the currency gained from killing the bugs. Powerful enemies still drop random weapons, but by and large you&#8217;ll be buying from from the shop instead of picking them up on the battlefield as in older <em>EDF</em> titles.</p>
<p>You can switch character classes before each mission, though you&#8217;ll find yourself sticking mostly with a single class throughout the entire game until you beat it. It&#8217;s also worth mentioning deployable vehicles such as the Tank, the Mech and turrets return, and they&#8217;re all actually useful for the first time in the history of the series.</p>
<p>As always with the series, <em>Insect Armageddon</em> shines brightest when played in co-op. Split-screen is every bit as effective as in previous <em>EDF</em> games; both players are presented with a vertical screen  that allows them to see anything on the y axis, but limits their x axis view. Despite this, the game is great played in this manner &#8211; there&#8217;s no slowdown to be seen and the addition of the second, human player can really help when battles get heated.</p>
<p>A first for the series, <em>Insect Armageddon</em> also offers online co-op for up to four players. Typically not an online gamer, I had low expectations going in but was shockingly surprised how well the online is implemented, at least over Playstation Network. With the absence of a headset, I never once had to sit listening to  13 year old telling everyone how much better Halo is or listen to some racial slurs. There was also no slowdown, lag, or any other technical problem you might worry about when playing an online game. Matches feel exactly like the offline game, just with your AI teammates replaced with human players who can be dumber or much smarter the AI, depending on who you get to play with. Quickmatches are most excellent as they allow you to get into fry within seconds. You can even do splitscreen <em>and</em> online co-op at once for up to six players. It can get pretty crazy.</p>
<p>The soldiers are great, and the new vehicles are awesome, but these facts alone can&#8217;t make up for the fact that <em>EDF: Insect Armageddon</em> is insultingly short, especially compared to <em>EDF: 2017</em>. I have easily clocked in well over 200 hours in 2017&#8242;s 75+ missions whereas <em>Insect Armageddon</em> is a mere 15 missions, 2-3 hour romp per play. There are the multiple character classes and higher difficulties, but I can&#8217;t help but wish the game was much longer than it is.</p>
<p>On the other hand, the game will support DLC so it might be that Vicious Cycle/D3 intend to micro transact us the rest of the game. Bastards.</p>
<p><strong>Control</strong></p>
<p>An evolution of the older <em>EDF</em> games, <em>Insect Armageddon</em> has nearly identical controls to the previous games, though as it is slightly more complex game than the previous versions, the face buttons are used in tandem with the shoulder buttons. It doesn&#8217;t allow you totally customize the controls which I find greatly disappointing.</p>
<p>Here&#8217;s the basic controls:</p>
<p>Left Stick: Movement, scroll through menus<br />
D-pad: Unused<br />
Right Stick: Adjust Aim<br />
L1: Hold and push Left Stick to run<br />
R1: Barrel Roll/Dodge<br />
L2: Secondary fire<br />
R2: Fire<br />
□: Change clip<br />
Δ: Activate transponder, revive teammate<br />
O: Change weapon<br />
X: Jump<br />
Start: Pause<br />
Back: Unused<br />
L3/R3: Activate/deactivate scope lens for sniper rifles and rocket launchers</p>
<p><strong>Frustration<br />
</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/07/1524796-edf1.jpg"><img class="aligncenter size-full wp-image-2413" title="I. HATE. WASPS." src="http://satoshimatrix.files.wordpress.com/2011/07/1524796-edf1.jpg?w=450&#038;h=253" alt="" width="450" height="253" /></a>While the difficulty options have been reduced from five to only three, Inferno is still as hard as hell. To reduce the frustration of the previous games, Vicious Cycle added in a new revival system.</p>
<p>You can still die mid-battle, but your teammates can revive you. The only way you can fail a mission entirely is if you and all your teammates die simultaneously, which on the two higher difficulties is very well possible.</p>
<p><strong>History</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/07/sandlot.gif"><img class="aligncenter size-full wp-image-2417" title="sandlot, I'll miss you!" src="http://satoshimatrix.files.wordpress.com/2011/07/sandlot.gif?w=450" alt=""   /></a><em>EDF IA</em> is the only title in the series not developed by Sandlot. Sandlot is a small development house in Japan that geared up with D3 Publisher to release a series of budget titles towards the end of the Playstation 1&#8242;s life. The Simple 1500 series then moved onto the Playstation 2 where it flourished as the Simple 2000 series, which meant that each game in the series would cost 2000 yen, or around $20 US. Among this series was <em>The Earth Defense Force</em> and later, <em>The Earth Defense Force 2</em>. Both <em>EDF</em> titles and many others from the Simple 2000 series would be picked up by European budget title publishers and released there, but not in North America.</p>
<p>It wasn&#8217;t until 2007 when the Xbox 360 remake of the first game that the series made its way to US shores. Because of its obscure history, the game quickly became a cult classic and is somewhat difficult to find today.</p>
<p><strong>Origianl Advertising</strong></p>
<p>Here&#8217;s one of the many trailers for <em>Insect Armageddon</em>. This one shows off most of the major beats on why you should be excited to play the game.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='450' height='284' src='http://www.youtube.com/embed/CDwbRcqyk7k?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p><strong>Overall</strong></p>
<p><strong>Good</strong></p>
<ul>
<li>Vicious Cycle seems to have understood Sandlot&#8217;s vision and has duplicated most of what made their <em>EDF</em> games so great while fixing many technical issues.</li>
<li>New enemy designs look great</li>
<li>Tons of variety between the four character classes</li>
<li>Online co-op is lag free and a ton of fun</li>
<li>Split-screen co-op returns as good as it&#8217;s always been</li>
</ul>
<p><strong>Bad</strong></p>
<ul>
<li>An extremely short campaign that&#8217;s matched only by Monster Attack&#8217;s. What&#8217;s the deal? Does Vicious Cycle plan to micro-transaction me into getting a longer campaign?</li>
<li>Somewhat lengthy load times</li>
<li>The music isn&#8217;t anywhere near as good as the previous games</li>
<li>The voice acting is a double edged sword: its well produced by compliant voice actors, but <em>EDF</em> is suppose to be a B horror movie</li>
</ul>
<p><strong>Conclusion</strong></p>
<p><a href="http://satoshimatrix.files.wordpress.com/2011/07/screenshot_x360_earth_defense_force_insect_armageddon038.jpg"><img class="aligncenter size-full wp-image-2414" title="Destroy the Core!" src="http://satoshimatrix.files.wordpress.com/2011/07/screenshot_x360_earth_defense_force_insect_armageddon038.jpg?w=450&#038;h=253" alt="" width="450" height="253" /></a><em>Earth Defense Force Insect Armageddon</em> was one of my most anticipated games of the year. Now that&#8217;s its here, it managed to live up to most of my expectations and in some cases exceed them. Not only does it proudly carry the name of the series, but it also manages to correct many of the flaws of the older versions, and hey, it&#8217;s playable online.</p>
<p><em>Earth Defense Force Insect Armageddon</em> feels very much like <em>Global Defense Force</em> &#8211; and that&#8217;s a very good thing. I just wish the game was longer, but who knows, maybe they&#8217;ll offer more missions as DLC sometime in the future.</p>
<p>I recommend picking this one up if you&#8217;re a fan of the series, but if you&#8217;re new, play <em>2017</em> first.</p>
<p><strong>Data</strong><br />
Platform: Playstation 3/Xbox 360<br />
Genre: Third Person Shooter<br />
Release Date: July 11, 2011<br />
Developer: Vicious Cycle<br />
Publisher: D3 Publisher<br />
Also from the developer: <em>Eat Lead: The Return of Matt Hazard</em>, last gen&#8217;s <em>Robotech</em> games<br />
Also try: <em>Earth Defense Force 2017</em>, <em>Global Defense Force</em><br />
Game Length: ~2-3 hours per campaign<br />
ESRB: T<br />
Buy/Skip: Fans should buy it, newcomers should try <em>EDF 2017</em> first</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/satoshimatrix.wordpress.com/2390/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/satoshimatrix.wordpress.com/2390/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/satoshimatrix.wordpress.com/2390/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/satoshimatrix.wordpress.com/2390/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/satoshimatrix.wordpress.com/2390/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/satoshimatrix.wordpress.com/2390/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/satoshimatrix.wordpress.com/2390/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/satoshimatrix.wordpress.com/2390/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/satoshimatrix.wordpress.com/2390/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/satoshimatrix.wordpress.com/2390/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/satoshimatrix.wordpress.com/2390/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/satoshimatrix.wordpress.com/2390/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/satoshimatrix.wordpress.com/2390/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/satoshimatrix.wordpress.com/2390/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=satoshimatrix.wordpress.com&amp;blog=9406532&amp;post=2390&amp;subd=satoshimatrix&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>https://satoshimatrix.wordpress.com/2011/07/25/earth-defense-force-insect-armageddon-review-ps3x360/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
		<media:content url="https://secure.gravatar.com/avatar/42be38842629fc9f873e8af4398ef05c?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">satoshimatrix</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/07/1503065-edfia.png" medium="image">
			<media:title type="html">EDF: IA logo</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/07/1776141-51w8rd1pgel.jpg" medium="image">
			<media:title type="html">Once again, the Japanese cover is superior.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/07/earth_defense_force_insect_armageddon0091311299403.jpg" medium="image">
			<media:title type="html">Remember the last fly you killed? Yeah, karama&#039;s a bitch.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/07/1835610-screen_shot_2011_07_08_at_6-56-58_pm.png" medium="image">
			<media:title type="html">I think I&#039;m going to need a bigger gun.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/07/1841666-earth_defense_force_insect_armageddon_xbox_360_1304071137_054.jpg" medium="image">
			<media:title type="html">As cool as the Jet Solider is, he&#039;s no PaleWing in a short skirt!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/07/edfbattlez15.jpg" medium="image">
			<media:title type="html">This guy is like a tank. No, seriously.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/07/edf4-development.jpg" medium="image">
			<media:title type="html">Hectors are back, redesigned</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/07/1524796-edf1.jpg" medium="image">
			<media:title type="html">I. HATE. WASPS.</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/07/sandlot.gif" medium="image">
			<media:title type="html">sandlot, I&#039;ll miss you!</media:title>
		</media:content>

		<media:content url="http://satoshimatrix.files.wordpress.com/2011/07/screenshot_x360_earth_defense_force_insect_armageddon038.jpg" medium="image">
			<media:title type="html">Destroy the Core!</media:title>
		</media:content>
	</item>
	</channel>
</rss>
